mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 09:32:40 +00:00
406241005e
Followup commit. Fixes all the files references.
322 lines
14 KiB
C
322 lines
14 KiB
C
/*
|
|
* This file is part of MPlayer.
|
|
*
|
|
* MPlayer is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* MPlayer is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*
|
|
* You can alternatively redistribute this file and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*/
|
|
|
|
#ifndef MPLAYER_GL_COMMON_H
|
|
#define MPLAYER_GL_COMMON_H
|
|
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
#include <stdbool.h>
|
|
|
|
#include "config.h"
|
|
#include "mpvcore/mp_msg.h"
|
|
#include "mpvcore/bstr.h"
|
|
|
|
#include "vo.h"
|
|
#include "video/csputils.h"
|
|
|
|
#include "video/mp_image.h"
|
|
|
|
#if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11)
|
|
#ifdef GL_VERSION_3_0
|
|
#include <OpenGL/gl3.h>
|
|
#else
|
|
#include <OpenGL/gl.h>
|
|
#endif
|
|
#include <OpenGL/glext.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#include <GL/glext.h>
|
|
#endif
|
|
|
|
#define MP_GET_GL_WORKAROUNDS
|
|
#include "video/out/gl_header_fixes.h"
|
|
|
|
struct GL;
|
|
typedef struct GL GL;
|
|
|
|
void glAdjustAlignment(GL *gl, int stride);
|
|
int glFmt2bpp(GLenum format, GLenum type);
|
|
void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
|
|
const void *dataptr, int stride,
|
|
int x, int y, int w, int h, int slice);
|
|
void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type,
|
|
int x, int y, int w, int h, uint8_t val, void **scratch);
|
|
void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
|
|
void *dataptr, int stride);
|
|
void glCheckError(GL *gl, const char *info);
|
|
mp_image_t *glGetWindowScreenshot(GL *gl);
|
|
|
|
#define GL_3D_RED_CYAN 1
|
|
#define GL_3D_GREEN_MAGENTA 2
|
|
#define GL_3D_QUADBUFFER 3
|
|
|
|
void glEnable3DLeft(GL *gl, int type);
|
|
void glEnable3DRight(GL *gl, int type);
|
|
void glDisable3D(GL *gl, int type);
|
|
|
|
enum {
|
|
MPGL_CAP_GL = (1 << 0), // GL was successfully loaded
|
|
MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x)
|
|
MPGL_CAP_GL2 = (1 << 2), // GL 2.0 (3.x core subset)
|
|
MPGL_CAP_GL21 = (1 << 3), // GL 2.1 (3.x core subset)
|
|
MPGL_CAP_GL3 = (1 << 4), // GL 3.x core
|
|
MPGL_CAP_FB = (1 << 5),
|
|
MPGL_CAP_VAO = (1 << 6),
|
|
MPGL_CAP_SRGB_TEX = (1 << 7),
|
|
MPGL_CAP_SRGB_FB = (1 << 8),
|
|
MPGL_CAP_FLOAT_TEX = (1 << 9),
|
|
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
|
|
MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers
|
|
};
|
|
|
|
#define MPGL_VER(major, minor) (((major) << 16) | (minor))
|
|
#define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16)
|
|
#define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1))
|
|
|
|
#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
|
|
|
|
typedef struct MPGLContext {
|
|
GL *gl;
|
|
struct vo *vo;
|
|
|
|
// Bit size of each component in the created framebuffer. 0 if unknown.
|
|
int depth_r, depth_g, depth_b;
|
|
|
|
// GL version requested from config_window_gl3 backend (MPGL_VER mangled).
|
|
// (Might be different from the actual version in gl->version.)
