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mpv/player/lua/defaults.lua
wm4 d6c99bcda2 lua: implement input_enable_section/input_disable_section via commands
Removes some more internal API calls from the Lua scripting backend.
Which is good, because ideally the scripting backend would use libmpv
functions only.

One awkwardness is that mouse sections are still not supported by the
public commands (and probably will never), so flags like allow-hide-
cursor make no sense to an outside user.

Also, the way flags are passed to the Lua function changes. But that's
ok, because they're only undocumented internal functions, and not
supposed to be used by script users. osc.lua only does due to historical
reasons.
2015-08-06 00:31:47 +02:00

568 lines
15 KiB
Lua

-- Compatibility shim for lua 5.2/5.3
unpack = unpack or table.unpack
-- these are used internally by lua.c
mp.UNKNOWN_TYPE.info = "this value is inserted if the C type is not supported"
mp.UNKNOWN_TYPE.type = "UNKNOWN_TYPE"
mp.ARRAY.info = "native array"
mp.ARRAY.type = "ARRAY"
mp.MAP.info = "native map"
mp.MAP.type = "MAP"
function mp.get_script_name()
return mp.script_name
end
function mp.get_opt(key, def)
local opts = mp.get_property_native("options/script-opts")
local val = opts[key]
if val == nil then
val = def
end
return val
end
function mp.input_define_section(section, contents, flags)
if flags == nil or flags == "" then
flags = "default"
end
mp.commandv("define-section", section, contents, flags)
end
function mp.input_enable_section(section, flags)
if flags == nil then
flags = ""
end
mp.commandv("enable-section", section, flags)
end
function mp.input_disable_section(section)
mp.commandv("disable-section", section)
end
-- For dispatching script_binding. This is sent as:
-- script_message_to $script_name $binding_name $keystate
-- The array is indexed by $binding_name, and has functions like this as value:
-- fn($binding_name, $keystate)
local dispatch_key_bindings = {}
local message_id = 0
local function reserve_binding()
message_id = message_id + 1
return "__keybinding" .. tostring(message_id)
end
local function dispatch_key_binding(name, state)
local fn = dispatch_key_bindings[name]
if fn then
fn(name, state)
end
end
-- "Old", deprecated API
-- each script has its own section, so that they don't conflict
local default_section = "input_dispatch_" .. mp.script_name
-- Set the list of key bindings. These will override the user's bindings, so
-- you should use this sparingly.
-- A call to this function will remove all bindings previously set with this
-- function. For example, set_key_bindings({}) would remove all script defined
-- key bindings.
-- Note: the bindings are not active by default. Use enable_key_bindings().
--
-- list is an array of key bindings, where each entry is an array as follow:
-- {key, callback_press, callback_down, callback_up}
-- key is the key string as used in input.conf, like "ctrl+a"
--
-- callback can be a string too, in which case the following will be added like
-- an input.conf line: key .. " " .. callback
-- (And callback_down is ignored.)
function mp.set_key_bindings(list, section, flags)
local cfg = ""
for i = 1, #list do
local entry = list[i]
local key = entry[1]
local cb = entry[2]
local cb_down = entry[3]
local cb_up = entry[4]
if type(cb) ~= "string" then
local mangle = reserve_binding()
dispatch_key_bindings[mangle] = function(name, state)
local event = state:sub(1, 1)
local is_mouse = state:sub(2, 2) == "m"
local def = (is_mouse and "u") or "d"
if event == "r" then
return
end
if event == "p" and cb then
cb()
elseif event == "d" and cb_down then
cb_down()
elseif event == "u" and cb_up then
cb_up()
elseif event == def and cb then
cb()
end
end
cfg = cfg .. key .. " script-binding " ..
