mirror of
https://github.com/mpv-player/mpv
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91079c0e2b
Instead of PostMessage, use SendNotifyMessage from the SendMessage family of functions to wake up the Win32 thread from the VO thread. When a message is sent rather than posted between threads, it ends up in a different queue which is processed before posted messages and can be processed in more places. This prevents a playback glitch when clicking on the titlebar, but not moving the window. With PostMessage-based wakeups, VOCTRLs could be delayed for up to 500ms after the user clicks on the titlebar, but with SendNotifyMessage, they still complete in under a millisecond. Also, instead of handling WM_USER, process the dispatch queue before every message. This ensures the dispatch queue is processed as soon as possible. WM_NULL is used to wake up the window procedure in case there are no other messages being processed. |
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.. | ||
cocoa | ||
opengl | ||
wayland | ||
win32 | ||
aspect.c | ||
aspect.h | ||
bitmap_packer.c | ||
bitmap_packer.h | ||
cocoa_common.h | ||
cocoa_common.m | ||
d3d_shader_420p.h | ||
d3d_shader_yuv.hlsl | ||
dither.c | ||
dither.h | ||
drm_common.c | ||
drm_common.h | ||
filter_kernels.c | ||
filter_kernels.h | ||
vo_caca.c | ||
vo_direct3d.c | ||
vo_drm.c | ||
vo_image.c | ||
vo_lavc.c | ||
vo_null.c | ||
vo_opengl_cb.c | ||
vo_opengl.c | ||
vo_rpi.c | ||
vo_sdl.c | ||
vo_tct.c | ||
vo_vaapi.c | ||
vo_vdpau.c | ||
vo_wayland.c | ||
vo_x11.c | ||
vo_xv.c | ||
vo.c | ||
vo.h | ||
w32_common.c | ||
w32_common.h | ||
wayland_common.c | ||
wayland_common.h | ||
win_state.c | ||
win_state.h | ||
x11_common.c | ||
x11_common.h |