mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 09:32:40 +00:00
c2cb85851f
In the previous commit I wrongly used params->d_h/d_w which happened to work by chance.
608 lines
17 KiB
C
608 lines
17 KiB
C
/*
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* CoreVideo video output driver
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* Copyright (c) 2005 Nicolas Plourde <nicolasplourde@gmail.com>
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* Copyright (c) 2012-2013 Stefano Pigozzi <stefano.pigozzi@gmail.com>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include <QuartzCore/QuartzCore.h>
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#if CONFIG_VDA
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#include <IOSurface/IOSurface.h>
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#endif
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#include <assert.h>
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#include "talloc.h"
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#include "video/out/vo.h"
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#include "sub/sub.h"
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#include "mpvcore/m_option.h"
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#include "video/csputils.h"
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#include "video/vfcap.h"
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#include "video/mp_image.h"
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#include "gl_common.h"
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#include "gl_osd.h"
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#include "cocoa_common.h"
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struct quad {
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GLfloat lowerLeft[2];
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GLfloat lowerRight[2];
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GLfloat upperRight[2];
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GLfloat upperLeft[2];
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};
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struct cv_priv {
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CVPixelBufferRef pbuf;
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CVOpenGLTextureCacheRef texture_cache;
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CVOpenGLTextureRef texture;
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OSType pixfmt;
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};
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struct dr_priv {
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CVPixelBufferRef pbuf;
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bool texture_allocated;
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GLuint texture;
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GLuint texture_target;
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};
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struct cv_functions {
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void (*init)(struct vo *vo);
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void (*uninit)(struct vo *vo);
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void (*prepare_texture)(struct vo *vo, struct mp_image *mpi);
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void (*bind_texture)(struct vo *vo);
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void (*unbind_texture)(struct vo *vo);
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mp_image_t *(*get_screenshot)(struct vo *vo);
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int (*get_yuv_colorspace)(struct vo *vo, struct mp_csp_details *csp);
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int (*set_yuv_colorspace)(struct vo *vo, struct mp_csp_details *csp);
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};
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struct priv {
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MPGLContext *mpglctx;
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unsigned int image_width;
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unsigned int image_height;
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struct mp_csp_details colorspace;
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struct mp_rect src_rect;
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struct mp_rect dst_rect;
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struct mp_osd_res osd_res;
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// state for normal CoreVideo rendering path: uploads mp_image data as
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// OpenGL textures.
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struct cv_priv cv;
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// state for IOSurface based direct rendering path: accesses the IOSurface
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// wrapped by the CVPixelBuffer returned by VDADecoder and directly
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// renders it to the screen.
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struct dr_priv dr;
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struct quad *quad;
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struct mpgl_osd *osd;
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// functions to to deal with the the OpenGL texture for containing the
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// video frame (behaviour changes depending on the rendering path).
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struct cv_functions fns;
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};
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static void resize(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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gl->Viewport(0, 0, vo->dwidth, vo->dheight);
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gl->MatrixMode(GL_MODELVIEW);
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gl->LoadIdentity();
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gl->Ortho(0, vo->dwidth, vo->dheight, 0, -1, 1);
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vo_get_src_dst_rects(vo, &p->src_rect, &p->dst_rect, &p->osd_res);
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gl->Clear(GL_COLOR_BUFFER_BIT);
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vo->want_redraw = true;
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}
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static int init_gl(struct vo *vo, uint32_t d_width, uint32_t d_height)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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gl->Disable(GL_BLEND);
