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mpv/video/out/bitmap_packer.h
wm4 d4bdd0473d Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.

Renames the following directories:
    libaf -> audio/filter
    libao2 -> audio/out
    libvo -> video/out
    libmpdemux -> demux

Split libmpcodecs:
    vf* -> video/filter
    vd*, dec_video.* -> video/decode
    mp_image*, img_format*, ... -> video/
    ad*, dec_audio.* -> audio/decode

libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.

Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.

sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).

Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
2012-11-12 20:06:14 +01:00

69 lines
2.3 KiB
C

#ifndef MPLAYER_PACK_RECTANGLES_H
#define MPLAYER_PACK_RECTANGLES_H
struct pos {
int x;
int y;
};
struct bitmap_packer {
int w;
int h;
int w_max;
int h_max;
int padding;
int count;
struct pos *in;
struct pos *result;
int used_width;
int used_height;
// internal
int *scratch;
int asize;
};
struct ass_image;
struct sub_bitmaps;
// Clear all internal state. Leave the following fields: w_max, h_max
void packer_reset(struct bitmap_packer *packer);
// Get the bounding box used for bitmap data (including padding).
// The bounding box doesn't exceed (0,0)-(packer->w,packer->h).
void packer_get_bb(struct bitmap_packer *packer, struct pos out_bb[2]);
/* Reallocate packer->in for at least to desired number of items.
* Also sets packer->count to the same value.
*/
void packer_set_size(struct bitmap_packer *packer, int size);
/* To use this, set packer->count to number of rectangles, w_max and h_max
* to maximum output rectangle size, and w and h to start size (may be 0).
* Write input sizes in packer->in.
* Resulting packing will be written in packer->result.
* w and h will be increased if necessary for successful packing.
* There is a strong guarantee that w and h will be powers of 2 (or set to 0).
* Return value is -1 if packing failed because w and h were set to max
* values but that wasn't enough, 1 if w or h was increased, and 0 otherwise.
*/
int packer_pack(struct bitmap_packer *packer);
/* Like above, but packer->count will be automatically set and
* packer->in will be reallocated if needed and filled from the
* given image list.
*/
int packer_pack_from_subbitmaps(struct bitmap_packer *packer,
struct sub_bitmaps *b);
// Copy the (already packed) sub-bitmaps from b to the image in data.
// data must point to an image that is at least (packer->w, packer->h) big.
// The image has the given stride (bytes between (x, y) to (x, y + 1)), and the
// pixel format used by both the sub-bitmaps and the image uses pixel_stride
// bytes per pixel (bytes between (x, y) to (x + 1, y)).
// If packer->padding is set, the padding borders are cleared with 0.
void packer_copy_subbitmaps(struct bitmap_packer *packer, struct sub_bitmaps *b,
void *data, int pixel_stride, int stride);
#endif