mirror of
https://github.com/mpv-player/mpv
synced 2025-01-06 23:20:15 +00:00
91f23c7067
This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop! Current problems / limitations / improvement opportunities: 1. The swapchain/flipping code violates the vulkan spec, by assuming that the presentation queue will be bounded (in cases where rendering is significantly faster than vsync). But apparently, there's simply no better way to do this right now, to the point where even the stupid cube.c examples from LunarG etc. do it wrong. (cf. https://github.com/KhronosGroup/Vulkan-Docs/issues/370) 2. The memory allocator could be improved. (This is a universal constant) 3. Could explore using push descriptors instead of descriptor sets, especially since we expect to switch descriptors semi-often for some passes (like interpolation). Probably won't make a difference, but the synchronization overhead might be a factor. Who knows. 4. Parallelism across frames / async transfer is not well-defined, we either need to use a better semaphore / command buffer strategy or a resource pooling layer to safely handle cross-frame parallelism. (That said, I gave resource pooling a try and was not happy with the result at all - so I'm still exploring the semaphore strategy) 5. We aggressively use pipeline barriers where events would offer a much more fine-grained synchronization mechanism. As a result of this, we might be suffering from GPU bubbles due to too-short dependencies on objects. (That said, I'm also exploring the use of semaphores as a an ordering tactic which would allow cross-frame time slicing in theory) Some minor changes to the vo_gpu and infrastructure, but nothing consequential. NOTE: For safety, all use of asynchronous commands / multiple command pools is currently disabled completely. There are some left-over relics of this in the code (e.g. the distinction between dev_poll and pool_poll), but that is kept in place mostly because this will be re-extended in the future (vulkan rev 2). The queue count is also currently capped to 1, because of the lack of cross-frame semaphores means we need the implicit synchronization from the same-queue semantics to guarantee a correct result.
381 lines
10 KiB
C
381 lines
10 KiB
C
/*
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* Based on vo_gl.c by Reimar Doeffinger.
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "mpv_talloc.h"
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#include "common/common.h"
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#include "misc/bstr.h"
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#include "common/msg.h"
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#include "common/global.h"
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#include "options/m_config.h"
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#include "vo.h"
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#include "video/mp_image.h"
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#include "sub/osd.h"
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#include "gpu/context.h"
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#include "gpu/hwdec.h"
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#include "gpu/video.h"
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struct gpu_priv {
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struct vo *vo;
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struct mp_log *log;
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struct ra_ctx *ctx;
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bool force_gl; // for vo=opengl back-compat
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char *context_name;
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char *context_type;
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struct ra_ctx_opts opts;
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struct gl_video *renderer;
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struct ra_hwdec *hwdec;
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int events;
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};
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static void resize(struct gpu_priv *p)
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{
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struct vo *vo = p->vo;
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struct ra_swapchain *sw = p->ctx->swapchain;
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MP_VERBOSE(vo, "Resize: %dx%d\n", vo->dwidth, vo->dheight);
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struct mp_rect src, dst;
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struct mp_osd_res osd;
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vo_get_src_dst_rects(vo, &src, &dst, &osd);
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gl_video_resize(p->renderer, &src, &dst, &osd);
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int fb_depth = sw->fns->color_depth ? sw->fns->color_depth(sw) : 0;
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if (fb_depth)
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MP_VERBOSE(p, "Reported display depth: %d\n", fb_depth);
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gl_video_set_fb_depth(p->renderer, fb_depth);
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vo->want_redraw = true;
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}
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static void draw_frame(struct vo *vo, struct vo_frame *frame)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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struct ra_fbo fbo;
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if (!sw->fns->start_frame(sw, &fbo))
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return;
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gl_video_render_frame(p->renderer, frame, fbo);
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if (!sw->fns->submit_frame(sw, frame)) {
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MP_ERR(vo, "Failed presenting frame!\n");
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return;
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}
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}
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static void flip_page(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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sw->fns->swap_buffers(sw);
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}
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static int query_format(struct vo *vo, int format)
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{
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struct gpu_priv *p = vo->priv;
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if (!gl_video_check_format(p->renderer, format))
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return 0;
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return 1;
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}
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static int reconfig(struct vo *vo, struct mp_image_params *params)
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{
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struct gpu_priv *p = vo->priv;
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if (!p->ctx->fns->reconfig(p->ctx))
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return -1;
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resize(p);
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gl_video_config(p->renderer, params);
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return 0;
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}
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static void request_hwdec_api(struct vo *vo, void *api)
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{
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struct gpu_priv *p = vo->priv;
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if (p->hwdec)
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return;
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p->hwdec = ra_hwdec_load_api(p->vo->log, p->ctx->ra, p->vo->global,
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vo->hwdec_devs, (intptr_t)api);
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gl_video_set_hwdec(p->renderer, p->hwdec);
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}
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static void call_request_hwdec_api(void *ctx, enum hwdec_type type)
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{
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// Roundabout way to run hwdec loading on the VO thread.
