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All wayland only specific routines are placed in wayland_common. This makes it easier to write other video outputs. The EGL specific parts, as well as opengl context creation, are in gl_common. This backend works for: * opengl-old * opengl * opengl-hq To use it just specify the opengl backend --vo=opengl:backend=wayland or disable the x11 build. Don't forget to set EGL_PLATFORM to wayland. Co-Author: Scott Moreau (Sorry I lost the old commit history due to the file structure changes)
1737 lines
54 KiB
C
1737 lines
54 KiB
C
/*
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* common OpenGL routines
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*
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* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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* gave me lots of good ideas.
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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/**
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* \file gl_common.c
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* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "talloc.h"
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#include "gl_common.h"
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#include "aspect.h"
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#include "core/options.h"
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#include "sub/sub.h"
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#include "bitmap_packer.h"
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//! \defgroup glgeneral OpenGL general helper functions
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// GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
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static const char *gl_error_to_string(GLenum error)
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{
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switch (error) {
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case GL_INVALID_ENUM: return "INVALID_ENUM";
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case GL_INVALID_VALUE: return "INVALID_VALUE";
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case GL_INVALID_OPERATION: return "INVALID_OPERATION";
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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return "INVALID_FRAMEBUFFER_OPERATION";
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case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY";
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default: return "unknown";
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}
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}
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void glCheckError(GL *gl, const char *info)
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{
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for (;;) {
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GLenum error = gl->GetError();
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if (error == GL_NO_ERROR)
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break;
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] %s: OpenGL error %s.\n", info,
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gl_error_to_string(error));
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}
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}
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//! \defgroup glcontext OpenGL context management helper functions
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//! \defgroup gltexture OpenGL texture handling helper functions
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//! \defgroup glconversion OpenGL conversion helper functions
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/**
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* \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
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* \param stride number of bytes per line for which alignment should fit.
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* \ingroup glgeneral
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*/
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void glAdjustAlignment(GL *gl, int stride)
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{
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GLint gl_alignment;
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if (stride % 8 == 0)
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gl_alignment = 8;
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else if (stride % 4 == 0)
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gl_alignment = 4;
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else if (stride % 2 == 0)
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gl_alignment = 2;
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else
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gl_alignment = 1;
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gl->PixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
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gl->PixelStorei(GL_PACK_ALIGNMENT, gl_alignment);
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}
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struct feature {
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int id;
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const char *name;
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};
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static const struct feature features[] = {
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{MPGL_CAP_GL, "Basic OpenGL"},
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{MPGL_CAP_GL_LEGACY, "Legacy OpenGL"},
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{MPGL_CAP_GL2, "OpenGL 2.0"},
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{MPGL_CAP_GL21, "OpenGL 2.1"},
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{MPGL_CAP_GL3, "OpenGL 3.0"},
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{MPGL_CAP_FB, "Framebuffers"},
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{MPGL_CAP_VAO, "VAOs"},
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{MPGL_CAP_SRGB_TEX, "sRGB textures"},
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{MPGL_CAP_SRGB_FB, "sRGB framebuffers"},
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{MPGL_CAP_FLOAT_TEX, "Float textures"},
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{MPGL_CAP_TEX_RG, "RG textures"},
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{MPGL_CAP_NO_SW, "NO_SW"},
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{0},
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};
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static void list_features(int set, int msgl, bool invert)
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{
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for (const struct feature *f = &features[0]; f->id; f++) {
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if (invert == !(f->id & set))
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mp_msg(MSGT_VO, msgl, " [%s]", f->name);
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}
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mp_msg(MSGT_VO, msgl, "\n");
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}
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// This guesses if the current GL context is a suspected software renderer.
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static bool is_software_gl(GL *gl)
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{
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const char *renderer = gl->GetString(GL_RENDERER);
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const char *vendor = gl->GetString(GL_VENDOR);
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return !(renderer && vendor) ||
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strcmp(renderer, "Software Rasterizer") == 0 ||
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strstr(renderer, "llvmpipe") ||
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strcmp(vendor, "Microsoft Corporation") == 0 ||
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strcmp(renderer, "Mesa X11") == 0;
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}
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#ifdef HAVE_LIBDL
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#include <dlfcn.h>
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#endif
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/**
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* \brief find address of a linked function
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* \param s name of function to find
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* \return address of function or NULL if not found
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*/
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static void *getdladdr(const char *s)
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{
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void *ret = NULL;
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#ifdef HAVE_LIBDL
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void *handle = dlopen(NULL, RTLD_LAZY);
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if (!handle)
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return NULL;
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ret = dlsym(handle, s);
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dlclose(handle);
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#endif
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return ret;
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}
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#define FN_OFFS(name) offsetof(GL, name)
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// Define the function with a "hard" reference to the function as fallback.
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// (This requires linking with a compatible OpenGL library.)
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#define DEF_FN_HARD(name) {FN_OFFS(name), {"gl" # name}, gl ## name}
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#define DEF_FN(name) {FN_OFFS(name), {"gl" # name}}
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#define DEF_FN_NAMES(name, ...) {FN_OFFS(name), {__VA_ARGS__}}
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struct gl_function {
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ptrdiff_t offset;
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char *funcnames[7];
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void *fallback;
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};
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struct gl_functions {
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const char *extension; // introduced with this extension in any version
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int provides; // bitfield of MPGL_CAP_* constants
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int ver_core; // introduced as required function
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int ver_removed; // removed as required function (no replacement)
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bool partial_ok; // loading only some functions is ok
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struct gl_function *functions;
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};
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#define MAX_FN_COUNT 50 // max functions per gl_functions section
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struct gl_functions gl_functions[] = {
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// GL functions which are always available anywhere at least since 1.1
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{
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.ver_core = MPGL_VER(1, 1),
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.provides = MPGL_CAP_GL,
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.functions = (struct gl_function[]) {
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DEF_FN_HARD(Viewport),
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DEF_FN_HARD(Clear),
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DEF_FN_HARD(GenTextures),
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DEF_FN_HARD(DeleteTextures),
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DEF_FN_HARD(TexEnvi),
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DEF_FN_HARD(ClearColor),
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DEF_FN_HARD(Enable),
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DEF_FN_HARD(Disable),
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DEF_FN_HARD(DrawBuffer),
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DEF_FN_HARD(DepthMask),
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DEF_FN_HARD(BlendFunc),
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DEF_FN_HARD(Flush),
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DEF_FN_HARD(Finish),
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DEF_FN_HARD(PixelStorei),
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DEF_FN_HARD(TexImage1D),
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DEF_FN_HARD(TexImage2D),
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DEF_FN_HARD(TexSubImage2D),
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DEF_FN_HARD(GetTexImage),
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DEF_FN_HARD(TexParameteri),
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DEF_FN_HARD(TexParameterf),
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DEF_FN_HARD(TexParameterfv),
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DEF_FN_HARD(GetIntegerv),
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DEF_FN_HARD(GetBooleanv),
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DEF_FN_HARD(ColorMask),
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DEF_FN_HARD(ReadPixels),
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DEF_FN_HARD(ReadBuffer),
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DEF_FN_HARD(DrawArrays),
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DEF_FN_HARD(GetString),
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DEF_FN_HARD(GetError),
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DEF_FN_HARD(GetTexLevelParameteriv),
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{0}
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},
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},
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// GL 2.0-3.x functions
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{
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.ver_core = MPGL_VER(2, 0),
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.provides = MPGL_CAP_GL2,
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.functions = (struct gl_function[]) {
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DEF_FN(GenBuffers),
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DEF_FN(DeleteBuffers),
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DEF_FN(BindBuffer),
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DEF_FN(MapBuffer),
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DEF_FN(UnmapBuffer),
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DEF_FN(BufferData),
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DEF_FN(ActiveTexture),
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DEF_FN(BindTexture),
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DEF_FN(GetAttribLocation),
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DEF_FN(EnableVertexAttribArray),
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DEF_FN(DisableVertexAttribArray),
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DEF_FN(VertexAttribPointer),
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DEF_FN(UseProgram),
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DEF_FN(GetUniformLocation),
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DEF_FN(CompileShader),
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DEF_FN(CreateProgram),
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DEF_FN(CreateShader),
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DEF_FN(ShaderSource),
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DEF_FN(LinkProgram),
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DEF_FN(AttachShader),
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DEF_FN(DeleteShader),
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DEF_FN(DeleteProgram),
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DEF_FN(GetShaderInfoLog),
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DEF_FN(GetShaderiv),
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DEF_FN(GetProgramInfoLog),
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DEF_FN(GetProgramiv),
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DEF_FN(BindAttribLocation),
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DEF_FN(Uniform1f),
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DEF_FN(Uniform2f),
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DEF_FN(Uniform3f),
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DEF_FN(Uniform1i),
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DEF_FN(UniformMatrix3fv),
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DEF_FN(TexImage3D),
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{0},
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},
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},
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// GL 2.1-3.x functions (also: GLSL 120 shaders)
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{
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.ver_core = MPGL_VER(2, 1),
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.provides = MPGL_CAP_GL21,
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.functions = (struct gl_function[]) {
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DEF_FN(UniformMatrix4x3fv),
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{0}
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},
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},
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// GL 3.x core only functions.
