mirror of
https://github.com/mpv-player/mpv
synced 2024-12-25 00:02:13 +00:00
53ee9aa6ae
The -zoom option enabled scaling with vo_x11. Remove the -zoom option, and make its behavior default. Since vo_x11 has to use libswscale for colorspace conversion anyway, which doesn't do actual extra scaling when vo_x11 is run in windowed mode, there should be no speed difference with this change. The code removed from vf_scale attempted to scale the video to d_width/ d_height, which matters for anamorphic video and the --xy option only. vo_x11 can handle these natively. The only case for which the removed vf_scale code could matter is encoding with vo_lavc, but since that didn't set VOFLAG_SWSCALE, nothing actually changes.
2099 lines
70 KiB
C
2099 lines
70 KiB
C
/*
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* Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <windows.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <d3d9.h>
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#include "config.h"
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#include "core/options.h"
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#include "core/subopt-helper.h"
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#include "talloc.h"
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#include "vo.h"
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#include "video/vfcap.h"
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#include "video/csputils.h"
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#include "video/mp_image.h"
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#include "video/img_format.h"
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#include "video/memcpy_pic.h"
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#include "core/mp_msg.h"
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#include "aspect.h"
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#include "w32_common.h"
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#include "libavutil/common.h"
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#include "sub/sub.h"
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#include "bitmap_packer.h"
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// shaders generated by fxc.exe from d3d_shader_yuv.hlsl
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#include "d3d_shader_yuv.h"
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#include "d3d_shader_yuv_2ch.h"
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// TODO: beg someone to add this (there is already IMGFMT_Y8)
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#define IMGFMT_A8Y8 MAKEFOURCC('A', '8', 'Y', '8')
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#define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16 || (x) == IMGFMT_A8Y8)
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#define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16)
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#define DEVTYPE D3DDEVTYPE_HAL
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//#define DEVTYPE D3DDEVTYPE_REF
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#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE)
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typedef struct {
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float x, y, z;
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D3DCOLOR color;
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float tu, tv;
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} vertex_osd;
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#define D3DFVF_VIDEO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX3)
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typedef struct {
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float x, y, z;
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// pairs of texture coordinates for up to 3 planes
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float t[3][2];
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} vertex_video;
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struct d3dtex {
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// user-requested size
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int w, h;
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// allocated texture size
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int tex_w, tex_h;
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// D3DPOOL_SYSTEMMEM (or others) texture:
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// - can be locked in order to write (and even read) data
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// - can _not_ (probably) be used as texture for rendering
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// This is always non-NULL if d3dtex_allocate succeeds.
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IDirect3DTexture9 *system;
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// D3DPOOL_DEFAULT texture:
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// - can't be locked (Probably.)
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// - must be used for rendering
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// This will be NULL on systems with device_texture_sys != 0.
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IDirect3DTexture9 *device;
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};
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struct texplane {
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int bytes_per_pixel;
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int bits_per_pixel;
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// chroma shifts
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// e.g. get the plane's width in pixels with (priv->src_width >> shift_x)
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int shift_x, shift_y;
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D3DFORMAT d3d_format;
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struct d3dtex texture;
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// temporary locking during uploading the frame (e.g. for draw_slice)
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D3DLOCKED_RECT locked_rect;
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// value used to clear the image with memset (YUV chroma planes do not use
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// the value 0 for this)
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uint8_t clearval;
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};
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struct osdpart {
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enum sub_bitmap_format format;
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int bitmap_id, bitmap_pos_id;
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struct d3dtex texture;
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int num_vertices;
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vertex_osd *vertices;
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struct bitmap_packer *packer;
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};
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/* Global variables "priv" structure. I try to keep their count low.
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*/
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typedef struct d3d_priv {
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int opt_prefer_stretchrect;
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int opt_disable_textures;
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int opt_disable_stretchrect;
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int opt_disable_shaders;
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int opt_only_8bit;
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int opt_disable_osd;
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int opt_disable_texture_align;
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// debugging
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int opt_force_power_of_2;
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int opt_texture_memory;
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int opt_swap_discard;
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int opt_exact_backbuffer;
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int opt_16bit_textures;
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struct vo *vo;
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int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
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0 = (default) Don't clear it */
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D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
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RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
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in fullscreen */
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RECT fs_panscan_rect; /**< PanScan source surface cropping in
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fullscreen */
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int src_width; /**< Source (movie) width */
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int src_height; /**< Source (movie) heigth */
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struct mp_osd_res osd_res;
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int image_format; /**< mplayer image format */
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bool use_textures; /**< use 3D texture rendering, instead of
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StretchRect */
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bool use_shaders; /**< use shader for YUV color conversion
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(or possibly for RGB video equalizers) */
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bool use_2ch_hack; /**< 2 byte YUV formats use 2 channel hack */
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int plane_count;
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struct texplane planes[3];
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IDirect3DPixelShader9 *pixel_shader;
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const BYTE *pixel_shader_data;
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D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
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the movie's codec) */
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D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
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Usually XRGB */
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HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
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IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
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LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
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LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
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bool d3d_in_scene; /**< BeginScene was called, EndScene not */
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IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
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renders inside it. Uses colorspace
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priv->movie_src_fmt */
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IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
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display next frame) */
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int cur_backbuf_width; /**< Current backbuffer width */
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int cur_backbuf_height; /**< Current backbuffer height */
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int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
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0 = texture sizes can be anything */
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int device_caps_square_only; /**< 1 = textures have to be square
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0 = textures do not have to be square */
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int device_texture_sys; /**< 1 = device can texture from system memory
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0 = device requires shadow */
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int max_texture_width; /**< from the device capabilities */
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int max_texture_height; /**< from the device capabilities */
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D3DMATRIX d3d_colormatrix;
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float d3d_depth_vector[4];
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struct mp_csp_details colorspace;
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struct mp_csp_equalizer video_eq;
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struct osdpart *osd[MAX_OSD_PARTS];
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} d3d_priv;
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struct fmt_entry {
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const unsigned int mplayer_fmt; /**< Given by MPlayer */
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const D3DFORMAT fourcc; /**< Required by D3D's test function */
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};
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/* Map table from reported MPlayer format to the required
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fourcc. This is needed to perform the format query. */
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static const struct fmt_entry fmt_table[] = {
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// planar YUV
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{IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
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{IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
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{IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
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{IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
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// packed YUV
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{IMGFMT_YUY2, D3DFMT_YUY2},
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{IMGFMT_UYVY, D3DFMT_UYVY},
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// packed RGB
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{IMGFMT_BGR32, D3DFMT_X8R8G8B8},
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{IMGFMT_RGB32, D3DFMT_X8B8G8R8},
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{IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
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{IMGFMT_BGR16, D3DFMT_R5G6B5},
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{IMGFMT_BGR15, D3DFMT_X1R5G5B5},
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{IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
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// grayscale (can be considered both packed and planar)
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{IMGFMT_Y8, D3DFMT_L8},
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{IMGFMT_Y16, D3DFMT_L16},
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{IMGFMT_A8Y8, D3DFMT_A8L8},
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{0},
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};
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static const D3DFORMAT osd_fmt_table[SUBBITMAP_COUNT] = {
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[SUBBITMAP_LIBASS] = D3DFMT_A8,
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[SUBBITMAP_RGBA] = D3DFMT_A8R8G8B8,
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};
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static const bool osd_fmt_supported[SUBBITMAP_COUNT] = {
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[SUBBITMAP_LIBASS] = true,
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[SUBBITMAP_RGBA] = true,
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};
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static void update_colorspace(d3d_priv *priv);
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static void d3d_clear_video_textures(d3d_priv *priv);
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static bool resize_d3d(d3d_priv *priv);
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static uint32_t d3d_draw_frame(d3d_priv *priv);
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static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
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int x, int y);
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static void uninit(struct vo *vo);
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static void flip_page(struct vo *vo);
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static mp_image_t *get_screenshot(d3d_priv *priv);
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static mp_image_t *get_window_screenshot(d3d_priv *priv);
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static void d3d_matrix_identity(D3DMATRIX *m)
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{
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memset(m, 0, sizeof(D3DMATRIX));
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m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
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}
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static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
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float bottom, float top)
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{
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d3d_matrix_identity(m);
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m->_11 = 2.0f / (right - left);
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m->_22 = 2.0f / (top - bottom);
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m->_33 = 1.0f;
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m->_41 = -(right + left) / (right - left);
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m->_42 = -(top + bottom) / (top - bottom);
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m->_43 = 0;
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m->_44 = 1.0f;
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}
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/****************************************************************************
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* *
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* *
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* *
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* Direct3D specific implementation functions *
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* *
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* *
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* *
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****************************************************************************/
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static bool d3d_begin_scene(d3d_priv *priv)
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{
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if (!priv->d3d_in_scene) {
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if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
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mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
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return false;
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}
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priv->d3d_in_scene = true;
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}
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return true;
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}
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/** @brief Calculate scaled fullscreen movie rectangle with
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* preserved aspect ratio.
