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mpv/video/out/vo_libmpv.c
wm4 b93f142011 client API: add software rendering API
This can be used to make vo_libmpv render video to a memory buffer. It
only adds a new backend API that takes memory surfaces. All the render
API (such as frame rendering control and so on) is reused.

I'm not quite convinced of the usefulness of this, and until now I
always resisted providing something like this. It only seems to
facilitate inefficient implementation. But whatever.

Unfortunately, this duplicates the software rendering glue code yet
again (like it exists in vo_x11, vo_wlshm, vo_drm, and probably more).
But in theory, these could reuse this backend in the future, just like
vo_gpu could reuse the render_gl API.

Fixes: #7852
2020-07-08 22:42:05 +02:00

751 lines
22 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <limits.h>
#include <pthread.h>
#include <assert.h>
#include "config.h"
#include "mpv_talloc.h"
#include "common/common.h"
#include "misc/bstr.h"
#include "misc/dispatch.h"
#include "common/msg.h"
#include "options/m_config.h"
#include "options/options.h"
#include "aspect.h"
#include "dr_helper.h"
#include "vo.h"
#include "video/mp_image.h"
#include "sub/osd.h"
#include "osdep/atomic.h"
#include "osdep/timer.h"
#include "common/global.h"
#include "player/client.h"
#include "libmpv.h"
/*
* mpv_render_context is managed by the host application - the host application
* can access it any time, even if the VO is destroyed (or not created yet).
*
* - the libmpv user can mix render API and normal API; thus render API
* functions can wait on the core, but not the reverse
* - the core does blocking calls into the VO thread, thus the VO functions
* can't wait on the user calling the API functions
* - to make video timing work like it should, the VO thread waits on the
* render API user anyway, and the (unlikely) deadlock is avoided with
* a timeout
*
* Locking: mpv core > VO > mpv_render_context.lock > mp_client_api.lock
* > mpv_render_context.update_lock
* And: render thread > VO (wait for present)
* VO > render thread (wait for present done, via timeout)
*
* Locking gets more complex with advanced_control enabled. Use
* mpv_render_context.dispatch with care; synchronous calls can add lock
* dependencies.
*/
struct vo_priv {
struct mpv_render_context *ctx; // immutable after init
};
struct mpv_render_context {
struct mp_log *log;
struct mpv_global *global;
struct mp_client_api *client_api;
atomic_bool in_use;
// --- Immutable after init
struct mp_dispatch_queue *dispatch;
bool advanced_control;
struct dr_helper *dr; // NULL if advanced_control disabled
pthread_mutex_t control_lock;
// --- Protected by control_lock
mp_render_cb_control_fn control_cb;
void *control_cb_ctx;
pthread_mutex_t update_lock;
pthread_cond_t update_cond; // paired with update_lock
// --- Protected by update_lock
mpv_render_update_fn update_cb;
void *update_cb_ctx;
pthread_mutex_t lock;
pthread_cond_t video_wait; // paired with lock
// --- Protected by lock
struct vo_frame *next_frame; // next frame to draw
int64_t present_count; // incremented when next frame can be shown
int64_t expected_flip_count; // next vsync event for next_frame
bool redrawing; // next_frame was a redraw request
int64_t flip_count;
struct vo_frame *cur_frame;
struct mp_image_params img_params;
int vp_w, vp_h;
bool flip;
bool imgfmt_supported[IMGFMT_END - IMGFMT_START];
bool need_reconfig;
bool need_resize;
bool need_reset;
bool need_update_external;
struct vo *vo;
// --- Mostly immutable after init.
struct mp_hwdec_devices *hwdec_devs;
// --- All of these can only be accessed from mpv_render_*() API, for
// which the user makes sure they're called synchronized.