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{
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.ver_core = MPGL_VER(3, 0),
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.provides = MPGL_CAP_GL3 | MPGL_CAP_SRGB_TEX | MPGL_CAP_SRGB_FB,
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.functions = (struct gl_function[]) {
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DEF_FN(GetStringi),
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{0}
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},
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},
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// Framebuffers, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = MPGL_VER(3, 0),
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.extension = "GL_ARB_framebuffer_object",
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.provides = MPGL_CAP_FB,
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.functions = (struct gl_function[]) {
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DEF_FN(BindFramebuffer),
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DEF_FN(GenFramebuffers),
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DEF_FN(DeleteFramebuffers),
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DEF_FN(CheckFramebufferStatus),
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DEF_FN(FramebufferTexture2D),
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{0}
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},
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},
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// Framebuffers, alternative extension name.
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{
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.ver_removed = MPGL_VER(3, 0), // don't touch these fn names in 3.x
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.extension = "GL_EXT_framebuffer_object",
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.provides = MPGL_CAP_FB,
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.functions = (struct gl_function[]) {
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DEF_FN_NAMES(BindFramebuffer, "glBindFramebufferEXT"),
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DEF_FN_NAMES(GenFramebuffers, "glGenFramebuffersEXT"),
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DEF_FN_NAMES(DeleteFramebuffers, "glDeleteFramebuffersEXT"),
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DEF_FN_NAMES(CheckFramebufferStatus, "glCheckFramebufferStatusEXT"),
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DEF_FN_NAMES(FramebufferTexture2D, "glFramebufferTexture2DEXT"),
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{0}
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},
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},
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// VAOs, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = MPGL_VER(3, 0),
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.extension = "GL_ARB_vertex_array_object",
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.provides = MPGL_CAP_VAO,
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.functions = (struct gl_function[]) {
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DEF_FN(GenVertexArrays),
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DEF_FN(BindVertexArray),
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DEF_FN(DeleteVertexArrays),
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{0}
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}
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},
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// sRGB textures, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = MPGL_VER(3, 0),
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.extension = "GL_EXT_texture_sRGB",
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.provides = MPGL_CAP_SRGB_TEX,
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.functions = (struct gl_function[]) {{0}},
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},
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// sRGB framebuffers, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = MPGL_VER(3, 0),
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.extension = "GL_EXT_framebuffer_sRGB",
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.provides = MPGL_CAP_SRGB_FB,
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.functions = (struct gl_function[]) {{0}},
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},
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// Float textures, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = MPGL_VER(3, 0),
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.extension = "GL_ARB_texture_float",
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.provides = MPGL_CAP_FLOAT_TEX,
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.functions = (struct gl_function[]) {{0}},
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},
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// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = MPGL_VER(3, 0),
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.extension = "GL_ARB_texture_rg",
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.provides = MPGL_CAP_TEX_RG,
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.functions = (struct gl_function[]) {{0}},
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},
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// Swap control, always an OS specific extension
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{
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.extension = "_swap_control",
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.functions = (struct gl_function[]) {
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DEF_FN_NAMES(SwapInterval, "glXSwapIntervalSGI", "glXSwapInterval",
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"wglSwapIntervalSGI", "wglSwapInterval",
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"wglSwapIntervalEXT"),
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{0}
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},
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},
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// GL legacy functions in GL 1.x - 2.x, removed from GL 3.x
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{
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.ver_core = MPGL_VER(1, 1),
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.ver_removed = MPGL_VER(3, 0),
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.provides = MPGL_CAP_GL_LEGACY,
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.functions = (struct gl_function[]) {
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DEF_FN_HARD(Begin),
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DEF_FN_HARD(End),
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DEF_FN_HARD(MatrixMode),
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DEF_FN_HARD(LoadIdentity),
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DEF_FN_HARD(Translated),
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DEF_FN_HARD(Scaled),
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DEF_FN_HARD(Ortho),
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DEF_FN_HARD(PushMatrix),
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DEF_FN_HARD(PopMatrix),
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DEF_FN_HARD(GenLists),
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DEF_FN_HARD(DeleteLists),
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DEF_FN_HARD(NewList),
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DEF_FN_HARD(EndList),
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DEF_FN_HARD(CallList),
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DEF_FN_HARD(CallLists),
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DEF_FN_HARD(Color4ub),
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DEF_FN_HARD(Color4f),
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DEF_FN_HARD(TexCoord2f),
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DEF_FN_HARD(TexCoord2fv),
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DEF_FN_HARD(Vertex2f),
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DEF_FN_HARD(VertexPointer),
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DEF_FN_HARD(ColorPointer),
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DEF_FN_HARD(TexCoordPointer),
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DEF_FN_HARD(EnableClientState),
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DEF_FN_HARD(DisableClientState),
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{0}
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},
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},
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// Loading of old extensions, which are later added to GL 2.0.
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// NOTE: actually we should be checking the extension strings: the OpenGL
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// library could provide an entry point, but not implement it.
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// But the previous code didn't do that, and nobody ever complained.
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{
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.ver_removed = MPGL_VER(2, 1),
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.partial_ok = true,
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.functions = (struct gl_function[]) {
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DEF_FN_NAMES(GenBuffers, "glGenBuffers", "glGenBuffersARB"),
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DEF_FN_NAMES(DeleteBuffers, "glDeleteBuffers", "glDeleteBuffersARB"),
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DEF_FN_NAMES(BindBuffer, "glBindBuffer", "glBindBufferARB"),
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DEF_FN_NAMES(MapBuffer, "glMapBuffer", "glMapBufferARB"),
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DEF_FN_NAMES(UnmapBuffer, "glUnmapBuffer", "glUnmapBufferARB"),
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DEF_FN_NAMES(BufferData, "glBufferData", "glBufferDataARB"),
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DEF_FN_NAMES(ActiveTexture, "glActiveTexture", "glActiveTextureARB"),
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DEF_FN_NAMES(BindTexture, "glBindTexture", "glBindTextureARB", "glBindTextureEXT"),
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DEF_FN_NAMES(MultiTexCoord2f, "glMultiTexCoord2f", "glMultiTexCoord2fARB"),
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DEF_FN_NAMES(TexImage3D, "glTexImage3D"),
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{0}
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},
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},
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// Ancient ARB shaders.