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*/
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static void calc_fs_rect(d3d_priv *priv)
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{
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struct mp_rect src_rect;
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struct mp_rect dst_rect;
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vo_get_src_dst_rects(priv->vo, &src_rect, &dst_rect, &priv->osd_res);
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priv->fs_movie_rect.left = dst_rect.x0;
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priv->fs_movie_rect.right = dst_rect.x1;
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priv->fs_movie_rect.top = dst_rect.y0;
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priv->fs_movie_rect.bottom = dst_rect.y1;
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priv->fs_panscan_rect.left = src_rect.x0;
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priv->fs_panscan_rect.right = src_rect.x1;
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priv->fs_panscan_rect.top = src_rect.y0;
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priv->fs_panscan_rect.bottom = src_rect.y1;
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mp_msg(MSGT_VO, MSGL_V,
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"<vo_direct3d>Video rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
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priv->fs_movie_rect.top, priv->fs_movie_rect.left,
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priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
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/* The backbuffer should be cleared before next StretchRect. This is
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* necessary because our new draw area could be smaller than the
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* previous one used by StretchRect and without it, leftovers from the
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* previous frame will be left. */
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priv->is_clear_needed = 1;
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}
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// Adjust the texture size *width/*height to fit the requirements of the D3D
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// device. The texture size is only increased.
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static void d3d_fix_texture_size(d3d_priv *priv, int *width, int *height)
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{
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int tex_width = *width;
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int tex_height = *height;
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// avoid nasty special cases with 0-sized textures and texture sizes
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tex_width = FFMAX(tex_width, 1);
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tex_height = FFMAX(tex_height, 1);
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if (priv->device_caps_power2_only) {
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tex_width = 1;
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tex_height = 1;
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while (tex_width < *width) tex_width <<= 1;
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while (tex_height < *height) tex_height <<= 1;
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}
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if (priv->device_caps_square_only)
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/* device only supports square textures */
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tex_width = tex_height = FFMAX(tex_width, tex_height);
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// better round up to a multiple of 16
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if (!priv->opt_disable_texture_align) {
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tex_width = (tex_width + 15) & ~15;
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tex_height = (tex_height + 15) & ~15;
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}
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*width = tex_width;
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*height = tex_height;
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}
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static void d3dtex_release(d3d_priv *priv, struct d3dtex *tex)
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{
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if (tex->system)
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IDirect3DTexture9_Release(tex->system);
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tex->system = NULL;
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if (tex->device)
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IDirect3DTexture9_Release(tex->device);
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tex->device = NULL;
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tex->tex_w = tex->tex_h = 0;
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}
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static bool d3dtex_allocate(d3d_priv *priv, struct d3dtex *tex, D3DFORMAT fmt,
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int w, int h)
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{
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d3dtex_release(priv, tex);
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tex->w = w;
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tex->h = h;
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int tw = w, th = h;
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d3d_fix_texture_size(priv, &tw, &th);
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int memtype = D3DPOOL_SYSTEMMEM;
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switch (priv->opt_texture_memory) {
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case 1: memtype = D3DPOOL_MANAGED; break;
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case 2: memtype = D3DPOOL_DEFAULT; break;
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}
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if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
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D3DUSAGE_DYNAMIC, fmt, memtype, &tex->system, NULL)))
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{
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mp_msg(MSGT_VO, MSGL_ERR,
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"<vo_direct3d>Allocating %dx%d texture in system RAM failed.\n",
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w, h);
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goto error_exit;
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}
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if (!priv->device_texture_sys && !priv->opt_texture_memory) {
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if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
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D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
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{
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mp_msg(MSGT_VO, MSGL_ERR,
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"<vo_direct3d>Allocating %dx%d texture in video RAM failed.\n",
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w, h);
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goto error_exit;
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}
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}
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tex->tex_w = tw;
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tex->tex_h = th;
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return true;
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error_exit:
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d3dtex_release(priv, tex);
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return false;
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}
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|
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static IDirect3DBaseTexture9 *d3dtex_get_render_texture(d3d_priv *priv,
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struct d3dtex *tex)
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{
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return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system);
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}
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// Copy system texture contents to device texture.
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static bool d3dtex_update(d3d_priv *priv, struct d3dtex *tex)
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{
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if (!tex->device)
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return true;
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return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
|
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(IDirect3DBaseTexture9 *)tex->system,
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(IDirect3DBaseTexture9 *)tex->device));
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}
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|
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static void d3d_unlock_video_objects(d3d_priv *priv)
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{
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bool any_failed = false;
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if (priv->locked_rect.pBits) {
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if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface)))
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any_failed = true;
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}
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priv->locked_rect.pBits = NULL;
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for (int n = 0; n < priv->plane_count; n++) {
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struct texplane *plane = &priv->planes[n];
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if (plane->locked_rect.pBits) {
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if (FAILED(IDirect3DTexture9_UnlockRect(plane->texture.system, 0)))
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any_failed = true;
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}
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plane->locked_rect.pBits = NULL;
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}
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|
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if (any_failed) {
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mp_msg(MSGT_VO, MSGL_V,
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"<vo_direct3d>Unlocking video objects failed.\n");
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}
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}
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|
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// Free video surface/textures, shaders, etc.
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static void d3d_destroy_video_objects(d3d_priv *priv)
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{
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d3d_unlock_video_objects(priv);
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|
|
if (priv->d3d_surface)
|
|
IDirect3DSurface9_Release(priv->d3d_surface);
|
|
priv->d3d_surface = NULL;
|
|
|
|
for (int n = 0; n < priv->plane_count; n++) {
|
|
d3dtex_release(priv, &priv->planes[n].texture);
|
|
}
|
|
|
|
if (priv->pixel_shader)
|
|
IDirect3DPixelShader9_Release(priv->pixel_shader);
|
|
priv->pixel_shader = NULL;
|
|
}
|
|
|
|
/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
|
|
*/
|
|
static void destroy_d3d_surfaces(d3d_priv *priv)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
|
|
|
|
d3d_destroy_video_objects(priv);
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
struct osdpart *osd = priv->osd[n];
|
|
d3dtex_release(priv, &osd->texture);
|
|
osd->bitmap_id = osd->bitmap_pos_id = -1;
|
|
}
|
|
|
|
if (priv->d3d_backbuf)
|
|
IDirect3DSurface9_Release(priv->d3d_backbuf);
|
|
priv->d3d_backbuf = NULL;
|
|
|
|
priv->d3d_in_scene = false;
|
|
}
|
|
|
|
// Allocate video surface or textures, and create shaders if needed.
|
|
static bool d3d_configure_video_objects(d3d_priv *priv)
|
|
{
|
|
int n;
|
|
bool need_clear = false;
|
|
|
|
assert(priv->image_format != 0);
|
|
|
|
if (priv->use_textures) {
|
|
for (n = 0; n < priv->plane_count; n++) {
|
|
struct texplane *plane = &priv->planes[n];
|
|
|
|
if (!plane->texture.system) {
|
|
if (!d3dtex_allocate(priv,
|
|
&plane->texture,
|
|
plane->d3d_format,
|
|
priv->src_width >> plane->shift_x,
|
|
priv->src_height >> plane->shift_y))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating plane %d"
|
|
" failed.\n", n);
|
|
return false;
|
|
}
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Allocated plane %d:"
|
|
" %d bit, shift=%d/%d size=%d/%d (%d/%d).\n", n,
|
|
plane->bits_per_pixel,
|
|
plane->shift_x, plane->shift_y,
|
|
plane->texture.w, plane->texture.h,
|
|
plane->texture.tex_w, plane->texture.tex_h);
|
|
|
|
need_clear = true;
|
|
}
|
|
}
|
|
|
|
if (need_clear)
|
|
d3d_clear_video_textures(priv);
|
|
|
|
if (priv->pixel_shader_data) {
|
|
if (!priv->pixel_shader &&
|
|
FAILED(IDirect3DDevice9_CreatePixelShader(priv->d3d_device,
|
|
(DWORD *)priv->pixel_shader_data, &priv->pixel_shader)))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Failed to create "
|
|
"YUV conversion pixel shader.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!priv->d3d_surface &&
|
|
FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
|
|
priv->d3d_device, priv->src_width, priv->src_height,
|
|
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL)))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Allocating offscreen surface failed.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d_lock_video_textures(d3d_priv *priv)
|
|
{
|
|
for (int n = 0; n < priv->plane_count; n++) {
|
|
struct texplane *plane = &priv->planes[n];
|
|
|
|
if (!plane->locked_rect.pBits) {
|
|
if (FAILED(IDirect3DTexture9_LockRect(plane->texture.system, 0,
|
|
&plane->locked_rect, NULL, 0)))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Texture lock failure.\n");
|
|
d3d_unlock_video_objects(priv);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_clear_video_textures(d3d_priv *priv)
|
|
{
|
|
if (!d3d_lock_video_textures(priv))
|
|
return;
|
|
|
|
for (int n = 0; n < priv->plane_count; n++) {
|
|
struct texplane *plane = &priv->planes[n];
|
|
memset(plane->locked_rect.pBits, plane->clearval,
|
|
plane->locked_rect.Pitch * plane->texture.tex_h);
|
|
}
|
|
|
|
d3d_unlock_video_objects(priv);
|
|
}
|
|
|
|
// Recreate and initialize D3D objects if necessary. The amount of work that
|
|
// needs to be done can be quite different: it could be that full initialization
|
|
// is required, or that some objects need to be created, or that nothing is
|
|
// done.
