mirror of
https://github.com/mpv-player/mpv
synced 2024-12-14 10:55:43 +00:00
9f595f3a80
Using the GL renderer for color conversion will make sure screenshots will use the same conversion as normal video rendering. It can do this for all types of screenshots. The logic when to write 16 bit PNGs changes. To approximate the old behavior, we decide by looking whether the source video format has more than 8 bits per component. We apply this logic even for window screenshots. Also, 16 bit PNGs now always include an unused alpha channel. The reason is that FFmpeg has RGB48 and RGBA64 formats, but no RGB064. RGB48 is 3 bytes and usually not supported by GPUs for rendering, so we have to use RGBA64, which forces an alpha channel. Will break for users who use --target-trc and similar options. I considered creating a new gl_video context, but it could double GPU memory use, so I didn't. This uses FBOs instead of glGetTexImage(), because that increases the chance it could work on GLES (e.g. ANGLE). Untested. No support for the Vulkan and D3D11 backends yet. Fixes #5498. Also fixes #5240, because the code for reading back is not used with the new code path.
246 lines
8.3 KiB
C
246 lines
8.3 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_IMG_FORMAT_H
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#define MPLAYER_IMG_FORMAT_H
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#include <inttypes.h>
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#include "osdep/endian.h"
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#include "misc/bstr.h"
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#include "video/csputils.h"
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#if BYTE_ORDER == BIG_ENDIAN
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#define MP_SELECT_LE_BE(LE, BE) BE
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#else
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#define MP_SELECT_LE_BE(LE, BE) LE
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#endif
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#define MP_MAX_PLANES 4
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// All pixels start in byte boundaries
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#define MP_IMGFLAG_BYTE_ALIGNED 0x1
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// set if (possibly) alpha is included (might be not definitive for packed RGB)
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#define MP_IMGFLAG_ALPHA 0x80
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// Uses one component per plane (set even if it's just one plane)
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#define MP_IMGFLAG_PLANAR 0x100
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// set if it's YUV colorspace
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#define MP_IMGFLAG_YUV 0x200
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// set if it's RGB colorspace
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#define MP_IMGFLAG_RGB 0x400
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// set if it's XYZ colorspace
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#define MP_IMGFLAG_XYZ 0x800
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// set if the format is in a standard YUV format:
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// - planar and yuv colorspace
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// - chroma shift 0-2
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// - 1-4 planes (1: gray, 2: gray/alpha, 3: yuv, 4: yuv/alpha)
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// - 8-16 bit per pixel/plane, all planes have same depth,
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// each plane has exactly one component
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#define MP_IMGFLAG_YUV_P 0x1000
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// set if in little endian, or endian independent
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#define MP_IMGFLAG_LE 0x2000
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// set if in big endian, or endian independent
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#define MP_IMGFLAG_BE 0x4000
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// set if in native (host) endian, or endian independent
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#define MP_IMGFLAG_NE MP_SELECT_LE_BE(MP_IMGFLAG_LE, MP_IMGFLAG_BE)
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// Carries a palette in plane[1] (see IMGFMT_PAL8 for format of the palette).
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// Note that some non-paletted formats have this flag set, because FFmpeg
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// mysteriously expects some formats to carry a palette plane for no apparent
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// reason. FFmpeg developer braindeath?
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// The only real paletted format we support is IMGFMT_PAL8, so check for that
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// format directly if you want an actual paletted format.
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#define MP_IMGFLAG_PAL 0x8000
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// planes don't contain real data
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#define MP_IMGFLAG_HWACCEL 0x10000
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// Like MP_IMGFLAG_YUV_P, but RGB. This can be e.g. AV_PIX_FMT_GBRP. The planes
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// are always shuffled (G - B - R [- A]).
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#define MP_IMGFLAG_RGB_P 0x40000
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// Semi-planar YUV formats, like AV_PIX_FMT_NV12.
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// The flag MP_IMGFLAG_YUV_NV_SWAP is set for AV_PIX_FMT_NV21.
