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mpv/sub/osd_libass.c
wm4 9c9cf125ad osd: slightly simplify update logic
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).

The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).

Doing this just because someone pointed this out.
2016-09-15 14:50:38 +02:00

549 lines
16 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <libavutil/common.h>
#include "config.h"
#include "mpv_talloc.h"
#include "misc/bstr.h"
#include "common/common.h"
#include "common/msg.h"
#include "osd.h"
#include "osd_state.h"
static const char osd_font_pfb[] =
#include "sub/osd_font.h"
;
#include "sub/ass_mp.h"
#include "options/options.h"
#define ASS_USE_OSD_FONT "{\\fnmpv-osd-symbols}"
void osd_init_backend(struct osd_state *osd)
{
}
static void create_ass_renderer(struct osd_state *osd, struct ass_state *ass)
{
if (ass->render)
return;
ass->log = mp_log_new(NULL, osd->log, "libass");
ass->library = mp_ass_init(osd->global, ass->log);
ass_add_font(ass->library, "mpv-osd-symbols", (void *)osd_font_pfb,
sizeof(osd_font_pfb) - 1);
ass->render = ass_renderer_init(ass->library);
if (!ass->render)
abort();
mp_ass_configure_fonts(ass->render, osd->opts->osd_style,
osd->global, ass->log);
ass_set_aspect_ratio(ass->render, 1.0, 1.0);
}
static void destroy_ass_renderer(struct ass_state *ass)
{
if (ass->track)
ass_free_track(ass->track);
ass->track = NULL;
if (ass->render)
ass_renderer_done(ass->render);
ass->render = NULL;
if (ass->library)
ass_library_done(ass->library);
ass->library = NULL;
talloc_free(ass->log);
ass->log = NULL;
}
static void destroy_external(struct osd_external *ext)
{
talloc_free(ext->text);
destroy_ass_renderer(&ext->ass);
}
void osd_destroy_backend(struct osd_state *osd)
{
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
destroy_ass_renderer(&obj->ass);
for (int i = 0; i < obj->num_externals; i++)
destroy_external(&obj->externals[i]);
obj->num_externals = 0;
}
}
static void create_ass_track(struct osd_state *osd, struct osd_object *obj,
struct ass_state *ass, int res_x, int res_y)
{
create_ass_renderer(osd, ass);
ASS_Track *track = ass->track;
if (!track)
track = ass_new_track(ass->library);
int old_res_x = track->PlayResX;
int old_res_y = track->PlayResY;
double aspect = 1.0 * obj->vo_res.w / FFMAX(obj->vo_res.h, 1) /
obj->vo_res.display_par;
track->track_type = TRACK_TYPE_ASS;
track->Timer = 100.;
track->PlayResY = res_y ? res_y : MP_ASS_FONT_PLAYRESY;
track->PlayResX = res_x ? res_x : track->PlayResY * aspect;
track->WrapStyle = 1; // end-of-line wrapping instead of smart wrapping
track->Kerning = true;
// Force libass to clear its internal cache - it doesn't check for
// PlayRes changes itself.
if (old_res_x != track->PlayResX || old_res_y != track->PlayResY)
ass_set_frame_size(ass->render, 1, 1);
ass->track = track;
}
static int find_style(ASS_Track *track, const char *name, int def)
{
for (int n = 0; n < track->n_styles; n++) {
if (track->styles[n].Name && strcmp(track->styles[n].Name, name) == 0)
return n;
}
return def;
}
// Find a given style, or add it if it's missing.
static ASS_Style *get_style(struct ass_state *ass, char *name)
{
ASS_Track *track = ass->track;
if (!track)
return NULL;
int sid = find_style(track, name, -1);
if (sid >= 0)
return &track->styles[sid];
sid = ass_alloc_style(track);
ASS_Style *style = &track->styles[sid];
style->Name = strdup(name);
// Set to neutral base direction, as opposed to VSFilter LTR default
style->Encoding = -1;
return style;
}
static ASS_Event *add_osd_ass_event(ASS_Track *track, const char *style,
const char *text)
{
int n = ass_alloc_event(track);
ASS_Event *event = track->events + n;
event->Start = 0;
event->Duration = 100;
event->Style = find_style(track, style, 0);
event->ReadOrder = n;
assert(event->Text == NULL);
if (text)
event->Text = strdup(text);
return event;
}
static void clear_ass(struct ass_state *ass)
{
if (ass->track)
ass_flush_events(ass->track);
}
void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function)
{
// 0xFF is never valid UTF-8, so we can use it to escape OSD symbols.