|
|
static bool create_d3d_surfaces(d3d_priv *priv)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
|
|
|
|
if (!priv->d3d_backbuf &&
|
|
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
|
|
D3DBACKBUFFER_TYPE_MONO,
|
|
&priv->d3d_backbuf))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
|
|
return 0;
|
|
}
|
|
|
|
if (!d3d_configure_video_objects(priv))
|
|
return 0;
|
|
|
|
/* setup default renderstate */
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_ALPHAFUNC, D3DCMP_GREATER);
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_ALPHAREF, (DWORD)0x0);
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_LIGHTING, FALSE);
|
|
|
|
// we use up to 3 samplers for up to 3 YUV planes
|
|
for (int n = 0; n < 3; n++) {
|
|
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER,
|
|
D3DTEXF_LINEAR);
|
|
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER,
|
|
D3DTEXF_LINEAR);
|
|
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU,
|
|
D3DTADDRESS_CLAMP);
|
|
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV,
|
|
D3DTADDRESS_CLAMP);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static bool init_d3d(d3d_priv *priv)
|
|
{
|
|
D3DDISPLAYMODE disp_mode;
|
|
D3DCAPS9 disp_caps;
|
|
DWORD texture_caps;
|
|
DWORD dev_caps;
|
|
|
|
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
|
|
if (!priv->d3d_handle) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Initializing Direct3D failed.\n");
|
|
return false;
|
|
}
|
|
|
|
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
|
|
D3DADAPTER_DEFAULT,
|
|
&disp_mode))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Reading display mode failed.\n");
|
|
return false;
|
|
}
|
|
|
|
priv->desktop_fmt = disp_mode.Format;
|
|
priv->cur_backbuf_width = disp_mode.Width;
|
|
priv->cur_backbuf_height = disp_mode.Height;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
|
|
disp_mode.Width, disp_mode.Height);
|
|
|
|
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
|
|
D3DADAPTER_DEFAULT,
|
|
DEVTYPE,
|
|
&disp_caps)))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Reading display capabilities failed.\n");
|
|
return false;
|
|
}
|
|
|
|
/* Store relevant information reguarding caps of device */
|
|
texture_caps = disp_caps.TextureCaps;
|
|
dev_caps = disp_caps.DevCaps;
|
|
priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
|
|
!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
|
|
priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
|
|
priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
|
|
priv->max_texture_width = disp_caps.MaxTextureWidth;
|
|
priv->max_texture_height = disp_caps.MaxTextureHeight;
|
|
|
|
if (priv->opt_force_power_of_2)
|
|
priv->device_caps_power2_only = 1;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
|
|
"<vo_direct3d>device_texture_sys %d\n"
|
|
"<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
|
|
priv->device_caps_power2_only, priv->device_caps_square_only,
|
|
priv->device_texture_sys, priv->max_texture_width,
|
|
priv->max_texture_height);
|
|
|
|
return true;
|
|
}
|
|
|
|
/** @brief Fill D3D Presentation parameters
|
|
*/
|
|
static void fill_d3d_presentparams(d3d_priv *priv,
|
|
D3DPRESENT_PARAMETERS *present_params)
|
|
{
|
|
/* Prepare Direct3D initialization parameters. */
|
|
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
|
|
present_params->Windowed = TRUE;
|
|
present_params->SwapEffect =
|
|
priv->opt_swap_discard ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
|
|
present_params->Flags = D3DPRESENTFLAG_VIDEO;
|
|
present_params->hDeviceWindow = priv->vo->w32->window;
|
|
present_params->BackBufferWidth = priv->cur_backbuf_width;
|
|
present_params->BackBufferHeight = priv->cur_backbuf_height;
|
|
present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
present_params->BackBufferFormat = priv->desktop_fmt;
|
|
present_params->BackBufferCount = 1;
|
|
present_params->EnableAutoDepthStencil = FALSE;
|
|
}
|
|
|
|
|
|
// Create a new backbuffer. Create or Reset the D3D device.
|
|
static bool change_d3d_backbuffer(d3d_priv *priv)
|
|
{
|
|
D3DPRESENT_PARAMETERS present_params;
|
|
|
|
int window_w = priv->vo->dwidth;
|
|
int window_h = priv->vo->dheight;
|
|
|
|
/* Grow the backbuffer in the required dimension. */
|
|
if (window_w > priv->cur_backbuf_width)
|
|
priv->cur_backbuf_width = window_w;
|
|
|
|
if (window_h > priv->cur_backbuf_height)
|
|
priv->cur_backbuf_height = window_h;
|
|
|
|
if (priv->opt_exact_backbuffer) {
|
|
priv->cur_backbuf_width = window_w;
|
|
priv->cur_backbuf_height = window_h;
|
|
}
|
|
|
|
/* The grown backbuffer dimensions are ready and fill_d3d_presentparams
|
|
* will use them, so we can reset the device.
|
|
*/
|
|
fill_d3d_presentparams(priv, &present_params);
|
|
|
|
if (!priv->d3d_device) {
|
|
if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
|
|
D3DADAPTER_DEFAULT,
|
|
DEVTYPE, priv->vo->w32->window,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING
|
|
| D3DCREATE_FPU_PRESERVE,
|
|
&present_params, &priv->d3d_device)))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>Creating Direct3D device failed.\n");
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Reseting Direct3D device failed.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
|
|
present_params.BackBufferWidth, present_params.BackBufferHeight,
|
|
window_w, window_h);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/** @brief Reconfigure the whole Direct3D. Called only
|
|
* when the video adapter becomes uncooperative. ("Lost" devices)
|
|
* @return 1 on success, 0 on failure
|
|
*/
|
|
static int reconfigure_d3d(d3d_priv *priv)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
|
|
|
|
destroy_d3d_surfaces(priv);
|
|
|
|
if (priv->d3d_device)
|
|
IDirect3DDevice9_Release(priv->d3d_device);
|
|
priv->d3d_device = NULL;
|
|
|
|
// Force complete destruction of the D3D state.
|
|
// Note: this step could be omitted. The resize_d3d call below would detect
|
|
// that d3d_device is NULL, and would properly recreate it. I'm not sure why
|
|
// the following code to release and recreate the d3d_handle exists.
|
|
if (priv->d3d_handle)
|
|
IDirect3D9_Release(priv->d3d_handle);
|
|
priv->d3d_handle = NULL;
|
|
if (!init_d3d(priv))
|
|
return 0;
|
|
|
|
// Proper re-initialization.
|
|
if (!resize_d3d(priv))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Resize Direct3D context on window resize.
|
|
// This function also is called when major initializations need to be done.
|
|
static bool resize_d3d(d3d_priv *priv)
|
|
{
|
|
D3DVIEWPORT9 vp = {0, 0, priv->vo->dwidth, priv->vo->dheight, 0, 1};
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
|
|
|
|
/* Make sure that backbuffer is large enough to accomodate the new
|
|
viewport dimensions. Grow it if necessary. */
|
|
|
|
bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width ||
|
|
priv->vo->dheight > priv->cur_backbuf_height;
|
|
|
|
if (priv->opt_exact_backbuffer) {
|
|
backbuf_resize = priv->vo->dwidth != priv->cur_backbuf_width ||
|
|
priv->vo->dheight != priv->cur_backbuf_height;
|
|
}
|
|
|
|
if (backbuf_resize || !priv->d3d_device)
|
|
{
|
|
destroy_d3d_surfaces(priv);
|
|
if (!change_d3d_backbuffer(priv))
|
|
return 0;
|
|
}
|
|
|
|
if (!priv->d3d_device)
|
|
return 1;
|
|
|
|
if (!create_d3d_surfaces(priv))
|
|
return 0;
|
|
|
|
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
|
|
return 0;
|
|
}
|
|
|
|
// so that screen coordinates map to D3D ones
|
|
D3DMATRIX view;
|
|
d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f);
|
|
IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view);
|
|
|
|
calc_fs_rect(priv);
|
|
|
|
priv->vo->want_redraw = true;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/** @brief Uninitialize Direct3D and close the window.
|
|
*/
|
|
static void uninit_d3d(d3d_priv *priv)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
|
|
|
|
destroy_d3d_surfaces(priv);
|
|
|
|
if (priv->d3d_device)
|
|
IDirect3DDevice9_Release(priv->d3d_device);
|
|
priv->d3d_device = NULL;
|
|
|
|
if (priv->d3d_handle) {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
|
|
IDirect3D9_Release(priv->d3d_handle);
|
|
}
|
|
priv->d3d_handle = NULL;
|
|
}
|
|
|
|
static uint32_t d3d_upload_and_render_frame_texture(d3d_priv *priv,
|
|
mp_image_t *mpi)
|
|
{
|
|
if (!(mpi->flags & MP_IMGFLAG_DRAW_CALLBACK))
|
|
draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
|
|
|
|
d3d_unlock_video_objects(priv);
|
|
|
|
for (int n = 0; n < priv->plane_count; n++) {
|
|
d3dtex_update(priv, &priv->planes[n].texture);
|
|
}
|
|
|
|
return d3d_draw_frame(priv);
|
|
}
|
|
|
|
/** @brief Render a frame on the screen.