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{
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.extension = "_program",
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.ver_removed = MPGL_VER(3, 0),
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.functions = (struct gl_function[]) {
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DEF_FN_NAMES(GenPrograms, "glGenProgramsARB"),
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DEF_FN_NAMES(DeletePrograms, "glDeleteProgramsARB"),
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DEF_FN_NAMES(BindProgram, "glBindProgramARB"),
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DEF_FN_NAMES(ProgramString, "glProgramStringARB"),
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DEF_FN_NAMES(GetProgramivARB, "glGetProgramivARB"),
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DEF_FN_NAMES(ProgramEnvParameter4f, "glProgramEnvParameter4fARB"),
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{0}
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},
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},
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// Ancient ATI extensions.
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{
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.extension = "ATI_fragment_shader",
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.ver_removed = MPGL_VER(3, 0),
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.functions = (struct gl_function[]) {
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DEF_FN_NAMES(BeginFragmentShader, "glBeginFragmentShaderATI"),
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DEF_FN_NAMES(EndFragmentShader, "glEndFragmentShaderATI"),
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DEF_FN_NAMES(SampleMap, "glSampleMapATI"),
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DEF_FN_NAMES(ColorFragmentOp2, "glColorFragmentOp2ATI"),
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DEF_FN_NAMES(ColorFragmentOp3, "glColorFragmentOp3ATI"),
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DEF_FN_NAMES(SetFragmentShaderConstant, "glSetFragmentShaderConstantATI"),
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{0}
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},
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},
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};
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#undef FN_OFFS
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#undef DEF_FN_HARD
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#undef DEF_FN
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#undef DEF_FN_NAMES
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// Fill the GL struct with function pointers and extensions from the current
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// GL context.
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// getProcAddress: function to resolve function names, may be NULL
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// ext2: an extra extension string
|
|
// Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0,
|
|
// you must append "GL_ARB_compatibility" to ext2.
|
|
static void getFunctions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2)
|
|
{
|
|
talloc_free_children(gl);
|
|
*gl = (GL) {
|
|
.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
|
|
};
|
|
|
|
if (!getProcAddress)
|
|
getProcAddress = (void *)getdladdr;
|
|
|
|
gl->GetString = getProcAddress("glGetString");
|
|
if (!gl->GetString)
|
|
gl->GetString = glGetString;
|
|
|
|
GLint major = 0, minor = 0;
|
|
const char *version = gl->GetString(GL_VERSION);
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
gl->version = MPGL_VER(major, minor);
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected OpenGL %d.%d.\n", major, minor);
|
|
|
|
// Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
|
|
// on OpenGL 3.0 correctly. Apparently there's no way to detect this
|
|
// situation, because GL_ARB_compatibility is specified only for 3.1
|
|
// and above.
|
|
|
|
bool has_legacy = false;
|
|
if (gl->version >= MPGL_VER(3, 0)) {
|
|
gl->GetStringi = getProcAddress("glGetStringi");
|
|
gl->GetIntegerv = getProcAddress("glGetIntegerv");
|
|
|
|
if (!(gl->GetStringi && gl->GetIntegerv))
|
|
return;
|
|
|
|
GLint exts;
|
|
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
|
|
for (int n = 0; n < exts; n++) {
|
|
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
|
|
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
|
|
if (strcmp(ext, "GL_ARB_compatibility") == 0)
|
|
has_legacy = true;
|
|
}
|
|
|
|
// This version doesn't have GL_ARB_compatibility yet, and always
|
|
// includes legacy (except with CONTEXT_FORWARD_COMPATIBLE_BIT_ARB).
|
|
if (gl->version == MPGL_VER(3, 0))
|
|
has_legacy = true;
|
|
} else {
|
|
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
|
|
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
|
|
|
|
has_legacy = true;
|
|
}
|
|
|
|
if (has_legacy)
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] OpenGL legacy compat. found.\n");
|
|
mp_msg(MSGT_VO, MSGL_DBG2, "[gl] Combined OpenGL extensions string:\n%s\n",
|
|
gl->extensions);
|
|
|
|
for (int n = 0; n < sizeof(gl_functions) / sizeof(gl_functions[0]); n++) {
|
|
struct gl_functions *section = &gl_functions[n];
|
|
|
|
// With has_legacy, the legacy functions are still available, and
|
|
// functions are never actually removed. (E.g. the context could be at
|
|
// version >= 3.0, but functions like glBegin still exist and work.)
|
|
if (!has_legacy && section->ver_removed &&
|
|
gl->version >= section->ver_removed)
|
|
continue;
|
|
|
|
// NOTE: Function entrypoints can exist, even if they do not work.
|
|
// We must always check extension strings and versions.
|
|
|
|
bool exists = false;
|
|
if (section->ver_core)
|
|
exists = gl->version >= section->ver_core;
|
|
|
|
if (section->extension && strstr(gl->extensions, section->extension))
|
|
exists = true;
|
|
|
|
if (section->partial_ok)
|
|
exists = true; // possibly
|
|
|
|
if (!exists)
|
|
continue;
|
|
|
|
void *loaded[MAX_FN_COUNT] = {0};
|
|
bool all_loaded = true;
|
|
|
|
for (int i = 0; section->functions[i].funcnames[0]; i++) {
|
|
struct gl_function *fn = §ion->functions[i];
|
|
void *ptr = NULL;
|
|
for (int x = 0; fn->funcnames[x]; x++) {
|
|
ptr = getProcAddress((const GLubyte *)fn->funcnames[x]);
|
|
if (ptr)
|
|
break;
|
|
}
|
|
if (!ptr)
|
|
ptr = fn->fallback;
|
|
if (!ptr) {
|
|
all_loaded = false;
|
|
if (!section->partial_ok) {
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Required function '%s' not "
|
|
"found for %s/%d.%d.\n", fn->funcnames[0],
|
|
section->extension ? section->extension : "native",
|
|
MPGL_VER_GET_MAJOR(section->ver_core),
|
|
MPGL_VER_GET_MINOR(section->ver_core));
|
|
break;
|
|
}
|
|
}
|
|
assert(i < MAX_FN_COUNT);
|
|
loaded[i] = ptr;
|
|
}
|
|
|
|
if (all_loaded || section->partial_ok) {
|
|
gl->mpgl_caps |= section->provides;
|
|
for (int i = 0; section->functions[i].funcnames[0]; i++) {
|
|
struct gl_function *fn = §ion->functions[i];
|
|
void **funcptr = (void**)(((char*)gl) + fn->offset);
|
|
if (loaded[i])
|
|
*funcptr = loaded[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
gl->glsl_version = 0;
|
|
if (gl->version >= MPGL_VER(2, 0))
|
|
gl->glsl_version = 110;
|
|
if (gl->version >= MPGL_VER(2, 1))
|
|
gl->glsl_version = 120;
|
|
if (gl->version >= MPGL_VER(3, 0))
|
|
gl->glsl_version = 130;
|
|
// Specifically needed for OSX (normally we request 3.0 contexts only, but
|
|
// OSX always creates 3.2 contexts when requesting a core context).
