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mpv/video/out/vo_opengl.c
wm4 bf10a4fdfa video/out: introduce vo_control for gl_common based VOs
Instead of having separate callbacks for each backend-handled feature
(like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the
VOCTRL responsible for this directly to the backend. This allows
removing a bunch of callbacks, that currently must be set even for
optional/lesser features (like VOCTRL_BORDER).

This requires changes to all VOs using gl_common, as well as all
backends that support gl_common.

Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional.
VO backends can use VOCTRL_CHECK_EVENTS instead to implementing
check_events. This has the advantage that the event handling code in
VOs doesn't have to be duplicated if vo_control() is used.
2013-05-26 16:44:18 +02:00

523 lines
15 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <libavutil/common.h>
#include "config.h"
#include "talloc.h"
#include "core/mp_common.h"
#include "core/bstr.h"
#include "core/mp_msg.h"
#include "core/m_config.h"
#include "vo.h"
#include "video/vfcap.h"
#include "video/mp_image.h"
#include "sub/sub.h"
#include "gl_common.h"
#include "gl_osd.h"
#include "filter_kernels.h"
#include "video/memcpy_pic.h"
#include "gl_video.h"
#include "gl_lcms.h"
struct gl_priv {
struct vo *vo;
MPGLContext *glctx;
GL *gl;
struct gl_video *renderer;
// Options
struct gl_video_opts *renderer_opts;
struct mp_icc_opts *icc_opts;
int use_glFinish;
int use_gl_debug;
int allow_sw;
int swap_interval;
char *backend;
int vo_flipped;
int frames_rendered;
};
// Always called under mpgl_lock
static void resize(struct gl_priv *p)
{
struct vo *vo = p->vo;
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", vo->dwidth, vo->dheight);
struct mp_rect wnd = {0, 0, vo->dwidth, vo->dheight};
struct mp_rect src, dst;
struct mp_osd_res osd;
vo_get_src_dst_rects(vo, &src, &dst, &osd);
gl_video_resize(p->renderer, &wnd, &src, &dst, &osd);
vo->want_redraw = true;
}
static void flip_page(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
mpgl_lock(p->glctx);
if (p->use_glFinish)
gl->Finish();
p->glctx->swapGlBuffers(p->glctx);
p->frames_rendered++;
if (p->frames_rendered > 5)
gl_video_set_debug(p->renderer, false);
mpgl_unlock(p->glctx);
}
static void draw_osd(struct vo *vo, struct osd_state *osd)
{
struct gl_priv *p = vo->priv;
mpgl_lock(p->glctx);
gl_video_draw_osd(p->renderer, osd);
mpgl_unlock(p->glctx);
}
static void draw_image(struct vo *vo, mp_image_t *mpi)
{
struct gl_priv *p = vo->priv;
if (p->vo_flipped)
mp_image_vflip(mpi);
mpgl_lock(p->glctx);
gl_video_upload_image(p->renderer, mpi);
gl_video_render_frame(p->renderer);
mpgl_unlock(p->glctx);
}
static int query_format(struct vo *vo, uint32_t format)
{
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP;
if (!gl_video_check_format(format))
return 0;
return caps;
}
static bool config_window(struct gl_priv *p, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER)
flags |= VOFLAG_STEREO;
if (p->renderer_opts->enable_alpha)
flags |= VOFLAG_ALPHA;
if (p->use_gl_debug)
flags |= VOFLAG_GL_DEBUG;
int mpgl_caps = MPGL_CAP_GL21 | MPGL_CAP_TEX_RG;
if (!p->allow_sw)
mpgl_caps |= MPGL_CAP_NO_SW;
return mpgl_config_window(p->glctx, mpgl_caps, d_width, d_height, flags);
}
static void video_resize_redraw_callback(struct vo *vo, int w, int h)
{