|
|
* @param mpi mpi structure with the decoded frame inside
|
|
* @return VO_TRUE on success, VO_ERROR on failure
|
|
*/
|
|
static uint32_t d3d_upload_and_render_frame(d3d_priv *priv, mp_image_t *mpi)
|
|
{
|
|
if (!priv->d3d_device)
|
|
return VO_TRUE;
|
|
|
|
if (priv->use_textures)
|
|
return d3d_upload_and_render_frame_texture(priv, mpi);
|
|
|
|
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
|
|
goto skip_upload;
|
|
|
|
if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
|
|
draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
|
|
goto skip_upload;
|
|
}
|
|
|
|
/* If we're here, then we should lock the rect and copy a packed frame */
|
|
if (!priv->locked_rect.pBits) {
|
|
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
|
|
&priv->locked_rect, NULL, 0))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
|
|
return VO_ERROR;
|
|
}
|
|
}
|
|
|
|
memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
|
|
mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
|
|
|
|
skip_upload:
|
|
d3d_unlock_video_objects(priv);
|
|
|
|
return d3d_draw_frame(priv);
|
|
}
|
|
|
|
static uint32_t d3d_draw_frame(d3d_priv *priv)
|
|
{
|
|
int n;
|
|
|
|
if (!priv->d3d_device)
|
|
return VO_TRUE;
|
|
|
|
if (!d3d_begin_scene(priv))
|
|
return VO_ERROR;
|
|
|
|
if (priv->is_clear_needed || priv->opt_swap_discard) {
|
|
IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
|
|
D3DCLEAR_TARGET, 0, 0, 0);
|
|
priv->is_clear_needed = 0;
|
|
}
|
|
|
|
if (priv->use_textures) {
|
|
|
|
for (n = 0; n < priv->plane_count; n++) {
|
|
IDirect3DDevice9_SetTexture(priv->d3d_device, n,
|
|
d3dtex_get_render_texture(priv, &priv->planes[n].texture));
|
|
}
|
|
|
|
RECT rm = priv->fs_movie_rect;
|
|
RECT rs = priv->fs_panscan_rect;
|
|
|
|
vertex_video vb[] = {
|
|
{ rm.left, rm.top, 0.0f},
|
|
{ rm.right, rm.top, 0.0f},
|
|
{ rm.left, rm.bottom, 0.0f},
|
|
{ rm.right, rm.bottom, 0.0f}
|
|
};
|
|
|
|
float texc[4][2] = {
|
|
{ rs.left, rs.top},
|
|
{ rs.right, rs.top},
|
|
{ rs.left, rs.bottom},
|
|
{ rs.right, rs.bottom}
|
|
};
|
|
|
|
for (n = 0; n < priv->plane_count; n++) {
|
|
float s_x = (1.0f / (1 << priv->planes[n].shift_x))
|
|
/ priv->planes[n].texture.tex_w;
|
|
float s_y = (1.0f / (1 << priv->planes[n].shift_y))
|
|
/ priv->planes[n].texture.tex_h;
|
|
for (int i = 0; i < 4; i++) {
|
|
vb[i].t[n][0] = texc[i][0] * s_x;
|
|
vb[i].t[n][1] = texc[i][1] * s_y;
|
|
}
|
|
}
|
|
|
|
if (priv->pixel_shader) {
|
|
IDirect3DDevice9_SetPixelShader(priv->d3d_device, priv->pixel_shader);
|
|
IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 0,
|
|
&priv->d3d_colormatrix._11,
|
|
4);
|
|
IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 5,
|
|
priv->d3d_depth_vector,
|
|
1);
|
|
}
|
|
|
|
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_VIDEO_VERTEX);
|
|
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP,
|
|
2, &vb[0], sizeof(vertex_video));
|
|
|
|
IDirect3DDevice9_SetPixelShader(priv->d3d_device, NULL);
|
|
|
|
for (n = 0; n < priv->plane_count; n++) {
|
|
IDirect3DDevice9_SetTexture(priv->d3d_device, n, NULL);
|
|
}
|
|
|
|
} else {
|
|
if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
|
|
priv->d3d_surface,
|
|
&priv->fs_panscan_rect,
|
|
priv->d3d_backbuf,
|
|
&priv->fs_movie_rect,
|
|
D3DTEXF_LINEAR))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Copying frame to the backbuffer failed.\n");
|
|
return VO_ERROR;
|
|
}
|
|
}
|
|
|
|
return VO_TRUE;
|
|
}
|
|
|
|
// Return the high byte of the value that represents white in chroma (U/V)
|
|
static int get_chroma_clear_val(int bit_depth)
|
|
{
|
|
return 1 << (bit_depth - 1 & 7);
|
|
}
|
|
|
|
// this macro is supposed to work on all formats supported by 3D rendering, and
|
|
// that produce "reasonable" output (i.e. no mixed up colors)
|
|
#define IMGFMT_IS_ANY_RND(x) \
|
|
(IMGFMT_IS_BGR(x) || IMGFMT_IS_RGB(x) || IMGFMT_IS_Y(x))
|
|
|
|
// pixel size in bit for any IMGFMT_IS_ANY_RND(x)==true
|
|
// we assume that the actual pixel strides are always aligned on bytes
|
|
static int imgfmt_any_rnd_depth(int fmt)
|
|
{
|
|
if (IMGFMT_IS_BGR(fmt))
|
|
return IMGFMT_BGR_DEPTH(fmt);
|
|
if (IMGFMT_IS_RGB(fmt))
|
|
return IMGFMT_RGB_DEPTH(fmt);
|
|
if (IMGFMT_IS_Y(fmt))
|
|
return IMGFMT_Y_DEPTH(fmt);
|
|
assert(false);
|
|
return 0;
|
|
}
|
|
|
|
static D3DFORMAT check_format(d3d_priv *priv, uint32_t movie_fmt,
|
|
bool as_texture)
|
|
{
|
|
const char *type = as_texture ? "texture rendering" : "StretchRect";
|
|
const struct fmt_entry *cur = &fmt_table[0];
|
|
|
|
// Don't try to handle weird packed texture formats (although I don't know
|
|
// if D3D9 would even accept any such format for 3D rendering; and we
|
|
// certainly don't try any tricks like matching it to RGB formats and
|
|
// applying a YUV conversion matrix)
|
|
if (as_texture && !IMGFMT_IS_ANY_RND(movie_fmt))
|
|
return 0;
|
|
|
|
while (cur->mplayer_fmt) {
|
|
if (cur->mplayer_fmt == movie_fmt) {
|
|
HRESULT res;
|
|
if (as_texture) {
|
|
res = IDirect3D9_CheckDeviceFormat(priv->d3d_handle,
|
|
D3DADAPTER_DEFAULT,
|
|
DEVTYPE,
|
|
priv->desktop_fmt,
|
|
D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER,
|
|
D3DRTYPE_TEXTURE,
|
|
cur->fourcc);
|
|
} else {
|
|
/* Test conversion from Movie colorspace to
|
|
* display's target colorspace. */
|
|
res = IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
|
|
D3DADAPTER_DEFAULT,
|
|
DEVTYPE,
|
|
cur->fourcc,
|
|
priv->desktop_fmt);
|
|
}
|
|
if (FAILED(res)) {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format "
|
|
"(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
|
|
return 0;
|
|
}
|
|
|
|
mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>Accepted image format "
|
|
"(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
|
|
|
|
return cur->fourcc;
|
|
}
|
|
cur++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Check whether YUV conversion with shaders can be done.
|
|
// Returns the format the individual planes should use (or 0 on failure)
|
|
static D3DFORMAT check_shader_conversion(d3d_priv *priv, uint32_t fmt)
|
|
{
|
|
if (priv->opt_disable_shaders)
|
|
return 0;
|
|
int component_bits;
|
|
if (!mp_get_chroma_shift(fmt, NULL, NULL, &component_bits))
|
|
return 0;
|
|
if (component_bits < 8 || component_bits > 16)
|
|
return 0;
|
|
bool is_8bit = component_bits == 8;
|
|
if (!is_8bit && priv->opt_only_8bit)
|
|
return 0;
|
|
int texfmt = IMGFMT_Y8;
|
|
if (!is_8bit) {
|
|
if (priv->opt_16bit_textures)
|
|
texfmt = IMGFMT_Y16;
|
|
else
|
|
texfmt = IMGFMT_A8Y8;
|
|
}
|
|
return check_format(priv, texfmt, true);
|
|
}
|
|
|
|
// Return if the image format can be used. If it can, decide which rendering
|
|
// and conversion mode to use.
|
|
// If initialize is true, actually setup all variables to use the picked
|
|
// rendering mode.
