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mpv/video/out/vo_opengl_cb.c
wm4 968bd3df3b vo_opengl: refactor queue configuration
Just avoid some code duplication. Also, gl_video_set_options() having a
queue size output parameter is weird at best. While I don't appreciate
that this commit suddenly requires gl_video.c to deal with vo.c directly
in a special case, it's simply the best place to put this function.
2015-07-16 22:43:40 +02:00

628 lines
18 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <limits.h>
#include <pthread.h>
#include <assert.h>
#include "config.h"
#include "talloc.h"
#include "common/common.h"
#include "misc/bstr.h"
#include "common/msg.h"
#include "options/m_config.h"
#include "options/options.h"
#include "aspect.h"
#include "vo.h"
#include "video/mp_image.h"
#include "sub/osd.h"
#include "osdep/timer.h"
#include "common/global.h"
#include "player/client.h"
#include "gl_common.h"
#include "gl_video.h"
#include "gl_hwdec.h"
#include "libmpv/opengl_cb.h"
/*
* mpv_opengl_cb_context is created by the host application - the host application
* can access it any time, even if the VO is destroyed (or not created yet).
* The OpenGL object allows initializing the renderer etc. The VO object is only
* here to transfer the video frames somehow.
*/
#define FRAME_DROP_POP 0 // drop the oldest frame in queue
#define FRAME_DROP_CLEAR 1 // drop all frames in queue
#define FRAME_DROP_BLOCK 2
struct vo_priv {
struct vo *vo;
struct mpv_opengl_cb_context *ctx;
// Immutable after VO init
int use_gl_debug;
struct gl_video_opts *renderer_opts;
int frame_queue_size;
int frame_drop_mode;
};
struct mpv_opengl_cb_context {
struct mp_log *log;
struct mp_client_api *client_api;
pthread_mutex_t lock;
pthread_cond_t wakeup;
// --- Protected by lock
bool initialized;
mpv_opengl_cb_update_fn update_cb;
void *update_cb_ctx;
struct vo_frame *waiting_frame;
struct vo_frame **frame_queue;
int queued_frames;
struct vo_frame *cur_frame;
struct mp_image_params img_params;
bool reconfigured;
int vp_w, vp_h;
bool flip;
bool force_update;
bool imgfmt_supported[IMGFMT_END - IMGFMT_START];
struct mp_vo_opts vo_opts;
bool update_new_opts;
struct vo_priv *new_opts; // use these options, instead of the VO ones
struct m_config *new_opts_cfg;
bool eq_changed;
struct mp_csp_equalizer eq;
int64_t recent_flip;
int64_t approx_vsync;
bool frozen; // libmpv user is not redrawing frames
struct vo *active;
int hwdec_api;
// --- All of these can only be accessed from the thread where the host
// application's OpenGL context is current - i.e. only while the
// host application is calling certain mpv_opengl_cb_* APIs.
