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mpv/libvo/vo_gl2.c
arpi e5947d8b27 here is a somewhat generic equalizer implementation for the X11 vo drivers
using the window's colormap (DirectColor).
this method is using the video card's hardware gamma ramp so it involves
no performance penalties at all.
patch by lucho <lucho@haemimont.bg>


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7965 b3059339-0415-0410-9bf9-f77b7e298cf2
2002-10-29 20:27:47 +00:00

1185 lines
29 KiB
C

#define DISP
/*
* video_out_gl.c, X11/OpenGL interface
* based on video_out_x11 by Aaron Holtzman,
* and WS opengl window manager by Pontscho/Fresh!
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <errno.h>
#include "config.h"
#include "video_out.h"
#include "video_out_internal.h"
LIBVO_EXTERN(gl2)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
//#include <X11/keysym.h>
#include <GL/glx.h>
#include <errno.h>
#include "../postproc/rgb2rgb.h"
#include <GL/gl.h>
#include "x11_common.h"
#include "aspect.h"
#define NDEBUG
//#undef NDEBUG
static vo_info_t vo_info =
{
"X11 (OpenGL) - multiple textures version",
"gl2",
"Arpad Gereoffy & Sven Goethel",
""
};
/* private prototypes */
static const char * tweaks_used =
#ifdef HAVE_MMX
"mmx_bpp"
#else
"none"
#endif
;
/* local data */
static unsigned char *ImageDataLocal=NULL;
static unsigned char *ImageData=NULL;
/* X11 related variables */
//static Window vo_window;
//static int texture_id=1;
static GLXContext wsGLXContext;
static int wsGLXAttrib[] = { GLX_RGBA,
GLX_RED_SIZE,1,
GLX_GREEN_SIZE,1,
GLX_BLUE_SIZE,1,
GLX_ALPHA_SIZE,0,
GLX_DOUBLEBUFFER,
None };
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static uint32_t image_bpp;
static int image_mode;
static uint32_t image_bytes;
static uint32_t texture_width;
static uint32_t texture_height;
static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len;
static GLfloat texpercx, texpercy;
static struct TexSquare * texgrid;
static GLint gl_internal_format;
static char * gl_internal_format_s;
static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
static GLint gl_bitmap_format;
static char * gl_bitmap_format_s;
static GLint gl_bitmap_type;
static char * gl_bitmap_type_s;
static int gl_alignment;
static int isGL12 = GL_FALSE;
static int isFullscreen = GL_FALSE;
static int gl_bilinear=1;
static int gl_antialias=0;
static int used_s=0, used_r=0, used_b=0, used_info_done=0;
static void (*draw_alpha_fnc)
(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
/* The squares that are tiled to make up the game screen polygon */
struct TexSquare
{
GLubyte *texture;
GLuint texobj;
int isTexture;
GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
GLfloat xcov, ycov;
int isDirty;
int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight;
};
static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
{
*px=(float)x*texpercx;
if(*px>1.0) *px=1.0;
*py=(float)y*texpercy;
if(*py>1.0) *py=1.0;
}
static void initTextures()
{
unsigned char *line_1=0, *line_2=0, *mem_start=0;
struct TexSquare *tsq=0;
int e_x, e_y, s, i=0;
int x=0, y=0;
GLint format=0;
GLenum err;
/* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */
e_x=0; s=1;
while (s<texture_width)
{ s*=2; e_x++; }
texture_width=s;
e_y=0; s=1;
while (s<texture_height)
{ s*=2; e_y++; }
texture_height=s;
/* Test the max texture size */
do
{
glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
gl_internal_format,
texture_width, texture_height,
0, gl_bitmap_format, gl_bitmap_type, NULL);
glGetTexLevelParameteriv
(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
if (format != gl_internal_format)
{
fprintf (stderr, "[gl2] Needed texture [%dx%d] too big, trying ",
texture_height, texture_width);
if (texture_width > texture_height)
{
e_x--;
texture_width = 1;
for (i = e_x; i > 0; i--)