|
|
static bool init_rendering_mode(d3d_priv *priv, uint32_t fmt, bool initialize)
|
|
{
|
|
int n;
|
|
int blit_d3dfmt = check_format(priv, fmt, false);
|
|
int texture_d3dfmt = check_format(priv, fmt, true);
|
|
int shader_d3dfmt = check_shader_conversion(priv, fmt);
|
|
|
|
if (priv->opt_disable_textures)
|
|
texture_d3dfmt = 0;
|
|
if (priv->opt_disable_shaders)
|
|
shader_d3dfmt = 0;
|
|
if (priv->opt_disable_stretchrect)
|
|
blit_d3dfmt = 0;
|
|
|
|
if (!(blit_d3dfmt || shader_d3dfmt || texture_d3dfmt))
|
|
return false;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted rendering methods for "
|
|
"format='%s': StretchRect=%#x, Texture=%#x, Texture+Shader=%#x.\n",
|
|
vo_format_name(fmt), blit_d3dfmt, texture_d3dfmt, shader_d3dfmt);
|
|
|
|
if (!initialize)
|
|
return true;
|
|
|
|
// initialization doesn't fail beyond this point
|
|
|
|
priv->use_shaders = false;
|
|
priv->use_textures = false;
|
|
priv->use_2ch_hack = false;
|
|
priv->movie_src_fmt = 0;
|
|
priv->pixel_shader_data = NULL;
|
|
priv->plane_count = 0;
|
|
priv->image_format = fmt;
|
|
|
|
if (blit_d3dfmt && priv->opt_prefer_stretchrect)
|
|
texture_d3dfmt = shader_d3dfmt = 0;
|
|
|
|
if (texture_d3dfmt) {
|
|
priv->use_textures = true;
|
|
} else if (shader_d3dfmt) {
|
|
priv->use_textures = true;
|
|
priv->use_shaders = true;
|
|
} else {
|
|
assert(!!blit_d3dfmt);
|
|
}
|
|
|
|
if (priv->use_textures) {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using 3D rendering.\n");
|
|
|
|
struct texplane *planes = &priv->planes[0];
|
|
planes[0].shift_x = planes[0].shift_y = 0;
|
|
planes[0].clearval = 0;
|
|
|
|
if (!priv->use_shaders) {
|
|
assert(IMGFMT_IS_ANY_RND(priv->image_format));
|
|
priv->plane_count = 1;
|
|
planes[0].bits_per_pixel = imgfmt_any_rnd_depth(priv->image_format);
|
|
planes[0].d3d_format = texture_d3dfmt;
|
|
} else {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using YUV shaders.\n");
|
|
|
|
int sx, sy, component_bits;
|
|
mp_get_chroma_shift(priv->image_format, &sx, &sy, &component_bits);
|
|
priv->plane_count = 3;
|
|
for (n = 0; n < 3; n++) {
|
|
planes[n].d3d_format = shader_d3dfmt;
|
|
planes[n].bits_per_pixel = component_bits;
|
|
if (n > 0) {
|
|
planes[n].shift_x = sx;
|
|
planes[n].shift_y = sy;
|
|
planes[n].clearval = get_chroma_clear_val(component_bits);
|
|
}
|
|
}
|
|
if (shader_d3dfmt != D3DFMT_A8L8) {
|
|
priv->pixel_shader_data = d3d_shader_yuv;
|
|
} else {
|
|
mp_msg(MSGT_VO, MSGL_WARN, "<vo_direct3d>Using YUV 2ch hack.\n");
|
|
|
|
priv->pixel_shader_data = d3d_shader_yuv_2ch;
|
|
priv->use_2ch_hack = true;
|
|
}
|
|
}
|
|
|
|
for (n = 0; n < priv->plane_count; n++) {
|
|
planes[n].bytes_per_pixel = (planes[n].bits_per_pixel + 7) / 8;
|
|
}
|
|
|
|
} else {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using StretchRect.\n");
|
|
|
|
priv->movie_src_fmt = blit_d3dfmt;
|
|
}
|
|
|
|
update_colorspace(priv);
|
|
|
|
return true;
|
|
}
|
|
|
|
/** @brief Query if movie colorspace is supported by the HW.
|
|
* @return 0 on failure, device capabilities (not probed
|
|
* currently) on success.
|
|
*/
|
|
static int query_format(d3d_priv *priv, uint32_t movie_fmt)
|
|
{
|
|
if (!init_rendering_mode(priv, movie_fmt, false))
|
|
return 0;
|
|
|
|
int osd_caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
|
|
if (!priv->opt_disable_osd)
|
|
osd_caps |= VFCAP_OSD;
|
|
return osd_caps;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* *
|
|
* *
|
|
* *
|
|
* libvo Control / Callback functions *
|
|
* *
|
|
* *
|
|
* *
|
|
****************************************************************************/
|
|
|
|
static void get_2ch_depth_multiplier(int depth, float *out_f1, float *out_f2) {
|
|
// How to get these values:
|
|
// The suffix i8 and i16 is for values with 8/16 bit fixed point numbers.
|
|
// The suffix f is for float, ideally in the range 0.0-1.0.
|
|
// c_i8 is a two component vector, sampled from a two channel texture.
|
|
// (c_i8.x is the low byte, c_i8.y is the high byte)
|
|
// r_f is the resulting color scalar value.
|
|
//
|
|
// c_i8 = c_f * (2^8-1)
|
|
// r_i16 = c_i8.x + c_i8.y * 2^8
|
|
// r_f = r_i16 / (2^16-1)
|
|
// = c_f.x * (2^8-1) / (2^16-1) + c_f.y * (2^8-1) * 2^8 / (2^16-1)
|
|
// = c_f.x * ((2^8-1) / (2^16-1)) + c_f.y * (2^8 * ((2^8-1) / (2^16-1)))
|
|
// out = ((2^8-1) / (2^16-1), 2^8 * ((2^8-1) / (2^16-1)))
|
|
// The result color is r_f = dot(c_f, out).
|
|
// Same goes for other bit depth, such as 10 bit. Assuming (2^depth-1) is
|
|
// the maximum possible value at that depth, you have to scale the value
|
|
// r_i16 with it, the factor (2^16-1) in the formula above has to be
|
|
// replaced with (2^depth-1).
|
|
float factor = (float)((1 << 8) - 1) / (float)((1 << depth) - 1);
|
|
*out_f1 = factor;
|
|
*out_f2 = 256.0 * factor;
|
|
}
|
|
|
|
static void update_colorspace(d3d_priv *priv)
|
|
{
|
|
float coeff[3][4];
|
|
struct mp_csp_params csp = { .colorspace = priv->colorspace };
|
|
mp_csp_copy_equalizer_values(&csp, &priv->video_eq);
|
|
|
|
if (priv->use_shaders) {
|
|
if (!priv->use_2ch_hack) {
|
|
csp.input_bits = priv->planes[0].bits_per_pixel;
|
|
csp.texture_bits = (csp.input_bits + 7) & ~7;
|
|
} else {
|
|
float f1, f2;
|
|
get_2ch_depth_multiplier(priv->planes[0].bits_per_pixel, &f1, &f2);
|
|
priv->d3d_depth_vector[0] = f1;
|
|
priv->d3d_depth_vector[1] = f2;
|
|
priv->d3d_depth_vector[2] = priv->d3d_depth_vector[3] = 0;
|
|
// no change
|
|
csp.input_bits = 8;
|
|
csp.texture_bits = 8;
|
|
}
|
|
|
|
mp_get_yuv2rgb_coeffs(&csp, coeff);
|
|
for (int row = 0; row < 3; row++) {
|
|
for (int col = 0; col < 4; col++) {
|
|
priv->d3d_colormatrix.m[row][col] = coeff[row][col];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *options_help_text = "-vo direct3d command line help:\n"
|
|
"Example: -vo direct3d:disable-osd:disable-textures\n"
|
|
"Options:\n"
|
|
" prefer-stretchrect\n"
|
|
" Use IDirect3DDevice9::StretchRect over other methods if possible.\n"
|
|
" disable-stretchrect\n"
|
|
" Never render the video using IDirect3DDevice9::StretchRect.\n"
|
|
" disable-textures\n"
|
|
" Never render the video using D3D texture rendering. (Rendering with\n"
|
|
" textures + shader will still be allowed. Add disable-shaders to\n"
|
|
" completely disable video rendering with textures.)\n"
|
|
" disable-shaders\n"
|
|
" Never use shaders when rendering video.\n"
|
|
" only-8bit\n"
|
|
" Never render YUV video with more than 8 bits per component.\n"
|
|
" (Using this flag will force software conversion to 8 bit.)\n"
|
|
" disable-osd\n"
|
|
" Disable OSD rendering.\n"
|
|
" (Using this flag might force the insertion of the 'ass' video filter,\n"
|
|
" which will render the subtitles in software.)\n"
|
|
" disable-texture-align\n"
|
|
" Normally texture sizes are always aligned to 16. With this option\n"
|
|
" enabled, the video texture will always have exactly the same size as\n"
|
|
" the video itself.\n"
|
|
"Debug options. These might be incorrect, might be removed in the future, might\n"
|
|
"crash, might cause slow downs, etc. Contact the developers if you actually need\n"
|
|
"any of these for performance or proper operation.\n"
|
|
" force-power-of-2\n"
|
|
" Always force textures to power of 2, even if the device reports\n"
|
|
" non-power-of-2 texture sizes as supported.\n"
|
|
" texture-memory=N\n"
|
|
" Only affects operation with shaders/texturing enabled, and (E)OSD.\n"
|
|
" Values for N:\n"
|
|
" 0 default, will often use an additional shadow texture + copy\n"
|
|
" 1 use D3DPOOL_MANAGED\n"
|
|
" 2 use D3DPOOL_DEFAULT\n"
|
|
" 3 use D3DPOOL_SYSTEMMEM, but without shadow texture\n"
|
|
" swap-discard\n"
|
|
" Use D3DSWAPEFFECT_DISCARD, which might be faster.\n"
|
|
" Might be slower too, as it must (?) clear every frame.\n"
|
|
" exact-backbuffer\n"
|
|
" Always resize the backbuffer to window size.\n"
|
|
" no16bit-textures\n"
|
|
" Don't use textures with a 16 bit color channel for YUV formats that\n"
|
|
" use more than 8 bits per component. Instead, use D3DFMT_A8L8 textures\n"
|
|
" and compute the values sampled from the 2 channels back into one.\n"
|
|
" Might be slower, since the shader becomes slightly more complicated.\n"
|
|
" Might work better, if your drivers either don't support D3DFMT_L16,\n"
|
|
" or if either the texture unit or the shaders don't operate in at least\n"
|
|
" 16 bit precision.\n"
|
|
"";
|
|
|
|
/** @brief libvo Callback: Preinitialize the video card.
