mirror of https://github.com/mpv-player/mpv
b9c1286893
Some shaders take a _long_ time to compile with the Direct3D compiler. The ANGLE backend had this problem too, to a certain extent. Logging should help identify which shaders cause long stalls and could also help with benchmarking ways of reducing compile times. |
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context.c | ||
hwdec_d3d11va.c | ||
ra_d3d11.c | ||
ra_d3d11.h |