// (Same trick as OSD_ASS_0/OSD_ASS_1.)
snprintf(buffer, buffer_size, "\xFF%c", osd_function);
}
static void mangle_ass(bstr *dst, const char *in)
{
bool escape_ass = true;
while (*in) {
// As used by osd_get_function_sym().
if (in[0] == '\xFF' && in[1]) {
bstr_xappend(NULL, dst, bstr0(ASS_USE_OSD_FONT));
mp_append_utf8_bstr(NULL, dst, OSD_CODEPOINTS + in[1]);
bstr_xappend(NULL, dst, bstr0("{\\r}"));
in += 2;
continue;
}
if (*in == OSD_ASS_0[0] || *in == OSD_ASS_1[0]) {
escape_ass = *in == OSD_ASS_1[0];
in += 1;
continue;
}
if (escape_ass && *in == '{')
bstr_xappend(NULL, dst, bstr0("\\"));
bstr_xappend(NULL, dst, (bstr){(char *)in, 1});
// Break ASS escapes with U+2060 WORD JOINER
if (escape_ass && *in == '\\')
mp_append_utf8_bstr(NULL, dst, 0x2060);
in++;
}
}
static ASS_Event *add_osd_ass_event_escaped(ASS_Track *track, const char *style,
const char *text)
{
bstr buf = {0};
mangle_ass(&buf, text);
ASS_Event *e = add_osd_ass_event(track, style, buf.start);
talloc_free(buf.start);
return e;
}
static void update_osd_text(struct osd_state *osd, struct osd_object *obj)
{
struct MPOpts *opts = osd->opts;
if (!obj->text[0])
return;
create_ass_track(osd, obj, &obj->ass, 0, 0);
struct osd_style_opts font = *opts->osd_style;
font.font_size *= opts->osd_scale;
double playresy = obj->ass.track->PlayResY;
// Compensate for libass and mp_ass_set_style scaling the font etc.
if (!opts->osd_scale_by_window)
playresy *= 720.0 / obj->vo_res.h;
mp_ass_set_style(get_style(&obj->ass, "OSD"), playresy, &font);
add_osd_ass_event_escaped(obj->ass.track, "OSD", obj->text);
}
// align: -1 .. +1
// frame: size of the containing area
// obj: size of the object that should be positioned inside the area
// margin: min. distance from object to frame (as long as -1 <= align <= +1)
static float get_align(float align, float frame, float obj, float margin)
{
frame -= margin * 2;
return margin + frame / 2 - obj / 2 + (frame - obj) / 2 * align;
}
struct ass_draw {
int scale;
char *text;
};
static void ass_draw_start(struct ass_draw *d)
{
d->scale = FFMAX(d->scale, 1);
d->text = talloc_asprintf_append(d->text, "{\\p%d}", d->scale);
}
static void ass_draw_stop(struct ass_draw *d)
{
d->text = talloc_strdup_append(d->text, "{\\p0}");
}
static void ass_draw_c(struct ass_draw *d, float x, float y)
{
int ix = round(x * (1 << (d->scale - 1)));
int iy = round(y * (1 << (d->scale - 1)));
d->text = talloc_asprintf_append(d->text, " %d %d", ix, iy);
}
static void ass_draw_append(struct ass_draw *d, const char *t)
{
d->text = talloc_strdup_append(d->text, t);
}
static void ass_draw_move_to(struct ass_draw *d, float x, float y)
{
ass_draw_append(d, " m");
ass_draw_c(d, x, y);
}
static void ass_draw_line_to(struct ass_draw *d, float x, float y)
{
ass_draw_append(d, " l");
ass_draw_c(d, x, y);
}
static void ass_draw_rect_ccw(struct ass_draw *d, float x0, float y0,
float x1, float y1)
{
ass_draw_move_to(d, x0, y0);
ass_draw_line_to(d, x0, y1);
ass_draw_line_to(d, x1, y1);
ass_draw_line_to(d, x1, y0);
}
static void ass_draw_rect_cw(struct ass_draw *d, float x0, float y0,
float x1, float y1)
{
ass_draw_move_to(d, x0, y0);
ass_draw_line_to(d, x1, y0);
ass_draw_line_to(d, x1, y1);
ass_draw_line_to(d, x0, y1);
}
static void ass_draw_reset(struct ass_draw *d)
{
talloc_free(d->text);
d->text = NULL;
}
static void get_osd_bar_box(struct osd_state *osd, struct osd_object *obj,
float *o_x, float *o_y, float *o_w, float *o_h,
float *o_border)
{
struct MPOpts *opts = osd->opts;
create_ass_track(osd, obj, &obj->ass, 0, 0);
ASS_Track *track = obj->ass.track;
