mirror of https://github.com/mpv-player/mpv
239 lines
6.6 KiB
C
239 lines
6.6 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_H
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#define MP_GL_VIDEO_H
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#include <stdbool.h>
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#include "options/m_option.h"
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#include "sub/osd.h"
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#include "utils.h"
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#include "lcms.h"
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#include "shader_cache.h"
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#include "video/csputils.h"
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#include "video/out/filter_kernels.h"
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struct scaler_fun {
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int function;
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float params[2];
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float blur;
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float taper;
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const struct m_opt_choice_alternatives *functions;
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};
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struct scaler_config {
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struct scaler_fun kernel;
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struct scaler_fun window;
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float radius;
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float antiring;
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float clamp;
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};
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struct scaler {
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int index;
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struct scaler_config conf;
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double scale_factor;
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bool initialized;
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struct filter_kernel *kernel;
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struct ra_tex *lut;
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struct ra_tex *sep_fbo;
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bool insufficient;
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// kernel points here
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struct filter_kernel kernel_storage;
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};
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enum scaler_unit {
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SCALER_SCALE, // luma/video
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SCALER_DSCALE, // luma-video downscaling
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SCALER_CSCALE, // chroma upscaling
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SCALER_TSCALE, // temporal scaling (interpolation)
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SCALER_COUNT
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};
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enum dither_algo {
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DITHER_NONE = 0,
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DITHER_FRUIT,
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DITHER_ORDERED,
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DITHER_ERROR_DIFFUSION,
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};
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enum background_type {
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BACKGROUND_NONE = 0,
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BACKGROUND_COLOR,
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BACKGROUND_TILES,
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};
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enum blend_subs_mode {
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BLEND_SUBS_NO = 0,
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BLEND_SUBS_YES,
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BLEND_SUBS_VIDEO,
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};
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enum tone_mapping {
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TONE_MAPPING_AUTO,
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TONE_MAPPING_CLIP,
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TONE_MAPPING_MOBIUS,
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TONE_MAPPING_REINHARD,
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TONE_MAPPING_HABLE,
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TONE_MAPPING_GAMMA,
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TONE_MAPPING_LINEAR,
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TONE_MAPPING_SPLINE,
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TONE_MAPPING_BT_2390,
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TONE_MAPPING_BT_2446A,
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TONE_MAPPING_ST2094_40,
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TONE_MAPPING_ST2094_10,
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};
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enum gamut_mode {
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GAMUT_AUTO,
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GAMUT_CLIP,
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GAMUT_PERCEPTUAL,
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GAMUT_RELATIVE,
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GAMUT_SATURATION,
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GAMUT_ABSOLUTE,
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GAMUT_DESATURATE,
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GAMUT_DARKEN,
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GAMUT_WARN,
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GAMUT_LINEAR,
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};
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struct gl_tone_map_opts {
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int curve;
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float curve_param;
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float max_boost;
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bool inverse;
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int compute_peak;
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float decay_rate;
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float scene_threshold_low;
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float scene_threshold_high;
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float peak_percentile;
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float contrast_recovery;
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float contrast_smoothness;
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int gamut_mode;
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bool visualize;
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};
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struct gl_video_opts {
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int dumb_mode;
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struct scaler_config scaler[4];
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float gamma;
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bool gamma_auto;
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int target_prim;
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int target_trc;
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int target_peak;
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int target_contrast;
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int target_gamut;
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struct gl_tone_map_opts tone_map;
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bool correct_downscaling;
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bool linear_downscaling;
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bool linear_upscaling;
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bool sigmoid_upscaling;
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float sigmoid_center;
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float sigmoid_slope;
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bool scaler_resizes_only;
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bool pbo;
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int dither_depth;
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int dither_algo;
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int dither_size;
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bool temporal_dither;
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int temporal_dither_period;
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char *error_diffusion;
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char *fbo_format;
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int background;
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bool use_rectangle;
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struct m_color background_color;
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bool interpolation;
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float interpolation_threshold;
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int blend_subs;
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char **user_shaders;
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char **user_shader_opts;
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bool deband;
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struct deband_opts *deband_opts;
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float unsharp;
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int tex_pad_x, tex_pad_y;
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struct mp_icc_opts *icc_opts;
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bool shader_cache;
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int early_flush;
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char *shader_cache_dir;
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char *hwdec_interop;
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};
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extern const struct m_sub_options gl_video_conf;
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struct gl_video;
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struct vo_frame;
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struct voctrl_screenshot;
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enum {
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RENDER_FRAME_SUBS = 1 << 0,
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RENDER_FRAME_OSD = 1 << 1,
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RENDER_FRAME_VF_SUBS = 1 << 2,
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RENDER_SCREEN_COLOR = 1 << 3, // 3D LUT and dithering
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RENDER_FRAME_DEF = RENDER_FRAME_SUBS | RENDER_FRAME_OSD | RENDER_SCREEN_COLOR,
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};
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struct gl_video *gl_video_init(struct ra *ra, struct mp_log *log,
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struct mpv_global *g);
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void gl_video_uninit(struct gl_video *p);
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void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd);
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bool gl_video_check_format(struct gl_video *p, int mp_format);
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void gl_video_config(struct gl_video *p, struct mp_image_params *params);
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void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame,
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const struct ra_fbo *fbo, int flags);
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void gl_video_resize(struct gl_video *p,
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struct mp_rect *src, struct mp_rect *dst,
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struct mp_osd_res *osd);
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void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
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void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
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void gl_video_set_clear_color(struct gl_video *p, struct m_color color);
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void gl_video_set_osd_pts(struct gl_video *p, double pts);
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bool gl_video_check_osd_change(struct gl_video *p, struct mp_osd_res *osd,
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double pts);
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void gl_video_screenshot(struct gl_video *p, struct vo_frame *frame,
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struct voctrl_screenshot *args);
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float gl_video_scale_ambient_lux(float lmin, float lmax,
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float rmin, float rmax, float lux);
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void gl_video_set_ambient_lux(struct gl_video *p, int lux);
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void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data);
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bool gl_video_icc_auto_enabled(struct gl_video *p);
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bool gl_video_gamma_auto_enabled(struct gl_video *p);
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void gl_video_reset(struct gl_video *p);
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bool gl_video_showing_interpolated_frame(struct gl_video *p);
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struct mp_hwdec_devices;
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void gl_video_init_hwdecs(struct gl_video *p, struct ra_ctx *ra_ctx,
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struct mp_hwdec_devices *devs,
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bool load_all_by_default);
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struct hwdec_imgfmt_request;
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void gl_video_load_hwdecs_for_img_fmt(struct gl_video *p, struct mp_hwdec_devices *devs,
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struct hwdec_imgfmt_request *params);
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struct vo;
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void gl_video_configure_queue(struct gl_video *p, struct vo *vo);
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struct mp_image *gl_video_get_image(struct gl_video *p, int imgfmt, int w, int h,
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int stride_align, int flags);
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struct mp_image_params *gl_video_get_target_params_ptr(struct gl_video *p);
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#endif
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