texture_width *= 2;
}
else
{
e_y--;
texture_height = 1;
for (i = e_y; i > 0; i--)
texture_height *= 2;
}
fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width);
if(texture_width < 64 || texture_height < 64)
{
fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n");
exit(1);
}
}
}
while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
texnumx = image_width / texture_width;
if ((image_width % texture_width) > 0)
texnumx++;
texnumy = image_height / texture_height;
if ((image_height % texture_height) > 0)
texnumy++;
printf("[gl2] Creating %dx%d textures of size %dx%d ...\n",
texnumx, texnumy, texture_width,texture_height);
/* Allocate the texture memory */
texpercx = (GLfloat) texture_width / (GLfloat) image_width;
if (texpercx > 1.0)
texpercx = 1.0;
texpercy = (GLfloat) texture_height / (GLfloat) image_height;
if (texpercy > 1.0)
texpercy = 1.0;
texgrid = (struct TexSquare *)
calloc (texnumx * texnumy, sizeof (struct TexSquare));
line_1 = (unsigned char *) ImageDataLocal;
line_2 = (unsigned char *) ImageDataLocal+(image_width*image_bytes);
mem_start = (unsigned char *) ImageDataLocal;
raw_line_len = line_2 - line_1;
memory_x_len = raw_line_len / image_bytes;
#ifndef NDEBUG
fprintf (stderr, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
(int) texnumx, (int) texture_width, (int) texnumy,
(int) texture_height);
#endif
for (y = 0; y < texnumy; y++)
{
for (x = 0; x < texnumx; x++)
{
tsq = texgrid + y * texnumx + x;
if (x == texnumx - 1 && image_width % texture_width)
tsq->xcov =
(GLfloat) (image_width % texture_width) / (GLfloat) texture_width;
else
tsq->xcov = 1.0;
if (y == texnumy - 1 && image_height % texture_height)
tsq->ycov =
(GLfloat) (image_height % texture_height) / (GLfloat) texture_height;
else
tsq->ycov = 1.0;
CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1));
CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2));
CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3));
CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4));
/* calculate the pixel store data,
to use the machine-bitmap for our texture
*/
memory_x_start_offset = 0 * image_bytes +
x * texture_width * image_bytes;
tsq->texture = line_1 +
y * texture_height * raw_line_len +
memory_x_start_offset;
tsq->isDirty=GL_TRUE;
tsq->isTexture=GL_FALSE;
tsq->texobj=0;
tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1;
glGenTextures (1, &(tsq->texobj));
glBindTexture (GL_TEXTURE_2D, tsq->texobj);
err = glGetError ();
if(err==GL_INVALID_ENUM)
{
fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
}
if(glIsTexture(tsq->texobj) == GL_FALSE)
{
fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
x, y, tsq->texobj);
} else {
tsq->isTexture=GL_TRUE;
}
glTexImage2D (GL_TEXTURE_2D, 0,
gl_internal_format,
texture_width, texture_height,
0, gl_bitmap_format, gl_bitmap_type, NULL);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} /* for all texnumx */
} /* for all texnumy */
}
static void resetTexturePointers(unsigned char *imageSource)
{
unsigned char *line_1=0, *line_2=0, *mem_start=0;
struct TexSquare *tsq=0;
int x=0, y=0;
line_1 = (unsigned char *) imageSource;
line_2 = (unsigned char *) imageSource+(image_width*image_bytes);
mem_start = (unsigned char *) imageSource;
for (y = 0; y < texnumy; y++)
{
for (x = 0; x < texnumx; x++)
{
tsq = texgrid + y * texnumx + x;
/* calculate the pixel store data,
to use the machine-bitmap for our texture
*/
memory_x_start_offset = 0 * image_bytes +
x * texture_width * image_bytes;
tsq->texture = line_1 +
y * texture_height * raw_line_len +
memory_x_start_offset;
} /* for all texnumx */
} /* for all texnumy */
}
static void setupTextureDirtyArea(int x, int y, int w,int h)
{
struct TexSquare *square;
int xi, yi, wd, ht, wh, hh;
int wdecr, hdecr, xh, yh;
wdecr=w; hdecr=h; xh=x; yh=y;