ASS_Style *style = get_style(&obj->ass, "progbar");
if (!style) {
*o_x = *o_y = *o_w = *o_h = *o_border = 0;
return;
}
mp_ass_set_style(style, track->PlayResY, opts->osd_style);
*o_w = track->PlayResX * (opts->osd_bar_w / 100.0);
*o_h = track->PlayResY * (opts->osd_bar_h / 100.0);
float base_size = 0.03125;
style->Outline *= *o_h / track->PlayResY / base_size;
// So that the chapter marks have space between them
style->Outline = FFMIN(style->Outline, *o_h / 5.2);
// So that the border is not 0
style->Outline = FFMAX(style->Outline, *o_h / 32.0);
// Rendering with shadow is broken (because there's more than one shape)
style->Shadow = 0;
style->Alignment = 5;
*o_border = style->Outline;
*o_x = get_align(opts->osd_bar_align_x, track->PlayResX, *o_w, *o_border);
*o_y = get_align(opts->osd_bar_align_y, track->PlayResY, *o_h, *o_border);
}
static void update_progbar(struct osd_state *osd, struct osd_object *obj)
{
if (obj->progbar_state.type < 0)
return;
float px, py, width, height, border;
get_osd_bar_box(osd, obj, &px, &py, &width, &height, &border);
ASS_Track *track = obj->ass.track;
float sx = px - border * 2 - height / 4; // includes additional spacing
float sy = py + height / 2;
bstr buf = bstr0(talloc_asprintf(NULL, "{\\an6\\pos(%f,%f)}", sx, sy));
if (obj->progbar_state.type == 0 || obj->progbar_state.type >= 256) {
// no sym
} else if (obj->progbar_state.type >= 32) {
mp_append_utf8_bstr(NULL, &buf, obj->progbar_state.type);
} else {
bstr_xappend(NULL, &buf, bstr0(ASS_USE_OSD_FONT));
mp_append_utf8_bstr(NULL, &buf, OSD_CODEPOINTS + obj->progbar_state.type);
bstr_xappend(NULL, &buf, bstr0("{\\r}"));
}
add_osd_ass_event(track, "progbar", buf.start);
talloc_free(buf.start);
struct ass_draw *d = &(struct ass_draw) { .scale = 4 };
// filled area
d->text = talloc_asprintf_append(d->text, "{\\bord0\\pos(%f,%f)}", px, py);
ass_draw_start(d);
float pos = obj->progbar_state.value * width - border / 2;
ass_draw_rect_cw(d, 0, 0, pos, height);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
// position marker
d->text = talloc_asprintf_append(d->text, "{\\bord%f\\pos(%f,%f)}",
border / 2, px, py);
ass_draw_start(d);
ass_draw_move_to(d, pos + border / 2, 0);
ass_draw_line_to(d, pos + border / 2, height);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
d->text = talloc_asprintf_append(d->text, "{\\pos(%f,%f)}", px, py);
ass_draw_start(d);
// the box
ass_draw_rect_cw(d, -border, -border, width + border, height + border);
// the "hole"
ass_draw_rect_ccw(d, 0, 0, width, height);
// chapter marks
for (int n = 0; n < obj->progbar_state.num_stops; n++) {
float s = obj->progbar_state.stops[n] * width;
float dent = border * 1.3;
if (s > dent && s < width - dent) {
ass_draw_move_to(d, s + dent, 0);
ass_draw_line_to(d, s, dent);
ass_draw_line_to(d, s - dent, 0);
ass_draw_move_to(d, s - dent, height);
ass_draw_line_to(d, s, height - dent);
ass_draw_line_to(d, s + dent, height);
}
}
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
}
static void update_osd(struct osd_state *osd, struct osd_object *obj)
{
clear_ass(&obj->ass);
update_osd_text(osd, obj);
update_progbar(osd, obj);
}
static void update_external(struct osd_state *osd, struct osd_object *obj,
struct osd_external *ext)
{
bstr t = bstr0(ext->text);
if (!t.len)
return;
create_ass_track(osd, obj, &ext->ass, ext->res_x, ext->res_y);
clear_ass(&ext->ass);
int resy = ext->ass.track->PlayResY;
mp_ass_set_style(get_style(&ext->ass, "OSD"), resy, osd->opts->osd_style);
// Some scripts will reference this style name with \r tags.
