mirror of
https://github.com/mpv-player/mpv
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68fa3c49db
This functionality looked smart but created problems with some kinds of multi touch events. Moreover some events coming from the windows server – like hovering a corner for window resize – didn't cause the player to wake up immediately. The "correct" non hacky way to implement async event polling with cocoa would be having the vanilla cocoa event loop driving the player and setting up mpv's terminal FDs as event sources for the cocoa event loop. Fixes #20 |
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.. | ||
getch2-win.c | ||
getch2.c | ||
getch2.h | ||
glob-win.c | ||
glob.h | ||
io.c | ||
io.h | ||
macosx_bundle.h | ||
macosx_bundle.m | ||
macosx_finder_args.h | ||
macosx_finder_args.m | ||
mmap_anon.c | ||
mmap_anon.h | ||
mmap.h | ||
mpv.exe.manifest | ||
mpv.rc | ||
numcores.c | ||
numcores.h | ||
priority.c | ||
priority.h | ||
shmem.c | ||
shmem.h | ||
timer-darwin.c | ||
timer-linux.c | ||
timer-win2.c | ||
timer.h |