mirror of
https://github.com/mpv-player/mpv
synced 2025-01-02 13:02:24 +00:00
f003d8ea36
For some braindead reason, Microsoft decided to prevent you from dynamically loading system libraries. This makes portability harder. And we're talking about portability between Microsoft OSes!
462 lines
15 KiB
C
462 lines
15 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pthread.h>
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#include <libavcodec/avcodec.h>
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#include "config.h"
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#include "lavc.h"
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#include "common/common.h"
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#include "common/av_common.h"
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#include "video/fmt-conversion.h"
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#include "video/mp_image.h"
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#include "video/mp_image_pool.h"
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#include "osdep/windows_utils.h"
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#include "d3d.h"
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#if !HAVE_D3D_HWACCEL_NEW
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// define all the GUIDs used directly here, to avoid problems with inconsistent
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// dxva2api.h versions in mingw-w64 and different MSVC version
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#include <guiddef.h>
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#include <cguid.h>
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DEFINE_GUID(DXVA2_ModeMPEG2_VLD, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9);
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DEFINE_GUID(DXVA2_ModeMPEG2and1_VLD, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60);
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DEFINE_GUID(DXVA2_ModeH264_E, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID(DXVA2_ModeH264_F, 0x1b81be69, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID(DXVA_ModeH264_VLD_WithFMOASO_NoFGT, 0xd5f04ff9, 0x3418, 0x45d8, 0x95, 0x61, 0x32, 0xa7, 0x6a, 0xae, 0x2d, 0xdd);
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DEFINE_GUID(DXVA_Intel_H264_NoFGT_ClearVideo, 0x604F8E68, 0x4951, 0x4c54, 0x88, 0xFE, 0xAB, 0xD2, 0x5C, 0x15, 0xB3, 0xD6);
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DEFINE_GUID(DXVA_ModeH264_VLD_NoFGT_Flash, 0x4245F676, 0x2BBC, 0x4166, 0xa0, 0xBB, 0x54, 0xE7, 0xB8, 0x49, 0xC3, 0x80);
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DEFINE_GUID(DXVA2_ModeVC1_D, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID(DXVA2_ModeVC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); // August 2010 update
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DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);
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DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);
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DEFINE_GUID(DXVA2_ModeVP9_VLD_Profile0, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
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DEFINE_GUID(DXVA2_NoEncrypt, 0x1b81beD0, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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static const int PROF_MPEG2_MAIN[] = {FF_PROFILE_MPEG2_SIMPLE,
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FF_PROFILE_MPEG2_MAIN, 0};
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static const int PROF_H264_HIGH[] = {FF_PROFILE_H264_CONSTRAINED_BASELINE,
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FF_PROFILE_H264_MAIN,
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FF_PROFILE_H264_HIGH, 0};
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static const int PROF_HEVC_MAIN[] = {FF_PROFILE_HEVC_MAIN, 0};
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static const int PROF_HEVC_MAIN10[] = {FF_PROFILE_HEVC_MAIN,
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FF_PROFILE_HEVC_MAIN_10, 0};
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struct d3dva_mode {
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const GUID *guid;
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const char *name;
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enum AVCodecID codec;
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const int *profiles; // NULL or ends with 0
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};
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#define MODE2(id) &MP_CONCAT(DXVA2_Mode, id), # id
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#define MODE(id) &MP_CONCAT(DXVA_, id), # id
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// Preferred modes must come first
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static const struct d3dva_mode d3dva_modes[] = {
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// MPEG-1/2
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{MODE2(MPEG2_VLD), AV_CODEC_ID_MPEG2VIDEO, PROF_MPEG2_MAIN},
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{MODE2(MPEG2and1_VLD), AV_CODEC_ID_MPEG2VIDEO, PROF_MPEG2_MAIN},
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{MODE2(MPEG2and1_VLD), AV_CODEC_ID_MPEG1VIDEO},
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// H.264
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{MODE2(H264_F), AV_CODEC_ID_H264, PROF_H264_HIGH},
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{MODE2(H264_E), AV_CODEC_ID_H264, PROF_H264_HIGH},
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{MODE (Intel_H264_NoFGT_ClearVideo), AV_CODEC_ID_H264, PROF_H264_HIGH},
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{MODE (ModeH264_VLD_WithFMOASO_NoFGT), AV_CODEC_ID_H264, PROF_H264_HIGH},
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{MODE (ModeH264_VLD_NoFGT_Flash), AV_CODEC_ID_H264, PROF_H264_HIGH},
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// VC-1 / WMV3
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{MODE2(VC1_D), AV_CODEC_ID_VC1},
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{MODE2(VC1_D), AV_CODEC_ID_WMV3},
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{MODE2(VC1_D2010), AV_CODEC_ID_VC1},
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{MODE2(VC1_D2010), AV_CODEC_ID_WMV3},
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// HEVC
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{MODE2(HEVC_VLD_Main), AV_CODEC_ID_HEVC, PROF_HEVC_MAIN},
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{MODE2(HEVC_VLD_Main10), AV_CODEC_ID_HEVC, PROF_HEVC_MAIN10},
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// VP9
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{MODE2(VP9_VLD_Profile0), AV_CODEC_ID_VP9},
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};
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#undef MODE
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#undef MODE2
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#endif
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HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
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PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
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static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