struct render_backend *renderer;
struct m_config_cache *vo_opts_cache;
struct mp_vo_opts *vo_opts;
};
const struct render_backend_fns *render_backends[] = {
&render_backend_gpu,
&render_backend_sw,
NULL
};
static void update(struct mpv_render_context *ctx)
{
pthread_mutex_lock(&ctx->update_lock);
if (ctx->update_cb)
ctx->update_cb(ctx->update_cb_ctx);
pthread_cond_broadcast(&ctx->update_cond);
pthread_mutex_unlock(&ctx->update_lock);
}
void *get_mpv_render_param(mpv_render_param *params, mpv_render_param_type type,
void *def)
{
for (int n = 0; params && params[n].type; n++) {
if (params[n].type == type)
return params[n].data;
}
return def;
}
static void forget_frames(struct mpv_render_context *ctx, bool all)
{
pthread_cond_broadcast(&ctx->video_wait);
if (all) {
talloc_free(ctx->cur_frame);
ctx->cur_frame = NULL;
}
}
static void dispatch_wakeup(void *ptr)
{
struct mpv_render_context *ctx = ptr;
update(ctx);
}
static struct mp_image *render_get_image(void *ptr, int imgfmt, int w, int h,
int stride_align)
{
struct mpv_render_context *ctx = ptr;
return ctx->renderer->fns->get_image(ctx->renderer, imgfmt, w, h, stride_align);
}
int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
mpv_render_param *params)
{
mpv_render_context *ctx = talloc_zero(NULL, mpv_render_context);
pthread_mutex_init(&ctx->control_lock, NULL);
pthread_mutex_init(&ctx->lock, NULL);
pthread_mutex_init(&ctx->update_lock, NULL);
pthread_cond_init(&ctx->update_cond, NULL);
pthread_cond_init(&ctx->video_wait, NULL);
ctx->global = mp_client_get_global(mpv);
ctx->client_api = ctx->global->client_api;
ctx->log = mp_log_new(ctx, ctx->global->log, "libmpv_render");
ctx->vo_opts_cache = m_config_cache_alloc(ctx, ctx->global, &vo_sub_opts);
ctx->vo_opts = ctx->vo_opts_cache->opts;
ctx->dispatch = mp_dispatch_create(ctx);
mp_dispatch_set_wakeup_fn(ctx->dispatch, dispatch_wakeup, ctx);
if (GET_MPV_RENDER_PARAM(params, MPV_RENDER_PARAM_ADVANCED_CONTROL, int, 0))
ctx->advanced_control = true;
int err = MPV_ERROR_NOT_IMPLEMENTED;
for (int n = 0; render_backends[n]; n++) {
ctx->renderer = talloc_zero(NULL, struct render_backend);
*ctx->renderer = (struct render_backend){
.global = ctx->global,
.log = ctx->log,
.fns = render_backends[n],
};
err = ctx->renderer->fns->init(ctx->renderer, params);
if (err >= 0)
break;
ctx->renderer->fns->destroy(ctx->renderer);
talloc_free(ctx->renderer->priv);
TA_FREEP(&ctx->renderer);
if (err != MPV_ERROR_NOT_IMPLEMENTED)
break;
}
if (err < 0) {
mpv_render_context_free(ctx);
return err;
}
ctx->hwdec_devs = ctx->renderer->hwdec_devs;
for (int n = IMGFMT_START; n < IMGFMT_END; n++) {
ctx->imgfmt_supported[n - IMGFMT_START] =
ctx->renderer->fns->check_format(ctx->renderer, n);
}
if (ctx->renderer->fns->get_image && ctx->advanced_control)
ctx->dr = dr_helper_create(ctx->dispatch, render_get_image, ctx);
if (!mp_set_main_render_context(ctx->client_api, ctx, true)) {
MP_ERR(ctx, "There is already a mpv_render_context set.\n");
mpv_render_context_free(ctx);
return MPV_ERROR_GENERIC;
}
*res = ctx;
return 0;
}
void mpv_render_context_set_update_callback(mpv_render_context *ctx,
mpv_render_update_fn callback,
void *callback_ctx)
{
pthread_mutex_lock(&ctx->update_lock);
ctx->update_cb = callback;
ctx->update_cb_ctx = callback_ctx;
if (ctx->update_cb)
ctx->update_cb(ctx->update_cb_ctx);
pthread_mutex_unlock(&ctx->update_lock);
}
void mp_render_context_set_control_callback(mpv_render_context *ctx,
mp_render_cb_control_fn callback,
void *callback_ctx)
{
pthread_mutex_lock(&ctx->control_lock);
ctx->control_cb = callback;
ctx->control_cb_ctx = callback_ctx;
pthread_mutex_unlock(&ctx->control_lock);
}
void mpv_render_context_free(mpv_render_context *ctx)
{
if (!ctx)
return;
// From here on, ctx becomes invisible and cannot be newly acquired. Only
// a VO could still hold a reference.
mp_set_main_render_context(ctx->client_api, ctx, false);
if (atomic_load(&ctx->in_use)) {
// Start destroy the VO, and also bring down the decoder etc., which
// still might be using the hwdec context or use DR images. The above
// mp_set_main_render_context() call guarantees it can't come back (so
// ctx->vo can't change to non-NULL).
// In theory, this races with vo_libmpv exiting and another VO being
// used, which is a harmless grotesque corner case.
kill_video_async(ctx->client_api);
while (atomic_load(&ctx->in_use)) {
// As a nasty detail, we need to wait until the VO is released, but
// also need to react to update() calls during it (the update calls
// are supposed to trigger processing ctx->dispatch). We solve this
// by making the VO uninit function call mp_dispatch_interrupt().