struct gl_priv *p = vo->priv;
gl_video_resize_redraw(p->renderer, w, h);
}
static int config(struct vo *vo, uint32_t width, uint32_t height,
uint32_t d_width, uint32_t d_height, uint32_t flags,
uint32_t format)
{
struct gl_priv *p = vo->priv;
mpgl_lock(p->glctx);
if (!config_window(p, d_width, d_height, flags)) {
mpgl_unlock(p->glctx);
return -1;
}
if (p->glctx->register_resize_callback) {
p->glctx->register_resize_callback(vo, video_resize_redraw_callback);
}
gl_video_config(p->renderer, format, width, height,
p->vo->aspdat.prew, p->vo->aspdat.preh);
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
resize(p);
mpgl_unlock(p->glctx);
return 0;
}
static bool reparse_cmdline(struct gl_priv *p, char *args)
{
struct m_config *cfg = NULL;
struct gl_video_opts opts;
int r = 0;
if (strcmp(args, "-") == 0) {
opts = *p->renderer_opts;
} else {
memcpy(&opts, gl_video_conf.defaults, sizeof(opts));
cfg = m_config_simple(&opts);
m_config_register_options(cfg, gl_video_conf.opts);
const char *init = p->vo->driver->init_option_string;
if (init)
m_config_parse_suboptions(cfg, "opengl", (char *)init);
r = m_config_parse_suboptions(cfg, "opengl", args);
}
if (r >= 0) {
mpgl_lock(p->glctx);
gl_video_set_options(p->renderer, &opts);
resize(p);
mpgl_unlock(p->glctx);
}
talloc_free(cfg);
return r >= 0;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct gl_priv *p = vo->priv;
switch (request) {
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
mpgl_lock(p->glctx);
resize(p);
mpgl_unlock(p->glctx);
return VO_TRUE;
case VOCTRL_GET_EQUALIZER: {
struct voctrl_get_equalizer_args *args = data;
mpgl_lock(p->glctx);
bool r = gl_video_get_equalizer(p->renderer, args->name,
args->valueptr);
mpgl_unlock(p->glctx);
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_EQUALIZER: {
struct voctrl_set_equalizer_args *args = data;
mpgl_lock(p->glctx);
bool r = gl_video_set_equalizer(p->renderer, args->name, args->value);
mpgl_unlock(p->glctx);
if (r)
vo->want_redraw = true;
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_YUV_COLORSPACE: {
mpgl_lock(p->glctx);
gl_video_set_csp_override(p->renderer, data);
mpgl_unlock(p->glctx);
vo->want_redraw = true;
return VO_TRUE;
}
case VOCTRL_GET_YUV_COLORSPACE:
mpgl_lock(p->glctx);
gl_video_get_csp_override(p->renderer, data);
mpgl_unlock(p->glctx);
return VO_TRUE;
case VOCTRL_SCREENSHOT: {
struct voctrl_screenshot_args *args = data;
mpgl_lock(p->glctx);
if (args->full_window)
args->out_image = glGetWindowScreenshot(p->gl);
else
args->out_image = gl_video_download_image(p->renderer);
mpgl_unlock(p->glctx);
return true;
}
case VOCTRL_REDRAW_FRAME:
mpgl_lock(p->glctx);
gl_video_render_frame(p->renderer);
mpgl_unlock(p->glctx);
return true;
case VOCTRL_SET_COMMAND_LINE: {
char *arg = data;
return reparse_cmdline(p, arg);
}
}
mpgl_lock(p->glctx);
int events = 0;
int r = p->glctx->vo_control(vo, &events, request, data);
if (events & VO_EVENT_RESIZE)
resize(p);
if (events & VO_EVENT_EXPOSE)
vo->want_redraw = true;
mpgl_unlock(p->glctx);
return r;
}
static void uninit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
if (p->glctx) {
if (p->renderer)
gl_video_uninit(p->renderer);
mpgl_uninit(p->glctx);
}
}
static int preinit(struct vo *vo, const char *arg)
{
struct gl_priv *p = vo->priv;
p->vo = vo;
p->glctx = mpgl_init(vo, p->backend);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
goto err_out;
