mirror of https://github.com/mpv-player/mpv
222 lines
8.1 KiB
C
222 lines
8.1 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_M_PROPERTY_H
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#define MPLAYER_M_PROPERTY_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "m_option.h"
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struct mp_log;
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enum mp_property_action {
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// Get the property type. This defines the fundamental data type read from
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// or written to the property.
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// If unimplemented, the m_option entry that defines the property is used.
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// arg: m_option*
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M_PROPERTY_GET_TYPE,
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// Get the current value.
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// arg: pointer to a variable of the type according to the property type
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M_PROPERTY_GET,
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// Set a new value. The property wrapper will make sure that only valid
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// values are set (e.g. according to the property type's min/max range).
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// If unimplemented, the property is read-only.
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// arg: pointer to a variable of the type according to the property type
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M_PROPERTY_SET,
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// Get human readable string representing the current value.
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// If unimplemented, the property wrapper uses the property type as
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// fallback.
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// arg: char**
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M_PROPERTY_PRINT,
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// Like M_PROPERTY_GET_TYPE, but get a type that is compatible to the real
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// type, but reflect practical limits, such as runtime-available values.
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// This is mostly used for "UI" related things.
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// (Example: volume property.)
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M_PROPERTY_GET_CONSTRICTED_TYPE,
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// Switch the property up/down by a given value.
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// If unimplemented, the property wrapper uses the property type as
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// fallback.
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// arg: struct m_property_switch_arg*
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M_PROPERTY_SWITCH,
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// Get a string containing a parseable representation.
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// Can't be overridden by property implementations.
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// arg: char**
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M_PROPERTY_GET_STRING,
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// Set a new value from a string. The property wrapper parses this using the
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// parse function provided by the property type.
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// Can't be overridden by property implementations.
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// arg: char*
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M_PROPERTY_SET_STRING,
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// Set a mpv_node value.
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// arg: mpv_node*
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M_PROPERTY_GET_NODE,
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// Get a mpv_node value.
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// arg: mpv_node*
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M_PROPERTY_SET_NODE,
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// Pass down an action to a sub-property.
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// arg: struct m_property_action_arg*
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M_PROPERTY_KEY_ACTION,
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// Get the (usually constant) value that indicates no change. Obscure
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// special functionality for things like the volume property.
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// Otherwise works like M_PROPERTY_GET.
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M_PROPERTY_GET_NEUTRAL,
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};
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// Argument for M_PROPERTY_SWITCH
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struct m_property_switch_arg {
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double inc; // value to add to property, or cycle direction
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bool wrap; // whether value should wrap around on over/underflow
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};
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// Argument for M_PROPERTY_KEY_ACTION
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struct m_property_action_arg {
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const char* key;
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int action;
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void* arg;
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};
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enum mp_property_return {
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// Returned on success.
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M_PROPERTY_OK = 1,
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// Returned on error.
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M_PROPERTY_ERROR = 0,
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// Returned when the property can't be used, for example video related
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// properties while playing audio only.
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M_PROPERTY_UNAVAILABLE = -1,
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// Returned if the requested action is not implemented.
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M_PROPERTY_NOT_IMPLEMENTED = -2,
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// Returned when asking for a property that doesn't exist.
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M_PROPERTY_UNKNOWN = -3,
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// When trying to set invalid or incorrectly formatted data.
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M_PROPERTY_INVALID_FORMAT = -4,
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};
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struct m_property {
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const char *name;
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// ctx: opaque caller context, which the property might use
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// prop: pointer to this struct
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// action: one of enum mp_property_action
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// arg: specific to the action
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// returns: one of enum mp_property_return
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int (*call)(void *ctx, struct m_property *prop, int action, void *arg);
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void *priv;
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};
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struct m_property *m_property_list_find(const struct m_property *list,
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const char *name);
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// Access a property.
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// action: one of m_property_action
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// ctx: opaque value passed through to property implementation
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// returns: one of mp_property_return
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int m_property_do(struct mp_log *log, const struct m_property* prop_list,
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const char* property_name, int action, void* arg, void *ctx);
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// Given a path of the form "a/b/c", this function will set *prefix to "a",
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// and rem to "b/c", and return true.
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// If there is no '/' in the path, set prefix to path, and rem to "", and
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// return false.
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bool m_property_split_path(const char *path, bstr *prefix, char **rem);
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// Print a list of properties.
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void m_properties_print_help_list(struct mp_log *log,
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const struct m_property *list);
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// Expand a property string.
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// This function allows to print strings containing property values.
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// ${NAME} is expanded to the value of property NAME.
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// If NAME starts with '=', use the raw value of the property.
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// ${NAME:STR} expands to the property, or STR if the property is not
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// available.
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// ${?NAME:STR} expands to STR if the property is available.
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// ${!NAME:STR} expands to STR if the property is not available.
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// General syntax: "${" ["?" | "!"] ["="] NAME ":" STR "}"
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// STR is recursively expanded using the same rules.
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// "$$" can be used to escape "$", and "$}" to escape "}".
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// "$>" disables parsing of "$" for the rest of the string.
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char* m_properties_expand_string(const struct m_property *prop_list,
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const char *str, void *ctx);
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// Trivial helpers for implementing properties.
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int m_property_flag_ro(int action, void* arg, int var);
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int m_property_int_ro(int action, void* arg, int var);
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int m_property_int64_ro(int action, void* arg, int64_t var);
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int m_property_float_ro(int action, void* arg, float var);
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int m_property_double_ro(int action, void* arg, double var);
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int m_property_strdup_ro(int action, void* arg, const char *var);
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struct m_sub_property {
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// Name of the sub-property - this will be prefixed with the parent
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// property's name.
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const char *name;
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// Type of the data stored in the value member. See m_option.
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struct m_option type;
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// Data returned by the sub-property. m_property_read_sub() will make a
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// copy of this if needed. It will never write or free the data.
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union m_option_value value;
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// This can be set to true if the property should be hidden.
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bool unavailable;
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};
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// Convenience macros which can be used as part of a sub_property entry.
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#define SUB_PROP_INT(i) \
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.type = {.type = CONF_TYPE_INT}, .value = {.int_ = (i)}
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#define SUB_PROP_INT64(i) \
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.type = {.type = CONF_TYPE_INT64}, .value = {.int64 = (i)}
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#define SUB_PROP_STR(s) \
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.type = {.type = CONF_TYPE_STRING}, .value = {.string = (char *)(s)}
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#define SUB_PROP_FLOAT(f) \
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.type = {.type = CONF_TYPE_FLOAT}, .value = {.float_ = (f)}
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#define SUB_PROP_DOUBLE(f) \
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.type = {.type = CONF_TYPE_DOUBLE}, .value = {.double_ = (f)}
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#define SUB_PROP_FLAG(f) \
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.type = {.type = CONF_TYPE_FLAG}, .value = {.flag = (f)}
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int m_property_read_sub(const struct m_sub_property *props, int action, void *arg);
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// Used with m_property_read_list().
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// Get an entry. item is the 0-based index of the item. This behaves like a
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// top-level property request (but you must implement M_PROPERTY_GET_TYPE).
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// item will be in range [0, count), for count see m_property_read_list()
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// action, arg are for property access.
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// ctx is userdata passed to m_property_read_list.
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typedef int (*m_get_item_cb)(int item, int action, void *arg, void *ctx);
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int m_property_read_list(int action, void *arg, int count,
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m_get_item_cb get_item, void *ctx);
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#endif /* MPLAYER_M_PROPERTY_H */
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