mirror of
https://github.com/mpv-player/mpv
synced 2025-02-19 14:26:57 +00:00
The premultiplied-alpha hack is changed: - The first stage now uses a colormod of black with an unmodified texture. This saves on applying the AND mask of 0xFF000000 to keep alpha only. - The second stage no longer uses an AND mask, but only an OR mask of 0xFF000000 to cancel out alpha. - The texture uploads are no longer done using SDL_LockTexture, SDL_ConvertPixels, SDL_UnlockTexture when the mpv pixel format matches the OSD's pixel format. Instead, SDL_UploadTexture is used, which saves a copy when using the "opengl" renderer. |
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.. | ||
aspect.c | ||
aspect.h | ||
bitmap_packer.c | ||
bitmap_packer.h | ||
cocoa_common.h | ||
cocoa_common.m | ||
d3d_shader_yuv_2ch.h | ||
d3d_shader_yuv.h | ||
d3d_shader_yuv.hlsl | ||
filter_kernels.c | ||
filter_kernels.h | ||
geometry.c | ||
geometry.h | ||
gl_common.c | ||
gl_common.h | ||
gl_header_fixes.h | ||
gl_osd.c | ||
gl_osd.h | ||
osx_common.h | ||
osx_common.m | ||
pnm_loader.c | ||
pnm_loader.h | ||
vo_caca.c | ||
vo_corevideo.h | ||
vo_corevideo.m | ||
vo_direct3d.c | ||
vo_image.c | ||
vo_lavc.c | ||
vo_null.c | ||
vo_opengl_old.c | ||
vo_opengl_shaders.glsl | ||
vo_opengl.c | ||
vo_sdl.c | ||
vo_vdpau.c | ||
vo_x11.c | ||
vo_xv.c | ||
vo.c | ||
vo.h | ||
w32_common.c | ||
w32_common.h | ||
x11_common.c | ||
x11_common.h |