mirror of
https://github.com/mpv-player/mpv
synced 2025-01-24 00:23:27 +00:00
bb434a60ed
We don't need to hold on to buffers longer than necessary. Doesn't matter for vo_gpu but greatly matters for vo_gpu_next, since it persists hwdec mapped textures for longer periods. Unfortunately, only provides benefits for hwdecs which do explicit copies in their decode path, which currently just means cuda and d3d11va.
256 lines
7.6 KiB
C
256 lines
7.6 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include "config.h"
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#include "common/common.h"
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#include "options/m_config.h"
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#include "osdep/windows_utils.h"
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#include "video/hwdec.h"
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#include "video/d3d.h"
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#include "video/out/d3d11/ra_d3d11.h"
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#include "video/out/gpu/hwdec.h"
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struct d3d11va_opts {
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int zero_copy;
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};
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#define OPT_BASE_STRUCT struct d3d11va_opts
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const struct m_sub_options d3d11va_conf = {
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.opts = (const struct m_option[]) {
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{"d3d11va-zero-copy", OPT_FLAG(zero_copy)},
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{0}
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},
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.defaults = &(const struct d3d11va_opts) {
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.zero_copy = 0,
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},
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.size = sizeof(struct d3d11va_opts)
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};
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struct priv_owner {
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struct d3d11va_opts *opts;
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struct mp_hwdec_ctx hwctx;
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ID3D11Device *device;
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ID3D11Device1 *device1;
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};
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struct priv {
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// 1-copy path
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ID3D11DeviceContext1 *ctx;
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ID3D11Texture2D *copy_tex;
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// zero-copy path
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int num_planes;
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const struct ra_format *fmt[4];
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};
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static void uninit(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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hwdec_devices_remove(hw->devs, &p->hwctx);
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SAFE_RELEASE(p->device);
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SAFE_RELEASE(p->device1);
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}
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static int init(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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HRESULT hr;
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if (!ra_is_d3d11(hw->ra))
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return -1;
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p->device = ra_d3d11_get_device(hw->ra);
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if (!p->device)
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return -1;
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p->opts = mp_get_config_group(hw->priv, hw->global, &d3d11va_conf);
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// D3D11VA requires Direct3D 11.1, so this should always succeed
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hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D11Device1,
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(void**)&p->device1);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to get D3D11.1 interface: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
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ID3D10Multithread_Release(multithread);
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static const int subfmts[] = {IMGFMT_NV12, IMGFMT_P010, 0};
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p->hwctx = (struct mp_hwdec_ctx){
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.driver_name = hw->driver->name,
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.av_device_ref = d3d11_wrap_device_ref(p->device),
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.supported_formats = subfmts,
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.hw_imgfmt = IMGFMT_D3D11,
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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}
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static void mapper_uninit(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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for (int i = 0; i < 4; i++)
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ra_tex_free(mapper->ra, &mapper->tex[i]);
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SAFE_RELEASE(p->copy_tex);
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SAFE_RELEASE(p->ctx);
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}
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static int mapper_init(struct ra_hwdec_mapper *mapper)
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{
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struct priv_owner *o = mapper->owner->priv;
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struct priv *p = mapper->priv;
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HRESULT hr;
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mapper->dst_params = mapper->src_params;
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mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt;
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mapper->dst_params.hw_subfmt = 0;
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struct ra_imgfmt_desc desc = {0};
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if (!ra_get_imgfmt_desc(mapper->ra, mapper->dst_params.imgfmt, &desc))
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return -1;
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if (o->opts->zero_copy) {
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// In the zero-copy path, we create the ra_tex objects in the map
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// operation, so we just need to store the format of each plane
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p->num_planes = desc.num_planes;
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for (int i = 0; i < desc.num_planes; i++)
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p->fmt[i] = desc.planes[i];
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} else {
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struct mp_image layout = {0};
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mp_image_set_params(&layout, &mapper->dst_params);
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DXGI_FORMAT copy_fmt;
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switch (mapper->dst_params.imgfmt) {
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case IMGFMT_NV12: copy_fmt = DXGI_FORMAT_NV12; break;
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case IMGFMT_P010: copy_fmt = DXGI_FORMAT_P010; break;
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default: return -1;
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}
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D3D11_TEXTURE2D_DESC copy_desc = {
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.Width = mapper->dst_params.w,
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.Height = mapper->dst_params.h,
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.MipLevels = 1,
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.ArraySize = 1,
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.SampleDesc.Count = 1,
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.Format = copy_fmt,
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.BindFlags = D3D11_BIND_SHADER_RESOURCE,
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};
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hr = ID3D11Device_CreateTexture2D(o->device, ©_desc, NULL,
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&p->copy_tex);
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if (FAILED(hr)) {
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MP_FATAL(mapper, "Could not create shader resource texture\n");
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return -1;
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}
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for (int i = 0; i < desc.num_planes; i++) {
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mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, p->copy_tex,
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mp_image_plane_w(&layout, i), mp_image_plane_h(&layout, i), 0,
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desc.planes[i]);
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if (!mapper->tex[i]) {
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MP_FATAL(mapper, "Could not create RA texture view\n");
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return -1;
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}
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}
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// A ref to the immediate context is needed for CopySubresourceRegion
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ID3D11Device1_GetImmediateContext1(o->device1, &p->ctx);
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}
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return 0;
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}
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static int mapper_map(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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ID3D11Texture2D *tex = (void *)mapper->src->planes[0];
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int subresource = (intptr_t)mapper->src->planes[1];
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if (p->copy_tex) {
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ID3D11DeviceContext1_CopySubresourceRegion1(p->ctx,
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(ID3D11Resource *)p->copy_tex, 0, 0, 0, 0,
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(ID3D11Resource *)tex, subresource, (&(D3D11_BOX) {
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.left = 0,
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.top = 0,
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.front = 0,
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.right = mapper->dst_params.w,
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.bottom = mapper->dst_params.h,
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.back = 1,
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}), D3D11_COPY_DISCARD);
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// We no longer need the original texture after copying it.
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mp_image_unrefp(&mapper->src);
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} else {
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D3D11_TEXTURE2D_DESC desc2d;
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ID3D11Texture2D_GetDesc(tex, &desc2d);
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for (int i = 0; i < p->num_planes; i++) {
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// The video decode texture may include padding, so the size of the
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// ra_tex needs to be determined by the actual size of the Tex2D
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bool chroma = i >= 1;
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int w = desc2d.Width / (chroma ? 2 : 1);
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int h = desc2d.Height / (chroma ? 2 : 1);
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mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, tex,
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w, h, subresource, p->fmt[i]);
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if (!mapper->tex[i])
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return -1;
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}
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}
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return 0;
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}
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static void mapper_unmap(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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if (p->copy_tex)
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return;
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for (int i = 0; i < 4; i++)
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ra_tex_free(mapper->ra, &mapper->tex[i]);
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}
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const struct ra_hwdec_driver ra_hwdec_d3d11va = {
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.name = "d3d11va",
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.priv_size = sizeof(struct priv_owner),
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.imgfmts = {IMGFMT_D3D11, 0},
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.init = init,
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.uninit = uninit,
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.mapper = &(const struct ra_hwdec_mapper_driver){
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.priv_size = sizeof(struct priv),
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.init = mapper_init,
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.uninit = mapper_uninit,
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.map = mapper_map,
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.unmap = mapper_unmap,
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},
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};
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