|
|
int requested_gl_version;
|
|
|
|
void (*swapGlBuffers)(struct MPGLContext *);
|
|
int (*check_events)(struct vo *vo);
|
|
int (*vo_init)(struct vo *vo);
|
|
void (*vo_uninit)(struct vo *vo);
|
|
int (*vo_control)(struct vo *vo, int *events, int request, void *arg);
|
|
void (*releaseGlContext)(struct MPGLContext *);
|
|
void (*set_current)(struct MPGLContext *, bool current);
|
|
|
|
// Resize the window, or create a new window if there isn't one yet.
|
|
// On the first call, it creates a GL context according to what's specified
|
|
// in MPGLContext.requested_gl_version. This is just a hint, and if the
|
|
// requested version is not available, it may return a completely different
|
|
// GL context. (The caller must check if the created GL version is ok. The
|
|
// callee must try to fall back to an older version if the requested
|
|
// version is not available, and newer versions are incompatible.)
|
|
bool (*config_window)(struct MPGLContext *ctx, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags);
|
|
|
|
// An optional function to register a resize callback in the backend that
|
|
// can be called on separate thread to handle resize events immediately
|
|
// (without waiting for vo_check_events, which will come later for the
|
|
// proper resize)
|
|
void (*register_resize_callback)(struct vo *vo,
|
|
void (*cb)(struct vo *vo, int w, int h));
|
|
|
|
// For free use by the backend.
|
|
void *priv;
|
|
} MPGLContext;
|
|
|
|
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name);
|
|
void mpgl_uninit(MPGLContext *ctx);
|
|
|
|
void mpgl_lock(MPGLContext *ctx);
|
|
void mpgl_unlock(MPGLContext *ctx);
|
|
void mpgl_set_context(MPGLContext *ctx);
|
|
void mpgl_unset_context(MPGLContext *ctx);
|
|
bool mpgl_is_thread_safe(MPGLContext *ctx);
|
|
|
|
// Create a VO window and create a GL context on it.
|
|
// (Calls config_window_gl3 or config_window+setGlWindow.)
|
|
// gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set)
|
|
// flags: passed to the backend's create window function
|
|
// Returns success.
|
|
bool mpgl_config_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags);
|
|
|
|
int mpgl_find_backend(const char *name);
|
|
|
|
struct m_option;
|
|
int mpgl_validate_backend_opt(const struct m_option *opt, struct bstr name,
|
|
struct bstr param);
|
|
|
|
void mpgl_set_backend_cocoa(MPGLContext *ctx);
|
|
void mpgl_set_backend_w32(MPGLContext *ctx);
|
|
void mpgl_set_backend_x11(MPGLContext *ctx);
|
|
void mpgl_set_backend_wayland(MPGLContext *ctx);
|
|
|
|
void *mp_getdladdr(const char *s);
|
|
|
|
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2);
|
|
|
|
// print a multi line string with line numbers (e.g. for shader sources)
|
|
// log, lev: module and log level, as in mp_msg()
|
|
void mp_log_source(struct mp_log *log, int lev, const char *src);
|
|
|
|
//function pointers loaded from the OpenGL library
|
|
struct GL {
|
|
int version; // MPGL_VER() mangled
|
|
int glsl_version; // e.g. 130 for GLSL 1.30
|
|
char *extensions; // Equivalent to GL_EXTENSIONS
|
|
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
|
|
|
|
void (GLAPIENTRY *Begin)(GLenum);
|
|
void (GLAPIENTRY *End)(void);
|
|
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
|
|
void (GLAPIENTRY *MatrixMode)(GLenum);
|
|
void (GLAPIENTRY *LoadIdentity)(void);
|
|
void (GLAPIENTRY *Translated)(double, double, double);
|
|
void (GLAPIENTRY *Scaled)(double, double, double);
|
|
void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
|
|
void (GLAPIENTRY *PushMatrix)(void);
|
|
void (GLAPIENTRY *PopMatrix)(void);
|
|
void (GLAPIENTRY *Clear)(GLbitfield);
|
|
GLuint (GLAPIENTRY *GenLists)(GLsizei);
|
|
void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
|
|
void (GLAPIENTRY *NewList)(GLuint, GLenum);
|
|
void (GLAPIENTRY *EndList)(void);
|
|
void (GLAPIENTRY *CallList)(GLuint);
|
|
void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
|
|
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
|
|
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
|
|
void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
|
|
void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
|
|
void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
|
|
void (GLAPIENTRY *Enable)(GLenum);
|
|
void (GLAPIENTRY *Disable)(GLenum);
|
|
const GLubyte *(GLAPIENTRY * GetString)(GLenum);
|
|
void (GLAPIENTRY *DrawBuffer)(GLenum);
|
|
void (GLAPIENTRY *DepthMask)(GLboolean);
|
|
void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
|
|
void (GLAPIENTRY *Flush)(void);
|
|
void (GLAPIENTRY *Finish)(void);
|
|
void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
|
|
void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
