mirror of
https://github.com/mpv-player/mpv
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e364249f21
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18981 b3059339-0415-0410-9bf9-f77b7e298cf2
460 lines
11 KiB
C
460 lines
11 KiB
C
/*
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* ao_esd - EsounD audio output driver for MPlayer
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*
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* Juergen Keil <jk@tools.de>
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*
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* This driver is distributed under the terms of the GPL
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*
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* TODO / known problems:
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* - does not work well when the esd daemon has autostandby disabled
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* (workaround: run esd with option "-as 2" - fortunatelly this is
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* the default)
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* - plays noise on a linux 2.4.4 kernel with a SB16PCI card, when using
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* a local tcp connection to the esd daemon; there is no noise when using
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* a unix domain socket connection.
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* (there are EIO errors reported by the sound card driver, so this is
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* most likely a linux sound card driver problem)
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*/
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <time.h>
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#ifdef __svr4__
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#include <stropts.h>
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#endif
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#include <esd.h>
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#include "config.h"
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#include "audio_out.h"
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#include "audio_out_internal.h"
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#include "libaf/af_format.h"
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#include "mp_msg.h"
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#include "help_mp.h"
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#undef ESD_DEBUG
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#if ESD_DEBUG
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#define dprintf(...) printf(__VA_ARGS__)
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#else
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#define dprintf(...) /**/
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#endif
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#define ESD_CLIENT_NAME "MPlayer"
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#define ESD_MAX_DELAY (1.0f) /* max amount of data buffered in esd (#sec) */
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static ao_info_t info =
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{
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"EsounD audio output",
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"esd",
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"Juergen Keil <jk@tools.de>",
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""
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};
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LIBAO_EXTERN(esd)
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static int esd_fd = -1;
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static int esd_play_fd = -1;
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static esd_server_info_t *esd_svinfo;
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static int esd_latency;
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static int esd_bytes_per_sample;
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static unsigned long esd_samples_written;
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static struct timeval esd_play_start;
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extern float audio_delay;
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/*
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* to set/get/query special features/parameters
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*/
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static int control(int cmd, void *arg)
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{
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esd_player_info_t *esd_pi;
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esd_info_t *esd_i;
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time_t now;
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static time_t vol_cache_time;
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static ao_control_vol_t vol_cache;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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time(&now);
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if (now == vol_cache_time) {
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*(ao_control_vol_t *)arg = vol_cache;
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return CONTROL_OK;
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}
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dprintf("esd: get vol\n");
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if ((esd_i = esd_get_all_info(esd_fd)) == NULL)
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return CONTROL_ERROR;
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for (esd_pi = esd_i->player_list; esd_pi != NULL; esd_pi = esd_pi->next)
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if (strcmp(esd_pi->name, ESD_CLIENT_NAME) == 0)
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break;
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if (esd_pi != NULL) {
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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vol->left = esd_pi->left_vol_scale * 100 / ESD_VOLUME_BASE;
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vol->right = esd_pi->right_vol_scale * 100 / ESD_VOLUME_BASE;
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vol_cache = *vol;
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vol_cache_time = now;
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}
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esd_free_all_info(esd_i);
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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dprintf("esd: set vol\n");
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if ((esd_i = esd_get_all_info(esd_fd)) == NULL)
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return CONTROL_ERROR;
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for (esd_pi = esd_i->player_list; esd_pi != NULL; esd_pi = esd_pi->next)
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if (strcmp(esd_pi->name, ESD_CLIENT_NAME) == 0)
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break;
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if (esd_pi != NULL) {
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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esd_set_stream_pan(esd_fd, esd_pi->source_id,
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vol->left * ESD_VOLUME_BASE / 100,
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vol->right * ESD_VOLUME_BASE / 100);
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vol_cache = *vol;
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time(&vol_cache_time);
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}
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esd_free_all_info(esd_i);
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return CONTROL_OK;
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default:
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return CONTROL_UNKNOWN;
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}
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}
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/*
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* open & setup audio device
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* return: 1=success 0=fail
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*/
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static int init(int rate_hz, int channels, int format, int flags)
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{
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esd_format_t esd_fmt;
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int bytes_per_sample;
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int fl;
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char *server = ao_subdevice; /* NULL for localhost */
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float lag_seconds, lag_net, lag_serv;
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struct timeval proto_start, proto_end;
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if (esd_fd < 0) {
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esd_fd = esd_open_sound(server);
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if (esd_fd < 0) {
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mp_msg(MSGT_AO, MSGL_ERR, MSGTR_AO_ESD_CantOpenSound,
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strerror(errno));
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return 0;
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}
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/* get server info, and measure network latency */
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gettimeofday(&proto_start, NULL);
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esd_svinfo = esd_get_server_info(esd_fd);
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if(server) {
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gettimeofday(&proto_end, NULL);