//
// Other than that, processing ctx->dispatch is needed to serve the
// video decoder, which might still not be fully destroyed, and e.g.
// performs calls to release DR images (or, as a grotesque corner
// case may even try to allocate new ones).
//
// Once the VO is released, ctx->dispatch becomes truly inactive.
// (The libmpv API user could call mpv_render_context_update() while
// mpv_render_context_free() is being called, but of course this is
// invalid.)
mp_dispatch_queue_process(ctx->dispatch, INFINITY);
}
}
pthread_mutex_lock(&ctx->lock);
// Barrier - guarantee uninit() has left the lock region. It will access ctx
// until the lock has been released, so we must not proceed with destruction
// before we can acquire the lock. (The opposite, uninit() acquiring the
// lock, can not happen anymore at this point - we've waited for VO uninit,
// and prevented that new VOs can be created.)
pthread_mutex_unlock(&ctx->lock);
assert(!atomic_load(&ctx->in_use));
assert(!ctx->vo);
// With the dispatch queue not being served anymore, allow frame free
// requests from this thread to be served directly.
if (ctx->dr)
dr_helper_acquire_thread(ctx->dr);
// Possibly remaining outstanding work.
mp_dispatch_queue_process(ctx->dispatch, 0);
forget_frames(ctx, true);
if (ctx->renderer) {
ctx->renderer->fns->destroy(ctx->renderer);
talloc_free(ctx->renderer->priv);
talloc_free(ctx->renderer);
}
talloc_free(ctx->dr);
talloc_free(ctx->dispatch);
pthread_cond_destroy(&ctx->update_cond);
pthread_cond_destroy(&ctx->video_wait);
pthread_mutex_destroy(&ctx->update_lock);
pthread_mutex_destroy(&ctx->lock);
pthread_mutex_destroy(&ctx->control_lock);
talloc_free(ctx);
}
// Try to mark the context as "in exclusive use" (e.g. by a VO).
// Note: the function must not acquire any locks, because it's called with an
// external leaf lock held.
bool mp_render_context_acquire(mpv_render_context *ctx)
{
bool prev = false;
return atomic_compare_exchange_strong(&ctx->in_use, &prev, true);
}
int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params)
{
pthread_mutex_lock(&ctx->lock);
int do_render =
!GET_MPV_RENDER_PARAM(params, MPV_RENDER_PARAM_SKIP_RENDERING, int, 0);
if (do_render) {
int vp_w, vp_h;
int err = ctx->renderer->fns->get_target_size(ctx->renderer, params,
&vp_w, &vp_h);
if (err < 0) {
pthread_mutex_unlock(&ctx->lock);
return err;
}
if (ctx->vo && (ctx->vp_w != vp_w || ctx->vp_h != vp_h ||
ctx->need_resize))
{
ctx->vp_w = vp_w;
ctx->vp_h = vp_h;
m_config_cache_update(ctx->vo_opts_cache);
struct mp_rect src, dst;
struct mp_osd_res osd;
mp_get_src_dst_rects(ctx->log, ctx->vo_opts, ctx->vo->driver->caps,
&ctx->img_params, vp_w, abs(vp_h),
1.0, &src, &dst, &osd);
ctx->renderer->fns->resize(ctx->renderer, &src, &dst, &osd);
}
ctx->need_resize = false;
}
if (ctx->need_reconfig)
ctx->renderer->fns->reconfig(ctx->renderer, &ctx->img_params);
ctx->need_reconfig = false;
if (ctx->need_update_external)
ctx->renderer->fns->update_external(ctx->renderer, ctx->vo);
ctx->need_update_external = false;
if (ctx->need_reset) {
ctx->renderer->fns->reset(ctx->renderer);
if (ctx->cur_frame)
ctx->cur_frame->still = true;
}
ctx->need_reset = false;
struct vo_frame *frame = ctx->next_frame;
int64_t wait_present_count = ctx->present_count;
if (frame) {
ctx->next_frame = NULL;
if (!(frame->redraw || !frame->current))
wait_present_count += 1;
pthread_cond_broadcast(&ctx->video_wait);
