mpv/video/out/gpu/d3d11_helpers.h

112 lines
3.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_D3D11_HELPERS_H_
#define MP_D3D11_HELPERS_H_
#include <stdbool.h>
#include <windows.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <dxgi1_6.h>
#include <dxgidebug.h>
#include "video/mp_image.h"
#if !HAVE_DXGI_DEBUG_D3D11
DEFINE_GUID(DXGI_DEBUG_D3D11, 0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0xb, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f);
#endif
struct d3d11_device_opts {
// Enable the debug layer (D3D11_CREATE_DEVICE_DEBUG)
bool debug;
// Allow a software (WARP) adapter. Note, sometimes a software adapter will
// be used even when allow_warp is false. This is because, on Windows 8 and
// up, if there are no hardware adapters, Windows will pretend the WARP
// adapter is the primary hardware adapter.
bool allow_warp;
// Always use a WARP adapter. This is mainly for testing purposes.
bool force_warp;
// The maximum number of pending frames allowed to be queued to a swapchain
int max_frame_latency;
// The maximum Direct3D 11 feature level to attempt to create
// If unset, defaults to D3D_FEATURE_LEVEL_11_0
int max_feature_level;
// The minimum Direct3D 11 feature level to attempt to create. If this is
// not supported, device creation will fail.
// If unset, defaults to D3D_FEATURE_LEVEL_9_1
int min_feature_level;
// The adapter name to utilize if a specific adapter is required
// If unset, the default adapter will be utilized when creating
// a device.
char *adapter_name;
};
IDXGIAdapter1 *mp_get_dxgi_adapter(struct mp_log *log,
bstr requested_adapter_name,
bstr *listing);
bool mp_get_dxgi_output_desc(IDXGISwapChain *swapchain, DXGI_OUTPUT_DESC1 *desc);
OPT_STRING_VALIDATE_FUNC(mp_dxgi_validate_adapter);
bool mp_dxgi_list_or_verify_adapters(struct mp_log *log,
bstr adapter_name,
bstr *listing);
bool mp_d3d11_create_present_device(struct mp_log *log,
struct d3d11_device_opts *opts,
ID3D11Device **dev_out);
struct d3d11_swapchain_opts {
HWND window;
int width;
int height;
DXGI_FORMAT format;
DXGI_COLOR_SPACE_TYPE color_space;
// pl_color_space mapping of the configured swapchain colorspace
// shall be written into this memory location if configuration
// succeeds. Will be ignored if NULL.
struct pl_color_space *configured_csp;
// Use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL if possible
bool flip;
// Number of surfaces in the swapchain
int length;
// The BufferUsage value for swapchain surfaces. This should probably
// contain DXGI_USAGE_RENDER_TARGET_OUTPUT.
DXGI_USAGE usage;
};
bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log,
struct d3d11_swapchain_opts *opts,
IDXGISwapChain **swapchain_out);
void mp_d3d11_get_debug_interfaces(struct mp_log *log, IDXGIDebug **debug,
IDXGIInfoQueue **iqueue);
#endif