for (yi = 0; hdecr>0 && yi < texnumy; yi++)
{
if (yi < texnumy - 1)
ht = texture_height;
else
ht = image_height - texture_height * yi;
xh =x;
wdecr =w;
for (xi = 0; wdecr>0 && xi < texnumx; xi++)
{
square = texgrid + yi * texnumx + xi;
if (xi < texnumx - 1)
wd = texture_width;
else
wd = image_width - texture_width * xi;
if( 0 <= xh && xh < wd &&
0 <= yh && yh < ht
)
{
square->isDirty=GL_TRUE;
wh=(wdecr<wd)?wdecr:wd-xh;
if(wh<0) wh=0;
hh=(hdecr<ht)?hdecr:ht-yh;
if(hh<0) hh=0;
/*
#ifndef NDEBUG
printf("\t %dx%d, %d/%d (%dx%d): %d/%d (%dx%d)\n",
xi, yi, xh, yh, wdecr, hdecr, xh, yh, wh, hh);
#endif
*/
if(xh<square->dirtyXoff)
square->dirtyXoff=xh;
if(yh<square->dirtyYoff)
square->dirtyYoff=yh;
square->dirtyWidth = wd-square->dirtyXoff;
square->dirtyHeight = ht-square->dirtyYoff;
wdecr-=wh;
if ( xi == texnumx - 1 )
hdecr-=hh;
}
xh-=wd;
if(xh<0) xh=0;
}
yh-=ht;
if(yh<0) yh=0;
}
}
static void gl_set_bilinear (int val)
{
int x, y;
if(val>=0)
gl_bilinear = val;
else
gl_bilinear++;
gl_bilinear=gl_bilinear%2;
/* no mipmap yet .. */
for (y = 0; y < texnumy; y++)
{
for (x = 0; x < texnumx; x++)
{
glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
switch (gl_bilinear)
{
case 0:
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
printf("[gl2] bilinear off\n");
break;
case 1:
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
printf("[gl2] bilinear linear\n");
break;
case 2:
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
printf("[gl2] bilinear mipmap nearest\n");
break;
case 3:
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
printf("[gl2] bilinear mipmap linear\n");
break;
}
}
}
fflush(0);
}
static void gl_set_antialias (int val)
{
gl_antialias=val;
if (gl_antialias)
{
glShadeModel (GL_SMOOTH);
glEnable (GL_POLYGON_SMOOTH);
glEnable (GL_LINE_SMOOTH);
glEnable (GL_POINT_SMOOTH);
printf("[gl2] antialiasing on\n");
}
else
{
glShadeModel (GL_FLAT);
glDisable (GL_POLYGON_SMOOTH);
glDisable (GL_LINE_SMOOTH);
glDisable (GL_POINT_SMOOTH);
printf("[gl2] antialiasing off\n");
}
fflush(0);
}
static void drawTextureDisplay ()
{
struct TexSquare *square;
int x, y, xoff=0, yoff=0, wd, ht;
GLenum err;
glColor3f(1.0,1.0,1.0);
for (y = 0; y < texnumy; y++)
{
for (x = 0; x < texnumx; x++)
{
square = texgrid + y * texnumx + x;
if(square->isTexture==GL_FALSE)
{
#ifndef NDEBUG
fprintf (stderr, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
x, y, square->texobj);
#endif
continue;
}
glBindTexture (GL_TEXTURE_2D, square->texobj);
err = glGetError ();
if(err==GL_INVALID_ENUM)
{
fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
}
#ifndef NDEBUG
else if(err==GL_INVALID_OPERATION) {
fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
}
#endif
if(glIsTexture(square->texobj) == GL_FALSE)
{
square->isTexture=GL_FALSE;
fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
x, y, square->texobj);
}
if(square->isDirty)
{
glTexSubImage2D (GL_TEXTURE_2D, 0,
square->dirtyXoff, square->dirtyYoff,
square->dirtyWidth, square->dirtyHeight,
gl_bitmap_format, gl_bitmap_type, square->texture);
square->isDirty=GL_FALSE;
square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1;
}
#ifndef NDEBUG
fprintf (stdout, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n",
x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight);
#endif
glBegin(GL_QUADS);
glTexCoord2f (0, 0);
glVertex2f (square->fx1, square->fy1);
glTexCoord2f (0, square->ycov);
glVertex2f (square->fx4, square->fy4);
glTexCoord2f (square->xcov, square->ycov);
glVertex2f (square->fx3, square->fy3);
glTexCoord2f (square->xcov, 0);
glVertex2f (square->fx2, square->fy2);
glEnd();
/*
#ifndef NDEBUG
fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
square->fx3, square->fy3, square->fx2, square->fy2);
#endif
*/
} /* for all texnumx */
} /* for all texnumy */
/* YES - lets catch this error ...