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#define MP_IMGFLAG_YUV_NV 0x80000
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#define MP_IMGFLAG_YUV_NV_SWAP 0x100000
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// Exactly one of these bits is set in mp_imgfmt_desc.flags
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#define MP_IMGFLAG_COLOR_CLASS_MASK \
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(MP_IMGFLAG_YUV | MP_IMGFLAG_RGB | MP_IMGFLAG_XYZ)
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struct mp_imgfmt_desc {
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int id; // IMGFMT_*
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int avformat; // AV_PIX_FMT_* (or AV_PIX_FMT_NONE)
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int flags; // MP_IMGFLAG_* bitfield
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int8_t num_planes;
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int8_t chroma_xs, chroma_ys; // chroma shift (i.e. log2 of chroma pixel size)
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int8_t align_x, align_y; // pixel size to get byte alignment and to get
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// to a pixel pos where luma & chroma aligns
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int8_t bytes[MP_MAX_PLANES]; // bytes per pixel (MP_IMGFLAG_BYTE_ALIGNED)
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int8_t bpp[MP_MAX_PLANES]; // bits per pixel
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int8_t plane_bits; // number of bits in use for plane 0
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int8_t component_bits; // number of bits per component (0 if uneven)
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// chroma shifts per plane (provided for convenience with planar formats)
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int8_t xs[MP_MAX_PLANES];
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int8_t ys[MP_MAX_PLANES];
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};
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struct mp_imgfmt_desc mp_imgfmt_get_desc(int imgfmt);
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// MP_CSP_AUTO for YUV, MP_CSP_RGB or MP_CSP_XYZ otherwise.
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// (Because IMGFMT/AV_PIX_FMT conflate format and csp for RGB and XYZ.)
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enum mp_csp mp_imgfmt_get_forced_csp(int imgfmt);
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enum mp_component_type {
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MP_COMPONENT_TYPE_UNKNOWN = 0,
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MP_COMPONENT_TYPE_UINT,
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MP_COMPONENT_TYPE_FLOAT,
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};
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enum mp_component_type mp_imgfmt_get_component_type(int imgfmt);
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#define MP_NUM_COMPONENTS 4
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struct mp_regular_imgfmt_plane {
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uint8_t num_components;
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// 1 is luminance/red/gray, 2 is green/Cb, 3 is blue/Cr, 4 is alpha.
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// 0 is used for padding (undefined contents).
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uint8_t components[MP_NUM_COMPONENTS];
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};
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// This describes pixel formats that are byte aligned, have byte aligned
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// components, native endian, etc.
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struct mp_regular_imgfmt {
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// Type of each component.
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enum mp_component_type component_type;
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// Size of each component in bytes.
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uint8_t component_size;
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// If >0, LSB padding, if <0, MSB padding. The padding bits are always 0.
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// This applies: bit_depth = component_size * 8 - abs(component_pad)
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int8_t component_pad;
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uint8_t num_planes;
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struct mp_regular_imgfmt_plane planes[MP_MAX_PLANES];
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// Chroma pixel size (1x1 is 4:4:4)
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uint8_t chroma_w, chroma_h;
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};
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bool mp_get_regular_imgfmt(struct mp_regular_imgfmt *dst, int imgfmt);
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enum mp_imgfmt {
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IMGFMT_NONE = 0,
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// Offset to make confusing with ffmpeg formats harder
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IMGFMT_START = 1000,
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// Planar YUV formats
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IMGFMT_444P, // 1x1
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IMGFMT_420P, // 2x2
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// Gray
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IMGFMT_Y8,
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IMGFMT_Y16,
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// Packed YUV formats (components are byte-accessed)
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IMGFMT_UYVY, // U Y0 V Y1
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// Y plane + packed plane for chroma
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IMGFMT_NV12,
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// Like IMGFMT_NV12, but with 10 bits per component (and 6 bits of padding)
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IMGFMT_P010,
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// RGB/BGR Formats
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// Byte accessed (low address to high address)
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IMGFMT_ARGB,
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IMGFMT_BGRA,
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IMGFMT_ABGR,
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IMGFMT_RGBA,
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IMGFMT_BGR24, // 3 bytes per pixel
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IMGFMT_RGB24,
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// Like e.g. IMGFMT_ARGB, but has a padding byte instead of alpha
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IMGFMT_0RGB,
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IMGFMT_BGR0,
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IMGFMT_0BGR,
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IMGFMT_RGB0,
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IMGFMT_RGB0_START = IMGFMT_0RGB,
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IMGFMT_RGB0_END = IMGFMT_RGB0,
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// Like IMGFMT_RGBA, but 2 bytes per component.