mpgl_set_context(p->glctx);
if (p->gl->SwapInterval)
p->gl->SwapInterval(p->swap_interval);
p->renderer = gl_video_init(p->gl);
gl_video_set_output_depth(p->renderer, p->glctx->depth_r, p->glctx->depth_g,
p->glctx->depth_b);
gl_video_set_options(p->renderer, p->renderer_opts);
if (p->icc_opts->profile) {
struct lut3d *lut3d = mp_load_icc(p->icc_opts);
if (!lut3d)
goto err_out;
gl_video_set_lut3d(p->renderer, lut3d);
talloc_free(lut3d);
}
mpgl_unset_context(p->glctx);
return 0;
err_out:
uninit(vo);
return -1;
}
static int validate_backend_opt(const m_option_t *opt, struct bstr name,
struct bstr param)
{
char s[20];
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
}
#define OPT_BASE_STRUCT struct gl_priv
const struct m_option options[] = {
OPT_FLAG("glfinish", use_glFinish, 0),
OPT_INT("swapinterval", swap_interval, 0, OPTDEF_INT(1)),
OPT_FLAG("debug", use_gl_debug, 0),
OPT_STRING_VALIDATE("backend", backend, 0, validate_backend_opt),
OPT_FLAG("sw", allow_sw, 0),
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
{0},
};
static const char help_text[];
const struct vo_driver video_out_opengl = {
.info = &(const vo_info_t) {
"Extended OpenGL Renderer",
"opengl",
"Based on vo_gl.c by Reimar Doeffinger",
""
},
.preinit = preinit,
.query_format = query_format,
.config = config,
.control = control,
.draw_image = draw_image,
.draw_osd = draw_osd,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct gl_priv),
.options = options,
.help_text = help_text,
};
const struct vo_driver video_out_opengl_hq = {
.info = &(const vo_info_t) {
"Extended OpenGL Renderer (high quality rendering preset)",
"opengl-hq",
"Based on vo_gl.c by Reimar Doeffinger",
""
},
.preinit = preinit,
.query_format = query_format,
.config = config,
.control = control,
.draw_image = draw_image,
.draw_osd = draw_osd,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct gl_priv),
.options = options,
.help_text = help_text,
.init_option_string = "lscale=lanczos2:dither-depth=auto:pbo:fbo-format=rgb16",
};
static const char help_text[] =
"\n--vo=opengl command line help:\n"
"Example: mpv --vo=opengl:scale-sep:lscale=lanczos2\n"
"\nOptions:\n"
" lscale=<filter>\n"
" Set the scaling filter. Possible choices:\n"
" bilinear: bilinear texture filtering (fastest).\n"
" bicubic_fast: bicubic filter (without lookup texture).\n"
" sharpen3: unsharp masking (sharpening) with radius=3.\n"
" sharpen5: unsharp masking (sharpening) with radius=5.\n"
" lanczos2: Lanczos with radius=2 (recommended).\n"
" lanczos3: Lanczos with radius=3 (not recommended).\n"
" mitchell: Mitchell-Netravali.\n"
" Default: bilinear\n"
" lparam1=<value> / lparam2=<value>\n"
" Set parameters for configurable filters. Affects chroma scaler\n"
" as well.\n"
" Filters which use this:\n"
" mitchell: b and c params (defaults: b=1/3 c=1/3)\n"
" kaiser: (defaults: 6.33 6.33)\n"
" sharpen3: lparam1 sets sharpening strength (default: 0.5)\n"
" sharpen5: as with sharpen3\n"
" stereo=<n>\n"
" 0: normal display\n"
" 1: side-by-side to red-cyan stereo\n"
" 2: side-by-side to green-magenta stereo\n"
" 3: side-by-side to quadbuffer stereo\n"
" srgb\n"
" Enable gamma-correct scaling by working in linear light. This\n"
" makes use of sRGB textures and framebuffers.\n"
" This option forces the options 'indirect' and 'gamma'.\n"
" NOTE: For YUV colorspaces, gamma 1/0.45 is assumed. RGB input is always\n"