*/
(void) glGetError ();
}
static void resize(int x,int y){
printf("[gl2] Resize: %dx%d\n",x,y);
if( isFullscreen )
glViewport( (vo_screenwidth-x)/2, (vo_screenheight-y)/2, x, y);
else
glViewport( 0, 0, x, y );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, 1, 1, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
}
static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
}
static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
}
static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
}
static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
}
static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
{
XVisualInfo template, *vi_list;
int vi_num, i, best_i, best_weight;
template.screen = scr;
vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
if (!vi_list) return -1;
best_weight = 1000000;
for (i = 0; i < vi_num; i++) {
int val, res, w = 0;
/* of course, the visual must support OpenGL rendering... */
res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
if (res || val == False) continue;
/* also it must be doublebuffered ... */
res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
if (res || val == False) continue;
/* furthermore it must be RGBA (not color indexed) ... */
res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
if (res || val == False) continue;
/* prefer less depth buffer size, */
res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
if (res) continue;
w += val*2;
/* stencil buffer size */
res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
if (res) continue;
w += val*2;
/* and colorbuffer alpha size */
res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
if (res) continue;
w += val;
/* and finally, prefer DirectColor-ed visuals to allow color corrections */
if (vi_list[i].class != DirectColor) w += 100;
if (w < best_weight) {
best_weight = w;
best_i = i;
}
}
if (best_weight < 1000000) *res_vi = vi_list[best_i];
XFree(vi_list);
return (best_weight < 1000000) ? 0 : -1;
}
/* connect to server, create and map window,
* allocate colors and (shared) memory
*/
static uint32_t
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
// int screen;
unsigned int fg, bg;
char *hello = (title == NULL) ? "OpenGL rulez" : title;
// char *name = ":0.0";
XSizeHints hint;
XVisualInfo *vinfo, vinfo_buf;
XEvent xev;
// XGCValues xgcv;
XSetWindowAttributes xswa;
unsigned long xswamask;
const unsigned char * glVersion;
image_height = height;
image_width = width;
image_format = format;
aspect_save_orig(width,height);
aspect_save_prescale(d_width,d_height);
aspect_save_screenres(vo_screenwidth,vo_screenheight);
aspect(&d_width,&d_height,A_NOZOOM);
if( flags&0x01 )
{
isFullscreen = GL_TRUE;
aspect(&d_width,&d_height,A_ZOOM);
hint.x = 0;
hint.y = 0;
hint.width = vo_screenwidth;
hint.height = vo_screenheight;
hint.flags = PPosition | PSize;
} else {
hint.x = 0;
hint.y = 0;
hint.width = d_width;
hint.height = d_height;
hint.flags = PPosition | PSize;
}
