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mpv/libmpv/render.h
wm4 b037121430 client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.

This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().

In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.

The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.

Mostly untested. Seems to work fine with mpc-qt.
2018-02-28 00:55:06 -08:00

310 lines
12 KiB
C

/* Copyright (C) 2018 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef MPV_CLIENT_API_RENDER_H_
#define MPV_CLIENT_API_RENDER_H_
#include "client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Overview
* --------
*
* This API can be used to make mpv render using supported graphic APIs (such
* as OpenGL). It can be used to handle video display.
*
* The renderer needs to be created with mpv_render_context_create() before
* you start playback (or otherwise cause a VO to be created). Then (with most
* backends) mpv_render_context_render() can be used to explicitly render the
* current video frame. Use mpv_render_context_set_update_callback() to get
* notified when there is a new frame to draw.
*
* Preferably rendering should be done in a separate thread. If you call
* normal libmpv API functions on the renderer thread, deadlocks can result
* (these are made non-fatal with timeouts, but user experience will obviously
* suffer).
*
* You can output and embed video without this API by setting the mpv "wid"
* option to a native window handle (see "Embedding the video window" section
* in the client.h header). In general, using the render API is recommended,
* because window embedding can cause various issues, especially with GUI
* toolkits and certain platforms.
*
* Supported backends
* ------------------
*
* OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
*
* Threading
* ---------
*
* The mpv_render_* functions can be called from any thread, under the
* following conditions:
* - only one of the mpv_render_* functions can be called at the same time
* (unless they belong to different mpv cores created by mpv_create())
* - never can be called from within the callbacks set with
* mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
* - if the OpenGL backend is used, for all functions the OpenGL context
* must be "current" in the calling thread, and it must be the same OpenGL
* context as the mpv_render_context was created with. Otherwise, undefined
* behavior will occur.
*
* Context and handle lifecycle
* ----------------------------
*
* Video initialization will fail if the render context was not initialized yet
* (with mpv_render_context_create()), or it will revert to a VO that creates
* its own window.
*
* Calling mpv_render_context_free() while a VO is using the render context is
* active will disable video.
*
* You must free the context with mpv_render_context_free() before the mpv core
* is destroyed. If this doesn't happen, undefined behavior will result.
*/
/**
* Opaque context, returned by mpv_render_context_create().
*/
typedef struct mpv_render_context mpv_render_context;
/**
* Parameters for mpv_render_param (which is used in a few places such as
* mpv_render_context_create().
*
* Also see mpv_render_param for conventions and how to use it.
*/
typedef enum mpv_render_param_type {
/**
* Not a valid value, but also used to terminate a params array. Its value
* is always guaranteed to be 0 (even if the ABI changes in the future).
*/
MPV_RENDER_PARAM_INVALID = 0,
/**
* The render API to use. Valid for mpv_render_context_create().
*
* Type: char*
*
* Defined APIs:
*
* MPV_RENDER_API_TYPE_OPENGL:
* OpenGL desktop 2.1 or later (preferably core profile compatible to
* OpenGL 3.2), or OpenGLES 2.0 or later.
* Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
* It is expected that an OpenGL context is valid and "current" when
* calling mpv_render_* functions (unless specified otherwise). It
* must be the same context for the same mpv_render_context.
*/
MPV_RENDER_PARAM_API_TYPE = 1,
/**
* Required parameters for initializing the OpenGL renderer. Valid for
* mpv_render_context_create().
* Type: mpv_opengl_init_params*
*/
MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
/**
* Describes a GL render target. Valid for mpv_render_context_render().
* Type: mpv_opengl_fbo*
*/
MPV_RENDER_PARAM_OPENGL_FBO = 3,
/**
* Control flipped rendering. Valid for mpv_render_context_render().
* Type: int*
* If the value is set to 0, render normally. Otherwise, render it flipped,
* which is needed e.g. when rendering to an OpenGL default framebuffer
* (which has a flipped coordinate system).
*/
MPV_RENDER_PARAM_FLIP_Y = 4,
/**
* Control surface depth. Valid for mpv_render_context_render().
* Type: int*
* This implies the depth of the surface passed to the render function in
* bits per channel. If omitted or set to 0, the renderer will assume 8.
* Typically used to control dithering.
*/
MPV_RENDER_PARAM_DEPTH = 5,
/**
* ICC profile blob. Valid for mpv_render_context_set_parameter().
* Type: mpv_byte_array*
* Set an ICC profile for use with the "icc-profile-auto" option. (If the
* option is not enabled, the ICC data will not be used.)
*/
MPV_RENDER_PARAM_ICC_PROFILE = 6,
/**
* Ambient light in lux. Valid for mpv_render_context_set_parameter().
* Type: int*
* This can be used for automatic gamma correction.
*/
MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
} mpv_render_param_type;
/**
* Predefined values for MPV_RENDER_PARAM_API_TYPE.
*/
#define MPV_RENDER_API_TYPE_OPENGL "opengl"
/**
* Used to pass arbitrary parameters to some mpv_render_* functions. The
