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mpv/TOOLS/subfont-c/font.desc.tail
diego 775ffcbceb embarassing typo
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12861 b3059339-0415-0410-9bf9-f77b7e298cf2
2004-07-19 23:19:07 +00:00

171 lines
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;
; MPlayer subtitle font description file - HighreS ONE
; font created by a'rpi & chass
; .desc created by chass & atmosfear
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
;
; This file contains the data for MPlayer to build up the font
; table from the bitmap files. These fonts are used for the OSD
; (On Screen Display) and for the subtitles.
;
;
; A few words for the novice user about the fonts:
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; MPlayer uses antialiased bitmap fonts, which look far better
; then the TTF rendering used by other players. A letter consists
; of two main parts: the Bitmap and the Alpha chanel. The bitmap
; is what you see on the screen, and the Aplha chanel makes the
; Font fade smoothly ito the background. And in this font we use
; the alpha to get a smooth black outline of the letters, which
; makes them visible even on white areas of the movie.
;
; MPlayer needs at least two seperate 8bit/pixel format bitmap
; files and a .desc file to be able to use the font. One of the
; files is the bitmap the other is the alpha. The .desc (like this
; one) gives MPlayer the information needed to convert a bitmap
; to characters. But the .desc allows to use more bitmap and alpha
; files: this feature is useful when one wants to add local language
; support for the subtitles.
;
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; ABOUT THE .DESC
;
; [1],File layout: the file consists of several sections,
; the sections are marked like [XXX] where XXX is the section
; name. The three main sections:
;
; [info]: gives general information about the font, like the
; version of the .desc, the author's name and general
; rendering options like kerning.
;
; [files] & [characters] : they go togeather, they describe
; the place of characters in the bitmap.
; Up to 16 is allowed per .desc
;
; [2],The variables:
;
; [info]
; name string name of the font, and misc information
; desc int Version of this file
; spacewidth int num of pixels for #32
; charspace int the distance between chars
; height int the distance between rows
; [files]
; alpha string name of alpha map file
; bitmap string name of bitmap file
; [character]
; string int int the positon of a character
;
;
; MPlayer can build up it's font table from up to 16*2 files (16 bitmap
; and 16 alpha channels).
;
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;informations about the font
;[info]
;the author and other stuff
;name "HighreS ONE - created by A'rpi and cHaSS - pre-alpha version"
;version number of the file (if greater than version MPlayer can
;handle, then ignores the unknown variables)
;descversion 1
;the length of #32 in pixels
;spacewidth 13
;the distance between chars. the alpha renderer can handle
;negative numbers too
;charspace -3
;height 26
;height 35
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;file section
;[files]
;the name of the alpha file used for the next [characters]
;section
;alpha arpi_a.raw
;alpha nfont_a.raw
;the name of the bitmap file used for the next [characters]
;section
;bitmap arpi_b.raw
;bitmap nfont_b.raw
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;the description of the characters:
;each row specifies one character: first, the char (between " or ')
;then the x-coordinate of the beginning and the end.
;[characters]
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[files]
alpha arpi_osd_a.raw
bitmap arpi_osd_b.raw
[characters]
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;Symbols for the OSD
; range form 01 to 1F
;play
0x01 0 36
;pause
0x02 35 71
;stop
0x03 70 106
;rewind
0x04 116 152
;fast forward
0x05 164 200
;clock symbol for the OSD
0x06 209 245
;contrast
0x07 256 292
;stauration
0x08 305 342
;volume
0x09 354 400
;brightness
0x0A 407 442
;Hue
0x0B 457 494
;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;OSD progress bar characters
;
[files]
alpha arpi_progress_a.raw
bitmap arpi_progress_b.raw
[characters]
; [ character
0x10 4 21
; | character
0x11 30 41
; ] character
0x12 50 66
; . char
0x13 74 85