GL *gl;
struct gl_video *renderer;
struct gl_hwdec *hwdec;
struct mp_hwdec_info hwdec_info; // it's also semi-immutable after init
};
static void update(struct vo_priv *p);
// all queue manipulation functions shold be called under locked state
static struct vo_frame *frame_queue_pop(struct mpv_opengl_cb_context *ctx)
{
if (ctx->queued_frames == 0)
return NULL;
struct vo_frame *ret = ctx->frame_queue[0];
MP_TARRAY_REMOVE_AT(ctx->frame_queue, ctx->queued_frames, 0);
pthread_cond_broadcast(&ctx->wakeup);
return ret;
}
static void frame_queue_drop(struct mpv_opengl_cb_context *ctx)
{
struct vo_frame *frame = frame_queue_pop(ctx);
if (frame) {
talloc_free(frame);
if (ctx->active)
vo_increment_drop_count(ctx->active, 1);
pthread_cond_broadcast(&ctx->wakeup);
}
}
static void frame_queue_clear(struct mpv_opengl_cb_context *ctx)
{
for (int i = 0; i < ctx->queued_frames; i++)
talloc_free(ctx->frame_queue[i]);
talloc_free(ctx->frame_queue);
ctx->frame_queue = NULL;
ctx->queued_frames = 0;
pthread_cond_broadcast(&ctx->wakeup);
}
static void frame_queue_drop_all(struct mpv_opengl_cb_context *ctx)
{
int frames = ctx->queued_frames;
frame_queue_clear(ctx);
if (ctx->active && frames > 0)
vo_increment_drop_count(ctx->active, frames);
pthread_cond_broadcast(&ctx->wakeup);
}
static void frame_queue_push(struct mpv_opengl_cb_context *ctx,
struct vo_frame *frame)
{
MP_TARRAY_APPEND(ctx, ctx->frame_queue, ctx->queued_frames, frame);
pthread_cond_broadcast(&ctx->wakeup);
}
static void frame_queue_shrink(struct mpv_opengl_cb_context *ctx, int size)
{
pthread_cond_broadcast(&ctx->wakeup);
while (ctx->queued_frames > size)
frame_queue_drop(ctx);
}
static void forget_frames(struct mpv_opengl_cb_context *ctx, bool all)
{
pthread_cond_broadcast(&ctx->wakeup);
frame_queue_clear(ctx);
talloc_free(ctx->waiting_frame);
ctx->waiting_frame = NULL;
if (all) {
talloc_free(ctx->cur_frame);
ctx->cur_frame = NULL;
}
}
static void free_ctx(void *ptr)
{
mpv_opengl_cb_context *ctx = ptr;
// This can trigger if the client API user doesn't call
// mpv_opengl_cb_uninit_gl() properly.
assert(!ctx->initialized);
pthread_cond_destroy(&ctx->wakeup);
pthread_mutex_destroy(&ctx->lock);
}
struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g,
struct mp_client_api *client_api)
{
mpv_opengl_cb_context *ctx = talloc_zero(NULL, mpv_opengl_cb_context);
talloc_set_destructor(ctx, free_ctx);
pthread_mutex_init(&ctx->lock, NULL);
pthread_cond_init(&ctx->wakeup, NULL);
ctx->gl = talloc_zero(ctx, GL);
ctx->log = mp_log_new(ctx, g->log, "opengl-cb");
ctx->client_api = client_api;
ctx->hwdec_api = g->opts->vo.hwdec_preload_api;
if (ctx->hwdec_api == HWDEC_NONE)
ctx->hwdec_api = g->opts->hwdec_api;
return ctx;
}
// To be called from VO thread, with p->ctx->lock held.
static void copy_vo_opts(struct vo *vo)
{
struct vo_priv *p = vo->priv;
// We're being lazy: none of the options we need use dynamic data, so
// copy the struct with an assignment.
// Just remove all the dynamic data to avoid confusion.
struct mp_vo_opts opts = *vo->opts;
opts.video_driver_list = opts.vo_defs = NULL;
opts.winname = NULL;
opts.sws_opts = NULL;
p->ctx->vo_opts = opts;
}
void mpv_opengl_cb_set_update_callback(struct mpv_opengl_cb_context *ctx,
mpv_opengl_cb_update_fn callback,
void *callback_ctx)
{
pthread_mutex_lock(&ctx->lock);
ctx->update_cb = callback;
ctx->update_cb_ctx = callback_ctx;
pthread_mutex_unlock(&ctx->lock);
}
int mpv_opengl_cb_init_gl(struct mpv_opengl_cb_context *ctx, const char *exts,
mpv_opengl_cb_get_proc_address_fn get_proc_address,
void *get_proc_address_ctx)
{
if (ctx->renderer)
return MPV_ERROR_INVALID_PARAMETER;
mpgl_load_functions2(ctx->gl, get_proc_address, get_proc_address_ctx,
exts, ctx->log);
ctx->renderer = gl_video_init(ctx->gl, ctx->log, NULL);
if (!ctx->renderer)
return MPV_ERROR_UNSUPPORTED;
ctx->hwdec = gl_hwdec_load_api_id(ctx->log, ctx->gl, ctx->hwdec_api);
gl_video_set_hwdec(ctx->renderer, ctx->hwdec);
if (ctx->hwdec)
ctx->hwdec_info.hwctx = ctx->hwdec->hwctx;
pthread_mutex_lock(&ctx->lock);
ctx->eq = *gl_video_eq_ptr(ctx->renderer);
for (int n = IMGFMT_START; n < IMGFMT_END; n++) {
ctx->imgfmt_supported[n - IMGFMT_START] =
gl_video_check_format(ctx->renderer, n);
}
ctx->initialized = true;
pthread_mutex_unlock(&ctx->lock);
gl_video_unset_gl_state(ctx->renderer);
return 0;
}
int mpv_opengl_cb_uninit_gl(struct mpv_opengl_cb_context *ctx)
{
// Bring down the decoder etc., which still might be using the hwdec
// context. Setting initialized=false guarantees it can't come back.
