mpv/video/out/d3d11
James Ross-Gowan b9c1286893 vo_gpu: d3d11: log shader compilation times
Some shaders take a _long_ time to compile with the Direct3D compiler.
The ANGLE backend had this problem too, to a certain extent. Logging
should help identify which shaders cause long stalls and could also help
with benchmarking ways of reducing compile times.
2017-11-07 20:27:13 +11:00
..
context.c vo_gpu: move d3d11_screenshot to shared code 2017-11-07 20:27:13 +11:00
hwdec_d3d11va.c
ra_d3d11.c vo_gpu: d3d11: log shader compilation times 2017-11-07 20:27:13 +11:00
ra_d3d11.h