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gl->Disable(GL_DEPTH_TEST);
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gl->DepthMask(GL_FALSE);
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gl->Disable(GL_CULL_FACE);
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gl->Enable(GL_TEXTURE_2D);
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gl->DrawBuffer(GL_BACK);
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gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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if (!p->osd)
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p->osd = mpgl_osd_init(gl, true);
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resize(vo);
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gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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gl->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (gl->SwapInterval)
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gl->SwapInterval(1);
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return 1;
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}
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static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
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{
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struct priv *p = vo->priv;
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p->fns.uninit(vo);
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p->image_width = params->w;
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p->image_height = params->h;
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int mpgl_caps = MPGL_CAP_GL_LEGACY;
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if (!mpgl_config_window(
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p->mpglctx, mpgl_caps, vo->dwidth, vo->dheight, flags))
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return -1;
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init_gl(vo, vo->dwidth, vo->dheight);
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p->fns.init(vo);
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return 0;
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}
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// map x/y (in range 0..1) to the video texture, and emit OpenGL vertexes
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static void video_vertex(struct vo *vo, float x, float y)
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{
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struct priv *p = vo->priv;
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struct quad *q = p->quad;
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GL *gl = p->mpglctx->gl;
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double tx0 = q->upperLeft[0];
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double ty0 = q->upperLeft[1];
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double tw = q->lowerRight[0] - tx0;
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double th = q->lowerRight[1] - ty0;
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double sx0 = p->src_rect.x0 / (double)p->image_width;
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double sy0 = p->src_rect.y0 / (double)p->image_height;
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double sw = (p->src_rect.x1 - p->src_rect.x0) / (double)p->image_width;
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double sh = (p->src_rect.y1 - p->src_rect.y0) / (double)p->image_height;
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gl->TexCoord2f(tx0 + (sx0 + x * sw) * tw,
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ty0 + (sy0 + y * sh) * th);
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gl->Vertex2f(p->dst_rect.x1 * x + p->dst_rect.x0 * (1 - x),
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p->dst_rect.y1 * y + p->dst_rect.y0 * (1 - y));
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}
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static void do_render(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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p->fns.bind_texture(vo);
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gl->Begin(GL_QUADS);
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video_vertex(vo, 0, 0);
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video_vertex(vo, 0, 1);
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video_vertex(vo, 1, 1);
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video_vertex(vo, 1, 0);
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gl->End();
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p->fns.unbind_texture(vo);
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}
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static void flip_page(struct vo *vo)
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{
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struct priv *p = vo->priv;
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p->mpglctx->swapGlBuffers(p->mpglctx);
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p->mpglctx->gl->Clear(GL_COLOR_BUFFER_BIT);
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}
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static void draw_image(struct vo *vo, struct mp_image *mpi)
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{
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struct priv *p = vo->priv;
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p->fns.prepare_texture(vo, mpi);
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do_render(vo);
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}
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static void uninit(struct vo *vo)
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{
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struct priv *p = vo->priv;
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if (p->osd)
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mpgl_osd_destroy(p->osd);
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p->fns.uninit(vo);
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mpgl_uninit(p->mpglctx);
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}
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static int preinit(struct vo *vo)
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{
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struct priv *p = vo->priv;
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*p = (struct priv) {