pthread_mutex_lock(&ctx->lock);
forget_frames(ctx, true);
ctx->initialized = false;
pthread_mutex_unlock(&ctx->lock);
kill_video(ctx->client_api);
pthread_mutex_lock(&ctx->lock);
assert(!ctx->active);
pthread_mutex_unlock(&ctx->lock);
gl_video_uninit(ctx->renderer);
ctx->renderer = NULL;
gl_hwdec_uninit(ctx->hwdec);
ctx->hwdec = NULL;
talloc_free(ctx->gl);
ctx->gl = NULL;
talloc_free(ctx->new_opts_cfg);
ctx->new_opts = NULL;
ctx->new_opts_cfg = NULL;
return 0;
}
// needs lock
static int64_t prev_sync(mpv_opengl_cb_context *ctx, int64_t ts)
{
int64_t diff = (int64_t)(ts - ctx->recent_flip);
int64_t offset = diff % ctx->approx_vsync;
if (offset < 0)
offset += ctx->approx_vsync;
return ts - offset;
}
int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h)
{
assert(ctx->renderer);
gl_video_set_gl_state(ctx->renderer);
pthread_mutex_lock(&ctx->lock);
struct vo *vo = ctx->active;
ctx->force_update |= ctx->reconfigured;
ctx->frozen = false;
if (ctx->vp_w != vp_w || ctx->vp_h != vp_h)
ctx->force_update = true;
if (ctx->force_update && vo) {
ctx->force_update = false;
ctx->vp_w = vp_w;
ctx->vp_h = vp_h;
struct mp_rect src, dst;
struct mp_osd_res osd;
mp_get_src_dst_rects(ctx->log, &ctx->vo_opts, vo->driver->caps,
&ctx->img_params, vp_w, abs(vp_h),
1.0, &src, &dst, &osd);
gl_video_resize(ctx->renderer, vp_w, vp_h, &src, &dst, &osd);
}
if (ctx->reconfigured) {
gl_video_set_osd_source(ctx->renderer, vo ? vo->osd : NULL);
gl_video_config(ctx->renderer, &ctx->img_params);
}
if (ctx->update_new_opts) {
struct vo_priv *p = vo ? vo->priv : NULL;
struct vo_priv *opts = ctx->new_opts ? ctx->new_opts : p;
if (opts) {
gl_video_set_options(ctx->renderer, opts->renderer_opts);
gl_video_configure_queue(ctx->renderer, vo);
ctx->gl->debug_context = opts->use_gl_debug;
gl_video_set_debug(ctx->renderer, opts->use_gl_debug);
frame_queue_shrink(ctx, opts->frame_queue_size);
}
}
ctx->reconfigured = false;
ctx->update_new_opts = false;
struct mp_csp_equalizer *eq = gl_video_eq_ptr(ctx->renderer);
if (ctx->eq_changed) {
memcpy(eq->values, ctx->eq.values, sizeof(eq->values));
gl_video_eq_update(ctx->renderer);
}
ctx->eq_changed = false;
ctx->eq = *eq;
struct vo_frame *frame = frame_queue_pop(ctx);
if (frame) {
talloc_free(ctx->cur_frame);
ctx->cur_frame = vo_frame_ref(frame);
} else {
frame = vo_frame_ref(ctx->cur_frame);
}
struct vo_frame dummy = {0};
if (!frame)
frame = &dummy;
if (ctx->approx_vsync > 0) {
frame->prev_vsync = prev_sync(ctx, mp_time_us());
frame->next_vsync = frame->prev_vsync + ctx->approx_vsync;
}
pthread_mutex_unlock(&ctx->lock);
gl_video_render_frame(ctx->renderer, frame, fbo);
gl_video_unset_gl_state(ctx->renderer);
if (frame != &dummy)
talloc_free(frame);
pthread_mutex_lock(&ctx->lock);
const int left = ctx->queued_frames;
if (vo && left > 0)
update(vo->priv);
pthread_mutex_unlock(&ctx->lock);