const struct osd_style_opts *def = osd_style_conf.defaults;
mp_ass_set_style(get_style(&ext->ass, "Default"), resy, def);
while (t.len) {
bstr line;
bstr_split_tok(t, "\n", &line, &t);
if (line.len) {
char *tmp = bstrdup0(NULL, line);
add_osd_ass_event(ext->ass.track, "OSD", tmp);
talloc_free(tmp);
}
}
}
void osd_set_external(struct osd_state *osd, void *id, int res_x, int res_y,
char *text)
{
pthread_mutex_lock(&osd->lock);
struct osd_object *obj = osd->objs[OSDTYPE_EXTERNAL];
struct osd_external *entry = 0;
for (int n = 0; n < obj->num_externals; n++) {
if (obj->externals[n].id == id) {
entry = &obj->externals[n];
break;
}
}
if (!entry && !text)
goto done;
if (!entry) {
struct osd_external new = { .id = id };
MP_TARRAY_APPEND(obj, obj->externals, obj->num_externals, new);
entry = &obj->externals[obj->num_externals - 1];
}
if (!text) {
int index = entry - &obj->externals[0];
destroy_external(entry);
MP_TARRAY_REMOVE_AT(obj->externals, obj->num_externals, index);
goto done;
}
if (!entry->text || strcmp(entry->text, text) != 0 ||
entry->res_x != res_x || entry->res_y != res_y)
{
talloc_free(entry->text);
entry->text = talloc_strdup(NULL, text);
entry->res_x = res_x;
entry->res_y = res_y;
update_external(osd, obj, entry);
obj->changed = true;
osd_changed_unlocked(osd);
}
done:
pthread_mutex_unlock(&osd->lock);
}
static void append_ass(struct ass_state *ass, struct mp_osd_res *res,
ASS_Image **img_list, bool *changed)
{
if (!ass->render || !ass->track) {
*img_list = NULL;
return;
}
ass_set_frame_size(ass->render, res->w, res->h);
ass_set_aspect_ratio(ass->render, res->display_par, 1.0);
int ass_changed;
*img_list = ass_render_frame(ass->render, ass->track, 0, &ass_changed);
*changed |= ass_changed;
}
void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
int format, struct sub_bitmaps *out_imgs)
{
if (osd->want_redraw && obj->type == OSDTYPE_OSD)
update_osd(osd, obj);
if (!obj->ass_packer)
obj->ass_packer = mp_ass_packer_alloc(obj);
MP_TARRAY_GROW(obj, obj->ass_imgs, obj->num_externals + 1);
append_ass(&obj->ass, &obj->vo_res, &obj->ass_imgs[0], &obj->changed);
for (int n = 0; n < obj->num_externals; n++) {
append_ass(&obj->externals[n].ass, &obj->vo_res, &obj->ass_imgs[n + 1],
&obj->changed);
}
mp_ass_packer_pack(obj->ass_packer, obj->ass_imgs, obj->num_externals + 1,
obj->changed, format, out_imgs);
obj->changed = false;
}