mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 00:42:57 +00:00
bdf49d137e
With --gapless-audio=no, changing from one file to the next apparently made it hang, until the player was woken up by unrelated events like input. The reason was that the AO doesn't notify the player of EOF properly. the played was querying ao_eof_reached(), and then just went to sleep, without anything waking it up. Make it event-based: the AO wakes up the playloop if the EOF state changes. We could have fixed this in a simpler way by synchronously draining the AO in these cases. But I think proper event handling is preferable. Fixes: #1069 CC: @mpv-player/stable (perhaps)
241 lines
7.4 KiB
C
241 lines
7.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <inttypes.h>
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#include <assert.h>
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#include "ao.h"
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#include "internal.h"
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#include "audio/format.h"
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#include "common/msg.h"
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#include "common/common.h"
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#include "input/input.h"
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#include "osdep/timer.h"
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#include "osdep/threads.h"
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#include "osdep/atomics.h"
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#include "misc/ring.h"
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/*
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* Note: there is some stupid stuff in this file in order to avoid mutexes.
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* This requirement is dictated by several audio APIs, at least jackaudio.
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*/
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enum {
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AO_STATE_NONE, // idle (e.g. before playback started, or after playback
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// finished, but device is open)
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AO_STATE_WAIT, // wait for callback to go into AO_STATE_NONE state
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AO_STATE_PLAY, // play the buffer
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};
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struct ao_pull_state {
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// Be very careful with the order when accessing planes.
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struct mp_ring *buffers[MP_NUM_CHANNELS];
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// AO_STATE_*
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atomic_int state;
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// Device delay of the last written sample, in realtime.
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atomic_llong end_time_us;
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};
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static int get_space(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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// Since the reader will read the last plane last, its free space is the
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// minimum free space across all planes.
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return mp_ring_available(p->buffers[ao->num_planes - 1]) / ao->sstride;
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct ao_pull_state *p = ao->api_priv;
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int write_samples = get_space(ao);
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write_samples = MPMIN(write_samples, samples);
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// Write starting from the last plane - this way, the first plane will
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// always contain the minimum amount of data readable across all planes
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// (assumes the reader starts with the first plane).
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int write_bytes = write_samples * ao->sstride;
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for (int n = ao->num_planes - 1; n >= 0; n--) {
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int r = mp_ring_write(p->buffers[n], data[n], write_bytes);
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assert(r == write_bytes);
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}
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if (atomic_load(&p->state) != AO_STATE_PLAY) {
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atomic_store(&p->state, AO_STATE_PLAY);
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ao->driver->resume(ao);
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}
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return write_samples;
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}
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// Read the given amount of samples in the user-provided data buffer. Returns
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// the number of samples copied. If there is not enough data (buffer underrun
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// or EOF), return the number of samples that could be copied, and fill the
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// rest of the user-provided buffer with silence.
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// This basically assumes that the audio device doesn't care about underruns.
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// If this is called in paused mode, it will always return 0.
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// The caller should set out_time_us to the expected delay the last sample
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// reaches the speakers, in microseconds, using mp_time_us() as reference.
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int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
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{
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assert(ao->api == &ao_api_pull);
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struct ao_pull_state *p = ao->api_priv;
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int full_bytes = samples * ao->sstride;
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int state = atomic_load(&p->state);
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int bytes = 0;
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if (state != AO_STATE_PLAY) {
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if (state == AO_STATE_WAIT)
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atomic_store(&p->state, AO_STATE_NONE);
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goto end;
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}
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// Since the writer will write the first plane last, its buffered amount
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// of data is the minimum amount across all planes.
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int buffered_bytes = mp_ring_buffered(p->buffers[0]);
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bytes = MPMIN(buffered_bytes, full_bytes);
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if (bytes > 0)
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atomic_store(&p->end_time_us, out_time_us);
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for (int n = 0; n < ao->num_planes; n++) {
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int r = mp_ring_read(p->buffers[n], data[n], bytes);
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bytes = MPMIN(bytes, r);
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}
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// Half of the buffer played -> request more.
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if (buffered_bytes - bytes <= mp_ring_size(p->buffers[0]) / 2)
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mp_input_wakeup_nolock(ao->input_ctx);
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end:
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// pad with silence (underflow/paused/eof)
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for (int n = 0; n < ao->num_planes; n++)
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af_fill_silence(data[n], full_bytes - bytes, ao->format);
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return bytes / ao->sstride;
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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if (ao->driver->control)
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return ao->driver->control(ao, cmd, arg);
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return CONTROL_UNKNOWN;
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}
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// Return size of the buffered data in seconds. Can include the device latency.
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// Basically, this returns how much data there is still to play, and how long
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// it takes until the last sample in the buffer reaches the speakers. This is
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// used for audio/video synchronization, so it's very important to implement
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// this correctly.
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static float get_delay(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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int64_t end = atomic_load(&p->end_time_us);
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int64_t now = mp_time_us();
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double driver_delay = MPMAX(0, (end - now) / (1000.0 * 1000.0));
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return mp_ring_buffered(p->buffers[0]) / (double)ao->bps + driver_delay;
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}
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static void reset(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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if (ao->driver->reset) {
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ao->driver->reset(ao); // assumes the audio callback thread is stopped
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atomic_store(&p->state, AO_STATE_NONE);
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} else {
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// The thread keeps running. Wait until the audio callback gets into
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// a defined state where it won't touch the ringbuffer. We must do
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// this, because emptying the ringbuffer is not an atomic operation.
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if (atomic_load(&p->state) != AO_STATE_NONE) {
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atomic_store(&p->state, AO_STATE_WAIT);
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while (atomic_load(&p->state) != AO_STATE_NONE)
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mp_sleep_us(1);
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}
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}
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for (int n = 0; n < ao->num_planes; n++)
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mp_ring_reset(p->buffers[n]);
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atomic_store(&p->end_time_us, 0);
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}
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static void pause(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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if (ao->driver->reset)
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ao->driver->reset(ao);
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atomic_store(&p->state, AO_STATE_NONE);
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}
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static void resume(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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atomic_store(&p->state, AO_STATE_PLAY);
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ao->driver->resume(ao);
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}
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static void drain(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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if (atomic_load(&p->state) == AO_STATE_PLAY)
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mp_sleep_us(get_delay(ao) * 1000000);
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reset(ao);
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}
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static bool get_eof(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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// For simplicity, ignore the latency. Otherwise, we would have to run an
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// extra thread to time it.
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return mp_ring_buffered(p->buffers[0]) == 0;
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}
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static void uninit(struct ao *ao)
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{
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ao->driver->uninit(ao);
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}
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static int init(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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for (int n = 0; n < ao->num_planes; n++)
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p->buffers[n] = mp_ring_new(ao, ao->buffer * ao->sstride);
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atomic_store(&p->state, AO_STATE_NONE);
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assert(ao->driver->resume);
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return 0;
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}
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const struct ao_driver ao_api_pull = {
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.init = init,
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.control = control,
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.uninit = uninit,
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.drain = drain,
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.reset = reset,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.get_eof = get_eof,
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.pause = pause,
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.resume = resume,
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.priv_size = sizeof(struct ao_pull_state),
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};
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