return left;
}
int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time)
{
pthread_mutex_lock(&ctx->lock);
int64_t next = time > 0 ? time : mp_time_us();
if (ctx->recent_flip)
ctx->approx_vsync = next - ctx->recent_flip;
ctx->recent_flip = next;
pthread_mutex_unlock(&ctx->lock);
return 0;
}
// Called locked.
static void update(struct vo_priv *p)
{
if (p->ctx->update_cb)
p->ctx->update_cb(p->ctx->update_cb_ctx);
}
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
talloc_free(p->ctx->waiting_frame);
p->ctx->waiting_frame = vo_frame_ref(frame);
pthread_mutex_unlock(&p->ctx->lock);
}
static void flip_page(struct vo *vo)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
while (p->ctx->queued_frames >= p->frame_queue_size) {
switch (p->frame_drop_mode) {
case FRAME_DROP_CLEAR:
frame_queue_drop_all(p->ctx);
break;
case FRAME_DROP_POP:
frame_queue_shrink(p->ctx, p->frame_queue_size - 1);
break;
case FRAME_DROP_BLOCK: ;
struct timespec ts = mp_rel_time_to_timespec(0.2);
if (p->ctx->frozen ||
pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts))
{
frame_queue_drop_all(p->ctx);
p->ctx->frozen = true;
}
break;
}
}
frame_queue_push(p->ctx, p->ctx->waiting_frame);
p->ctx->waiting_frame = NULL;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
}
static int query_format(struct vo *vo, int format)
{
struct vo_priv *p = vo->priv;
bool ok = false;
pthread_mutex_lock(&p->ctx->lock);
if (format >= IMGFMT_START && format < IMGFMT_END)
ok = p->ctx->imgfmt_supported[format - IMGFMT_START];
pthread_mutex_unlock(&p->ctx->lock);
return ok;
}
static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
forget_frames(p->ctx, true);
p->ctx->img_params = *params;
p->ctx->reconfigured = true;
pthread_mutex_unlock(&p->ctx->lock);
return 0;
}
// list of options which can be changed at runtime
#define OPT_BASE_STRUCT struct vo_priv
static const struct m_option change_opts[] = {
OPT_FLAG("debug", use_gl_debug, 0),
OPT_INTRANGE("frame-queue-size", frame_queue_size, 0, 1, 100, OPTDEF_INT(2)),
OPT_CHOICE("frame-drop-mode", frame_drop_mode, 0,
({"pop", FRAME_DROP_POP},
{"clear", FRAME_DROP_CLEAR},
{"block", FRAME_DROP_BLOCK})),
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
{0}
};
#undef OPT_BASE_STRUCT
static bool reparse_cmdline(struct vo_priv *p, char *args)
{
struct m_config *cfg = NULL;
struct vo_priv *opts = NULL;
int r = 0;
pthread_mutex_lock(&p->ctx->lock);
const struct vo_priv *vodef = p->vo->driver->priv_defaults;
cfg = m_config_new(NULL, p->vo->log, sizeof(*opts), vodef, change_opts);
opts = cfg->optstruct;
r = m_config_parse_suboptions(cfg, "opengl-cb", args);
if (r >= 0) {
talloc_free(p->ctx->new_opts_cfg);
p->ctx->new_opts = opts;
p->ctx->new_opts_cfg = cfg;
p->ctx->update_new_opts = true;
cfg = NULL;
update(p);
}
talloc_free(cfg);
pthread_mutex_unlock(&p->ctx->lock);