|
|
if (gl->version >= MPGL_VER(3, 2))
|
|
gl->glsl_version = 150;
|
|
|
|
if (!is_software_gl(gl))
|
|
gl->mpgl_caps |= MPGL_CAP_NO_SW;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected OpenGL features:");
|
|
list_features(gl->mpgl_caps, MSGL_V, false);
|
|
}
|
|
|
|
/**
|
|
* \brief return the number of bytes per pixel for the given format
|
|
* \param format OpenGL format
|
|
* \param type OpenGL type
|
|
* \return bytes per pixel
|
|
* \ingroup glgeneral
|
|
*
|
|
* Does not handle all possible variants, just those used by MPlayer
|
|
*/
|
|
int glFmt2bpp(GLenum format, GLenum type)
|
|
{
|
|
int component_size = 0;
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE_3_3_2:
|
|
case GL_UNSIGNED_BYTE_2_3_3_REV:
|
|
return 1;
|
|
case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
|
|
case GL_UNSIGNED_SHORT_5_6_5:
|
|
case GL_UNSIGNED_SHORT_5_6_5_REV:
|
|
return 2;
|
|
case GL_UNSIGNED_BYTE:
|
|
component_size = 1;
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
component_size = 2;
|
|
break;
|
|
}
|
|
switch (format) {
|
|
case GL_LUMINANCE:
|
|
case GL_ALPHA:
|
|
return component_size;
|
|
case GL_YCBCR_MESA:
|
|
return 2;
|
|
case GL_RGB:
|
|
case GL_BGR:
|
|
return 3 * component_size;
|
|
case GL_RGBA:
|
|
case GL_BGRA:
|
|
return 4 * component_size;
|
|
case GL_RED:
|
|
return component_size;
|
|
case GL_RG:
|
|
case GL_LUMINANCE_ALPHA:
|
|
return 2 * component_size;
|
|
}
|
|
abort(); // unknown
|
|
}
|
|
|
|
/**
|
|
* \brief upload a texture, handling things like stride and slices
|
|
* \param target texture target, usually GL_TEXTURE_2D
|
|
* \param format OpenGL format of data
|
|
* \param type OpenGL type of data
|
|
* \param dataptr data to upload
|
|
* \param stride data stride
|
|
* \param x x offset in texture
|
|
* \param y y offset in texture
|
|
* \param w width of the texture part to upload
|
|
* \param h height of the texture part to upload
|
|
* \param slice height of an upload slice, 0 for all at once
|
|
* \ingroup gltexture
|
|
*/
|
|
void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
|
|
const void *dataptr, int stride,
|
|
int x, int y, int w, int h, int slice)
|
|
{
|
|
const uint8_t *data = dataptr;
|
|
int y_max = y + h;
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
if (slice <= 0)
|
|
slice = h;
|
|
if (stride < 0) {
|
|
data += (h - 1) * stride;
|
|
stride = -stride;
|
|
}
|
|
// this is not always correct, but should work for MPlayer
|
|
glAdjustAlignment(gl, stride);
|
|
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
|
|
for (; y + slice <= y_max; y += slice) {
|
|
gl->TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
|
|
data += stride * slice;
|
|
}
|
|
if (y < y_max)
|
|
gl->TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
|
|
}
|
|
|
|
// Like glUploadTex, but upload a byte array with all elements set to val.
|
|
// If scratch is not NULL, points to a resizeable talloc memory block than can
|
|
// be freely used by the function (for avoiding temporary memory allocations).
|
|
void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type,
|
|
int x, int y, int w, int h, uint8_t val, void **scratch)
|
|
{
|
|
int bpp = glFmt2bpp(format, type);
|
|
int stride = w * bpp;
|
|
int size = h * stride;
|
|
if (size < 1)
|
|
return;
|
|
void *data = scratch ? *scratch : NULL;
|
|
if (talloc_get_size(data) < size)
|
|
data = talloc_realloc(NULL, data, char *, size);
|
|
memset(data, val, size);
|
|
glAdjustAlignment(gl, stride);
|
|
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, w);
|
|
gl->TexSubImage2D(target, 0, x, y, w, h, format, type, data);
|
|
if (scratch) {
|
|
*scratch = data;
|
|
} else {
|
|
talloc_free(data);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief download a texture, handling things like stride and slices
|
|
* \param target texture target, usually GL_TEXTURE_2D
|
|
* \param format OpenGL format of data
|
|
* \param type OpenGL type of data
|
|
* \param dataptr destination memory for download
|
|
* \param stride data stride (must be positive)
|
|
* \ingroup gltexture
|
|
*/
|
|
void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
|
|
void *dataptr, int stride)
|
|
{
|
|
// this is not always correct, but should work for MPlayer
|
|
glAdjustAlignment(gl, stride);
|
|
gl->PixelStorei(GL_PACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
|
|
gl->GetTexImage(target, 0, format, type, dataptr);
|
|
}
|
|
|
|
void glEnable3DLeft(GL *gl, int type)
|
|
{
|
|
GLint buffer;
|
|
switch (type) {
|
|
case GL_3D_RED_CYAN:
|
|
gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
break;
|
|
case GL_3D_GREEN_MAGENTA:
|
|
gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
|
|
break;
|
|
case GL_3D_QUADBUFFER:
|
|
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
|
|
switch (buffer) {
|
|
case GL_FRONT:
|
|
case GL_FRONT_LEFT:
|
|
case GL_FRONT_RIGHT:
|
|
buffer = GL_FRONT_LEFT;
|
|
break;
|
|
case GL_BACK:
|
|
case GL_BACK_LEFT:
|
|
case GL_BACK_RIGHT:
|
|
buffer = GL_BACK_LEFT;
|
|
break;
|
|
}
|
|
gl->DrawBuffer(buffer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void glEnable3DRight(GL *gl, int type)
|
|
{
|
|
GLint buffer;
|
|
switch (type) {
|
|
case GL_3D_RED_CYAN:
|
|
gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
|
|
break;
|
|
case GL_3D_GREEN_MAGENTA:
|
|
gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
|
|
break;
|
|
case GL_3D_QUADBUFFER:
|
|
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
|
|
switch (buffer) {
|
|
case GL_FRONT:
|
|
case GL_FRONT_LEFT:
|
|
case GL_FRONT_RIGHT:
|
|
buffer = GL_FRONT_RIGHT;
|
|
break;
|
|
case GL_BACK:
|
|
case GL_BACK_LEFT:
|
|
case GL_BACK_RIGHT:
|
|
buffer = GL_BACK_RIGHT;
|
|
break;
|
|
}
|
|
gl->DrawBuffer(buffer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void glDisable3D(GL *gl, int type)
|
|
{
|
|
GLint buffer;
|
|
switch (type) {
|
|
case GL_3D_RED_CYAN:
|
|
case GL_3D_GREEN_MAGENTA:
|
|
gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
break;
|
|
case GL_3D_QUADBUFFER:
|
|
gl->DrawBuffer(GL_BACK);
|
|
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
|
|
switch (buffer) {
|
|
case GL_FRONT:
|
|
case GL_FRONT_LEFT:
|
|
case GL_FRONT_RIGHT:
|
|
buffer = GL_FRONT;
|
|
break;
|
|
case GL_BACK:
|
|
case GL_BACK_LEFT:
|
|
case GL_BACK_RIGHT:
|
|
buffer = GL_BACK;
|
|
break;
|
|
}
|
|
gl->DrawBuffer(buffer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
mp_image_t *glGetWindowScreenshot(GL *gl)
|
|
{
|
|
GLint vp[4]; //x, y, w, h
|
|
gl->GetIntegerv(GL_VIEWPORT, vp);
|
|
mp_image_t *image = mp_image_alloc(IMGFMT_RGB24, vp[2], vp[3]);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
gl->PixelStorei(GL_PACK_ALIGNMENT, 0);
|
|
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
gl->ReadBuffer(GL_FRONT);
|
|
//flip image while reading
|
|
for (int y = 0; y < vp[3]; y++) {
|
|
gl->ReadPixels(vp[0], vp[1] + vp[3] - y - 1, vp[2], 1,
|
|
GL_RGB, GL_UNSIGNED_BYTE,
|
|
image->planes[0] + y * image->stride[0]);
|
|
}
|
|
return image;
|
|
}
|
|
|
|
#ifdef CONFIG_GL_COCOA
|
|
#include "cocoa_common.h"
|
|
|
|
static bool config_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags)
|
|
{
|
|
int rv = vo_cocoa_config_window(ctx->vo, d_width, d_height, flags,
|
|
ctx->requested_gl_version >= MPGL_VER(3, 0));
|
|
if (rv != 0)
|
|
return false;
|
|
|
|
getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL);
|
|
|
|
ctx->depth_r = vo_cocoa_cgl_color_size(ctx->vo);
|
|
ctx->depth_g = vo_cocoa_cgl_color_size(ctx->vo);
|
|
ctx->depth_b = vo_cocoa_cgl_color_size(ctx->vo);
|
|
|
|
if (!ctx->gl->SwapInterval)
|
|
ctx->gl->SwapInterval = vo_cocoa_swap_interval;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void releaseGlContext_cocoa(MPGLContext *ctx)
|
|
{
|
|
}
|
|
|
|
static void swapGlBuffers_cocoa(MPGLContext *ctx)
|
|
{
|
|
vo_cocoa_swap_buffers(ctx->vo);
|
|
}
|
|
#endif
|
|
|
|
#ifdef CONFIG_GL_WIN32
|
|
#include <windows.h>
|
|
#include "w32_common.h"
|
|
|
|
struct w32_context {
|
|
HGLRC context;
|
|
};
|
|
|
|
static void *w32gpa(const GLubyte *procName)
|
|
{
|
|
HMODULE oglmod;
|
|
void *res = wglGetProcAddress(procName);
|
|
if (res)
|