|
|
* Preinit the hardware just enough to be queried about
|
|
* supported formats.
|
|
*
|
|
* @return 0 on success, -1 on failure
|
|
*/
|
|
|
|
static int preinit_internal(struct vo *vo, const char *arg, bool allow_shaders)
|
|
{
|
|
d3d_priv *priv = talloc_zero(vo, d3d_priv);
|
|
vo->priv = priv;
|
|
|
|
*priv = (d3d_priv) {
|
|
.vo = vo,
|
|
|
|
.opt_16bit_textures = true,
|
|
|
|
.colorspace = MP_CSP_DETAILS_DEFAULTS,
|
|
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
|
|
};
|
|
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
struct osdpart *osd = talloc_ptrtype(priv, osd);
|
|
*osd = (struct osdpart) {
|
|
.packer = talloc_zero(osd, struct bitmap_packer),
|
|
};
|
|
priv->osd[n] = osd;
|
|
}
|
|
|
|
if (!allow_shaders) {
|
|
priv->opt_disable_shaders = priv->opt_disable_textures = true;
|
|
}
|
|
|
|
const opt_t subopts[] = {
|
|
{"prefer-stretchrect", OPT_ARG_BOOL, &priv->opt_prefer_stretchrect},
|
|
{"disable-textures", OPT_ARG_BOOL, &priv->opt_disable_textures},
|
|
{"disable-stretchrect", OPT_ARG_BOOL, &priv->opt_disable_stretchrect},
|
|
{"disable-shaders", OPT_ARG_BOOL, &priv->opt_disable_shaders},
|
|
{"only-8bit", OPT_ARG_BOOL, &priv->opt_only_8bit},
|
|
{"disable-osd", OPT_ARG_BOOL, &priv->opt_disable_osd},
|
|
{"force-power-of-2", OPT_ARG_BOOL, &priv->opt_force_power_of_2},
|
|
{"disable-texture-align", OPT_ARG_BOOL, &priv->opt_disable_texture_align},
|
|
{"texture-memory", OPT_ARG_INT, &priv->opt_texture_memory},
|
|
{"swap-discard", OPT_ARG_BOOL, &priv->opt_swap_discard},
|
|
{"exact-backbuffer", OPT_ARG_BOOL, &priv->opt_exact_backbuffer},
|
|
{"16bit-textures", OPT_ARG_BOOL, &priv->opt_16bit_textures},
|
|
{NULL}
|
|
};
|
|
if (subopt_parse(arg, subopts) != 0) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, options_help_text);
|
|
return -1;
|
|
}
|
|
|
|
priv->d3d9_dll = LoadLibraryA("d3d9.dll");
|
|
if (!priv->d3d9_dll) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Unable to dynamically load d3d9.dll\n");
|
|
goto err_out;
|
|
}
|
|
|
|
priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll,
|
|
"Direct3DCreate9");
|
|
if (!priv->pDirect3DCreate9) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
|
|
goto err_out;
|
|
}
|
|
|
|
if (!init_d3d(priv))
|
|
goto err_out;
|
|
|
|
/* w32_common framework call. Configures window on the screen, gets
|
|
* fullscreen dimensions and does other useful stuff.
|
|
*/
|
|
if (!vo_w32_init(vo)) {
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>Configuring onscreen window failed.\n");
|
|
goto err_out;
|
|
}
|
|
|
|
return 0;
|
|
|
|
err_out:
|
|
uninit(vo);
|
|
return -1;
|
|
}
|
|
|
|
static int preinit_standard(struct vo *vo, const char *arg)
|
|
{
|
|
return preinit_internal(vo, arg, false);
|
|
}
|
|
|
|
static int preinit_shaders(struct vo *vo, const char *arg)
|
|
{
|
|
return preinit_internal(vo, arg, true);
|
|
}
|
|
|
|
/** @brief libvo Callback: Handle control requests.
|
|
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
|
|
*/
|
|
static int control(struct vo *vo, uint32_t request, void *data)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
|
|
switch (request) {
|
|
case VOCTRL_QUERY_FORMAT:
|
|
return query_format(priv, *(uint32_t*) data);
|
|
case VOCTRL_DRAW_IMAGE:
|
|
return d3d_upload_and_render_frame(priv, data);
|
|
case VOCTRL_FULLSCREEN:
|
|
vo_w32_fullscreen(vo);
|
|
resize_d3d(priv);
|
|
return VO_TRUE;
|
|
case VOCTRL_RESET:
|
|
return VO_NOTIMPL;
|
|
case VOCTRL_REDRAW_FRAME:
|
|
priv->is_clear_needed = 1;
|
|
d3d_draw_frame(priv);
|
|
return VO_TRUE;
|
|
case VOCTRL_SET_YUV_COLORSPACE:
|
|
priv->colorspace = *(struct mp_csp_details *)data;
|
|
update_colorspace(priv);
|
|
vo->want_redraw = true;
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_YUV_COLORSPACE:
|
|
if (!priv->use_shaders)
|
|
break; // no idea what the heck D3D YUV uses
|
|
*(struct mp_csp_details *)data = priv->colorspace;
|
|
return VO_TRUE;
|
|
case VOCTRL_SET_EQUALIZER: {
|
|
if (!priv->use_shaders)
|
|
break;
|
|
struct voctrl_set_equalizer_args *args = data;
|
|
if (mp_csp_equalizer_set(&priv->video_eq, args->name, args->value) < 0)
|
|
return VO_NOTIMPL;
|
|
update_colorspace(priv);
|
|
vo->want_redraw = true;
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_GET_EQUALIZER: {
|
|
if (!priv->use_shaders)
|
|
break;
|
|
struct voctrl_get_equalizer_args *args = data;
|
|
return mp_csp_equalizer_get(&priv->video_eq, args->name, args->valueptr)
|
|
>= 0 ? VO_TRUE : VO_NOTIMPL;
|
|
}
|
|
case VOCTRL_ONTOP:
|
|
vo_w32_ontop(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_BORDER:
|
|
vo_w32_border(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_UPDATE_SCREENINFO:
|
|
w32_update_xinerama_info(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_SET_PANSCAN:
|
|
calc_fs_rect(priv);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_PANSCAN:
|
|
return VO_TRUE;
|
|
case VOCTRL_SCREENSHOT: {
|
|
struct voctrl_screenshot_args *args = data;
|
|
if (args->full_window)
|
|
args->out_image = get_window_screenshot(priv);
|
|
else
|
|
args->out_image = get_screenshot(priv);
|
|
return !!args->out_image;
|
|
}
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|
|
|
|
/** @brief libvo Callback: Configre the Direct3D adapter.
|
|
* @param width Movie source width
|
|
* @param height Movie source height
|
|
* @param d_width Screen (destination) width
|
|
* @param d_height Screen (destination) height
|
|
* @param options Options bitmap
|
|
* @param format Movie colorspace format (using MPlayer's
|
|
* defines, e.g. IMGFMT_YUY2)
|
|
* @return 0 on success, VO_ERROR on failure
|
|
*/
|
|
static int config(struct vo *vo, uint32_t width, uint32_t height,
|
|
uint32_t d_width, uint32_t d_height, uint32_t options,
|
|
uint32_t format)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
|
|
/* w32_common framework call. Creates window on the screen with
|
|
* the given coordinates.
|
|
*/
|
|
if (!vo_w32_config(vo, d_width, d_height, options)) {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating window failed.\n");
|
|
return VO_ERROR;
|
|
}
|
|
|
|
if ((priv->image_format != format)
|
|
|| (priv->src_width != width)
|
|
|| (priv->src_height != height))
|
|
{
|
|
d3d_destroy_video_objects(priv);
|
|
|
|
priv->src_width = width;
|
|
priv->src_height = height;
|
|
init_rendering_mode(priv, format, true);
|
|
}
|
|
|
|
if (!resize_d3d(priv))
|
|
return VO_ERROR;
|
|
|
|
return 0; /* Success */
|
|
}
|
|
|
|
/** @brief libvo Callback: Flip next already drawn frame on the
|
|
* screen.
|
|
*/
|
|
static void flip_page(struct vo *vo)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
|
|
if (priv->d3d_device && priv->d3d_in_scene) {
|
|
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
|
|
}
|
|
}
|
|
priv->d3d_in_scene = false;
|
|
|
|
RECT rect = {0, 0, vo->dwidth, vo->dheight};
|
|
if (!priv->d3d_device ||
|
|
FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
|
|
if (!reconfigure_d3d(priv)) {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
|
|
return;
|
|
} else {
|
|
mp_msg(MSGT_VO, MSGL_V,
|
|
"<vo_direct3d>Video adapter reinitialized.\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/** @brief libvo Callback: Uninitializes all pointers and closes
|
|
* all D3D related stuff,
|
|
*/
|
|
static void uninit(struct vo *vo)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");
|
|
|
|
uninit_d3d(priv);
|
|
vo_w32_uninit(vo);
|
|
if (priv->d3d9_dll)
|
|
FreeLibrary(priv->d3d9_dll);
|
|
priv->d3d9_dll = NULL;
|
|
}
|
|
|
|
/** @brief libvo Callback: Handles video window events.