return r >= 0;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct vo_priv *p = vo->priv;
switch (request) {
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_GET_EQUALIZER: {
struct voctrl_get_equalizer_args *args = data;
pthread_mutex_lock(&p->ctx->lock);
bool r = mp_csp_equalizer_get(&p->ctx->eq, args->name, args->valueptr) >= 0;
pthread_mutex_unlock(&p->ctx->lock);
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_EQUALIZER: {
struct voctrl_set_equalizer_args *args = data;
pthread_mutex_lock(&p->ctx->lock);
bool r = mp_csp_equalizer_set(&p->ctx->eq, args->name, args->value) >= 0;
if (r) {
p->ctx->eq_changed = true;
update(p);
}
pthread_mutex_unlock(&p->ctx->lock);
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_PANSCAN:
pthread_mutex_lock(&p->ctx->lock);
copy_vo_opts(vo);
p->ctx->force_update = true;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
return VO_TRUE;
case VOCTRL_SET_COMMAND_LINE: {
char *arg = data;
return reparse_cmdline(p, arg);
}
case VOCTRL_GET_HWDEC_INFO: {
struct mp_hwdec_info **arg = data;
*arg = p->ctx ? &p->ctx->hwdec_info : NULL;
return true;
}
case VOCTRL_GET_RECENT_FLIP_TIME: {
int r = VO_FALSE;
pthread_mutex_lock(&p->ctx->lock);
if (p->ctx->recent_flip) {
*(int64_t *)data = p->ctx->recent_flip;
r = VO_TRUE;
}
pthread_mutex_unlock(&p->ctx->lock);
return r;
}
}
return VO_NOTIMPL;
}
static void uninit(struct vo *vo)
{
struct vo_priv *p = vo->priv;
pthread_mutex_lock(&p->ctx->lock);
forget_frames(p->ctx, true);
p->ctx->img_params = (struct mp_image_params){0};
p->ctx->reconfigured = true;
p->ctx->active = NULL;
update(p);
pthread_mutex_unlock(&p->ctx->lock);
}
static int preinit(struct vo *vo)
{
struct vo_priv *p = vo->priv;
p->vo = vo;
p->ctx = vo->extra.opengl_cb_context;
if (!p->ctx) {
MP_FATAL(vo, "No context set.\n");
return -1;
}
pthread_mutex_lock(&p->ctx->lock);
if (!p->ctx->initialized) {
MP_FATAL(vo, "OpenGL context not initialized.\n");
pthread_mutex_unlock(&p->ctx->lock);
return -1;
}
p->ctx->active = vo;
p->ctx->reconfigured = true;
p->ctx->update_new_opts = true;
copy_vo_opts(vo);
pthread_mutex_unlock(&p->ctx->lock);
return 0;
}
#define OPT_BASE_STRUCT struct vo_priv
static const struct m_option options[] = {
OPT_FLAG("debug", use_gl_debug, 0),
OPT_INTRANGE("frame-queue-size", frame_queue_size, 0, 1, 100, OPTDEF_INT(2)),
OPT_CHOICE("frame-drop-mode", frame_drop_mode, 0,
({"pop", FRAME_DROP_POP},
{"clear", FRAME_DROP_CLEAR},
{"block", FRAME_DROP_BLOCK}), OPTDEF_INT(FRAME_DROP_BLOCK)),
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
{0},
};
const struct vo_driver video_out_opengl_cb = {
.description = "OpenGL Callbacks for libmpv",
.name = "opengl-cb",
.caps = VO_CAP_ROTATE90,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_frame = draw_frame,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct vo_priv),
.options = options,
};