mirror of
https://github.com/mpv-player/mpv
synced 2024-12-23 23:32:26 +00:00
210c83ab31
This fixes the fullscreen issues on Intel for me. I'm baffled by it and don't understand why this suddenly works. Intel drivers being shit? Windows being shit? HWND or HDC being only 97% thread-safe instead of 98%? Me missing something subtle that is not documented anywhere? Who knows. Now instead of creating the HDC and OpenGL context on the renderer thread, they're created on the GUI thread. The renderer thread will then only call wglMakeCurrent, SwapBuffers, and OpenGL standard functions. Probably fixes github issue #968.
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_W32_COMMON_H
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#define MPLAYER_W32_COMMON_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <windows.h>
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#include "common/common.h"
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struct vo;
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int vo_w32_init(struct vo *vo);
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void vo_w32_uninit(struct vo *vo);
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int vo_w32_control(struct vo *vo, int *events, int request, void *arg);
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int vo_w32_config(struct vo *vo, uint32_t);
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HWND vo_w32_hwnd(struct vo *vo);
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void vo_w32_run_on_thread(struct vo *vo, void (*cb)(void *ctx), void *ctx);
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#endif /* MPLAYER_W32_COMMON_H */
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