|
return res;
|
|
oglmod = GetModuleHandle("opengl32.dll");
|
|
return GetProcAddress(oglmod, procName);
|
|
}
|
|
|
|
static bool create_context_w32_old(struct MPGLContext *ctx)
|
|
{
|
|
GL *gl = ctx->gl;
|
|
|
|
struct w32_context *w32_ctx = ctx->priv;
|
|
HGLRC *context = &w32_ctx->context;
|
|
|
|
if (*context) {
|
|
gl->Finish(); // supposedly to prevent flickering
|
|
return true;
|
|
}
|
|
|
|
HWND win = ctx->vo->w32->window;
|
|
HDC windc = GetDC(win);
|
|
bool res = false;
|
|
|
|
HGLRC new_context = wglCreateContext(windc);
|
|
if (!new_context) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
|
|
goto out;
|
|
}
|
|
|
|
if (!wglMakeCurrent(windc, new_context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
|
|
wglDeleteContext(new_context);
|
|
goto out;
|
|
}
|
|
|
|
*context = new_context;
|
|
|
|
getFunctions(ctx->gl, w32gpa, NULL);
|
|
res = true;
|
|
|
|
out:
|
|
ReleaseDC(win, windc);
|
|
return res;
|
|
}
|
|
|
|
static bool create_context_w32_gl3(struct MPGLContext *ctx)
|
|
{
|
|
struct w32_context *w32_ctx = ctx->priv;
|
|
HGLRC *context = &w32_ctx->context;
|
|
|
|
if (*context) // reuse existing context
|
|
return true; // not reusing it breaks gl3!
|
|
|
|
HWND win = ctx->vo->w32->window;
|
|
HDC windc = GetDC(win);
|
|
HGLRC new_context = 0;
|
|
|
|
new_context = wglCreateContext(windc);
|
|
if (!new_context) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
|
|
return false;
|
|
}
|
|
|
|
// set context
|
|
if (!wglMakeCurrent(windc, new_context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
|
|
goto out;
|
|
}
|
|
|
|
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
|
|
= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
|
|
|
|
if (!wglGetExtensionsStringARB)
|
|
goto unsupported;
|
|
|
|
const char *wgl_exts = wglGetExtensionsStringARB(windc);
|
|
if (!strstr(wgl_exts, "WGL_ARB_create_context"))
|
|
goto unsupported;
|
|
|
|
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
|
|
const int *attribList)
|
|
= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
|
|
|
|
if (!wglCreateContextAttribsARB)
|
|
goto unsupported;
|
|
|
|
int gl_version = ctx->requested_gl_version;
|
|
int attribs[] = {
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
|
|
WGL_CONTEXT_FLAGS_ARB, 0,
|
|
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
0
|
|
};
|
|
|
|
*context = wglCreateContextAttribsARB(windc, 0, attribs);
|
|
if (! *context) {
|
|
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
|
|
// it's present on pre-3.2 contexts.
|
|
// Remove it from attribs and retry the context creation.
|
|
attribs[6] = attribs[7] = 0;
|
|
*context = wglCreateContextAttribsARB(windc, 0, attribs);
|
|
}
|
|
if (! *context) {
|
|
int err = GetLastError();
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create an OpenGL 3.x"
|
|
" context: error 0x%x\n", err);
|
|
goto out;
|
|
}
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
wglDeleteContext(new_context);
|
|
|
|
if (!wglMakeCurrent(windc, *context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL3 context!\n");
|
|
wglDeleteContext(*context);
|
|
return false;
|
|
}
|
|
|
|
/* update function pointers */
|
|
getFunctions(ctx->gl, w32gpa, NULL);
|
|
|
|
int pfmt = GetPixelFormat(windc);
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
if (DescribePixelFormat(windc, pfmt, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) {
|
|
ctx->depth_r = pfd.cRedBits;
|
|
ctx->depth_g = pfd.cGreenBits;
|
|
ctx->depth_b = pfd.cBlueBits;
|
|
}
|
|
|
|
return true;
|
|
|
|
unsupported:
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] The current OpenGL implementation does"
|
|
" not support OpenGL 3.x \n");
|
|
out:
|
|
wglDeleteContext(new_context);
|
|
return false;
|
|
}
|
|
|
|
static bool config_window_w32(struct MPGLContext *ctx, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags)
|
|
{
|
|
if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
|
|
return false;
|
|
|
|
bool success = false;
|
|
if (ctx->requested_gl_version >= MPGL_VER(3, 0))
|
|
success = create_context_w32_gl3(ctx);
|
|
if (!success)
|
|
success = create_context_w32_old(ctx);
|
|
return success;
|
|
}
|
|
|
|
static void releaseGlContext_w32(MPGLContext *ctx)
|
|
{
|
|
struct w32_context *w32_ctx = ctx->priv;
|
|
HGLRC *context = &w32_ctx->context;
|
|
if (*context) {
|
|
wglMakeCurrent(0, 0);
|
|
wglDeleteContext(*context);
|
|
}
|
|
*context = 0;
|
|
}
|
|
|
|
static void swapGlBuffers_w32(MPGLContext *ctx)
|
|
{
|
|
HDC vo_hdc = GetDC(ctx->vo->w32->window);
|
|
SwapBuffers(vo_hdc);
|
|
ReleaseDC(ctx->vo->w32->window, vo_hdc);
|
|
}
|
|
#endif
|
|
|
|
#ifdef CONFIG_GL_X11
|
|
#include <X11/Xlib.h>
|
|
#include <GL/glx.h>
|
|
#include "x11_common.h"
|
|
|
|
struct glx_context {
|
|
XVisualInfo *vinfo;
|
|
GLXContext context;
|
|
GLXFBConfig fbc;
|
|
};
|
|
|
|
static bool create_context_x11_old(struct MPGLContext *ctx)
|
|
{
|
|
struct glx_context *glx_ctx = ctx->priv;
|
|
Display *display = ctx->vo->x11->display;
|
|
struct vo *vo = ctx->vo;
|
|
GL *gl = ctx->gl;
|
|
|
|
if (glx_ctx->context)
|
|
return true;
|
|
|
|
GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
|
|
True);
|
|
if (!new_context) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
|
|
return false;
|
|
}
|
|
|
|
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
|
|
glXDestroyContext(display, new_context);
|
|
return false;
|
|
}
|
|
|
|
void *(*getProcAddress)(const GLubyte *);
|
|
getProcAddress = getdladdr("glXGetProcAddress");
|
|
if (!getProcAddress)
|
|
getProcAddress = getdladdr("glXGetProcAddressARB");
|
|
|
|
const char *glxstr = "";
|
|
const char *(*glXExtStr)(Display *, int)
|
|
= getdladdr("glXQueryExtensionsString");
|
|
if (glXExtStr)
|
|
glxstr = glXExtStr(display, ctx->vo->x11->screen);
|
|
|
|
getFunctions(gl, getProcAddress, glxstr);
|
|
if (!gl->GenPrograms && gl->GetString &&
|
|
gl->version < MPGL_VER(3, 0) &&
|
|
getProcAddress &&
|
|
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_WARN,
|
|
"Broken glXGetProcAddress detected, trying workaround\n");
|
|
getFunctions(gl, NULL, glxstr);
|
|
}
|
|
|
|
glx_ctx->context = new_context;
|
|
|
|
if (!glXIsDirect(vo->x11->display, new_context))
|
|
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
|
|
|
|
return true;
|
|
}
|
|
|
|
typedef GLXContext (*glXCreateContextAttribsARBProc)
|
|
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
|
|
|
|
static bool create_context_x11_gl3(struct MPGLContext *ctx, bool debug)
|
|
{
|
|
struct glx_context *glx_ctx = ctx->priv;
|
|
struct vo *vo = ctx->vo;
|
|
|
|
if (glx_ctx->context)
|
|
return true;
|
|
|
|
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
|
|
(glXCreateContextAttribsARBProc)
|
|
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
|
|
|
|
const char *glxstr = "";
|
|
const char *(*glXExtStr)(Display *, int)
|
|
= getdladdr("glXQueryExtensionsString");
|
|
if (glXExtStr)
|
|
glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
|
|
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
|
|
|
|
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
|
|
return false;
|
|
}
|
|
|
|
int gl_version = ctx->requested_gl_version;
|
|
int context_attribs[] = {
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
GLX_CONTEXT_FLAGS_ARB, debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
|
|
None
|
|
};
|
|
GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
|
|
glx_ctx->fbc, 0, True,
|
|
context_attribs);
|
|
if (!context) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
|
|
return false;
|
|
}
|
|
|
|
// set context
|
|
if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
|
|
glXDestroyContext(vo->x11->display, context);
|
|
return false;
|
|
}
|
|
|
|
glx_ctx->context = context;
|
|
|
|
getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr);
|
|
|
|
if (!glXIsDirect(vo->x11->display, context))
|
|
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
|
|
|
|
return true;
|
|
}
|
|
|
|
// The GL3/FBC initialization code roughly follows/copies from:
|
|
// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
|
|
// but also uses some of the old code.
