mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 01:22:30 +00:00
218d6643e9
Both Lua and the JSON IPC code need to convert the mpv_event struct (and everything it points to) to Lua tables or JSON. I was getting sick of having to make the same changes to Lua and IPC. Do what has been done everywhere else, and let the core handle this by going through mpv_node (which is supposed to serve both Lua tables and JSON, and potentially other scripting language backends). Expose it as new libmpv API function. The new API is still a bit "rough" and support for other event types might be added in the future. This silently adds support for the playlist_entry_id fields to both Lua and JSON IPC. There is a small API change for Lua; I don't think this matters, so I didn't care about compatibility. The new code in client.c is mashed up from the Lua and the IPC code. The manpage additions are moved from the Lua docs, and made slightly more "general". Some danger for unintended regressions both in Lua and IPC. Also damn these node functions suck, expect crashes due to UB. Not sure why this became more code instead of less compared to before (according to the diff stat), even though some code duplication across Lua and IPC was removed. Software development sucks. |
||
---|---|---|
.. | ||
cmd.c | ||
cmd.h | ||
event.c | ||
event.h | ||
input.c | ||
input.h | ||
ipc-dummy.c | ||
ipc-unix.c | ||
ipc-win.c | ||
ipc.c | ||
keycodes.c | ||
keycodes.h | ||
pipe-win32.c | ||
sdl_gamepad.c |