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https://github.com/mpv-player/mpv
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7f4a09bb85
Do two things: 1. add locking to struct osd_state 2. make struct osd_state opaque While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses lots of osd_state (and osd_object) members. To make sure everything is accessed synchronously, I prefer making osd_state opaque, even if it means adding pretty dumb accessors. All of this is meant to allow running VO in their own threads. Eventually, VOs will request OSD on their own, which means osd_state will be accessed from foreign threads.
33 lines
638 B
C
33 lines
638 B
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "config.h"
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#include "talloc.h"
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#include "osd.h"
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void osd_init_backend(struct osd_state *osd)
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{
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}
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void osd_destroy_backend(struct osd_state *osd)
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{
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}
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void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function)
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{
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}
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void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
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struct sub_bitmaps *out_imgs)
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{
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*out_imgs = (struct sub_bitmaps) {0};
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}
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void osd_object_get_resolution(struct osd_state *osd, int obj,
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int *out_w, int *out_h)
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{
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*out_w = 0;
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*out_h = 0;
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}
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