mirror of https://github.com/mpv-player/mpv
132 lines
4.5 KiB
C
132 lines
4.5 KiB
C
/*
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* This file is part of mpv.
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*
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* Original author: Jonathan Yong <10walls@gmail.com>
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_AO_WASAPI_H_
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#define MP_AO_WASAPI_H_
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#include <stdlib.h>
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#include <stdbool.h>
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#include <windows.h>
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#include <mmdeviceapi.h>
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#include <audioclient.h>
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#include <audiopolicy.h>
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#include <endpointvolume.h>
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#include "common/msg.h"
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#include "osdep/atomics.h"
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#include "osdep/windows_utils.h"
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#include "internal.h"
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#include "ao.h"
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typedef struct change_notify {
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IMMNotificationClient client; // this must be first in the structure!
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IMMDeviceEnumerator *pEnumerator; // object where client is registered
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LPWSTR monitored; // Monitored device
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bool is_hotplug;
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struct ao *ao;
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} change_notify;
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HRESULT wasapi_change_init(struct ao* ao, bool is_hotplug);
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void wasapi_change_uninit(struct ao* ao);
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#define EXIT_ON_ERROR(hres) \
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do { if (FAILED(hres)) { goto exit_label; } } while(0)
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#define SAFE_RELEASE(unk, release) \
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do { if ((unk) != NULL) { release; (unk) = NULL; } } while(0)
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enum wasapi_thread_state {
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WASAPI_THREAD_FEED = 0,
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WASAPI_THREAD_RESUME,
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WASAPI_THREAD_RESET,
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WASAPI_THREAD_SHUTDOWN
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};
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typedef struct wasapi_state {
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struct mp_log *log;
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// Thread handles
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HRESULT init_ret; // status of init phase
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HANDLE hInitDone; // set when init is complete in audio thread
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HANDLE hAudioThread; // the audio thread itself
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HANDLE hWake; // thread wakeup event
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atomic_int thread_state; // enum wasapi_thread_state (what to do on wakeup)
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// for setting the audio thread priority
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HANDLE hTask;
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// ID of the device to use
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LPWSTR deviceID;
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// WASAPI object handles owned and used by audio thread
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IMMDevice *pDevice;
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IAudioClient *pAudioClient;
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IAudioRenderClient *pRenderClient;
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// WASAPI internal clock information, for estimating delay
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IAudioClock *pAudioClock;
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atomic_ullong sample_count; // samples per channel written by GetBuffer
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UINT64 clock_frequency; // scale for position returned by GetPosition
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LARGE_INTEGER qpc_frequency; // frequency of Windows' high resolution timer
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// WASAPI control (handles owned by audio thread but used by main thread)
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IAudioSessionControl *pSessionControl; // setting the stream title
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IAudioEndpointVolume *pEndpointVolume; // exclusive mode volume/mute
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ISimpleAudioVolume *pAudioVolume; // shared mode volume/mute
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DWORD vol_hw_support; // is hardware volume supported for exclusive-mode?
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// Streams used to marshal the proxy objects. The thread owning the actual
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// objects needs to marshal proxy objects into these streams, and the thread
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// that wants the proxies unmarshals them from here.
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IStream *sSessionControl;
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IStream *sEndpointVolume;
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IStream *sAudioVolume;
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// WASAPI proxy handles, for Single-Threaded Apartment communication. One is
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// needed for each audio thread object that's accessed from the main thread.
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IAudioSessionControl *pSessionControlProxy;
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IAudioEndpointVolume *pEndpointVolumeProxy;
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ISimpleAudioVolume *pAudioVolumeProxy;
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// ao options
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int opt_exclusive;
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int opt_list;
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char *opt_device;
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// format info
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WAVEFORMATEXTENSIBLE format;
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AUDCLNT_SHAREMODE share_mode; // AUDCLNT_SHAREMODE_EXCLUSIVE / SHARED
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UINT32 bufferFrameCount; // number of frames in buffer
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change_notify change;
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} wasapi_state;
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char *mp_PKEY_to_str_buf(char *buf, size_t buf_size, const PROPERTYKEY *pkey);
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#define mp_PKEY_to_str(pkey) mp_PKEY_to_str_buf((char[42]){0}, 42, (pkey))
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void wasapi_list_devs(struct ao *ao, struct ao_device_list *list);
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LPWSTR find_deviceID(struct ao *ao);
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void wasapi_dispatch(struct ao *ao);
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HRESULT wasapi_thread_init(struct ao *ao);
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void wasapi_thread_uninit(struct ao *ao);
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void wasapi_receive_proxies(wasapi_state *state);
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void wasapi_release_proxies(wasapi_state *state);
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#endif
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