mirror of
https://github.com/mpv-player/mpv
synced 2025-02-08 16:07:16 +00:00
159 lines
5.5 KiB
C
159 lines
5.5 KiB
C
// Build with: gcc -o main main.c `pkg-config --libs --cflags mpv sdl2`
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL.h>
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#include <mpv/client.h>
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#include <mpv/opengl_cb.h>
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static Uint32 wakeup_on_mpv_redraw, wakeup_on_mpv_events;
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static void die(const char *msg)
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{
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fprintf(stderr, "%s\n", msg);
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exit(1);
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}
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static void *get_proc_address_mpv(void *fn_ctx, const char *name)
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{
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return SDL_GL_GetProcAddress(name);
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}
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static void on_mpv_events(void *ctx)
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{
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SDL_Event event = {.type = wakeup_on_mpv_events};
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SDL_PushEvent(&event);
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}
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static void on_mpv_redraw(void *ctx)
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{
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SDL_Event event = {.type = wakeup_on_mpv_redraw};
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SDL_PushEvent(&event);
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}
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int main(int argc, char *argv[])
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{
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if (argc != 2)
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die("pass a single media file as argument");
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mpv_handle *mpv = mpv_create();
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if (!mpv)
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die("context init failed");
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// Some minor options can only be set before mpv_initialize().
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if (mpv_initialize(mpv) < 0)
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die("mpv init failed");
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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die("SDL init failed");
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SDL_Window *window =
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SDL_CreateWindow("hi", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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1000, 500, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
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SDL_WINDOW_RESIZABLE);
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if (!window)
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die("failed to create SDL window");
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// The OpenGL API is somewhat separate from the normal mpv API. This only
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// returns NULL if no OpenGL support is compiled.
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mpv_opengl_cb_context *mpv_gl = mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
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if (!mpv_gl)
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die("failed to create mpv GL API handle");
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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if (!glcontext)
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die("failed to create SDL GL context");
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// This makes mpv use the currently set GL context. It will use the callback
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// to resolve GL builtin functions, as well as extensions.
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if (mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address_mpv, NULL) < 0)
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die("failed to initialize mpv GL context");
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// Actually using the opengl_cb state has to be explicitly requested.
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// Otherwise, mpv will create a separate platform window.
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if (mpv_set_option_string(mpv, "vo", "opengl-cb") < 0)
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die("failed to set VO");
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// We use events for thread-safe notification of the SDL main loop.
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// Generally, the wakeup callbacks (set further below) should do as least
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// work as possible, and merely wake up another thread to do actual work.
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// On SDL, waking up the mainloop is the ideal course of action. SDL's
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// SDL_PushEvent() is thread-safe, so we use that.
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wakeup_on_mpv_redraw = SDL_RegisterEvents(1);
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wakeup_on_mpv_events = SDL_RegisterEvents(1);
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if (wakeup_on_mpv_redraw == (Uint32)-1 || wakeup_on_mpv_events == (Uint32)-1)
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die("could not register events");
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// When normal mpv events are available.
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mpv_set_wakeup_callback(mpv, on_mpv_events, NULL);
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// When a new frame should be drawn with mpv_opengl_cb_draw().
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// (Separate from the normal event handling mechanism for the sake of
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// users which run OpenGL on a different thread.)
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mpv_opengl_cb_set_update_callback(mpv_gl, on_mpv_redraw, NULL);
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// Play this file. Note that this starts playback asynchronously.
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const char *cmd[] = {"loadfile", argv[1], NULL};
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mpv_command(mpv, cmd);
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while (1) {
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SDL_Event event;
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if (SDL_WaitEvent(&event) != 1)
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die("event loop error");
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int redraw = 0;
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switch (event.type) {
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case SDL_QUIT:
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goto done;
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw = 1;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_SPACE)
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mpv_command_string(mpv, "cycle pause");
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break;
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default:
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// Happens when a new video frame should be rendered, or if the
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// current frame has to be redrawn e.g. due to OSD changes.
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if (event.type == wakeup_on_mpv_redraw)
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redraw = 1;
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// Happens when at least 1 new event is in the mpv event queue.
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if (event.type == wakeup_on_mpv_events) {
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// Handle all remaining mpv events.
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while (1) {
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mpv_event *mp_event = mpv_wait_event(mpv, 0);
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if (mp_event->event_id == MPV_EVENT_NONE)
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break;
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printf("event: %s\n", mpv_event_name(mp_event->event_id));
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}
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}
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}
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if (redraw) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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// Note:
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// - The 0 is the FBO to use; 0 is the default framebuffer (i.e.
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// render to the window directly.
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// - The negative height tells mpv to flip the coordinate system.
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// - If you do not want the video to cover the whole screen, or want
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// to apply any form of fancy transformation, you will have to
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// render to a FBO.
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// - See opengl_cb.h on what OpenGL environment mpv expects, and
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// other API details.
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mpv_opengl_cb_draw(mpv_gl, 0, w, -h);
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SDL_GL_SwapWindow(window);
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}
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}
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done:
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// Destroy the GL renderer and all of the GL objects it allocated. If video
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// is still running, the video track will be deselected.
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mpv_opengl_cb_uninit_gl(mpv_gl);
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mpv_terminate_destroy(mpv);
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return 0;
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}
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