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// Redirects to request_hwdec_api().
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vo_control(ctx, VOCTRL_LOAD_HWDEC_API, (void *)(intptr_t)type);
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}
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static void get_and_update_icc_profile(struct gpu_priv *p)
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{
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if (gl_video_icc_auto_enabled(p->renderer)) {
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MP_VERBOSE(p, "Querying ICC profile...\n");
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bstr icc = bstr0(NULL);
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int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_ICC_PROFILE, &icc);
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if (r != VO_NOTAVAIL) {
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if (r == VO_FALSE) {
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MP_WARN(p, "Could not retrieve an ICC profile.\n");
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} else if (r == VO_NOTIMPL) {
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MP_ERR(p, "icc-profile-auto not implemented on this platform.\n");
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}
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gl_video_set_icc_profile(p->renderer, icc);
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}
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}
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}
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static void get_and_update_ambient_lighting(struct gpu_priv *p)
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{
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int lux;
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int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_AMBIENT_LUX, &lux);
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if (r == VO_TRUE) {
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gl_video_set_ambient_lux(p->renderer, lux);
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}
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if (r != VO_TRUE && gl_video_gamma_auto_enabled(p->renderer)) {
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MP_ERR(p, "gamma_auto option provided, but querying for ambient"
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" lighting is not supported on this platform\n");
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}
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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switch (request) {
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case VOCTRL_SET_PANSCAN:
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resize(p);
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return VO_TRUE;
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case VOCTRL_SET_EQUALIZER:
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vo->want_redraw = true;
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return VO_TRUE;
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case VOCTRL_SCREENSHOT_WIN: {
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struct mp_image *screen = NULL;
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if (sw->fns->screenshot)
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screen = sw->fns->screenshot(sw);
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if (!screen)
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break; // redirect to backend
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// set image parameters according to the display, if possible
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screen->params.color = gl_video_get_output_colorspace(p->renderer);
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*(struct mp_image **)data = screen;
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return true;
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}
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case VOCTRL_LOAD_HWDEC_API:
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request_hwdec_api(vo, data);
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return true;
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case VOCTRL_UPDATE_RENDER_OPTS: {
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gl_video_update_options(p->renderer);
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get_and_update_icc_profile(p);
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gl_video_configure_queue(p->renderer, p->vo);
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p->vo->want_redraw = true;
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return true;
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}
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case VOCTRL_RESET:
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gl_video_reset(p->renderer);
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return true;
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case VOCTRL_PAUSE:
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if (gl_video_showing_interpolated_frame(p->renderer))
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vo->want_redraw = true;
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return true;
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case VOCTRL_PERFORMANCE_DATA:
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gl_video_perfdata(p->renderer, (struct voctrl_performance_data *)data);
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return true;
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}
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int events = 0;
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int r = p->ctx->fns->control(p->ctx, &events, request, data);
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if (events & VO_EVENT_ICC_PROFILE_CHANGED) {
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get_and_update_icc_profile(p);
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vo->want_redraw = true;
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}
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if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) {
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get_and_update_ambient_lighting(p);
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vo->want_redraw = true;
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}
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events |= p->events;
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p->events = 0;
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if (events & VO_EVENT_RESIZE)
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resize(p);
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if (events & VO_EVENT_EXPOSE)
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vo->want_redraw = true;
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vo_event(vo, events);
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return r;
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}
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static void wakeup(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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if (p->ctx && p->ctx->fns->wakeup)
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p->ctx->fns->wakeup(p->ctx);
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}
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static void wait_events(struct vo *vo, int64_t until_time_us)
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{
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struct gpu_priv *p = vo->priv;
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if (p->ctx && p->ctx->fns->wait_events) {
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p->ctx->fns->wait_events(p->ctx, until_time_us);
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} else {
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vo_wait_default(vo, until_time_us);
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}
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}