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.mpglctx = mpgl_init(vo, "cocoa"),
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.colorspace = MP_CSP_DETAILS_DEFAULTS,
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.quad = talloc_ptrtype(p, p->quad),
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};
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return 0;
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}
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static void draw_osd(struct vo *vo, struct osd_state *osd)
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{
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struct priv *p = vo->priv;
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assert(p->osd);
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mpgl_osd_draw_legacy(p->osd, osd, p->osd_res);
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}
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static CFStringRef get_cv_csp_matrix(enum mp_csp format)
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{
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switch (format) {
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case MP_CSP_BT_601:
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return kCVImageBufferYCbCrMatrix_ITU_R_601_4;
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case MP_CSP_BT_709:
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return kCVImageBufferYCbCrMatrix_ITU_R_709_2;
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case MP_CSP_SMPTE_240M:
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return kCVImageBufferYCbCrMatrix_SMPTE_240M_1995;
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default:
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return NULL;
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}
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}
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static void apply_csp(struct vo *vo, CVPixelBufferRef pbuf)
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{
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struct priv *p = vo->priv;
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CFStringRef matrix = get_cv_csp_matrix(p->colorspace.format);
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assert(matrix);
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CVPixelBufferLockBaseAddress(pbuf, 0);
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CVBufferSetAttachment(pbuf, kCVImageBufferYCbCrMatrixKey, matrix,
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kCVAttachmentMode_ShouldPropagate);
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CVPixelBufferUnlockBaseAddress(pbuf, 0);
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}
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static int get_yuv_colorspace(struct vo *vo, struct mp_csp_details *csp)
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{
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struct priv *p = vo->priv;
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*(struct mp_csp_details *)csp = p->colorspace;
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return VO_TRUE;
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}
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static int get_image_fmt(struct vo *vo, CVPixelBufferRef pbuf)
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{
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OSType pixfmt = CVPixelBufferGetPixelFormatType(pbuf);
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switch (pixfmt) {
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case kYUVSPixelFormat: return IMGFMT_YUYV;
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case k2vuyPixelFormat: return IMGFMT_UYVY;
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case k24RGBPixelFormat: return IMGFMT_RGB24;
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case k32ARGBPixelFormat: return IMGFMT_ARGB;
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case k32BGRAPixelFormat: return IMGFMT_BGRA;
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}
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MP_ERR(vo, "Failed to convert pixel format. Please contact the "
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"developers. PixelFormat: %d\n", pixfmt);
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return -1;
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}
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static mp_image_t *get_screenshot(struct vo *vo, CVPixelBufferRef pbuf)
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{
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int img_fmt = get_image_fmt(vo, pbuf);
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if (img_fmt < 0) return NULL;
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struct priv *p = vo->priv;
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CVPixelBufferLockBaseAddress(pbuf, 0);
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void *base = CVPixelBufferGetBaseAddress(pbuf);
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size_t width = CVPixelBufferGetWidth(pbuf);
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size_t height = CVPixelBufferGetHeight(pbuf);
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size_t stride = CVPixelBufferGetBytesPerRow(pbuf);
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struct mp_image img = {0};
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mp_image_setfmt(&img, img_fmt);
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mp_image_set_size(&img, width, height);
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img.planes[0] = base;
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img.stride[0] = stride;
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struct mp_image *image = mp_image_new_copy(&img);
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mp_image_set_display_size(image, vo->aspdat.prew, vo->aspdat.preh);
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mp_image_set_colorspace_details(image, &p->colorspace);
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CVPixelBufferUnlockBaseAddress(pbuf, 0);
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return image;
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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struct priv *p = vo->priv;
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switch (request) {
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case VOCTRL_GET_PANSCAN:
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return VO_TRUE;
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case VOCTRL_SET_PANSCAN:
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resize(vo);
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return VO_TRUE;
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case VOCTRL_REDRAW_FRAME:
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do_render(vo);
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return VO_TRUE;
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case VOCTRL_SET_YUV_COLORSPACE:
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return p->fns.set_yuv_colorspace(vo, data);
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case VOCTRL_GET_YUV_COLORSPACE:
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return p->fns.get_yuv_colorspace(vo, data);
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case VOCTRL_SCREENSHOT: {
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struct voctrl_screenshot_args *args = data;
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if (args->full_window)
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args->out_image = glGetWindowScreenshot(p->mpglctx->gl);
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else
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args->out_image = p->fns.get_screenshot(vo);
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return VO_TRUE;
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}
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}
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int events = 0;
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int r = p->mpglctx->vo_control(vo, &events, request, data);
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if (events & VO_EVENT_RESIZE)
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resize(vo);
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return r;
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}
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static void dummy_cb(struct vo *vo) { }
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static void cv_uninit(struct vo *vo)
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{
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struct priv *p = vo->priv;
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CVPixelBufferRelease(p->cv.pbuf);
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p->cv.pbuf = NULL;
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CVOpenGLTextureRelease(p->cv.texture);
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p->cv.texture = NULL;
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CVOpenGLTextureCacheRelease(p->cv.texture_cache);
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p->cv.texture_cache = NULL;
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}
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static void cv_bind_texture(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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gl->Enable(CVOpenGLTextureGetTarget(p->cv.texture));
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gl->BindTexture(CVOpenGLTextureGetTarget(p->cv.texture),
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CVOpenGLTextureGetName(p->cv.texture));
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}
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static void cv_unbind_texture(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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gl->Disable(CVOpenGLTextureGetTarget(p->cv.texture));
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}
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static void upload_opengl_texture(struct vo *vo, struct mp_image *mpi)
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{
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struct priv *p = vo->priv;
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if (!p->cv.texture_cache || !p->cv.pbuf) {
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CVReturn error;
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error = CVOpenGLTextureCacheCreate(NULL, 0, vo_cocoa_cgl_context(vo),
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vo_cocoa_cgl_pixel_format(vo), 0, &p->cv.texture_cache);
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if(error != kCVReturnSuccess)
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MP_ERR(vo, "Failed to create OpenGL texture Cache(%d)\n", error);
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error = CVPixelBufferCreateWithBytes(NULL, mpi->w, mpi->h,
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p->cv.pixfmt, mpi->planes[0], mpi->stride[0],
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NULL, NULL, NULL, &p->cv.pbuf);
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if(error != kCVReturnSuccess)
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MP_ERR(vo, "Failed to create PixelBuffer(%d)\n", error);
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apply_csp(vo, p->cv.pbuf);
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}
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struct quad *q = p->quad;
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CVReturn error;
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CVOpenGLTextureRelease(p->cv.texture);
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error = CVOpenGLTextureCacheCreateTextureFromImage(NULL,
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p->cv.texture_cache, p->cv.pbuf, 0, &p->cv.texture);
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if(error != kCVReturnSuccess)
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MP_ERR(vo, "Failed to create OpenGL texture(%d)\n", error);
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CVOpenGLTextureGetCleanTexCoords(p->cv.texture,
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q->lowerLeft, q->lowerRight, q->upperRight, q->upperLeft);
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}
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static mp_image_t *cv_get_screenshot(struct vo *vo)
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{
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struct priv *p = vo->priv;
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return get_screenshot(vo, p->cv.pbuf);
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}
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static int cv_set_yuv_colorspace(struct vo *vo, struct mp_csp_details *csp)
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{
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struct priv *p = vo->priv;
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if (get_cv_csp_matrix(csp->format)) {
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p->colorspace = *csp;