" assumed to be in sRGB.\n"
" pbo\n"
" Enable use of PBOs. This is faster, but can sometimes lead to\n"
" sporadic and temporary image corruption.\n"
" dither-depth=<n>\n"
" Positive non-zero values select the target bit depth.\n"
" no: Disable any dithering done by mpv.\n"
" auto: Automatic selection. If output bit depth can't be detected,\n"
" 8 bits per component are assumed.\n"
" 8: Dither to 8 bit output.\n"
" Default: no.\n"
" debug\n"
" Check for OpenGL errors, i.e. call glGetError(). Also request a\n"
" debug OpenGL context.\n"
"Less useful options:\n"
" swapinterval=<n>\n"
" Interval in displayed frames between to buffer swaps.\n"
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
" no-scale-sep\n"
" When using a separable scale filter for luma, usually two filter\n"
" passes are done. This is often faster. However, it forces\n"
" conversion to RGB in an extra pass, so it can actually be slower\n"
" if used with fast filters on small screen resolutions. Using\n"
" this options will make rendering a single operation.\n"
" Note that chroma scalers are always done as 1-pass filters.\n"
" cscale=<n>\n"
" As lscale but for chroma (2x slower with little visible effect).\n"
" Note that with some scaling filters, upscaling is always done in\n"
" RGB. If chroma is not subsampled, this option is ignored, and the\n"
" luma scaler is used instead. Setting this option is often useless.\n"
" fancy-downscaling\n"
" When using convolution based filters, extend the filter size\n"
" when downscaling. Trades quality for reduced downscaling performance.\n"
" no-npot\n"
" Force use of power-of-2 texture sizes. For debugging only.\n"
" Borders will look discolored due to filtering.\n"
" glfinish\n"
" Call glFinish() before swapping buffers\n"
" backend=<sys>\n"
" auto: auto-select (default)\n"
" cocoa: Cocoa/OSX\n"
" win: Win32/WGL\n"
" x11: X11/GLX\n"
" wayland: Wayland/EGL\n"
" indirect\n"
" Do YUV conversion and scaling as separate passes. This will\n"
" first render the video into a video-sized RGB texture, and\n"
" draw the result on screen. The luma scaler is used to scale\n"
" the RGB image when rendering to screen. The chroma scaler\n"
" is used only on YUV conversion, and only if the video uses\n"
" chroma-subsampling.\n"
" This mechanism is disabled on RGB input.\n"
" fbo-format=<fmt>\n"
" Selects the internal format of any FBO textures used.\n"
" fmt can be one of: rgb, rgba, rgb8, rgb10, rgb16, rgb16f, rgb32f\n"
" Default: rgb.\n"
" gamma\n"
" Always enable gamma control. (Disables delayed enabling.)\n"
"Color management:\n"
" icc-profile=<file>\n"
" Load an ICC profile and use it to transform linear RGB to\n"
" screen output. Needs LittleCMS2 support compiled in.\n"
" icc-cache=<file>\n"
" Store and load the 3D LUT created from the ICC profile in\n"
" this file. This can be used to speed up loading, since\n"
" LittleCMS2 can take a while to create the 3D LUT.\n"
" Note that this file will be up to ~100 MB big.\n"
" icc-intent=<value>\n"
" 0: perceptual\n"
" 1: relative colorimetric\n"
" 2: saturation\n"
" 3: absolute colorimetric (default)\n"
" 3dlut-size=<r>x<g>x<b>\n"
" Size of the 3D LUT generated from the ICC profile in each\n"
" dimension. Default is 128x256x64.\n"
" Sizes must be a power of two, and 256 at most.\n"
"Note: all defaults mentioned are for 'opengl', not 'opengl-hq'.\n"
"\n";