mirror of https://github.com/mpv-player/mpv
570 lines
26 KiB
Plaintext
570 lines
26 KiB
Plaintext
//First Announce by Ivan Kalvachev
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//Some explanations by Arpi & Pontscho
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If you have any suggestion related to the subjects in this document you
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could send them to mplayer developer or advanced users mail lists. If you are
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developer and have CVS access do not delete parts of this document, but you
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could feel free to add paragraphs that you will sign with your name.
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Be warned that the text could be changed, modified and your name could be
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moved at the top of the document.
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1.libvo2 drivers
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1.1 functions
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Currently these functions are implemented:
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init
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control
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start
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stop
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get_surface
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update_surface - renamed draw
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show_surface - renamed flip_page
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query
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hw_decode
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subpicture
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Here is detailed description of the functions:
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init - initialisation. It is called once on mplayer start
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control - this function is message oriented interface for controlling the libvo2 driver
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start - sets given mode and display it on the screen
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stop - closes libvo2 driver, after stop we may call start again
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query - the negotiation is more complex than just finding which imgfmt the
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device could show, we must have list of capabilities, etc.
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This function will have at least 3 modes:
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a) return list with description of available modes.
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b) check could we use this mode with these parameters. E.g. if we want
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RGB32 with 3 surfaces for windows image 800x600 we may get out of video
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memory. We don't want error because this mode could be used with 2
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surfaces.
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c) return supported subpicture formats if any.
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+d) supported functionality by hw_decode
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As you may see I have removed some functionality from control() and made
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separate function. Why? It is generally good thing functions that are
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critical to the driver to have it's own implementation.
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get_surface - this function give us surfaces where we could write. In most
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cases this is video memory, but it is possible to be and computer RAM, with
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some special meaning (AGP memory , X shared memory, GL texture ...).
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update_surface - as in the note above, this is draw function. Why I change
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it's name? I have 2 reasons, first I don't want implementation like vo1,
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second it really must update video surface, it must directly call the
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system function that will do it. This function should work only with
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slices, the size of slice should not be limited and should be passed
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(e.g ystart, yend), if we want draw function, we will call one form libvo2
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core, that will call this one with ystart=0; yend=Ymax;. Also some system
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screen update functions wait for vertical retrace before return, other
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functions just can't handle partial updates. In this case we should inform
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libvo2 core that device cannot slice, and libvo2 core must take care of
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the additional buffering and update_surface becomes usual draw function.
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When update_surface() is used with combination on get_surface(), ONLY VALID
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POINTERS ARE THESE RETURNED BY get_surface(). Watch out with cropping.
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show_surface - this functions is always called on frame change. it is used
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to show the given surface on the screen.
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If there is only one surface then it is always visible and this function
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does nothing.
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hw_decode - to make all dvb,dxr3, TV etc. developers happy. This function
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is for you. Be careful, don't OBSEBE it, think and for the future, this
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function should have and ability to control HW IDCT, MC that one day will
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be supported and under linux. Be careful:)
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subpicture - this function will place subtitles. It must be called once to
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place them and once to remove them, it should not be called on every
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frame, the driver will take care of this. Currently I propose this
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implementation: we get array of bitmaps. Each one have its own starting
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x, y and it's own height and width, each one (or all together) could be
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in specific imgfmt (spfmt). THE BITMAPS SHOULD NOT OVERLAP! This may not
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be hw limitation but sw subtitles may get confused if they work as 'c'
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filter (look my libvo2 core). Anyway, so far I don't know hardware that
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have such limitations, but it is safer to be so (and faster I think).
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It is generally good to merge small bitmaps (like characters) in larger
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ones and make all subtitles as one bitmap( or one bitmap for one subtitle line).
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There will be and one for each OSD time & seek/brightness/contrast/volume bar.
