mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 01:22:30 +00:00
aa46968ed0
If OpenGL 3.x doesn't work, the fallback to legacy GL will call the function to create the DC again, and it will assert. Just make it not to, and also simplify the code a bit. Fixes #974.
249 lines
6.8 KiB
C
249 lines
6.8 KiB
C
/*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <assert.h>
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#include <windows.h>
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#include "w32_common.h"
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#include "gl_common.h"
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struct w32_context {
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HGLRC context;
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HDC hdc;
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};
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static bool create_dc(struct MPGLContext *ctx, int flags)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HWND win = vo_w32_hwnd(ctx->vo);
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if (w32_ctx->hdc)
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return true;
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HDC hdc = GetDC(win);
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if (!hdc)
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return false;
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof pfd);
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pfd.nSize = sizeof pfd;
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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if (flags & VOFLAG_STEREO)
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pfd.dwFlags |= PFD_STEREO;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pf = ChoosePixelFormat(hdc, &pfd);
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if (!pf) {
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MP_ERR(ctx->vo, "unable to select a valid pixel format!\n");
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ReleaseDC(win, hdc);
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return false;
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}
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SetPixelFormat(hdc, pf, &pfd);
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int pfmt = GetPixelFormat(hdc);
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if (DescribePixelFormat(hdc, pfmt, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) {
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ctx->depth_r = pfd.cRedBits;
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ctx->depth_g = pfd.cGreenBits;
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ctx->depth_b = pfd.cBlueBits;
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}
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w32_ctx->hdc = hdc;
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return true;
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}
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static void *w32gpa(const GLubyte *procName)
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{
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HMODULE oglmod;
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void *res = wglGetProcAddress(procName);
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if (res)
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return res;
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oglmod = GetModuleHandle("opengl32.dll");
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return GetProcAddress(oglmod, procName);
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}
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static bool create_context_w32_old(struct MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context)
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return true;
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HDC windc = w32_ctx->hdc;
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bool res = false;
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HGLRC new_context = wglCreateContext(windc);
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if (!new_context) {
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MP_FATAL(ctx->vo, "Could not create GL context!\n");
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goto out;
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}
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if (!wglMakeCurrent(windc, new_context)) {
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MP_FATAL(ctx->vo, "Could not set GL context!\n");
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wglDeleteContext(new_context);
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goto out;
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}
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*context = new_context;
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mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
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res = true;
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out:
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return res;
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}
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static bool create_context_w32_gl3(struct MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) // reuse existing context
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return true; // not reusing it breaks gl3!
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HDC windc = w32_ctx->hdc;
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HGLRC new_context = 0;
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new_context = wglCreateContext(windc);
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if (!new_context) {
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MP_FATAL(ctx->vo, "Could not create GL context!\n");
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return false;
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}
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// set context
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if (!wglMakeCurrent(windc, new_context)) {
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MP_FATAL(ctx->vo, "Could not set GL context!\n");
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goto out;
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}
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const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
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= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
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if (!wglGetExtensionsStringARB)
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goto unsupported;
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const char *wgl_exts = wglGetExtensionsStringARB(windc);
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if (!strstr(wgl_exts, "WGL_ARB_create_context"))
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goto unsupported;
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HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
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const int *attribList)
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= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB)
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goto unsupported;
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int gl_version = ctx->requested_gl_version;
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
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WGL_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
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WGL_CONTEXT_FLAGS_ARB, 0,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0
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};
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*context = wglCreateContextAttribsARB(windc, 0, attribs);
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if (! *context) {
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// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
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// it's present on pre-3.2 contexts.
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// Remove it from attribs and retry the context creation.
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attribs[6] = attribs[7] = 0;
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*context = wglCreateContextAttribsARB(windc, 0, attribs);
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}
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if (! *context) {
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int err = GetLastError();
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MP_FATAL(ctx->vo, "Could not create an OpenGL 3.x context: error 0x%x\n", err);
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goto out;
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}
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(new_context);
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if (!wglMakeCurrent(windc, *context)) {
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MP_FATAL(ctx->vo, "Could not set GL3 context!\n");
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wglDeleteContext(*context);
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return false;
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}
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/* update function pointers */
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mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
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return true;
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unsupported:
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MP_ERR(ctx->vo, "The OpenGL driver does not support OpenGL 3.x \n");
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out:
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wglDeleteContext(new_context);
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return false;
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}
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static bool config_window_w32(struct MPGLContext *ctx, int flags)
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{
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if (!vo_w32_config(ctx->vo, flags))
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return false;
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if (!create_dc(ctx, flags))
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return false;
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bool success = false;
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if (ctx->requested_gl_version >= MPGL_VER(3, 0))
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success = create_context_w32_gl3(ctx);
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if (!success)
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success = create_context_w32_old(ctx);
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return success;
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}
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static void releaseGlContext_w32(MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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HGLRC *context = &w32_ctx->context;
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if (*context) {
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wglMakeCurrent(0, 0);
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wglDeleteContext(*context);
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}
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*context = 0;
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if (w32_ctx->hdc)
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ReleaseDC(vo_w32_hwnd(ctx->vo), w32_ctx->hdc);
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w32_ctx->hdc = NULL;
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}
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static void swapGlBuffers_w32(MPGLContext *ctx)
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{
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struct w32_context *w32_ctx = ctx->priv;
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SwapBuffers(w32_ctx->hdc);
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}
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void mpgl_set_backend_w32(MPGLContext *ctx)
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{
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ctx->priv = talloc_zero(ctx, struct w32_context);
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ctx->config_window = config_window_w32;
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ctx->releaseGlContext = releaseGlContext_w32;
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ctx->swapGlBuffers = swapGlBuffers_w32;
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ctx->vo_init = vo_w32_init;
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ctx->vo_uninit = vo_w32_uninit;
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ctx->vo_control = vo_w32_control;
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}
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