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lag_net = (proto_end.tv_sec - proto_start.tv_sec) +
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(proto_end.tv_usec - proto_start.tv_usec) / 1000000.0;
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lag_net /= 2.0; /* round trip -> one way */
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} else
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lag_net = 0.0; /* no network lag */
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/*
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if (esd_svinfo) {
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mp_msg(MSGT_AO, MSGL_INFO, "AO: [esd] server info:\n");
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esd_print_server_info(esd_svinfo);
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}
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*/
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}
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esd_fmt = ESD_STREAM | ESD_PLAY;
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#if ESD_RESAMPLES
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/* let the esd daemon convert sample rate */
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#else
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/* let mplayer's audio filter convert the sample rate */
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if (esd_svinfo != NULL)
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rate_hz = esd_svinfo->rate;
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#endif
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ao_data.samplerate = rate_hz;
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/* EsounD can play mono or stereo */
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switch (channels) {
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case 1:
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esd_fmt |= ESD_MONO;
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ao_data.channels = bytes_per_sample = 1;
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break;
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default:
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esd_fmt |= ESD_STEREO;
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ao_data.channels = bytes_per_sample = 2;
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break;
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}
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/* EsounD can play 8bit unsigned and 16bit signed native */
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switch (format) {
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case AF_FORMAT_S8:
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case AF_FORMAT_U8:
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esd_fmt |= ESD_BITS8;
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ao_data.format = AF_FORMAT_U8;
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break;
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default:
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esd_fmt |= ESD_BITS16;
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ao_data.format = AF_FORMAT_S16_NE;
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bytes_per_sample *= 2;
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break;
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}
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/* modify audio_delay depending on esd_latency
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* latency is number of samples @ 44.1khz stereo 16 bit
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* adjust according to rate_hz & bytes_per_sample
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*/
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#ifdef HAVE_ESD_LATENCY
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esd_latency = esd_get_latency(esd_fd);
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#else
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esd_latency = ((channels == 1 ? 2 : 1) * ESD_DEFAULT_RATE *
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(ESD_BUF_SIZE + 64 * (4.0f / bytes_per_sample))
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) / rate_hz;
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esd_latency += ESD_BUF_SIZE * 2;
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#endif
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if(esd_latency > 0) {
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lag_serv = (esd_latency * 4.0f) / (bytes_per_sample * rate_hz);
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lag_seconds = lag_net + lag_serv;
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audio_delay += lag_seconds;
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mp_msg(MSGT_AO, MSGL_INFO,MSGTR_AO_ESD_LatencyInfo,
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lag_serv, lag_net, lag_seconds);
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}
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esd_play_fd = esd_play_stream_fallback(esd_fmt, rate_hz,
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server, ESD_CLIENT_NAME);
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if (esd_play_fd < 0) {
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mp_msg(MSGT_AO, MSGL_ERR, MSGTR_AO_ESD_CantOpenPBStream, strerror(errno));
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return 0;
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}
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/* enable non-blocking i/o on the socket connection to the esd server */
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if ((fl = fcntl(esd_play_fd, F_GETFL)) >= 0)
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fcntl(esd_play_fd, F_SETFL, O_NDELAY|fl);
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#if ESD_DEBUG
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{
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int sbuf, rbuf, len;
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len = sizeof(sbuf);
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getsockopt(esd_play_fd, SOL_SOCKET, SO_SNDBUF, &sbuf, &len);
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len = sizeof(rbuf);
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getsockopt(esd_play_fd, SOL_SOCKET, SO_RCVBUF, &rbuf, &len);
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dprintf("esd: send/receive socket buffer space %d/%d bytes\n",
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sbuf, rbuf);
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}
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#endif
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ao_data.bps = bytes_per_sample * rate_hz;
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ao_data.outburst = ao_data.bps > 100000 ? 4*ESD_BUF_SIZE : 2*ESD_BUF_SIZE;
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esd_play_start.tv_sec = 0;
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esd_samples_written = 0;
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esd_bytes_per_sample = bytes_per_sample;
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return 1;
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}
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/*
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* close audio device
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*/
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static void uninit(int immed)
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{
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if (esd_play_fd >= 0) {
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esd_close(esd_play_fd);
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esd_play_fd = -1;
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}
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if (esd_svinfo) {
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esd_free_server_info(esd_svinfo);
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esd_svinfo = NULL;
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}
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if (esd_fd >= 0) {
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esd_close(esd_fd);
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esd_fd = -1;
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}
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}
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/*
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* plays 'len' bytes of 'data'
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* it should round it down to outburst*n
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* return: number of bytes played
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*/
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static int play(void* data, int len, int flags)
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{
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int offs;
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int nwritten;
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int nsamples;
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int n;
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/* round down buffersize to a multiple of ESD_BUF_SIZE bytes */
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len = len / ESD_BUF_SIZE * ESD_BUF_SIZE;
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if (len <= 0)
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return 0;
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#define SINGLE_WRITE 0
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#if SINGLE_WRITE
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nwritten = write(esd_play_fd, data, len);
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#else
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for (offs = 0, nwritten=0; offs + ESD_BUF_SIZE <= len; offs += ESD_BUF_SIZE) {
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/*
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* note: we're writing to a non-blocking socket here.
