mpv/video/out/d3d11
James Ross-Gowan 7384b05433 vo_gpu: d3d11: prevent wraparound in queued frames calc
If expected_sync_pc is greater than submit_count, the unsigned
subtraction will wraparound, which breaks playback. This bug was found
while experimenting with bit-blt model present, but it might be possible
to trigger it with the flip model as well, if there was a dropped frame.
2019-10-26 01:14:01 +11:00
..
context.c vo_gpu: d3d11: prevent wraparound in queued frames calc 2019-10-26 01:14:01 +11:00
hwdec_d3d11va.c video: rewrite filtering glue code 2018-01-30 03:10:27 -08:00
hwdec_dxva2dxgi.c vo_d3d11/hwdec_dxva2dxgi: fix memory leak that 'ctx11' be not release 2019-09-14 21:35:49 +10:00
ra_d3d11.c vo_gpu: d3d11: use linear filtering for wrapped textures 2019-10-10 19:52:19 +11:00
ra_d3d11.h