/* Get some colors */
bg = WhitePixel(mDisplay, mScreen);
fg = BlackPixel(mDisplay, mScreen);
/* Make the window */
// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
// XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
if (vinfo == NULL)
{
printf("[gl2] no GLX support present\n");
return -1;
}
xswa.background_pixel = 0;
xswa.border_pixel = 1;
xswa.colormap = vo_x11_create_colormap(vinfo);
xswamask = CWBackPixel | CWBorderPixel | CWColormap;
if ( vo_window == None )
{
vo_window = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen), hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 );
XSelectInput(mDisplay, vo_window, StructureNotifyMask);
/* Tell other applications about this window */
XSetStandardProperties(mDisplay, vo_window, hello, hello, None, NULL, 0, &hint);
/* Map window. */
XMapWindow(mDisplay, vo_window);
#ifdef HAVE_XINERAMA
vo_x11_xinerama_move(mDisplay,vo_window);
#endif
XClearWindow(mDisplay,vo_window);
/* Wait for map. */
do
{
XNextEvent(mDisplay, &xev);
}
while (xev.type != MapNotify || xev.xmap.event != vo_window);
XSelectInput(mDisplay, vo_window, NoEventMask);
}
else if ( !(flags&1) ) XMoveResizeWindow( mDisplay,vo_window,hint.x,hint.y,hint.width,hint.height );
vo_x11_classhint( mDisplay,vo_window,"gl2" );
vo_hidecursor(mDisplay,vo_window);
if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext );
wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
glXMakeCurrent( mDisplay,vo_window,wsGLXContext );
XFlush(mDisplay);
XSync(mDisplay, False);
//XSelectInput(mDisplay, vo_window, StructureNotifyMask); // !!!!
vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
| ButtonPressMask | ButtonReleaseMask
);
glVersion = glGetString(GL_VERSION);
printf("[gl2] OpenGL Driver Information:\n");
printf("\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glVersion);
if(glVersion[0]>'1' ||
(glVersion[0]=='1' && glVersion[2]>='2') )
isGL12 = GL_TRUE;
else
isGL12 = GL_FALSE;
if(isGL12)
{
printf("[gl2] You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok !)\n");
} else {
printf("[gl2] You have an OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged !)\n");
}
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &r_sz)!=0)
r_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &g_sz)!=0)
g_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_RED_SIZE, &b_sz)!=0)
b_sz=0;
if(glXGetConfig(mDisplay,vinfo,GLX_ALPHA_SIZE, &a_sz)!=0)
b_sz=0;
rgb_sz=r_sz+g_sz+b_sz;
if(rgb_sz<=0) rgb_sz=24;
if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) {
gl_internal_format=GL_R3_G3_B2;
gl_internal_format_s="GL_R3_G3_B2";
image_bpp = 8;
} else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) {
gl_internal_format=GL_RGB4;
gl_internal_format_s="GL_RGB4";
image_bpp = 16;
} else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) {
gl_internal_format=GL_RGB5;
gl_internal_format_s="GL_RGB5";
image_bpp = 16;
} else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) {