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IMGFMT_RGBA64,
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// Accessed with bit-shifts after endian-swapping the uint16_t pixel
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IMGFMT_RGB565, // 5r 6g 5b (MSB to LSB)
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// Hardware accelerated formats. Plane data points to special data
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// structures, instead of pixel data.
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IMGFMT_VDPAU, // VdpVideoSurface
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IMGFMT_VDPAU_OUTPUT, // VdpOutputSurface
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IMGFMT_VAAPI,
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// plane 0: ID3D11Texture2D
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// plane 1: slice index casted to pointer
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IMGFMT_D3D11,
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IMGFMT_DXVA2, // IDirect3DSurface9 (NV12/P010/P016)
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IMGFMT_MMAL, // MMAL_BUFFER_HEADER_T
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IMGFMT_VIDEOTOOLBOX, // CVPixelBufferRef
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IMGFMT_MEDIACODEC, // AVMediaCodecBuffer
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IMGFMT_DRMPRIME, // AVDRMFrameDescriptor
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IMGFMT_CUDA, // CUDA Buffer
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// Generic pass-through of AV_PIX_FMT_*. Used for formats which don't have
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// a corresponding IMGFMT_ value.
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IMGFMT_AVPIXFMT_START,
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IMGFMT_AVPIXFMT_END = IMGFMT_AVPIXFMT_START + 500,
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IMGFMT_END,
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// Redundant format aliases for native endian access
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// The IMGFMT_RGB32 and IMGFMT_BGR32 formats provide bit-shift access to
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// normally byte-accessed formats:
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// IMGFMT_RGB32 = r | (g << 8) | (b << 16) | (a << 24)
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// IMGFMT_BGR32 = b | (g << 8) | (r << 16) | (a << 24)
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IMGFMT_RGB32 = MP_SELECT_LE_BE(IMGFMT_RGBA, IMGFMT_ABGR),
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IMGFMT_BGR32 = MP_SELECT_LE_BE(IMGFMT_BGRA, IMGFMT_ARGB),
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};
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static inline bool IMGFMT_IS_RGB(int fmt)
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{
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struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
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return (desc.flags & MP_IMGFLAG_RGB) && desc.num_planes == 1;
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}
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#define IMGFMT_RGB_DEPTH(fmt) (mp_imgfmt_get_desc(fmt).plane_bits)
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#define IMGFMT_IS_HWACCEL(fmt) (!!(mp_imgfmt_get_desc(fmt).flags & MP_IMGFLAG_HWACCEL))
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int mp_imgfmt_from_name(bstr name);
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char *mp_imgfmt_to_name_buf(char *buf, size_t buf_size, int fmt);
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#define mp_imgfmt_to_name(fmt) mp_imgfmt_to_name_buf((char[16]){0}, 16, (fmt))
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char **mp_imgfmt_name_list(void);
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#define vo_format_name mp_imgfmt_to_name
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int mp_imgfmt_find(int xs, int ys, int planes, int component_bits, int flags);
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int mp_imgfmt_select_best(int dst1, int dst2, int src);
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int mp_imgfmt_select_best_list(int *dst, int num_dst, int src);
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#endif /* MPLAYER_IMG_FORMAT_H */
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