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* A partial write means, that the socket buffer is full.
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*/
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n = write(esd_play_fd, (char*)data + offs, ESD_BUF_SIZE);
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if ( n < 0 ) {
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if ( errno != EAGAIN )
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dprintf("esd play: write failed: %s\n", strerror(errno));
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break;
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} else if ( n != ESD_BUF_SIZE ) {
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nwritten += n;
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break;
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} else
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nwritten += n;
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}
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#endif
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if (nwritten > 0) {
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if (!esd_play_start.tv_sec)
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gettimeofday(&esd_play_start, NULL);
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nsamples = nwritten / esd_bytes_per_sample;
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esd_samples_written += nsamples;
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dprintf("esd play: %d %lu\n", nsamples, esd_samples_written);
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} else {
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dprintf("esd play: blocked / %lu\n", esd_samples_written);
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}
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return nwritten;
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}
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/*
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* stop playing, keep buffers (for pause)
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*/
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static void audio_pause(void)
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{
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/*
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* not possible with esd. the esd daemom will continue playing
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* buffered data (not more than ESD_MAX_DELAY seconds of samples)
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*/
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}
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/*
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* resume playing, after audio_pause()
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*/
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static void audio_resume(void)
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{
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/*
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* not possible with esd.
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*
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* Let's hope the pause was long enough that the esd ran out of
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* buffered data; we restart our time based delay computation
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* for an audio resume.
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*/
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esd_play_start.tv_sec = 0;
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esd_samples_written = 0;
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}
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/*
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* stop playing and empty buffers (for seeking/pause)
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*/
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static void reset(void)
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{
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#ifdef __svr4__
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/* throw away data buffered in the esd connection */
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if (ioctl(esd_play_fd, I_FLUSH, FLUSHW))
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perror("I_FLUSH");
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#endif
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}
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/*
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* return: how many bytes can be played without blocking
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*/
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static int get_space(void)
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{
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struct timeval tmout;
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fd_set wfds;
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float current_delay;
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int space;
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/*
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* Don't buffer too much data in the esd daemon.
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*
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* If we send too much, esd will block in write()s to the sound
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* device, and the consequence is a huge slow down for things like
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* esd_get_all_info().
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*/
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if ((current_delay = get_delay()) >= ESD_MAX_DELAY) {
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dprintf("esd get_space: too much data buffered\n");
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return 0;
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}
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FD_ZERO(&wfds);
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FD_SET(esd_play_fd, &wfds);
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tmout.tv_sec = 0;
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tmout.tv_usec = 0;
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if (select(esd_play_fd + 1, NULL, &wfds, NULL, &tmout) != 1)
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return 0;
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if (!FD_ISSET(esd_play_fd, &wfds))
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return 0;
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/* try to fill 50% of the remaining "free" buffer space */
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space = (ESD_MAX_DELAY - current_delay) * ao_data.bps * 0.5f;
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/* round up to next multiple of ESD_BUF_SIZE */
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space = (space + ESD_BUF_SIZE-1) / ESD_BUF_SIZE * ESD_BUF_SIZE;
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dprintf("esd get_space: %d\n", space);
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return space;
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}
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/*
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* return: delay in seconds between first and last sample in buffer
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*/
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static float get_delay(void)
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{
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struct timeval now;
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double buffered_samples_time;
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double play_time;
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if (!esd_play_start.tv_sec)
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return 0;
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buffered_samples_time = (float)esd_samples_written / ao_data.samplerate;
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gettimeofday(&now, NULL);
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play_time = now.tv_sec - esd_play_start.tv_sec;
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play_time += (now.tv_usec - esd_play_start.tv_usec) / 1000000.;
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/* dprintf("esd delay: %f %f\n", play_time, buffered_samples_time); */
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if (play_time > buffered_samples_time) {
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dprintf("esd: underflow\n");
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esd_play_start.tv_sec = 0;
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esd_samples_written = 0;
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return 0;
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}
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dprintf("esd: get_delay %f\n", buffered_samples_time - play_time);
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return buffered_samples_time - play_time;
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}
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