gl_internal_format=GL_RGB8;
gl_internal_format_s="GL_RGB8";
#ifdef HAVE_MMX
image_bpp = 32;
#else
image_bpp = 24;
#endif
} else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) {
gl_internal_format=GL_RGB10;
gl_internal_format_s="GL_RGB10";
image_bpp = 32;
} else if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) {
gl_internal_format=GL_RGBA2;
gl_internal_format_s="GL_RGBA2";
image_bpp = 8;
} else if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) {
gl_internal_format=GL_RGBA4;
gl_internal_format_s="GL_RGBA4";
image_bpp = 16;
} else if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) {
gl_internal_format=GL_RGB5_A1;
gl_internal_format_s="GL_RGB5_A1";
image_bpp = 16;
} else if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) {
gl_internal_format=GL_RGBA8;
gl_internal_format_s="GL_RGBA8";
#ifdef HAVE_MMX
image_bpp = 32;
#else
image_bpp = 24;
#endif
} else if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) {
gl_internal_format=GL_RGB10_A2;
gl_internal_format_s="GL_RGB10_A2";
image_bpp = 32;
} else {
gl_internal_format=GL_RGB;
gl_internal_format_s="GL_RGB";
#ifdef HAVE_MMX
image_bpp = 16;
#else
image_bpp = 24;
#endif
}
if(image_format==IMGFMT_YV12)
{
image_mode= MODE_RGB;
yuv2rgb_init(image_bpp, image_mode);
printf("[gl2] YUV init OK!\n");
} else {
image_bpp=format&0xFF;
if((format & IMGFMT_BGR_MASK) == IMGFMT_BGR)
image_mode= MODE_BGR;
else
image_mode= MODE_RGB;
}
image_bytes=(image_bpp+7)/8;
draw_alpha_fnc=draw_alpha_null;
switch(image_bpp)
{
case 15:
case 16:
if(image_mode!=MODE_BGR)
{
gl_bitmap_format = GL_RGB;
gl_bitmap_format_s ="GL_RGB";
gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5;
gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5";
} else {
gl_bitmap_format = GL_BGR;
gl_bitmap_format_s ="GL_BGR";
gl_bitmap_type = GL_UNSIGNED_SHORT_5_6_5;
gl_bitmap_type_s ="GL_UNSIGNED_SHORT_5_6_5";
}
if (image_bpp==15)
draw_alpha_fnc=draw_alpha_15;
else
draw_alpha_fnc=draw_alpha_16;
break;
case 24:
if(image_mode!=MODE_BGR)
{
/* RGB888 */
gl_bitmap_format = GL_RGB;
gl_bitmap_format_s ="GL_RGB";
} else {
/* BGR888 */
gl_bitmap_format = GL_BGR;
gl_bitmap_format_s ="GL_BGR";
}
gl_bitmap_type = GL_UNSIGNED_BYTE;
gl_bitmap_type_s ="GL_UNSIGNED_BYTE";
draw_alpha_fnc=draw_alpha_24; break;
break;
case 32:
/* RGBA8888 */
gl_bitmap_format = GL_BGRA;
gl_bitmap_format_s ="GL_BGRA";
if(image_mode!=MODE_BGR)
{
gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8_REV";
} else {
gl_bitmap_type = GL_UNSIGNED_INT_8_8_8_8;
gl_bitmap_type_s ="GL_UNSIGNED_INT_8_8_8_8";
}
draw_alpha_fnc=draw_alpha_32; break;
break;
}
r_sz=0; g_sz=0; b_sz=0;
rgb_sz=0;
a_sz=0;
ImageDataLocal=malloc(image_width*image_height*image_bytes);
memset(ImageDataLocal,128,image_width*image_height*image_bytes);
ImageData=ImageDataLocal;
texture_width=image_width;
texture_height=image_height;
initTextures();
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
/**
* may give a little speed up for a kinda burst read ..
