mpv/video/out/opengl
wm4 b0cbda84ed vo_opengl: add a backend start_frame callback for context_vdpau
Might be useful for other backends too. For context_vdpau, resize
handling, presentation, and handling the mapping state becomes somewhat
less awkward.
2017-03-20 13:37:47 +01:00
..
angle_dynamic.c angle_dynamic: silence warnings during compilation 2016-11-25 09:49:49 +01:00
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c
common.h vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
context.c vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context.h vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_angle.c vo_opengl: angle: log the device/surface implementation 2017-02-12 02:40:49 +11:00
context_cocoa.c cocoa: add option to force dedicated GPU 2017-02-27 23:53:53 +01:00
context_drm_egl.c drm: include <poll.h> instead of <sys/poll.h> 2017-01-09 16:21:28 +01:00
context_dxinterop.c vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
context_mali_fbdev.c
context_rpi.c vo_opengl: context_rpi: fix stdatomic usage 2016-10-21 17:35:48 +02:00
context_vdpau.c vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_w32.c options: refacactor how --opengl-dwmflush is declared 2017-01-20 14:03:34 +01:00
context_wayland.c context_wayland: do not call vo_wayland_request_frame() upon bufferswap 2017-01-07 10:29:15 +00:00
context_x11.c vo_opengl: x11: move RGBA visual test to x11_common.c 2016-12-30 20:04:32 +01:00
context_x11egl.c vo_opengl: x11egl: fix alpha mode 2016-12-30 20:04:47 +01:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
cuda_dynamic.h vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
egl_helpers.c vo_opengl: add a --opengl-es=force2 option 2017-03-20 04:57:51 +01:00
egl_helpers.h vo_opengl: egl_helpers: add a way to override config selection 2016-12-30 20:03:50 +01:00
formats.c vo_opengl: don't crash on unsupported formats 2017-02-17 19:48:29 +01:00
formats.h vo_opengl: hwdec_vaegl: use new format setup function 2017-02-17 17:26:01 +01:00
header_fixes.h vo_opengl: context_vdpau: minor fixes 2017-03-19 09:03:13 +01:00
hwdec.c vo_opengl: remove dxva2 dummy hwdec backend 2017-02-20 08:39:08 +01:00
hwdec.h vo_opengl: handle GL_LUMINANCE_ALPHA and integer textures differently 2017-02-17 16:28:31 +01:00
hwdec_cuda.c vo_opengl: hwdec_cuda: use new format setup function 2017-02-17 16:39:10 +01:00
hwdec_d3d11egl.c vo_opengl: hwdec_d3d11egl: make it work with some ANGLE DLL versions 2017-02-27 15:40:11 +01:00
hwdec_d3d11eglrgb.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
hwdec_dxva2egl.c
hwdec_dxva2gldx.c
hwdec_ios.m vo_opengl: implement videotoolbox hwdec on iOS 2017-02-17 11:43:24 -08:00
hwdec_osx.c vo_opengl: hwdec_osx: use new format setup function 2017-02-17 17:08:37 +01:00
hwdec_rpi.c vo_opengl: hwdec_rpi: fix NULL pointer deref in certain cases 2016-10-04 16:36:20 +02:00
hwdec_vaegl.c vo_opengl: hwdec_vaegl: use new format setup function 2017-02-17 17:26:01 +01:00
hwdec_vaglx.c vaapi: remove central lock around vaapi API calls 2017-01-28 18:27:30 +01:00
hwdec_vdpau.c vdpau: use libavutil for surface allocation during decoding 2017-01-17 15:48:56 +01:00
lcms.c options: add M_OPT_FILE to some more file options 2017-03-06 15:41:06 +01:00
lcms.h
osd.c
osd.h
user_shaders.c vo_opengl: use misc/ctype.h instead of <ctype.h> 2017-02-25 14:33:27 +01:00
user_shaders.h
utils.c vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
utils.h vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
video.c vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
video.h options: remove deprecated sub-option handling for --vo and --ao 2016-11-25 21:17:25 +01:00
video_shaders.c filter_kernels: Keep f.radius in terms of dest/filter coords. 2017-03-06 03:31:40 +00:00
video_shaders.h