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#if !HAVE_UWP
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static void d3d_do_load(void)
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{
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d3d11_dll = LoadLibrary(L"d3d11.dll");
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d3d9_dll = LoadLibrary(L"d3d9.dll");
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dxva2_dll = LoadLibrary(L"dxva2.dll");
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if (d3d11_dll) {
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d3d11_D3D11CreateDevice =
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(void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
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}
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}
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#else
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static void d3d_do_load(void)
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{
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d3d11_D3D11CreateDevice = D3D11CreateDevice;
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}
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#endif
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void d3d_load_dlls(void)
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{
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pthread_once(&d3d_load_once, d3d_do_load);
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}
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// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
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// D3D11 on Win7, and then failing somewhere in the process.
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bool d3d11_check_decoding(ID3D11Device *dev)
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{
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HRESULT hr;
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// We assume that NV12 is always supported, if hw decoding is supported at
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// all.
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UINT supported = 0;
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hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
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return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
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}
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#if !HAVE_D3D_HWACCEL_NEW
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int d3d_probe_codec(const char *codec)
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{
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enum AVCodecID codecid = mp_codec_to_av_codec_id(codec);
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for (int i = 0; i < MP_ARRAY_SIZE(d3dva_modes); i++) {
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const struct d3dva_mode *mode = &d3dva_modes[i];
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if (mode->codec == codecid)
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return 0;
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}
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return HWDEC_ERR_NO_CODEC;
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}
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static bool profile_compatible(const struct d3dva_mode *mode, int profile)
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{
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if (!mode->profiles)
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return true;
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for (int i = 0; mode->profiles[i]; i++){
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if(mode->profiles[i] == profile)
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return true;
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}
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return false;
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}
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static bool mode_supported(const struct d3dva_mode *mode,
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const GUID *device_modes, UINT n_modes)
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{
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for (int i = 0; i < n_modes; i++) {
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if (IsEqualGUID(mode->guid, &device_modes[i]))
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return true;
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}
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return false;
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}
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struct d3d_decoder_fmt d3d_select_decoder_mode(
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struct lavc_ctx *s, const GUID *device_guids, UINT n_guids,
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const struct d3d_decoded_format *formats, int n_formats,
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bool (*test_fmt_cb)(struct lavc_ctx *s, const GUID *guid,
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const struct d3d_decoded_format *fmt))
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{
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struct d3d_decoder_fmt fmt = {
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.guid = &GUID_NULL,
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.format = NULL,
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};
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// this has the right bit-depth, but is unfortunately not the native format
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int sw_img_fmt = pixfmt2imgfmt(s->avctx->sw_pix_fmt);
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if (sw_img_fmt == IMGFMT_NONE)
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return fmt;
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int depth = IMGFMT_RGB_DEPTH(sw_img_fmt);
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for (int i = 0; i < MP_ARRAY_SIZE(d3dva_modes); i++) {
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const struct d3dva_mode *mode = &d3dva_modes[i];
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if (mode->codec == s->avctx->codec_id &&
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profile_compatible(mode, s->avctx->profile) &&
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mode_supported(mode, device_guids, n_guids)) {
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for (int n = 0; n < n_formats; n++) {
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const struct d3d_decoded_format *format = &formats[n];
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if (depth <= format->depth && test_fmt_cb(s, mode->guid, format))
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{
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MP_VERBOSE(s, "Selecting %s ",
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d3d_decoder_guid_to_desc(mode->guid));
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if (format->dxfmt >= (1 << 16)) {
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MP_VERBOSE(s, "%s\n", mp_tag_str(format->dxfmt));
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} else {
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MP_VERBOSE(s, "%d\n", (int)format->dxfmt);