|
|
|
|
static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs)
|
|
{
|
|
int fbcount;
|
|
GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
|
|
attribs, &fbcount);
|
|
if (!fbc)
|
|
return NULL;
|
|
|
|
// The list in fbc is sorted (so that the first element is the best).
|
|
GLXFBConfig fbconfig = fbc[0];
|
|
|
|
XFree(fbc);
|
|
|
|
return fbconfig;
|
|
}
|
|
|
|
static bool config_window_x11(struct MPGLContext *ctx, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags)
|
|
{
|
|
struct vo *vo = ctx->vo;
|
|
struct glx_context *glx_ctx = ctx->priv;
|
|
|
|
if (glx_ctx->context) {
|
|
// GL context and window already exist.
|
|
// Only update window geometry etc.
|
|
vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
|
|
d_height, flags, "gl");
|
|
return true;
|
|
}
|
|
|
|
int glx_major, glx_minor;
|
|
|
|
// FBConfigs were added in GLX version 1.3.
|
|
if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
|
|
(MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] GLX version older than 1.3.\n");
|
|
return false;
|
|
}
|
|
|
|
const int glx_attribs_stereo_value_idx = 1; // index of GLX_STEREO + 1
|
|
int glx_attribs[] = {
|
|
GLX_STEREO, False,
|
|
GLX_X_RENDERABLE, True,
|
|
GLX_RED_SIZE, 1,
|
|
GLX_GREEN_SIZE, 1,
|
|
GLX_BLUE_SIZE, 1,
|
|
GLX_DOUBLEBUFFER, True,
|
|
None
|
|
};
|
|
GLXFBConfig fbc = NULL;
|
|
if (flags & VOFLAG_STEREO) {
|
|
glx_attribs[glx_attribs_stereo_value_idx] = True;
|
|
fbc = select_fb_config(vo, glx_attribs);
|
|
if (!fbc) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
|
|
" 3D will probably not work!\n");
|
|
glx_attribs[glx_attribs_stereo_value_idx] = False;
|
|
}
|
|
}
|
|
if (!fbc)
|
|
fbc = select_fb_config(vo, glx_attribs);
|
|
if (!fbc) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
|
|
return false;
|
|
}
|
|
|
|
glx_ctx->fbc = fbc;
|
|
glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
|
|
(int)glx_ctx->vinfo->visualid);
|
|
|
|
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
|
|
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
|
|
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
|
|
|
|
vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
|
|
d_height, flags, "gl");
|
|
|
|
bool success = false;
|
|
if (ctx->requested_gl_version >= MPGL_VER(3, 0))
|
|
success = create_context_x11_gl3(ctx, flags & VOFLAG_GL_DEBUG);
|
|
if (!success)
|
|
success = create_context_x11_old(ctx);
|
|
return success;
|
|
}
|
|
|
|
|
|
/**
|
|
* \brief free the VisualInfo and GLXContext of an OpenGL context.
|
|
* \ingroup glcontext
|
|
*/
|
|
static void releaseGlContext_x11(MPGLContext *ctx)
|
|
{
|
|
struct glx_context *glx_ctx = ctx->priv;
|
|
XVisualInfo **vinfo = &glx_ctx->vinfo;
|
|
GLXContext *context = &glx_ctx->context;
|
|
Display *display = ctx->vo->x11->display;
|
|
GL *gl = ctx->gl;
|
|
if (*vinfo)
|
|
XFree(*vinfo);
|
|
*vinfo = NULL;
|
|
if (*context) {
|
|
if (gl->Finish)
|
|
gl->Finish();
|
|
glXMakeCurrent(display, None, NULL);
|
|
glXDestroyContext(display, *context);
|
|
}
|
|
*context = 0;
|
|
}
|
|
|
|
static void swapGlBuffers_x11(MPGLContext *ctx)
|
|
{
|
|
glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
|
|
}
|
|
#endif
|
|
|
|
#ifdef CONFIG_GL_WAYLAND
|
|
|
|
#include "wayland_common.h"
|
|
#include <wayland-egl.h>
|
|
#include <EGL/egl.h>
|
|
#include <EGL/eglext.h>
|
|
#include <assert.h>
|
|
|
|
struct egl_context {
|
|
EGLSurface egl_surface;
|
|
|
|
struct wl_egl_window *egl_window;
|
|
|
|
struct {
|
|
EGLDisplay dpy;
|
|
EGLContext ctx;
|
|
EGLConfig conf;
|
|
} egl;
|
|
};
|
|
|
|
static void egl_resize_func(struct vo_wayland_state *wl,
|
|
struct egl_context *ctx)
|
|
{
|
|
int32_t x, y, scaled_height;
|
|
double ratio;
|
|
int minimum_size = 50;
|
|
|
|
if (wl->window->pending_width < minimum_size)
|
|
wl->window->pending_width = minimum_size;
|
|
if (wl->window->pending_height < minimum_size)
|
|
wl->window->pending_height = minimum_size;
|
|
|
|
ratio = (double) wl->vo->aspdat.orgw / wl->vo->aspdat.orgh;
|
|
scaled_height = wl->window->pending_height * ratio;
|
|
if (wl->window->pending_width > scaled_height) {
|
|
wl->window->pending_height = wl->window->pending_width / ratio;
|
|
} else {
|
|
wl->window->pending_width = scaled_height;
|
|
}
|
|
|
|
if (wl->window->edges & WL_SHELL_SURFACE_RESIZE_LEFT)
|
|
x = wl->window->width - wl->window->pending_width;
|
|
else
|
|
x = 0;
|
|
|
|
if (wl->window->edges & WL_SHELL_SURFACE_RESIZE_TOP)
|
|
y = wl->window->height - wl->window->pending_height;
|
|
else
|
|
y = 0;
|
|
|
|
wl_egl_window_resize(ctx->egl_window,
|
|
wl->window->pending_width,
|
|
wl->window->pending_height,
|
|
x, y);
|
|
|
|
wl->window->width = wl->window->pending_width;
|
|
wl->window->height = wl->window->pending_height;
|
|
|
|
/* set size for mplayer */
|
|
wl->vo->dwidth = wl->window->pending_width;
|
|
wl->vo->dheight = wl->window->pending_height;
|
|
wl->window->events |= VO_EVENT_RESIZE;
|
|
wl->window->edges = 0;
|
|
wl->window->resize_needed = 0;
|
|
}
|
|
|
|
static bool egl_create_context(struct vo_wayland_state *wl,
|
|
struct egl_context *egl_ctx,
|
|
MPGLContext *ctx)