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static struct mp_image *get_image(struct vo *vo, int imgfmt, int w, int h,
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int stride_align)
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{
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struct gpu_priv *p = vo->priv;
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return gl_video_get_image(p->renderer, imgfmt, w, h, stride_align);
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}
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static void uninit(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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gl_video_uninit(p->renderer);
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ra_hwdec_uninit(p->hwdec);
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if (vo->hwdec_devs) {
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hwdec_devices_set_loader(vo->hwdec_devs, NULL, NULL);
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hwdec_devices_destroy(vo->hwdec_devs);
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}
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ra_ctx_destroy(&p->ctx);
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}
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static int preinit(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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p->vo = vo;
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p->log = vo->log;
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int alpha_mode;
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mp_read_option_raw(vo->global, "alpha", &m_option_type_choice, &alpha_mode);
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struct ra_ctx_opts opts = p->opts;
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opts.want_alpha = alpha_mode == 1;
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const char *type = p->force_gl ? "opengl" : p->context_type;
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p->ctx = ra_ctx_create(vo, type, p->context_name, opts);
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if (!p->ctx)
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goto err_out;
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assert(p->ctx->ra);
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assert(p->ctx->swapchain);
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p->renderer = gl_video_init(p->ctx->ra, vo->log, vo->global);
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gl_video_set_osd_source(p->renderer, vo->osd);
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gl_video_configure_queue(p->renderer, vo);
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get_and_update_icc_profile(p);
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vo->hwdec_devs = hwdec_devices_create();
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hwdec_devices_set_loader(vo->hwdec_devs, call_request_hwdec_api, vo);
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p->hwdec = ra_hwdec_load(p->vo->log, p->ctx->ra, vo->global,
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vo->hwdec_devs, vo->opts->gl_hwdec_interop);
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gl_video_set_hwdec(p->renderer, p->hwdec);
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return 0;
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err_out:
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uninit(vo);
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return -1;
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}
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#define OPT_BASE_STRUCT struct gpu_priv
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static const m_option_t options[] = {
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OPT_STRING_VALIDATE("gpu-context", context_name, 0, ra_ctx_validate_context),
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OPT_STRING_VALIDATE("gpu-api", context_type, 0, ra_ctx_validate_api),
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OPT_FLAG("gpu-debug", opts.debug, 0),
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OPT_FLAG("gpu-sw", opts.allow_sw, 0),
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OPT_INTRANGE("swapchain-depth", opts.swapchain_depth, 0, 1, 8),
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{0}
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};
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static const struct gpu_priv defaults = { .opts = {
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.swapchain_depth = 3,
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}};
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const struct vo_driver video_out_gpu = {
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.description = "Shader-based GPU Renderer",
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.name = "gpu",
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.caps = VO_CAP_ROTATE90,
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.preinit = preinit,
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.query_format = query_format,
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.reconfig = reconfig,
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.control = control,
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.get_image = get_image,
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.draw_frame = draw_frame,
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.flip_page = flip_page,
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.wait_events = wait_events,
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.wakeup = wakeup,
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.uninit = uninit,
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.priv_size = sizeof(struct gpu_priv),
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.priv_defaults = &defaults,
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.options = options,
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};
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static int preinit_opengl(struct vo *vo)
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{
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MP_WARN(vo, "--vo=opengl was replaced by --vo=gpu --gpu-api=opengl, and will"
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" be removed in the future!\n");
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struct gpu_priv *p = vo->priv;
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p->force_gl = true;
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return preinit(vo);
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}
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const struct vo_driver video_out_opengl = {
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.description = "Shader-based GPU Renderer",
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.name = "opengl",
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.caps = VO_CAP_ROTATE90,
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.preinit = preinit_opengl,
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.query_format = query_format,
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.reconfig = reconfig,
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.control = control,
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.get_image = get_image,
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.draw_frame = draw_frame,
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.flip_page = flip_page,
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.wait_events = wait_events,
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.wakeup = wakeup,
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.uninit = uninit,
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.priv_size = sizeof(struct gpu_priv),
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.priv_defaults = &defaults,
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.options = options,
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};
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