|
|
GLenum, GLenum, const GLvoid *);
|
|
void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
|
|
GLint, GLenum, GLenum, const GLvoid *);
|
|
void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
|
|
GLsizei, GLsizei, GLenum, GLenum,
|
|
const GLvoid *);
|
|
void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
|
|
void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
|
|
void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
|
|
void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
|
|
void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
|
|
void (GLAPIENTRY *TexCoord2fv)(const GLfloat *);
|
|
void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
|
|
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
|
|
void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *);
|
|
void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
|
|
GLenum, GLvoid *);
|
|
void (GLAPIENTRY *ReadBuffer)(GLenum);
|
|
void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
|
|
void (GLAPIENTRY *EnableClientState)(GLenum);
|
|
void (GLAPIENTRY *DisableClientState)(GLenum);
|
|
GLenum (GLAPIENTRY *GetError)(void);
|
|
void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
|
|
|
|
|
|
void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
|
|
void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
|
|
void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
|
|
GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
|
|
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
|
|
void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
|
|
void (GLAPIENTRY *ActiveTexture)(GLenum);
|
|
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
|
|
void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
|
|
void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
|
|
void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
|
|
void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
|
|
void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *);
|
|
void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
|
|
GLfloat, GLfloat);
|
|
int (GLAPIENTRY *SwapInterval)(int);
|
|
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
|
|
GLsizei, GLint, GLenum, GLenum,
|
|
const GLvoid *);
|
|
|
|
void (GLAPIENTRY *BeginFragmentShader)(void);
|
|
void (GLAPIENTRY *EndFragmentShader)(void);
|
|
void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
|
|
void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint);
|
|
void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
|
|
|
|
void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
|
|
void (GLAPIENTRY *BindVertexArray)(GLuint);
|
|
GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
|
|
void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
|
|
void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
|
|
void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
|
|
GLsizei, const GLvoid *);
|
|
void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
|
|
void (GLAPIENTRY *UseProgram)(GLuint);
|
|
GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
|
|
void (GLAPIENTRY *CompileShader)(GLuint);
|
|
GLuint (GLAPIENTRY *CreateProgram)(void);
|
|
GLuint (GLAPIENTRY *CreateShader)(GLenum);
|
|
void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
|
|
const GLint *);
|
|
void (GLAPIENTRY *LinkProgram)(GLuint);
|
|
void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
|
|
void (GLAPIENTRY *DeleteShader)(GLuint);
|
|
void (GLAPIENTRY *DeleteProgram)(GLuint);
|
|
void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
|
|
void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
|
|
const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
|
|
void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
|
|
void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
|
|
void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
|
|
void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
|
|
GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
|
|
void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
|
|
GLint);
|
|
|
|
void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
|
|
void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
|
|
void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
|
|
void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
void (GLAPIENTRY *Uniform1i)(GLint, GLint);
|
|
void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
|
|
const GLfloat *);
|
|
void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
|
|
const GLfloat *);
|
|
void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean,
|
|
const GLfloat *);
|
|
};
|
|
|
|
#endif /* MPLAYER_GL_COMMON_H */
|