mirror of
https://github.com/mpv-player/mpv
synced 2025-01-06 07:00:30 +00:00
b23dce6d7c
The --wid switch (for embedding the player into other applications) didn't create a new window, and instead tried to use the window that was passed via --wid directly. This made the code more complex, caused strange X errors (mpv and host application fighting for exclusive X resources), and actually could cause issues if the --wid window wasn't created with the X Visual needed for OpenGL. Always create a window instead. This makes it always possible to embed the player into foreign windows. --geometry doesn't work anymore - the controlling application should always create a new window to place the player inside it, and can control the video window by moving and resizing this window. w32_common.c actually did this right, and always creates a new window. |
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.. | ||
aspect.c | ||
aspect.h | ||
bitmap_packer.c | ||
bitmap_packer.h | ||
cocoa_common.h | ||
cocoa_common.m | ||
d3d_shader_yuv.h | ||
d3d_shader_yuv.hlsl | ||
filter_kernels.c | ||
filter_kernels.h | ||
gl_common.c | ||
gl_common.h | ||
gl_header_fixes.h | ||
gl_osd.c | ||
gl_osd.h | ||
osx_common.h | ||
osx_common.m | ||
pnm_loader.c | ||
pnm_loader.h | ||
vo_caca.c | ||
vo_corevideo.h | ||
vo_corevideo.m | ||
vo_direct3d.c | ||
vo_image.c | ||
vo_lavc.c | ||
vo_null.c | ||
vo_opengl_old.c | ||
vo_opengl_shaders.glsl | ||
vo_opengl.c | ||
vo_sdl.c | ||
vo_vdpau.c | ||
vo_x11.c | ||
vo_xv.c | ||
vo.c | ||
vo.h | ||
w32_common.c | ||
w32_common.h | ||
x11_common.c | ||
x11_common.h |