mirror of https://github.com/mpv-player/mpv
224 lines
6.3 KiB
C
224 lines
6.3 KiB
C
/* Copyright (C) 2018 the mpv developers
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "common/common.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "thread_pool.h"
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// Threads destroy themselves after this many seconds, if there's no new work
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// and the thread count is above the configured minimum.
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#define DESTROY_TIMEOUT 10
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struct work {
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void (*fn)(void *ctx);
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void *fn_ctx;
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};
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struct mp_thread_pool {
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int min_threads, max_threads;
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mp_mutex lock;
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mp_cond wakeup;
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// --- the following fields are protected by lock
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mp_thread *threads;
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int num_threads;
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// Number of threads which have taken up work and are still processing it.
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int busy_threads;
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bool terminate;
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struct work *work;
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int num_work;
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};
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static MP_THREAD_VOID worker_thread(void *arg)
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{
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struct mp_thread_pool *pool = arg;
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mp_thread_set_name("worker");
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mp_mutex_lock(&pool->lock);
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int64_t destroy_deadline = 0;
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bool got_timeout = false;
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while (1) {
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struct work work = {0};
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if (pool->num_work > 0) {
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work = pool->work[pool->num_work - 1];
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pool->num_work -= 1;
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}
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if (!work.fn) {
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if (got_timeout || pool->terminate)
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break;
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if (pool->num_threads > pool->min_threads) {
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if (!destroy_deadline)
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destroy_deadline = mp_time_ns() + MP_TIME_S_TO_NS(DESTROY_TIMEOUT);
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if (mp_cond_timedwait_until(&pool->wakeup, &pool->lock, destroy_deadline))
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got_timeout = pool->num_threads > pool->min_threads;
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} else {
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mp_cond_wait(&pool->wakeup, &pool->lock);
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}
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continue;
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}
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pool->busy_threads += 1;
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mp_mutex_unlock(&pool->lock);
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work.fn(work.fn_ctx);
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mp_mutex_lock(&pool->lock);
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pool->busy_threads -= 1;
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destroy_deadline = 0;
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got_timeout = false;
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}
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// If no termination signal was given, it must mean we died because of a
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// timeout, and nobody is waiting for us. We have to remove ourselves.
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if (!pool->terminate) {
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for (int n = 0; n < pool->num_threads; n++) {
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if (mp_thread_id_equal(mp_thread_get_id(pool->threads[n]),
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mp_thread_current_id()))
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{
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mp_thread_detach(pool->threads[n]);
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MP_TARRAY_REMOVE_AT(pool->threads, pool->num_threads, n);
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mp_mutex_unlock(&pool->lock);
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MP_THREAD_RETURN();
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}
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}
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MP_ASSERT_UNREACHABLE();
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}
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mp_mutex_unlock(&pool->lock);
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MP_THREAD_RETURN();
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}
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static void thread_pool_dtor(void *ctx)
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{
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struct mp_thread_pool *pool = ctx;
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mp_mutex_lock(&pool->lock);
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pool->terminate = true;
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mp_cond_broadcast(&pool->wakeup);
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mp_thread *threads = pool->threads;
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int num_threads = pool->num_threads;
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pool->threads = NULL;
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pool->num_threads = 0;
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mp_mutex_unlock(&pool->lock);
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for (int n = 0; n < num_threads; n++)
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mp_thread_join(threads[n]);
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assert(pool->num_work == 0);
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assert(pool->num_threads == 0);
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mp_cond_destroy(&pool->wakeup);
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mp_mutex_destroy(&pool->lock);
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}
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static bool add_thread(struct mp_thread_pool *pool)
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{
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mp_thread thread;
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if (mp_thread_create(&thread, worker_thread, pool) != 0)
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return false;
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MP_TARRAY_APPEND(pool, pool->threads, pool->num_threads, thread);
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return true;
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}
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struct mp_thread_pool *mp_thread_pool_create(void *ta_parent, int init_threads,
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int min_threads, int max_threads)
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{
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assert(min_threads >= 0);
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assert(init_threads <= min_threads);
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assert(max_threads > 0 && max_threads >= min_threads);
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struct mp_thread_pool *pool = talloc_zero(ta_parent, struct mp_thread_pool);
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talloc_set_destructor(pool, thread_pool_dtor);
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mp_mutex_init(&pool->lock);
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mp_cond_init(&pool->wakeup);
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pool->min_threads = min_threads;
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pool->max_threads = max_threads;
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mp_mutex_lock(&pool->lock);
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for (int n = 0; n < init_threads; n++)
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add_thread(pool);
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bool ok = pool->num_threads >= init_threads;
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mp_mutex_unlock(&pool->lock);
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if (!ok)
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TA_FREEP(&pool);
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return pool;
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}
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static bool thread_pool_add(struct mp_thread_pool *pool, void (*fn)(void *ctx),
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void *fn_ctx, bool allow_queue)
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{
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bool ok = true;
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assert(fn);
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mp_mutex_lock(&pool->lock);
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struct work work = {fn, fn_ctx};
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// If there are not enough threads to process all at once, but we can
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// create a new thread, then do so. If work is queued quickly, it can
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// happen that not all available threads have picked up work yet (up to
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// num_threads - busy_threads threads), which has to be accounted for.
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if (pool->busy_threads + pool->num_work + 1 > pool->num_threads &&
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pool->num_threads < pool->max_threads)
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{
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if (!add_thread(pool)) {
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// If we can queue it, it'll get done as long as there is 1 thread.
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ok = allow_queue && pool->num_threads > 0;
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}
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}
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if (ok) {
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MP_TARRAY_INSERT_AT(pool, pool->work, pool->num_work, 0, work);
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mp_cond_signal(&pool->wakeup);
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}
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mp_mutex_unlock(&pool->lock);
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return ok;
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}
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bool mp_thread_pool_queue(struct mp_thread_pool *pool, void (*fn)(void *ctx),
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void *fn_ctx)
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{
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return thread_pool_add(pool, fn, fn_ctx, true);
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}
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bool mp_thread_pool_run(struct mp_thread_pool *pool, void (*fn)(void *ctx),
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void *fn_ctx)
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{
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return thread_pool_add(pool, fn, fn_ctx, false);
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}
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