talloc_free(ctx->cur_frame);
ctx->cur_frame = vo_frame_ref(frame);
} else {
frame = vo_frame_ref(ctx->cur_frame);
if (frame)
frame->redraw = true;
MP_STATS(ctx, "glcb-noframe");
}
struct vo_frame dummy = {0};
if (!frame)
frame = &dummy;
pthread_mutex_unlock(&ctx->lock);
MP_STATS(ctx, "glcb-render");
int err = 0;
if (do_render)
err = ctx->renderer->fns->render(ctx->renderer, params, frame);
if (frame != &dummy)
talloc_free(frame);
if (GET_MPV_RENDER_PARAM(params, MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME,
int, 1))
{
pthread_mutex_lock(&ctx->lock);
while (wait_present_count > ctx->present_count)
pthread_cond_wait(&ctx->video_wait, &ctx->lock);
pthread_mutex_unlock(&ctx->lock);
}
return err;
}
void mpv_render_context_report_swap(mpv_render_context *ctx)
{
MP_STATS(ctx, "glcb-reportflip");
pthread_mutex_lock(&ctx->lock);
ctx->flip_count += 1;
pthread_cond_broadcast(&ctx->video_wait);
pthread_mutex_unlock(&ctx->lock);
}
uint64_t mpv_render_context_update(mpv_render_context *ctx)
{
uint64_t res = 0;
mp_dispatch_queue_process(ctx->dispatch, 0);
pthread_mutex_lock(&ctx->lock);
if (ctx->next_frame)
res |= MPV_RENDER_UPDATE_FRAME;
pthread_mutex_unlock(&ctx->lock);
return res;
}
int mpv_render_context_set_parameter(mpv_render_context *ctx,
mpv_render_param param)
{
return ctx->renderer->fns->set_parameter(ctx->renderer, param);
}
int mpv_render_context_get_info(mpv_render_context *ctx,
mpv_render_param param)
{
int res = MPV_ERROR_NOT_IMPLEMENTED;
pthread_mutex_lock(&ctx->lock);
switch (param.type) {
case MPV_RENDER_PARAM_NEXT_FRAME_INFO: {
mpv_render_frame_info *info = param.data;
*info = (mpv_render_frame_info){0};
struct vo_frame *frame = ctx->next_frame;
if (frame) {
info->flags =
MPV_RENDER_FRAME_INFO_PRESENT |
(frame->redraw ? MPV_RENDER_FRAME_INFO_REDRAW : 0) |
(frame->repeat ? MPV_RENDER_FRAME_INFO_REPEAT : 0) |
(frame->display_synced && !frame->redraw ?
MPV_RENDER_FRAME_INFO_BLOCK_VSYNC : 0);
info->target_time = frame->pts;
}
res = 0;
break;
}
default:;
}
pthread_mutex_unlock(&ctx->lock);
return res;
}
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
pthread_mutex_lock(&ctx->lock);
assert(!ctx->next_frame);
ctx->next_frame = vo_frame_ref(frame);
ctx->expected_flip_count = ctx->flip_count + 1;
ctx->redrawing = frame->redraw || !frame->current;
pthread_mutex_unlock(&ctx->lock);
update(ctx);
}
static void flip_page(struct vo *vo)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
struct timespec ts = mp_rel_time_to_timespec(0.2);
pthread_mutex_lock(&ctx->lock);
// Wait until frame was rendered
while (ctx->next_frame) {
if (pthread_cond_timedwait(&ctx->video_wait, &ctx->lock, &ts)) {
if (ctx->next_frame) {
MP_VERBOSE(vo, "mpv_render_context_render() not being called "
"or stuck.\n");
goto done;
}
}
}
// Unblock mpv_render_context_render().
ctx->present_count += 1;
pthread_cond_broadcast(&ctx->video_wait);
if (ctx->redrawing)
goto done; // do not block for redrawing
// Wait until frame was presented
while (ctx->expected_flip_count > ctx->flip_count) {
// mpv_render_report_swap() is declared as optional API.
// Assume the user calls it consistently _if_ it's called at all.
if (!ctx->flip_count)
break;
if (pthread_cond_timedwait(&ctx->video_wait, &ctx->lock, &ts)) {
MP_VERBOSE(vo, "mpv_render_report_swap() not being called.\n");
goto done;
}
}
done:
// Cleanup after the API user is not reacting, or is being unusually slow.