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}
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fmt.guid = mode->guid;
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fmt.format = format;
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return fmt;
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}
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}
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}
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}
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return fmt;
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}
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char *d3d_decoder_guid_to_desc_buf(char *buf, size_t buf_size,
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const GUID *mode_guid)
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{
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const char *name = "<unknown>";
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for (int i = 0; i < MP_ARRAY_SIZE(d3dva_modes); i++) {
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const struct d3dva_mode *mode = &d3dva_modes[i];
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if (IsEqualGUID(mode->guid, mode_guid)) {
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name = mode->name;
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break;
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}
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}
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snprintf(buf, buf_size, "%s %s", mp_GUID_to_str(mode_guid), name);
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return buf;
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}
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void d3d_surface_align(struct lavc_ctx *s, int *w, int *h)
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{
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int alignment = 16;
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switch (s->avctx->codec_id) {
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// decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
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// causes issues for H.264 on certain AMD GPUs.....
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case AV_CODEC_ID_MPEG2VIDEO:
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alignment = 32;
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break;
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// the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
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// all coding features have enough room to work with
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case AV_CODEC_ID_HEVC:
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alignment = 128;
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break;
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}
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*w = FFALIGN(*w, alignment);
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*h = FFALIGN(*h, alignment);
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}
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unsigned d3d_decoder_config_score(struct lavc_ctx *s,
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GUID *guidConfigBitstreamEncryption,
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UINT ConfigBitstreamRaw)
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{
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unsigned score = 0;
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if (ConfigBitstreamRaw == 1) {
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score = 1;
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} else if (s->avctx->codec_id == AV_CODEC_ID_H264
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&& ConfigBitstreamRaw == 2) {
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score = 2;
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} else {
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return 0;
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}
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if (IsEqualGUID(guidConfigBitstreamEncryption, &DXVA2_NoEncrypt))
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score += 16;
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return score;
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}
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BOOL is_clearvideo(const GUID *mode_guid)
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{
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return IsEqualGUID(mode_guid, &DXVA_Intel_H264_NoFGT_ClearVideo);
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}
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void copy_nv12(struct mp_image *dest, uint8_t *src_bits,
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unsigned src_pitch, unsigned surf_height)
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{
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struct mp_image buf = {0};
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mp_image_setfmt(&buf, dest->imgfmt);
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mp_image_set_size(&buf, dest->w, dest->h);
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buf.planes[0] = src_bits;
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buf.stride[0] = src_pitch;
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buf.planes[1] = src_bits + src_pitch * surf_height;
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buf.stride[1] = src_pitch;
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mp_image_copy_gpu(dest, &buf);
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}
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static int get_dxgi_mpfmt(DWORD dxgi_fmt)
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{
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switch (dxgi_fmt) {
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case DXGI_FORMAT_NV12: return IMGFMT_NV12;
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case DXGI_FORMAT_P010: return IMGFMT_P010;
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case DXGI_FORMAT_P016: return IMGFMT_P010;
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}
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return 0;
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}
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struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
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struct mp_image *mpi,
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struct mp_image_pool *swpool)
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{
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HRESULT hr;
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ID3D11Device *device = ctx->ctx;
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if (mpi->imgfmt != IMGFMT_D3D11VA && mpi->imgfmt != IMGFMT_D3D11NV12)
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return NULL;
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ID3D11Texture2D *texture = (void *)mpi->planes[0];
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int subindex = (intptr_t)mpi->planes[1];
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if (!texture)
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return NULL;
