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mpv/video/out/d3d11
Philip Langdale fd63bf398a vo_gpu: stop hard-coding max compute group threads
We've been assuming that maximum number of compute group threads is
never less than the 1024 defined by the desktop GL spec. Given that we
haven't had working compute shaders for GLES and I guess the Vulkan
spec defines at least as high a value, we've gotten away with it so
far.

But we should really look the value up and respect it.
2021-12-19 01:51:54 +01:00
..
context.c options: Make validation and help possible for all option types 2021-03-28 19:46:27 +03:00
hwdec_d3d11va.c options: change option macros and all option declarations 2020-03-18 19:52:01 +01:00
hwdec_dxva2dxgi.c
ra_d3d11.c vo_gpu: stop hard-coding max compute group threads 2021-12-19 01:51:54 +01:00
ra_d3d11.h