|
|
*/
|
|
static void check_events(struct vo *vo)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
|
|
int flags = vo_w32_check_events(vo);
|
|
if (flags & VO_EVENT_RESIZE)
|
|
resize_d3d(priv);
|
|
|
|
if (flags & VO_EVENT_EXPOSE)
|
|
vo->want_redraw = true;
|
|
}
|
|
|
|
static int draw_slice_textures(d3d_priv *priv, uint8_t *src[], int stride[],
|
|
int w, int h, int x, int y)
|
|
{
|
|
if (!d3d_lock_video_textures(priv))
|
|
return VO_FALSE;
|
|
|
|
for (int n = 0; n < priv->plane_count; n++) {
|
|
struct texplane *plane = &priv->planes[n];
|
|
|
|
int dst_stride = plane->locked_rect.Pitch;
|
|
uint8_t *pdst = (uint8_t*)plane->locked_rect.pBits
|
|
+ (y >> plane->shift_y) * dst_stride
|
|
+ (x >> plane->shift_x) * plane->bytes_per_pixel;
|
|
|
|
memcpy_pic(pdst, src[n], (w >> plane->shift_x) * plane->bytes_per_pixel,
|
|
h >> plane->shift_y, dst_stride, stride[n]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** @brief libvo Callback: Draw slice
|
|
* @return 0 on success
|
|
*/
|
|
static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
|
|
int x, int y)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
|
|
if (!priv->d3d_device)
|
|
return 0;
|
|
|
|
char *my_src; /**< Pointer to the source image */
|
|
char *dst; /**< Pointer to the destination image */
|
|
int uv_stride; /**< Stride of the U/V planes */
|
|
|
|
if (priv->use_textures)
|
|
return draw_slice_textures(priv, src, stride, w, h, x, y);
|
|
|
|
/* Lock the offscreen surface if it's not already locked. */
|
|
if (!priv->locked_rect.pBits) {
|
|
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
|
|
&priv->locked_rect, NULL, 0))) {
|
|
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n");
|
|
return VO_FALSE;
|
|
}
|
|
}
|
|
|
|
uv_stride = priv->locked_rect.Pitch / 2;
|
|
|
|
/* Copy Y */
|
|
dst = priv->locked_rect.pBits;
|
|
dst = dst + priv->locked_rect.Pitch * y + x;
|
|
my_src = src[0];
|
|
memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);
|
|
|
|
w /= 2;
|
|
h /= 2;
|
|
x /= 2;
|
|
y /= 2;
|
|
|
|
/* Copy U */
|
|
dst = priv->locked_rect.pBits;
|
|
dst = dst + priv->locked_rect.Pitch * priv->src_height
|
|
+ uv_stride * y + x;
|
|
if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
|
|
my_src = src[2];
|
|
else
|
|
my_src = src[1];
|
|
|
|
memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);
|
|
|
|
/* Copy V */
|
|
dst = priv->locked_rect.pBits;
|
|
dst = dst + priv->locked_rect.Pitch * priv->src_height
|
|
+ uv_stride * (priv->src_height / 2) + uv_stride * y + x;
|
|
if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
|
|
my_src=src[1];
|
|
else
|
|
my_src=src[2];
|
|
|
|
memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);
|
|
|
|
return 0; /* Success */
|
|
}
|
|
|
|
static bool get_screenshot_from_surface(d3d_priv *priv, mp_image_t *image)
|
|
{
|
|
if (!priv->locked_rect.pBits) {
|
|
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
|
|
&priv->locked_rect, NULL, 0))) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (image->flags & MP_IMGFLAG_PLANAR) {
|
|
char *src;
|
|
int w = priv->src_width;
|
|
int h = priv->src_height;
|
|
int swapped = priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2');
|
|
int plane1 = swapped ? 2 : 1;
|
|
int plane2 = swapped ? 1 : 2;
|
|
|
|
int uv_stride = priv->locked_rect.Pitch / 2;
|
|
|
|
/* Copy Y */
|
|
src = priv->locked_rect.pBits;
|
|
memcpy_pic(image->planes[0], src, w, h, priv->locked_rect.Pitch,
|
|
image->stride[0]);
|
|
|
|
w /= 2;
|
|
h /= 2;
|
|
|
|
/* Copy U */
|
|
src = priv->locked_rect.pBits;
|
|
src = src + priv->locked_rect.Pitch * priv->src_height;
|
|
|
|
memcpy_pic(image->planes[plane1], src, w, h, uv_stride,
|
|
image->stride[1]);
|
|
|
|
/* Copy V */
|
|
src = priv->locked_rect.pBits;
|
|
src = src + priv->locked_rect.Pitch * priv->src_height
|
|
+ uv_stride * (priv->src_height / 2);
|
|
|
|
memcpy_pic(image->planes[plane2], src, w, h, uv_stride,
|
|
image->stride[2]);
|
|
} else {
|
|
// packed YUV or RGB
|
|
memcpy_pic(image->planes[0], priv->locked_rect.pBits, image->stride[0],
|
|
image->height, priv->locked_rect.Pitch, image->stride[0]);
|
|
}
|
|
|
|
d3d_unlock_video_objects(priv);
|
|
return true;
|
|
}
|
|
|
|
static bool get_screenshot_from_texture(d3d_priv *priv, mp_image_t *image)
|
|
{
|
|
if (!d3d_lock_video_textures(priv)) {
|
|
d3d_unlock_video_objects(priv);
|
|
return false;
|
|
}
|
|
|
|
assert(image->num_planes == priv->plane_count);
|
|
|
|
for (int n = 0; n < priv->plane_count; n++) {
|
|
struct texplane *plane = &priv->planes[n];
|
|
|
|
int width = priv->src_width >> plane->shift_x;
|
|
int height = priv->src_height >> plane->shift_y;
|
|
|
|
memcpy_pic(image->planes[n], plane->locked_rect.pBits,
|
|
width * plane->bytes_per_pixel, height,
|
|
image->stride[n], plane->locked_rect.Pitch);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static mp_image_t *get_screenshot(d3d_priv *priv)
|
|
{
|
|
if (!priv->d3d_device)
|
|
return NULL;
|
|
|
|
mp_image_t *image = alloc_mpi(priv->src_width, priv->src_height,
|
|
priv->image_format);
|
|
|
|
bool res;
|
|
|
|
if (priv->use_textures)
|
|
res = get_screenshot_from_texture(priv, image);
|
|
else
|
|
res = get_screenshot_from_surface(priv, image);
|
|
|
|
if (!res) {
|
|
free_mp_image(image);
|
|
return NULL;
|
|
}
|
|
|
|
image->display_w = priv->vo->aspdat.prew;
|
|
image->display_h = priv->vo->aspdat.preh;
|
|
|
|
mp_image_set_colorspace_details(image, &priv->colorspace);
|
|
|
|
return image;
|
|
}
|
|
|
|
static mp_image_t *get_window_screenshot(d3d_priv *priv)
|
|
{
|
|
D3DDISPLAYMODE mode;
|
|
mp_image_t *image = NULL;
|
|
RECT window_rc;
|
|
RECT screen_rc;
|
|
RECT visible;
|
|
POINT pt;
|
|
D3DLOCKED_RECT locked_rect;
|
|
int width, height;
|
|
|
|
if (FAILED(IDirect3DDevice9_GetDisplayMode(priv->d3d_device, 0, &mode))) {
|
|
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>GetDisplayMode failed.\n");
|
|
goto error_exit;
|
|
}
|
|
|
|
IDirect3DSurface9 *surface = NULL;
|
|
if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device,
|
|
mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface,
|
|
NULL)))
|
|
{
|
|
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>Couldn't create surface.\n");
|
|
goto error_exit;
|
|
}
|
|
|
|
if (FAILED(IDirect3DDevice9_GetFrontBufferData(priv->d3d_device, 0,
|
|
surface)))
|
|
{
|
|
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>Couldn't copy frontbuffer.\n");
|
|
goto error_exit;
|
|
}
|
|
|
|
GetClientRect(priv->vo->w32->window, &window_rc);
|
|
pt = (POINT) { 0, 0 };
|
|
ClientToScreen(priv->vo->w32->window, &pt);
|
|
window_rc.left = pt.x;
|
|
window_rc.top = pt.y;
|
|
window_rc.right += window_rc.left;
|
|
window_rc.bottom += window_rc.top;
|
|
|
|
screen_rc = (RECT) { 0, 0, mode.Width, mode.Height };
|
|
|
|
if (!IntersectRect(&visible, &screen_rc, &window_rc))
|
|
goto error_exit;
|
|
width = visible.right - visible.left;
|
|
height = visible.bottom - visible.top;
|
|
if (width < 1 || height < 1)
|
|
goto error_exit;
|
|
|
|
image = alloc_mpi(width, height, IMGFMT_BGR32);
|
|
|
|
IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