if (ctx->next_frame) {
talloc_free(ctx->cur_frame);
ctx->cur_frame = ctx->next_frame;
ctx->next_frame = NULL;
ctx->present_count += 2;
pthread_cond_signal(&ctx->video_wait);
vo_increment_drop_count(vo, 1);
}
pthread_mutex_unlock(&ctx->lock);
}
static int query_format(struct vo *vo, int format)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
bool ok = false;
pthread_mutex_lock(&ctx->lock);
if (format >= IMGFMT_START && format < IMGFMT_END)
ok = ctx->imgfmt_supported[format - IMGFMT_START];
pthread_mutex_unlock(&ctx->lock);
return ok;
}
static void run_control_on_render_thread(void *p)
{
void **args = p;
struct mpv_render_context *ctx = args[0];
int request = (intptr_t)args[1];
void *data = args[2];
int ret = VO_NOTIMPL;
switch (request) {
case VOCTRL_SCREENSHOT: {
pthread_mutex_lock(&ctx->lock);
struct vo_frame *frame = vo_frame_ref(ctx->cur_frame);
pthread_mutex_unlock(&ctx->lock);
if (frame && ctx->renderer->fns->screenshot)
ctx->renderer->fns->screenshot(ctx->renderer, frame, data);
talloc_free(frame);
break;
}
case VOCTRL_PERFORMANCE_DATA: {
if (ctx->renderer->fns->perfdata) {
ctx->renderer->fns->perfdata(ctx->renderer, data);
ret = VO_TRUE;
}
break;
}
}
*(int *)args[3] = ret;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
switch (request) {
case VOCTRL_RESET:
pthread_mutex_lock(&ctx->lock);
forget_frames(ctx, false);
ctx->need_reset = true;
pthread_mutex_unlock(&ctx->lock);
vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_PAUSE:
vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_SET_EQUALIZER:
vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
pthread_mutex_lock(&ctx->lock);
ctx->need_resize = true;
pthread_mutex_unlock(&ctx->lock);
vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_UPDATE_RENDER_OPTS:
pthread_mutex_lock(&ctx->lock);
ctx->need_update_external = true;
pthread_mutex_unlock(&ctx->lock);
vo->want_redraw = true;
return VO_TRUE;
}
// VOCTRLs to be run on the renderer thread (if possible at all).
if (ctx->advanced_control) {
switch (request) {
case VOCTRL_SCREENSHOT:
case VOCTRL_PERFORMANCE_DATA: {
int ret;
void *args[] = {ctx, (void *)(intptr_t)request, data, &ret};
mp_dispatch_run(ctx->dispatch, run_control_on_render_thread, args);
return ret;
}
}
}
int r = VO_NOTIMPL;
pthread_mutex_lock(&ctx->control_lock);
if (ctx->control_cb) {
int events = 0;
r = p->ctx->control_cb(vo, p->ctx->control_cb_ctx,
&events, request, data);
vo_event(vo, events);
}
pthread_mutex_unlock(&ctx->control_lock);
return r;
}
static struct mp_image *get_image(struct vo *vo, int imgfmt, int w, int h,
int stride_align)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
if (ctx->dr)
return dr_helper_get_image(ctx->dr, imgfmt, w, h, stride_align);
return NULL;
}
static int reconfig(struct vo *vo, struct mp_image_params *params)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
pthread_mutex_lock(&ctx->lock);
forget_frames(ctx, true);
ctx->img_params = *params;
ctx->need_reconfig = true;
ctx->need_resize = true;
pthread_mutex_unlock(&ctx->lock);
control(vo, VOCTRL_RECONFIG, NULL);
return 0;
}
static void uninit(struct vo *vo)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx = p->ctx;
control(vo, VOCTRL_UNINIT, NULL);
pthread_mutex_lock(&ctx->lock);
forget_frames(ctx, true);
ctx->img_params = (struct mp_image_params){0};
ctx->need_reconfig = true;
ctx->need_resize = true;
ctx->need_update_external = true;
ctx->need_reset = true;
ctx->vo = NULL;
// The following do not normally need ctx->lock, however, ctx itself may
// become invalid once we release ctx->lock.
bool prev_in_use = atomic_exchange(&ctx->in_use, false);
assert(prev_in_use); // obviously must have been set
mp_dispatch_interrupt(ctx->dispatch);
pthread_mutex_unlock(&ctx->lock);
}
static int preinit(struct vo *vo)
{
struct vo_priv *p = vo->priv;
struct mpv_render_context *ctx =
mp_client_api_acquire_render_context(vo->global->client_api);
p->ctx = ctx;
if (!ctx) {
if (!vo->probing)
MP_FATAL(vo, "No render context set.\n");
return -1;
}
pthread_mutex_lock(&ctx->lock);
ctx->vo = vo;
ctx->need_resize = true;
ctx->need_update_external = true;
pthread_mutex_unlock(&ctx->lock);
vo->hwdec_devs = ctx->hwdec_devs;
control(vo, VOCTRL_PREINIT, NULL);
return 0;
}
const struct vo_driver video_out_libmpv = {
.description = "render API for libmpv",
.name = "libmpv",
.caps = VO_CAP_ROTATE90,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.get_image_ts = get_image,
.draw_frame = draw_frame,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct vo_priv),
};