mp.script_name .. "/" .. mangle .. "\n"
else
cfg = cfg .. key .. " " .. cb .. "\n"
end
end
mp.input_define_section(section or default_section, cfg, flags)
end
function mp.enable_key_bindings(section, flags)
mp.input_enable_section(section or default_section, flags)
end
function mp.disable_key_bindings(section)
mp.input_disable_section(section or default_section)
end
function mp.set_mouse_area(x0, y0, x1, y1, section)
mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
end
-- "Newer" and more convenient API
local key_bindings = {}
local function update_key_bindings()
for i = 1, 2 do
local section, flags
local def = i == 1
if def then
section = "input_" .. mp.script_name
flags = "default"
else
section = "input_forced_" .. mp.script_name
flags = "force"
end
local cfg = ""
for k, v in pairs(key_bindings) do
if v.forced ~= def then
cfg = cfg .. v.bind .. "\n"
end
end
mp.input_define_section(section, cfg, flags)
-- TODO: remove the section if the script is stopped
mp.input_enable_section(section, "allow-hide-cursor+allow-vo-dragging")
end
end
local function add_binding(attrs, key, name, fn, rp)
rp = rp or ""
if (type(name) ~= "string") and (not fn) then
fn = name
name = reserve_binding()
end
local bind = key
local repeatable = rp == "repeatable" or rp["repeatable"]
if rp["forced"] then
attrs.forced = true
end
local key_cb, msg_cb
if not fn then
fn = function() end
end
if rp["complex"] then
local key_states = {
["u"] = "up",
["d"] = "down",
["r"] = "repeat",
["p"] = "press",
}
key_cb = function(name, state)
fn({
event = key_states[state:sub(1, 1)] or "unknown",
is_mouse = state:sub(2, 2) == "m"
})
end
msg_cb = function()
fn({event = "press", is_mouse = false})
end
else
key_cb = function(name, state)
-- Emulate the same semantics as input.c uses for most bindings:
-- For keyboard, "down" runs the command, "up" does nothing;
-- for mouse, "down" does nothing, "up" runs the command.
-- Also, key repeat triggers the binding again.
local event = state:sub(1, 1)
local is_mouse = state:sub(2, 2) == "m"
if event == "r" and not repeatable then
return
end
if is_mouse and (event == "u" or event == "p") then
fn()
elseif (not is_mouse) and (event == "d" or event == "r" or event == "p") then
fn()
end
end
msg_cb = fn
end
attrs.bind = bind .. " script-binding " .. mp.script_name .. "/" .. name
attrs.name = name
key_bindings[name] = attrs
update_key_bindings()
dispatch_key_bindings[name] = key_cb
mp.register_script_message(name, msg_cb)
end
function mp.add_key_binding(...)
add_binding({forced=false}, ...)
end
function mp.add_forced_key_binding(...)
add_binding({forced=true}, ...)
end
function mp.remove_key_binding(name)
key_bindings[name] = nil
dispatch_key_bindings[name] = nil
update_key_bindings()
mp.unregister_script_message(name)
end
local timers = {}
local timer_mt = {}
timer_mt.__index = timer_mt
function mp.add_timeout(seconds, cb)
local t = mp.add_periodic_timer(seconds, cb)
t.oneshot = true
return t
end
function mp.add_periodic_timer(seconds, cb)
local t = {
timeout = seconds,
cb = cb,
oneshot = false,
}
setmetatable(t, timer_mt)
t:resume()
return t
end
function timer_mt.stop(t)
if timers[t] then
timers[t] = nil
t.next_deadline = t.next_deadline - mp.get_time()
end
end
function timer_mt.kill(t)
timers[t] = nil
t.next_deadline = nil
end
mp.cancel_timer = timer_mt.kill
function timer_mt.resume(t)
if not timers[t] then
local timeout = t.next_deadline
if timeout == nil then
timeout = t.timeout
end
t.next_deadline = mp.get_time() + timeout
timers[t] = t
end
end
-- Return the timer that expires next.
local function get_next_timer()
local best = nil
for t, _ in pairs(timers) do
if (best == nil) or (t.next_deadline < best.next_deadline) then
best = t
end
end
return best
end
function mp.get_next_timeout()
local timer = get_next_timer()
if not timer then
return
end
local now = mp.get_time()
return timer.next_deadline - now
end
-- Run timers that have met their deadline.