|
|
{
|
|
EGLint major, minor, n;
|
|
EGLBoolean ret;
|
|
|
|
GL *gl = ctx->gl;
|
|
|
|
void *(*getProcAddress)(const GLubyte *);
|
|
const char *(*eglExtStr)(EGLDisplay *, int);
|
|
const char *eglstr = "";
|
|
|
|
egl_ctx->egl.dpy = eglGetDisplay(wl->display->display);
|
|
if (!egl_ctx->egl.dpy)
|
|
return false;
|
|
|
|
EGLint config_attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_ALPHA_SIZE, 0,
|
|
EGL_DEPTH_SIZE, 1,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
|
EGL_NONE
|
|
};
|
|
|
|
/* major and minor here returns the supported EGL version (e.g.: 1.4) */
|
|
ret = eglInitialize(egl_ctx->egl.dpy, &major, &minor);
|
|
if (ret != EGL_TRUE)
|
|
return false;
|
|
|
|
EGLint context_attribs[] = {
|
|
EGL_CONTEXT_MAJOR_VERSION_KHR,
|
|
MPGL_VER_GET_MAJOR(ctx->requested_gl_version),
|
|
/* EGL_CONTEXT_MINOR_VERSION_KHR, */
|
|
/* MPGL_VER_GET_MINOR(ctx->requested_gl_version), */
|
|
/* EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, 0, */
|
|
/* Segfaults on anything else than the major version */
|
|
EGL_NONE
|
|
};
|
|
|
|
ret = eglBindAPI(EGL_OPENGL_API);
|
|
assert(ret == EGL_TRUE);
|
|
|
|
ret = eglChooseConfig(egl_ctx->egl.dpy, config_attribs,
|
|
&egl_ctx->egl.conf, 1, &n);
|
|
assert(ret && n == 1);
|
|
|
|
egl_ctx->egl.ctx = eglCreateContext(egl_ctx->egl.dpy,
|
|
egl_ctx->egl.conf,
|
|
EGL_NO_CONTEXT,
|
|
context_attribs);
|
|
if (!egl_ctx->egl.ctx)
|
|
return false;
|
|
|
|
ret = eglMakeCurrent(egl_ctx->egl.dpy,
|
|
NULL,
|
|
NULL,
|
|
egl_ctx->egl.ctx);
|
|
|
|
assert(ret == EGL_TRUE);
|
|
|
|
getProcAddress = getdladdr("eglGetProcAddress");
|
|
if (!getProcAddress)
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[egl] No eglGetProcAdress");
|
|
|
|
eglExtStr = getdladdr("eglQueryString");
|
|
if (eglExtStr)
|
|
eglstr = eglExtStr(egl_ctx->egl.dpy, EGL_EXTENSIONS);
|
|
|
|
getFunctions(gl, (void*(*)(const GLubyte*))eglGetProcAddress, eglstr);
|
|
if (!gl->BindProgram)
|
|
getFunctions(gl, NULL, eglstr);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void egl_create_window(struct vo_wayland_state *wl,
|
|
struct egl_context *egl_ctx,
|
|
uint32_t width,
|
|
uint32_t height)
|
|
{
|
|
EGLBoolean ret;
|
|
|
|
wl->window->pending_width = width;
|
|
wl->window->pending_height = height;
|
|
wl->window->width = width;
|
|
wl->window->height = height;
|
|
|
|
egl_ctx->egl_window = wl_egl_window_create(wl->window->surface,
|
|
wl->window->width,
|
|
wl->window->height);
|
|
|
|
egl_ctx->egl_surface = eglCreateWindowSurface(egl_ctx->egl.dpy,
|
|
egl_ctx->egl.conf,
|
|
egl_ctx->egl_window,
|
|
NULL);
|
|
|
|
ret = eglMakeCurrent(egl_ctx->egl.dpy,
|
|
egl_ctx->egl_surface,
|
|
egl_ctx->egl_surface,
|
|
egl_ctx->egl.ctx);
|
|
|
|
assert(ret == EGL_TRUE);
|
|
|
|
wl_display_dispatch_pending(wl->display->display);
|
|
}
|
|
|
|
static bool config_window_wayland(struct MPGLContext *ctx,
|
|
uint32_t d_width,
|
|
uint32_t d_height,
|
|
uint32_t flags)
|
|
{
|
|
struct egl_context * egl_ctx = ctx->priv;
|
|
struct vo_wayland_state * wl = ctx->vo->wayland;
|
|
bool ret = false;
|
|
|
|
wl->window->pending_width = d_width;
|
|
wl->window->pending_height = d_height;
|
|
wl->window->width = d_width;
|
|
wl->window->height = d_height;
|
|
|
|
vo_wayland_update_window_title(ctx->vo);
|
|
|
|
if ((VOFLAG_FULLSCREEN & flags) && wl->window->type != TYPE_FULLSCREEN)
|
|
vo_wayland_fullscreen(ctx->vo);
|
|
|
|
if (!egl_ctx->egl.ctx) {
|
|
/* Create OpenGL context */
|
|
ret = egl_create_context(wl, egl_ctx, ctx);
|
|
|
|
/* If successfully created the context and we don't want to hide the
|
|
* window than also create the window immediately */
|
|
if (ret && !(VOFLAG_HIDDEN & flags))
|
|
egl_create_window(wl, egl_ctx, d_width, d_height);
|
|
|
|
return ret;
|
|
}
|
|
else {
|
|
/* If the window exists just resize it */
|
|
if (egl_ctx->egl_window)
|
|
egl_resize_func(wl, egl_ctx);
|
|
|
|
else {
|
|
/* If the context exists and the hidden flag is unset then
|
|
* create the window */
|
|
if (!(VOFLAG_HIDDEN & flags))
|
|
egl_create_window(wl, egl_ctx, d_width, d_height);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
static void releaseGlContext_wayland(MPGLContext *ctx)
|
|
{
|
|
GL *gl = ctx->gl;
|
|
struct egl_context * egl_ctx = ctx->priv;
|
|
|
|
gl->Finish();
|
|
eglMakeCurrent(egl_ctx->egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
|
|
eglDestroyContext(egl_ctx->egl.dpy, egl_ctx->egl.ctx);
|
|
eglTerminate(egl_ctx->egl.dpy);
|
|
eglReleaseThread();
|
|
wl_egl_window_destroy(egl_ctx->egl_window);
|
|
egl_ctx->egl.ctx = NULL;
|
|
}
|
|
|
|
static void swapGlBuffers_wayland(MPGLContext *ctx)
|
|
{
|
|
struct egl_context * egl_ctx = ctx->priv;
|
|
struct vo_wayland_state *wl = ctx->vo->wayland;
|
|
|
|
eglSwapBuffers(egl_ctx->egl.dpy, egl_ctx->egl_surface);
|
|
|
|
/* resize window after the buffers have swapped
|
|
* makes resizing more fluid */
|
|
if (wl->window->resize_needed) {
|
|
wl_egl_window_get_attached_size(egl_ctx->egl_window,
|
|
&wl->window->width,
|
|
&wl->window->height);
|
|
egl_resize_func(wl, egl_ctx);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