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return VO_TRUE;
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} else
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return VO_NOTIMPL;
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}
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static struct cv_functions cv_functions = {
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.init = dummy_cb,
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.uninit = cv_uninit,
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.bind_texture = cv_bind_texture,
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.unbind_texture = cv_unbind_texture,
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.prepare_texture = upload_opengl_texture,
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.get_screenshot = cv_get_screenshot,
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.get_yuv_colorspace = get_yuv_colorspace,
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.set_yuv_colorspace = cv_set_yuv_colorspace,
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};
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#if CONFIG_VDA
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static void iosurface_init(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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p->dr.texture_target = GL_TEXTURE_RECTANGLE_ARB;
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p->fns.bind_texture(vo);
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gl->GenTextures(1, &p->dr.texture);
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p->fns.unbind_texture(vo);
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p->dr.texture_allocated = true;
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}
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static void iosurface_uninit(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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if (p->dr.texture_allocated) {
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gl->DeleteTextures(1, &p->dr.texture);
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p->dr.texture_allocated = false;
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}
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}
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static void iosurface_bind_texture(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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gl->Enable(p->dr.texture_target);
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gl->BindTexture(p->dr.texture_target, p->dr.texture);
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gl->MatrixMode(GL_TEXTURE);
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gl->LoadIdentity();
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gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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static void iosurface_unbind_texture(struct vo *vo)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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gl->BindTexture(p->dr.texture_target, 0);
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gl->Disable(p->dr.texture_target);
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}
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static void extract_texture_from_iosurface(struct vo *vo, struct mp_image *mpi)
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{
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struct priv *p = vo->priv;
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CVPixelBufferRelease(p->dr.pbuf);
|
|
p->dr.pbuf = (CVPixelBufferRef)mpi->planes[3];
|
|
CVPixelBufferRetain(p->dr.pbuf);
|
|
IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->dr.pbuf);
|
|
MP_DBG(vo, "iosurface id: %d\n", IOSurfaceGetID(surface));
|
|
|
|
p->fns.bind_texture(vo);
|
|
|
|
CGLError err = CGLTexImageIOSurface2D(
|
|
vo_cocoa_cgl_context(vo), p->dr.texture_target, GL_RGB8,
|
|
p->image_width, p->image_height,
|
|
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, surface, 0);
|
|
|
|
if (err != kCGLNoError)
|
|
MP_ERR(vo, "error creating IOSurface texture: %s (%x)\n",
|
|
CGLErrorString(err), glGetError());
|
|
|
|
p->fns.unbind_texture(vo);
|
|
|
|
// video_vertex flips the coordinates.. so feed in a flipped quad
|
|
*p->quad = (struct quad) {
|
|
.lowerRight = { p->image_width, p->image_height },
|
|
.upperLeft = { 0.0, 0.0 },
|
|
};
|
|
}
|
|
|
|
static mp_image_t *iosurface_get_screenshot(struct vo *vo)
|
|
{
|
|
struct priv *p = vo->priv;
|
|
return get_screenshot(vo, p->dr.pbuf);
|
|
}
|
|
|
|
static int iosurface_set_yuv_csp(struct vo *vo, struct mp_csp_details *csp)
|
|
{
|
|
if (csp->format == MP_CSP_BT_601) {
|
|
struct priv *p = vo->priv;
|
|
p->colorspace = *csp;
|
|
return VO_TRUE;
|
|
} else
|
|
return VO_NOTIMPL;
|
|
}
|
|
|
|
static struct cv_functions iosurface_functions = {
|
|
.init = iosurface_init,
|
|
.uninit = iosurface_uninit,
|
|
.bind_texture = iosurface_bind_texture,
|
|
.unbind_texture = iosurface_unbind_texture,
|
|
.prepare_texture = extract_texture_from_iosurface,
|
|
.get_screenshot = iosurface_get_screenshot,
|
|
.get_yuv_colorspace = get_yuv_colorspace,
|
|
.set_yuv_colorspace = iosurface_set_yuv_csp,
|
|
};
|
|
#endif /* CONFIG_VDA */
|
|
|
|
static int query_format(struct vo *vo, uint32_t format)
|
|
{
|
|
struct priv *p = vo->priv;
|
|
const int flags = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
|
|
|
|
switch (format) {
|
|
#if CONFIG_VDA
|
|
case IMGFMT_VDA:
|
|
p->fns = iosurface_functions;
|
|
return flags;
|
|
#endif
|
|
|
|
case IMGFMT_YUYV:
|
|
p->fns = cv_functions;
|
|
p->cv.pixfmt = kYUVSPixelFormat;
|
|
return flags;
|
|
|
|
case IMGFMT_UYVY:
|
|
p->fns = cv_functions;
|
|
p->cv.pixfmt = k2vuyPixelFormat;
|
|
return flags;
|
|
|
|
case IMGFMT_RGB24:
|
|
p->fns = cv_functions;
|
|
p->cv.pixfmt = k24RGBPixelFormat;
|
|
return flags;
|
|
|
|
case IMGFMT_ARGB:
|
|
p->fns = cv_functions;
|
|
p->cv.pixfmt = k32ARGBPixelFormat;
|
|
return flags;
|
|
|
|
case IMGFMT_BGRA:
|
|
p->fns = cv_functions;
|
|
p->cv.pixfmt = k32BGRAPixelFormat;
|
|
return flags;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const struct vo_driver video_out_corevideo = {
|
|
.info = &(const vo_info_t) {
|
|
"Mac OS X Core Video",
|
|
"corevideo",
|
|
"Nicolas Plourde <nicolas.plourde@gmail.com> and others",
|
|
""
|
|
},
|
|
.preinit = preinit,
|
|
.query_format = query_format,
|
|
.reconfig = reconfig,
|
|
.control = control,
|
|
.draw_image = draw_image,
|
|
.draw_osd = draw_osd,
|
|
.flip_page = flip_page,
|
|
.uninit = uninit,
|
|
.priv_size = sizeof(struct priv),
|
|
};
|