-- Return: next absolute time a timer expires as number, or nil if no timers
local function process_timers()
while true do
local timer = get_next_timer()
if not timer then
return
end
local now = mp.get_time()
local wait = timer.next_deadline - now
if wait > 0 then
return wait
else
if timer.oneshot then
timer:kill()
else
timer.next_deadline = now + timer.timeout
end
timer.cb()
end
end
end
local messages = {}
function mp.register_script_message(name, fn)
messages[name] = fn
end
function mp.unregister_script_message(name)
messages[name] = nil
end
local function message_dispatch(ev)
if #ev.args > 0 then
local handler = messages[ev.args[1]]
if handler then
handler(unpack(ev.args, 2))
end
end
end
local property_id = 0
local properties = {}
function mp.observe_property(name, t, cb)
local id = property_id + 1
property_id = id
properties[id] = cb
mp.raw_observe_property(id, name, t)
end
function mp.unobserve_property(cb)
for prop_id, prop_cb in pairs(properties) do
if cb == prop_cb then
properties[prop_id] = nil
end
end
end
local function property_change(ev)
local prop = properties[ev.id]
if prop then
prop(ev.name, ev.data)
end
end
-- used by default event loop (mp_event_loop()) to decide when to quit
mp.keep_running = true
local event_handlers = {}
function mp.register_event(name, cb)
local list = event_handlers[name]
if not list then
list = {}
event_handlers[name] = list
end
list[#list + 1] = cb
return mp.request_event(name, true)
end
function mp.unregister_event(cb)
for name, sub in pairs(event_handlers) do
local found = false
for i, e in ipairs(sub) do
if e == cb then
found = true
break
end
end
if found then
-- create a new array, just in case this function was called
-- from an event handler
local new = {}
for i = 1, #sub do
if sub[i] ~= cb then
new[#new + 1] = sub[i]
end
end
event_handlers[name] = new
if #new == 0 then
mp.request_event(name, false)
end
end
end
end
-- default handlers
mp.register_event("shutdown", function() mp.keep_running = false end)
mp.register_event("client-message", message_dispatch)
mp.register_event("property-change", property_change)
-- sent by "script_binding"
mp.register_script_message("key-binding", dispatch_key_binding)
mp.msg = {
log = mp.log,
fatal = function(...) return mp.log("fatal", ...) end,
error = function(...) return mp.log("error", ...) end,
warn = function(...) return mp.log("warn", ...) end,
info = function(...) return mp.log("info", ...) end,
verbose = function(...) return mp.log("v", ...) end,
debug = function(...) return mp.log("debug", ...) end,
}
_G.print = mp.msg.info
package.loaded["mp"] = mp
package.loaded["mp.msg"] = mp.msg
_G.mp_event_loop = function()
mp.dispatch_events(true)
end
local function call_event_handlers(e)
local handlers = event_handlers[e.event]
if handlers then
for _, handler in ipairs(handlers) do
handler(e)
end
end
end
mp.use_suspend = true
function mp.dispatch_events(allow_wait)
local more_events = true
if mp.use_suspend then
mp.suspend()
end
while mp.keep_running do
local wait = process_timers()
if wait == nil then
wait = 1e20 -- infinity for all practical purposes
end
if more_events or wait < 0 then
wait = 0
end
-- Resume playloop - important especially if an error happened while
-- suspended, and the error was handled, but no resume was done.
if wait > 0 then
mp.resume_all()
if allow_wait ~= true then
return
end
end
local e = mp.wait_event(wait)
-- Empty the event queue while suspended; otherwise, each
-- event will keep us waiting until the core suspends again.
if mp.use_suspend then
mp.suspend()
end
more_events = (e.event ~= "none")
if more_events then
call_event_handlers(e)
end
end
end
-- additional helpers
function mp.osd_message(text, duration)
if not duration then
duration = "-1"
else
duration = tostring(math.floor(duration * 1000))
end
mp.commandv("show-text", text, duration)
end
local hook_table = {}
local hook_registered = false
local function hook_run(id, cont)
local fn = hook_table[tonumber(id)]
if fn then
fn()
end
mp.commandv("hook-ack", cont)
end
function mp.add_hook(name, pri, cb)
if not hook_registered then
mp.register_script_message("hook_run", hook_run)
hook_registered = true
end
local id = #hook_table + 1
hook_table[id] = cb
mp.commandv("hook-add", name, id, pri)
end
local mp_utils = package.loaded["mp.utils"]
function mp_utils.format_table(t, set)
if not set then
set = { [t] = true }
end
local res = "{"
-- pretty expensive but simple way to distinguish array and map parts of t
local keys = {}
local vals = {}
local arr = 0
for i = 1, #t do
if t[i] == nil then
break
end
keys[i] = i
vals[i] = t[i]
arr = i
end
for k, v in pairs(t) do
if not (type(k) == "number" and k >= 1 and k <= arr and keys[k]) then
keys[#keys + 1] = k
vals[#keys] = v
end
end
for i = 1, #keys do
if #res > 1 then
res = res .. ", "
end
if i > arr then
res = res .. mp_utils.to_string(keys[i], set) .. " = "
end
res = res .. mp_utils.to_string(vals[i], set)
end
res = res .. "}"
return res
end
function mp_utils.to_string(v, set)
if type(v) == "string" then
return "\"" .. v .. "\""
elseif type(v) == "table" then
if set then
if set[v] then
return "[cycle]"
end
set[v] = true
end
return mp_utils.format_table(v, set)
else
return tostring(v)
end
end
function mp_utils.getcwd()
return mp.get_property("working-directory")
end
return {}