*/
if( (image_width*image_bpp)%8 == 0 )
gl_alignment=8;
else if( (image_width*image_bpp)%4 == 0 )
gl_alignment=4;
else if( (image_width*image_bpp)%2 == 0 )
gl_alignment=2;
else
gl_alignment=1;
glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
glEnable (GL_TEXTURE_2D);
gl_set_antialias(0);
gl_set_bilinear(1);
drawTextureDisplay ();
printf("[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\tgl_alignment=%d, rgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s, tweaks=%s\n",
image_bpp, image_bytes, image_mode==MODE_BGR,
gl_bitmap_format_s, gl_bitmap_type_s, gl_alignment,
rgb_sz, r_sz, g_sz, b_sz, a_sz, gl_internal_format_s, tweaks_used);
resize(d_width,d_height);
glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
used_s=0;
used_r=0;
used_b=0;
used_info_done=0;
// printf("OpenGL setup OK!\n");
saver_off(mDisplay); // turning off screen saver
return 0;
}
static const vo_info_t*
get_info(void)
{
return &vo_info;
}
static int gl_handlekey(int key)
{
if(key=='a'||key=='A')
{
gl_set_antialias(!gl_antialias);
return 0;
}
else if(key=='b'||key=='B')
{
gl_set_bilinear(-1);
return 0;
}
return 1;
}
static void check_events(void)
{
XEvent Event;
char buf[100];
KeySym keySym;
int key;
static XComposeStatus stat;
int e;
while ( XPending( mDisplay ) )
{
XNextEvent( mDisplay,&Event );
if( Event.type == KeyPress )
{
XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
key = (keySym&0xff00) != 0? ( (keySym&0x00ff) + 256 )
: ( keySym ) ;
if(gl_handlekey(key))
XPutBackEvent(mDisplay, &Event);
break;
} else {
XPutBackEvent(mDisplay, &Event);
break;
}
}
e=vo_x11_check_events(mDisplay);
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
}
static void draw_osd(void)
{ vo_draw_text(image_width,image_height,draw_alpha_fnc); }
static void
flip_page(void)
{
drawTextureDisplay();
// glFlush();
glFinish();
glXSwapBuffers( mDisplay,vo_window );
if(!used_info_done)
{
if(used_s) printf("[gl2] using slice method yuv\n");
if(used_r) printf("[gl2] using frame method rgb\n");
if(used_b) printf("[gl2] using frame method bgr\n");
used_info_done=1;
fflush(0);
}
}
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
w,h, image_width*image_bytes, stride[0],stride[1]);
#ifndef NDEBUG
printf("slice: %d/%d -> %d/%d (%dx%d)\n",
x, y, x+w-1, y+h-1, w, h);
#endif
used_s=1;
setupTextureDirtyArea(x, y, w, h);
return 0;
}
static inline uint32_t
draw_frame_x11_bgr(uint8_t *src[])
{
resetTexturePointers((unsigned char *)src[0]);
ImageData=(unsigned char *)src[0];
// for(i=0;i<image_height;i++) ImageData[image_width*image_bytes*i+20]=128;
used_b=1;
setupTextureDirtyArea(0, 0, image_width, image_height);
return 0;
}
static inline uint32_t
draw_frame_x11_rgb(uint8_t *src[])
{
resetTexturePointers((unsigned char *)src[0]);
ImageData=(unsigned char *)src[0];
used_r=1;
setupTextureDirtyArea(0, 0, image_width, image_height);
return 0;
}
static uint32_t
draw_frame(uint8_t *src[])
{
uint32_t res = 0;
if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
res = draw_frame_x11_rgb(src);
else
res = draw_frame_x11_bgr(src);
//flip_page();
return res;
}
static uint32_t
query_format(uint32_t format)
{
switch(format){
case IMGFMT_YV12:
return VFCAP_CSP_SUPPORTED;
case IMGFMT_RGB|24:
case IMGFMT_BGR|24:
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
}
return 0;
}
static void
uninit(void)
{
if ( !vo_config_count ) return;
saver_on(mDisplay); // screen saver back on
vo_x11_uninit();
}
static uint32_t preinit(const char *arg)
{
if(arg)
{
printf("[gl2] Unknown subdevice: %s\n",arg);
return ENOSYS;
}
if( !vo_init() ) return -1; // Can't open X11
return 0;
}
static uint32_t control(uint32_t request, void *data, ...)
{
switch (request) {
case VOCTRL_QUERY_FORMAT:
return query_format(*((uint32_t*)data));
case VOCTRL_SET_EQUALIZER:
{
va_list ap;
int value;
va_start(ap, data);
value = va_arg(ap, int);
va_end(ap);
return vo_x11_set_equalizer(data, value);
}
case VOCTRL_GET_EQUALIZER:
{
va_list ap;
int *value;
va_start(ap, data);
value = va_arg(ap, int *);
va_end(ap);
return vo_x11_get_equalizer(data, value);
}
}
return VO_NOTIMPL;
}