struct backend {
|
|
const char *name;
|
|
enum MPGLType type;
|
|
};
|
|
|
|
static struct backend backends[] = {
|
|
{"auto", GLTYPE_AUTO},
|
|
{"cocoa", GLTYPE_COCOA},
|
|
{"win", GLTYPE_W32},
|
|
{"x11", GLTYPE_X11},
|
|
{"wayland", GLTYPE_WAYLAND},
|
|
{0}
|
|
};
|
|
|
|
int mpgl_find_backend(const char *name)
|
|
{
|
|
for (const struct backend *entry = backends; entry->name; entry++) {
|
|
if (strcmp(entry->name, name) == 0)
|
|
return entry->type;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo)
|
|
{
|
|
MPGLContext *ctx;
|
|
if (type == GLTYPE_AUTO) {
|
|
ctx = mpgl_init(GLTYPE_COCOA, vo);
|
|
if (ctx)
|
|
return ctx;
|
|
ctx = mpgl_init(GLTYPE_W32, vo);
|
|
if (ctx)
|
|
return ctx;
|
|
ctx = mpgl_init(GLTYPE_X11, vo);
|
|
if (ctx)
|
|
return ctx;
|
|
return mpgl_init(GLTYPE_WAYLAND, vo);
|
|
}
|
|
ctx = talloc_zero(NULL, MPGLContext);
|
|
*ctx = (MPGLContext) {
|
|
.gl = talloc_zero(ctx, GL),
|
|
.type = type,
|
|
.vo = vo,
|
|
.vo_init_ok = true,
|
|
};
|
|
switch (ctx->type) {
|
|
#ifdef CONFIG_GL_COCOA
|
|
case GLTYPE_COCOA:
|
|
ctx->config_window = config_window_cocoa;
|
|
ctx->releaseGlContext = releaseGlContext_cocoa;
|
|
ctx->swapGlBuffers = swapGlBuffers_cocoa;
|
|
ctx->check_events = vo_cocoa_check_events;
|
|
ctx->update_xinerama_info = vo_cocoa_update_xinerama_info;
|
|
ctx->fullscreen = vo_cocoa_fullscreen;
|
|
ctx->ontop = vo_cocoa_ontop;
|
|
ctx->vo_init = vo_cocoa_init;
|
|
ctx->pause = vo_cocoa_pause;
|
|
ctx->resume = vo_cocoa_resume;
|
|
ctx->vo_uninit = vo_cocoa_uninit;
|
|
break;
|
|
#endif
|
|
#ifdef CONFIG_GL_WIN32
|
|
case GLTYPE_W32:
|
|
ctx->priv = talloc_zero(ctx, struct w32_context);
|
|
ctx->config_window = config_window_w32;
|
|
ctx->releaseGlContext = releaseGlContext_w32;
|
|
ctx->swapGlBuffers = swapGlBuffers_w32;
|
|
ctx->update_xinerama_info = w32_update_xinerama_info;
|
|
ctx->border = vo_w32_border;
|
|
ctx->check_events = vo_w32_check_events;
|
|
ctx->fullscreen = vo_w32_fullscreen;
|
|
ctx->ontop = vo_w32_ontop;
|
|
ctx->vo_init = vo_w32_init;
|
|
ctx->vo_uninit = vo_w32_uninit;
|
|
break;
|
|
#endif
|
|
#ifdef CONFIG_GL_X11
|
|
case GLTYPE_X11:
|
|
ctx->priv = talloc_zero(ctx, struct glx_context);
|
|
ctx->config_window = config_window_x11;
|
|
ctx->releaseGlContext = releaseGlContext_x11;
|
|
ctx->swapGlBuffers = swapGlBuffers_x11;
|
|
ctx->update_xinerama_info = vo_x11_update_screeninfo;
|
|
ctx->border = vo_x11_border;
|
|
ctx->check_events = vo_x11_check_events;
|
|
ctx->fullscreen = vo_x11_fullscreen;
|
|
ctx->ontop = vo_x11_ontop;
|
|
ctx->vo_init = vo_x11_init;
|
|
ctx->vo_uninit = vo_x11_uninit;
|
|
break;
|
|
#endif
|
|
#ifdef CONFIG_GL_WAYLAND
|
|
case GLTYPE_WAYLAND:
|
|
ctx->priv = talloc_zero(ctx, struct egl_context);
|
|
ctx->config_window = config_window_wayland;
|
|
ctx->releaseGlContext = releaseGlContext_wayland;
|
|
ctx->swapGlBuffers = swapGlBuffers_wayland;
|
|
ctx->update_xinerama_info = vo_wayland_update_screeninfo;
|
|
ctx->border = vo_wayland_border;
|
|
ctx->check_events = vo_wayland_check_events;
|
|
ctx->fullscreen = vo_wayland_fullscreen;
|
|
ctx->ontop = vo_wayland_ontop;
|
|
ctx->vo_init = vo_wayland_init;
|
|
ctx->vo_uninit = vo_wayland_uninit;
|
|
break;
|
|
#endif
|
|
}
|
|
if (ctx->vo_init && ctx->vo_init(vo))
|
|
return ctx;
|
|
talloc_free(ctx);
|
|
return NULL;
|
|
}
|
|
|
|
bool mpgl_destroy_window(struct MPGLContext *ctx)
|
|
{
|
|
ctx->releaseGlContext(ctx);
|
|
*ctx->gl = (GL) {0};
|
|
// This is a caveat. At least on X11, this will recreate the X display
|
|
// connection. Also, if vo_init() fails, unspecified things will happen.
|
|
ctx->vo_uninit(ctx->vo);
|
|
ctx->vo_init_ok = ctx->vo_init(ctx->vo);
|
|
return ctx->vo_init_ok;
|
|
}
|
|
|
|
bool mpgl_config_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags)
|
|
{
|
|
if (!ctx->vo_init_ok)
|
|
return false;
|
|
|
|
gl_caps |= MPGL_CAP_GL;
|
|
|
|
ctx->requested_gl_version = (gl_caps & MPGL_CAP_GL_LEGACY)
|
|
? MPGL_VER(2, 1) : MPGL_VER(3, 0);
|
|
|
|
if (ctx->config_window(ctx, d_width, d_height, flags)) {
|
|
int missing = (ctx->gl->mpgl_caps & gl_caps) ^ gl_caps;
|
|
if (!missing)
|
|
return true;
|
|
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Missing OpenGL features:");
|
|
list_features(missing, MSGL_WARN, false);
|
|
if (missing & MPGL_CAP_NO_SW) {
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Rejecting suspected software "
|
|
"OpenGL renderer.\n");
|
|
}
|
|
}
|
|
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] OpenGL context creation failed!\n");
|
|
return false;
|
|
}
|
|
|
|
void mpgl_uninit(MPGLContext *ctx)
|
|
{
|
|
if (!ctx)
|
|
return;
|
|
if (ctx->vo_init_ok) {
|
|
ctx->releaseGlContext(ctx);
|
|
ctx->vo_uninit(ctx->vo);
|
|
}
|
|
talloc_free(ctx);
|
|
}
|
|
|
|
void mp_log_source(int mod, int lev, const char *src)
|
|
{
|
|
int line = 1;
|
|
if (!src)
|
|
return;
|
|
while (*src) {
|
|
const char *end = strchr(src, '\n');
|
|
const char *next = end + 1;
|
|
if (!end)
|
|
next = end = src + strlen(src);
|
|
mp_msg(mod, lev, "[%3d] %.*s\n", line, (int)(end - src), src);
|
|
line++;
|
|
src = next;
|
|
}
|
|
}
|