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D3D11_TEXTURE2D_DESC tex_desc;
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ID3D11Texture2D_GetDesc(texture, &tex_desc);
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int mpfmt = get_dxgi_mpfmt(tex_desc.Format);
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if (!mpfmt)
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return NULL;
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// create staging texture shared with the CPU with mostly the same
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// parameters as the source texture
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tex_desc.MipLevels = 1;
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tex_desc.MiscFlags = 0;
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tex_desc.ArraySize = 1;
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tex_desc.Usage = D3D11_USAGE_STAGING;
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tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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tex_desc.BindFlags = 0;
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ID3D11Texture2D *staging = NULL;
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hr = ID3D11Device_CreateTexture2D(device, &tex_desc, NULL, &staging);
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if (FAILED(hr))
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return NULL;
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bool ok = false;
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struct mp_image *sw_img = NULL;
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ID3D11DeviceContext *device_ctx = NULL;
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ID3D11Device_GetImmediateContext(device, &device_ctx);
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// copy to the staging texture
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ID3D11DeviceContext_CopySubresourceRegion(
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device_ctx,
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(ID3D11Resource *)staging, 0, 0, 0, 0,
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(ID3D11Resource *)texture, subindex, NULL);
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sw_img = mp_image_pool_get(swpool, mpfmt, tex_desc.Width, tex_desc.Height);
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if (!sw_img)
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goto done;
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// copy staging texture to the cpu mp_image
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D3D11_MAPPED_SUBRESOURCE lock;
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hr = ID3D11DeviceContext_Map(device_ctx, (ID3D11Resource *)staging,
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0, D3D11_MAP_READ, 0, &lock);
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if (FAILED(hr))
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goto done;
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copy_nv12(sw_img, lock.pData, lock.RowPitch, tex_desc.Height);
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ID3D11DeviceContext_Unmap(device_ctx, (ID3D11Resource *)staging, 0);
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mp_image_set_size(sw_img, mpi->w, mpi->h);
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mp_image_copy_attributes(sw_img, mpi);
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ok = true;
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done:
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ID3D11Texture2D_Release(staging);
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ID3D11DeviceContext_Release(device_ctx);
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if (!ok)
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mp_image_unrefp(&sw_img);
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return sw_img;
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}
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// Dummies for simpler compat.
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AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device) { return NULL; }
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AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device) { return NULL; }
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#else /* !HAVE_D3D_HWACCEL_NEW */
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_d3d11va.h>
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#if HAVE_D3D9_HWACCEL
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#include <libavutil/hwcontext_dxva2.h>
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#endif
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void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
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{
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AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
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int alignment = 16;
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switch (ctx->avctx->codec_id) {
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// decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
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// causes issues for H.264 on certain AMD GPUs.....
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case AV_CODEC_ID_MPEG2VIDEO:
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alignment = 32;
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break;
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// the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
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// all coding features have enough room to work with
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case AV_CODEC_ID_HEVC:
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alignment = 128;
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break;
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}
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fctx->width = FFALIGN(fctx->width, alignment);
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fctx->height = FFALIGN(fctx->height, alignment);
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#if HAVE_D3D9_HWACCEL
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if (fctx->format == AV_PIX_FMT_DXVA2_VLD) {
|
|
AVDXVA2FramesContext *hwctx = fctx->hwctx;
|
|
|
|
hwctx->surface_type = DXVA2_VideoDecoderRenderTarget;
|
|
}
|
|
#endif
|
|
|
|
if (fctx->format == AV_PIX_FMT_D3D11) {
|
|
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
|
|
|
|
hwctx->BindFlags |= D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
}
|
|
|
|
AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
|
|
{
|
|
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
|
|
if (!device_ref)
|
|
return NULL;
|
|
|
|
AVHWDeviceContext *ctx = (void *)device_ref->data;
|
|
AVD3D11VADeviceContext *hwctx = ctx->hwctx;
|
|
|
|
ID3D11Device_AddRef(device);
|
|
hwctx->device = device;
|
|
|
|
if (av_hwdevice_ctx_init(device_ref) < 0)
|
|
av_buffer_unref(&device_ref);
|
|
|
|
return device_ref;
|
|
}
|
|
|
|
// Dummy for simpler compat.
|
|
struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
|
|
struct mp_image *mpi,
|
|
struct mp_image_pool *swpool)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
#endif /* else !HAVE_D3D_HWACCEL_NEW */
|