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https://github.com/mpv-player/mpv
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501290da02
Commit0e8fbdbd
removed the rg_texture requirement from vo_opengl; commit541f6731
changed to a more convenient method. Both commits broke vo_opengl_old in some ways. vo_opengl_old always requires GL_ALPHA for single-channel texture, because it draws the OSD without shaders and by using certain blend modes. So we need to explicitly distinguish between vo_opengl and vo_opengl_old in the OSD renderer, and force fixed texture formats for vo_opengl_old. The other logic is specific to the internals of vo_opengl. (Although it might be possible to get the same result by playing with the old GL fixed-function functions in vo_opengl_old. But seems like a waste of time.) Fixes #1370.
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#ifndef MPLAYER_GL_OSD_H
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#define MPLAYER_GL_OSD_H
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#include <stdbool.h>
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#include <inttypes.h>
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#include "gl_common.h"
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#include "sub/osd.h"
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struct mpgl_osd_part {
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enum sub_bitmap_format format;
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int bitmap_id, bitmap_pos_id;
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GLuint texture;
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int w, h;
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GLuint buffer;
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int num_vertices;
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void *vertices;
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struct bitmap_packer *packer;
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};
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struct mpgl_osd {
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struct mp_log *log;
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struct osd_state *osd;
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GL *gl;
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bool use_pbo;
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bool scaled;
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struct mpgl_osd_part *parts[MAX_OSD_PARTS];
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const struct osd_fmt_entry *fmt_table;
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bool formats[SUBBITMAP_COUNT];
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void *scratch;
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};
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struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd,
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bool legacy);
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void mpgl_osd_destroy(struct mpgl_osd *ctx);
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struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
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struct sub_bitmaps *b);
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void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
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void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
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void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, double pts,
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struct mp_osd_res res);
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#endif
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