* meaning of the data parameter is determined by the type, and each
* MPV_RENDER_PARAM_* documents what type the value must point to.
*
* Each value documents the required data type as the pointer you cast to
* void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO
* documents the type as Something* , then the code should look like this:
*
* Something foo = {...};
* mpv_render_param param;
* param.type = MPV_RENDER_PARAM_FOO;
* param.data = & foo;
*
* Normally, the data field points to exactly 1 object. If the type is char*,
* it points to a 0-terminated string.
*
* In all cases (unless documented otherwise) the pointers need to remain
* valid during the call only. Unless otherwise documented, the API functions
* will not write to the params array or any data pointed to it.
*
* As a convention, parameter arrays are always terminated by type==0. There
* is no specific order of the parameters required. The order of fields is
* guaranteed (even after ABI changes).
*/
typedef struct mpv_render_param {
enum mpv_render_param_type type;
void *data;
} mpv_render_param;
/**
* Initialize the renderer state. Depending on the backend used, this will
* access the underlying GPU API and initialize its own objects.
*
* You must free the context with mpv_render_context_free(). Not doing so before
* the mpv core is destroyed may result in memory leaks or crashes.
*
* Currently, only at most 1 context can exists per mpv core (it represents the
* main video output).
*
* @param res set to the context (on success) or NULL (on failure). The value
* is never read and always overwritten.
* @param mpv handle used to get the core (the mpv_render_context won't depend
* on this specific handle, only the core referenced by it)
* @param params an array of parameters, terminated by type==0. It's left
* unspecified what happens with unknown parameters. At least
* MPV_RENDER_PARAM_API_TYPE is required, and most backends will
* require another backend-specific parameter.
* @return error code, including but not limited to:
* MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
* (or required extensions are missing)
* MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
* support for the requested API was not
* built in the used libmpv binary.
* MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was
* not valid.
*/
int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
mpv_render_param *params);
/**
* Attempt to change a single parameter. Not all backends and parameter types
* support all kinds of changes.
*
* @param ctx a valid render context
* @param param the parameter type and data that should be set
* @return error code. If a parameter could actually be changed, this returns
* success, otherwise an error code depending on the parameter type
* and situation.
*/
int mpv_render_context_set_parameter(mpv_render_context *ctx,
mpv_render_param param);
typedef void (*mpv_render_update_fn)(void *cb_ctx);
/**
* Set the callback that notifies you when a new video frame is available, or
* if the video display configuration somehow changed and requires a redraw.
* Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
* the callback, and all the other listed restrictions apply (such as not
* exiting the callback by throwing exceptions).
*
* This can be called from any thread, except from an update callback. In case
* of the OpenGL backend, no OpenGL state or API is accessed.
*
* @param callback callback(callback_ctx) is called if the frame should be
* redrawn
* @param callback_ctx opaque argument to the callback
*/
void mpv_render_context_set_update_callback(mpv_render_context *ctx,
mpv_render_update_fn callback,
void *callback_ctx);
/**
* Render video.
*
* Typically renders the video to a target surface provided via mpv_render_param
* (the details depend on the backend in use). Options like "panscan" are
* applied to determine which part of the video should be visible and how the
* video should be scaled. You can change these options at runtime by using the
* mpv property API.
*
* The renderer will reconfigure itself every time the target surface
* configuration (such as size) is changed.
*
* This function implicitly pulls a video frame from the internal queue and
* renders it. If no new frame is available, the previous frame is redrawn.
* The update callback set with mpv_render_context_set_update_callback()
* notifies you when a new frame was added. The details potentially depend on
* the backends and the provided parameters.
*
* @param ctx a valid render context
* @param params an array of parameters, terminated by type==0. Which parameters
* are required depends on the backend. It's left unspecified what
* happens with unknown parameters.
* @return error code
*/
int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params);
/**
* Tell the renderer that a frame was flipped at the given time. This is
* optional, but can help the player to achieve better timing.
*
* Note that calling this at least once informs libmpv that you will use this
* function. If you use it inconsistently, expect bad video playback.
*
* If this is called while no video is initialized, it is ignored.
*
* @param ctx a valid render context
*/
void mpv_render_context_report_swap(mpv_render_context *ctx);
/**
* Destroy the mpv renderer state.
*
* If video is still active (e.g. a file playing), video will be disabled
* forcefully.
*
* @param ctx a valid render context. After this function returns, this is not
* a valid pointer anymore. NULL is also allowed and does nothing.
*/
void mpv_render_context_free(mpv_render_context *ctx);
#ifdef __cplusplus
}
#endif
#endif