mirror of https://github.com/mpv-player/mpv
f891b24cb5
This was not very reliable. In the normal vo_opengl case, this didn't deal well enough with vsync jitter. Vsync timings can jitter quite extremely, up to a whole vsync duration, in which case the "missed" frame counter keeps growing, even though nothing is wrong. This behavior also messes up the A/V difference calculation, but as long as it's within tolerance, it won't provoke extra frame dropping/repeating. Real misses are harder to detect, and I might add such detection later. In the vo_opengl_cb case, this was additionally broken due to the asynchronity between renderer and VO threads. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
d3d.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
gpu_memcpy.c | ||
gpu_memcpy.h | ||
hwdec.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
img_fourcc.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h |