|
|
|
|
memcpy_pic(image->planes[0], (char*)locked_rect.pBits + visible.top *
|
|
locked_rect.Pitch + visible.left * 4, width * 4, height,
|
|
image->stride[0], locked_rect.Pitch);
|
|
|
|
IDirect3DSurface9_UnlockRect(surface);
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
return image;
|
|
|
|
error_exit:
|
|
if (image)
|
|
free_mp_image(image);
|
|
if (surface)
|
|
IDirect3DSurface9_Release(surface);
|
|
return NULL;
|
|
}
|
|
|
|
static bool upload_osd(d3d_priv *priv, struct osdpart *osd,
|
|
struct sub_bitmaps *imgs)
|
|
{
|
|
D3DFORMAT fmt = osd_fmt_table[imgs->format];
|
|
|
|
osd->packer->w_max = priv->max_texture_width;
|
|
osd->packer->h_max = priv->max_texture_height;
|
|
|
|
osd->packer->padding = imgs->scaled; // assume 2x2 filter on scaling
|
|
int r = packer_pack_from_subbitmaps(osd->packer, imgs);
|
|
if (r < 0) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>OSD bitmaps do not fit on "
|
|
"a surface with the maximum supported size %dx%d.\n",
|
|
osd->packer->w_max, osd->packer->h_max);
|
|
return false;
|
|
}
|
|
|
|
if (osd->packer->w > osd->texture.tex_w
|
|
|| osd->packer->h > osd->texture.tex_h
|
|
|| osd->format != imgs->format)
|
|
{
|
|
osd->format = imgs->format;
|
|
|
|
int new_w = osd->packer->w;
|
|
int new_h = osd->packer->h;
|
|
d3d_fix_texture_size(priv, &new_w, &new_h);
|
|
|
|
mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>reallocate OSD surface.\n");
|
|
|
|
d3dtex_release(priv, &osd->texture);
|
|
d3dtex_allocate(priv, &osd->texture, fmt, new_w, new_h);
|
|
|
|
if (!osd->texture.system)
|
|
return false; // failed to allocate
|
|
}
|
|
|
|
struct pos bb[2];
|
|
packer_get_bb(osd->packer, bb);
|
|
RECT dirty_rc = { bb[0].x, bb[0].y, bb[1].x, bb[1].y };
|
|
|
|
D3DLOCKED_RECT locked_rect;
|
|
|
|
if (FAILED(IDirect3DTexture9_LockRect(osd->texture.system, 0, &locked_rect,
|
|
&dirty_rc, 0)))
|
|
{
|
|
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
|
|
return false;
|
|
}
|
|
|
|
int ps = fmt == D3DFMT_A8 ? 1 : 4;
|
|
packer_copy_subbitmaps(osd->packer, imgs, locked_rect.pBits, ps,
|
|
locked_rect.Pitch);
|
|
|
|
if (FAILED(IDirect3DTexture9_UnlockRect(osd->texture.system, 0))) {
|
|
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
|
|
return false;
|
|
}
|
|
|
|
return d3dtex_update(priv, &osd->texture);
|
|
}
|
|
|
|
static struct osdpart *generate_osd(d3d_priv *priv, struct sub_bitmaps *imgs)
|
|
{
|
|
if (imgs->num_parts == 0 || !osd_fmt_table[imgs->format])
|
|
return NULL;
|
|
|
|
struct osdpart *osd = priv->osd[imgs->render_index];
|
|
|
|
if (imgs->bitmap_pos_id != osd->bitmap_pos_id) {
|
|
if (imgs->bitmap_id != osd->bitmap_id) {
|
|
if (!upload_osd(priv, osd, imgs))
|
|
osd->packer->count = 0;
|
|
}
|
|
|
|
osd->bitmap_id = imgs->bitmap_id;
|
|
osd->bitmap_pos_id = imgs->bitmap_pos_id;
|
|
osd->num_vertices = 0;
|
|
}
|
|
|
|
return osd->packer->count ? osd : NULL;
|
|
}
|
|
|
|
static D3DCOLOR ass_to_d3d_color(uint32_t color)
|
|
{
|
|
uint32_t r = (color >> 24) & 0xff;
|
|
uint32_t g = (color >> 16) & 0xff;
|
|
uint32_t b = (color >> 8) & 0xff;
|
|
uint32_t a = 0xff - (color & 0xff);
|
|
return D3DCOLOR_ARGB(a, r, g, b);
|
|
}
|
|
|
|
static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
|
|
{
|
|
d3d_priv *priv = ctx;
|
|
|
|
struct osdpart *osd = generate_osd(priv, imgs);
|
|
if (!osd)
|
|
return;
|
|
|
|
if (osd->packer->count && !osd->num_vertices) {
|
|
// We need 2 primitives per quad which makes 6 vertices (we could reduce
|
|
// the number of vertices by using an indexed vertex array, but it's
|
|
// probably not worth doing)
|
|
osd->num_vertices = osd->packer->count * 6;
|
|
osd->vertices = talloc_realloc(osd, osd->vertices, vertex_osd,
|
|
osd->num_vertices);
|
|
|
|
float tex_w = osd->texture.tex_w;
|
|
float tex_h = osd->texture.tex_h;
|
|
|
|
for (int n = 0; n < osd->packer->count; n++) {
|
|
struct sub_bitmap *b = &imgs->parts[n];
|
|
struct pos p = osd->packer->result[n];
|
|
|
|
D3DCOLOR color = imgs->format == SUBBITMAP_LIBASS
|
|
? ass_to_d3d_color(b->libass.color)
|
|
: D3DCOLOR_ARGB(255, 255, 255, 255);
|
|
|
|
float x0 = b->x;
|
|
float y0 = b->y;
|
|
float x1 = b->x + b->dw;
|
|
float y1 = b->y + b->dh;
|
|
float tx0 = p.x / tex_w;
|
|
float ty0 = p.y / tex_h;
|
|
float tx1 = (p.x + b->w) / tex_w;
|
|
float ty1 = (p.y + b->h) / tex_h;
|
|
|
|
vertex_osd *v = &osd->vertices[n * 6];
|
|
v[0] = (vertex_osd) { x0, y0, 0, color, tx0, ty0 };
|
|
v[1] = (vertex_osd) { x1, y0, 0, color, tx1, ty0 };
|
|
v[2] = (vertex_osd) { x0, y1, 0, color, tx0, ty1 };
|
|
v[3] = (vertex_osd) { x1, y1, 0, color, tx1, ty1 };
|
|
v[4] = v[2];
|
|
v[5] = v[1];
|
|
}
|
|
}
|
|
|
|
d3d_begin_scene(priv);
|
|
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_ALPHABLENDENABLE, TRUE);
|
|
|
|
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
|
|
d3dtex_get_render_texture(priv, &osd->texture));
|
|
|
|
if (imgs->format == SUBBITMAP_LIBASS) {
|
|
// do not use the color value from the A8 texture, because that is black
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,D3DRS_TEXTUREFACTOR,
|
|
0xFFFFFFFF);
|
|
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
|
|
D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
|
|
D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
} else {
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND,
|
|
D3DBLEND_ONE);
|
|
}
|
|
|
|
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_OSD_VERTEX);
|
|
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLELIST,
|
|
osd->num_vertices / 3,
|
|
osd->vertices, sizeof(vertex_osd));
|
|
|
|
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
|
|
D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
|
|
D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
|
|
IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
|
|
|
|
IDirect3DDevice9_SetRenderState(priv->d3d_device,
|
|
D3DRS_ALPHABLENDENABLE, FALSE);
|
|
}
|
|
|
|
|
|
static void draw_osd(struct vo *vo, struct osd_state *osd)
|
|
{
|
|
d3d_priv *priv = vo->priv;
|
|
if (!priv->d3d_device)
|
|
return;
|
|
|
|
osd_draw(osd, priv->osd_res, osd->vo_pts, 0, osd_fmt_supported,
|
|
draw_osd_cb, priv);
|
|
}
|
|
|
|
#define AUTHOR "Georgi Petrov (gogothebee) <gogothebee@gmail.com> and others"
|
|
|
|
const struct vo_driver video_out_direct3d = {
|
|
.is_new = true,
|
|
.info = &(const vo_info_t) {
|
|
"Direct3D 9 Renderer",
|
|
"direct3d",
|
|
AUTHOR,
|
|
""
|
|
},
|
|
.preinit = preinit_standard,
|
|
.config = config,
|
|
.control = control,
|
|
.draw_slice = draw_slice,
|
|
.draw_osd = draw_osd,
|
|
.flip_page = flip_page,
|
|
.check_events = check_events,
|
|
.uninit = uninit,
|
|
};
|
|
|
|
const struct vo_driver video_out_direct3d_shaders = {
|
|
.is_new = true,
|
|
.info = &(const vo_info_t) {
|
|
"Direct3D 9 Renderer (using shaders for YUV conversion)",
|
|
"direct3d_shaders",
|
|
AUTHOR,
|
|
""
|
|
},
|
|
.preinit = preinit_shaders,
|
|
.config = config,
|
|
.control = control,
|
|
.draw_slice = draw_slice,
|
|
.draw_osd = draw_osd,
|
|
.flip_page = flip_page,
|
|
.check_events = check_events,
|
|
.uninit = uninit,
|
|
};
|