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1.2 control()
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OK, here is list of some control()s that I think that could be useful:
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SET_ASPECT
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SET_SCALLE_X, SET_SIZE_X
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SET_SCALLE_Y, SET_SIZE_Y
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RESET_SIZE
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GET/SET_POSITION_X
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GET/SET_POSTIION_Y
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GET/SET_RESOLUTION
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GET/SET_DISPLAY
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GET/SET_ATTRIBUTES
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+ GET/SET_WIN_DECORATION
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Here is description of how these controls to be used:
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SET_ASPECT - this is the move/video aspect, why not calculate it in
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different place (mplayer.c) and pass the results to driver by
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set_size_x/y. First this is only if hardware could scale. Second we may
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need this value if we have TV and we won't calculate any new height and
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width.
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SET_SCALLE_X/Y - this is to enlarge/downscale the image, it WILL NOT
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override SET_ASPECT, they will have cumulative effect, this could be used
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for deinterlacing (HALF SIZE). Second if we want to zoom 200% we don't
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want to lose aspect calculations. Or better SET_SCALLE to work with
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current size?
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SET_SIZE_X/Y - This is for custom enlarge, to save some scale calculation
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and for more precise results.
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RESET_SIZE - Set the original size of image, we must call SET_ASPECT again.
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GET/SET_POSOTION_X/Y - This if for windows only, to allow custom move on
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window.
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GET/SET_RESOLUTION - change resolution and/or bpp if possible. To be used
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for changing desktop resolution or the resolution of the current
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fullscreen mode (NOT TO SET IT just to change it if we don't like it)
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GET/SET_DISPLAY - mainly for X11 and remote displays. Not very useful, but
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may be handy.
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GET/SET_ATTRIBUTES - Xv overlays have contrast, brightness, hue,
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saturation etc. these and others could be controlled by this. If we want
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to query it we must call GET_*, and the to check does our attribute is in
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there (xv developers be careful, 2 or 3 of default attributes sometimes
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are not queried by X, but could be set).
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Do you think that TV encoding (NTSC,PAL,SECAM) should have it's own attribute?
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I would like to hear the GUI developers. Could we separate Mouse/Keyboard
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from the driver. What info do you need to do it. Don't forget that SDL have
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it's own keyboard/mouse interface. Maybe we should allow video driver to
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change the libin driver ?
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<SOP>
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Arpi wrote:
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I've asked Pontscho (he doesn't understand english well...).
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There is 2 option of GUI<->mplayer interface.
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The current, ugly (IMHO) way:
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gui have the control of the video window, it does handle resizing, moving,
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key events etc. all window manipulation in libvo drivers are disabled as gui
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is enabled. it was required as libvo isn't inited and running when gui
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already display the video window.
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The wanted way:
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GUI shouldn't control the X window directly, it should use libvo2 control
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calls to resize/move/etc it. But there is a big problem: X cannot be opened
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twice from a process. It means GUI and libvo2 should share the X connection.
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And, as GUI run first (and when file is selected etc then libvo2 is started)
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it should connect to X and later pass the connection to libvo2. It needs an
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extra control() call and some extra code in mplayer.c
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but this way gui could work with non-X stuff, like SDL, fbdev (on second
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head for TVout etc), hardware decoders (dvb.dxr3) etc.
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as X is so special, libvo2 should have a core function to open/get an X
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connection, and it should be used by all X-based X drivers and gui.
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also, GUI needs functions to get mouse and keyboard events, and to
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enable/disable window decoration (title, border).
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we need fullscreen switch control function too.
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> Maybe we should allow video driver to change the libin driver ?
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forget libin. most input stuff is handled by libvo drivers.
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think of all X stuff (x11,xv,dga,xmga,gl), SDL, aalib, svgalib.
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only a few transparent drivers (fbdev, mga, tdfxfb, vesa) has not, but all
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of them are running on console (and maybe on second head) at fullscreen, so
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they may not need mouse events. console keyboard events are already catched
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and handled by getch2.
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I can't see any sense of writing libin.
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mpalyer.c should _handle_ all input events, collected from lirc interface,
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getch2, libvo2 etc. and it should set update flags, for gui and osd.
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but we should share some plugin code. examples: *_vid code, all common X
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code. it can be either implementing them in libvo2 core (and called from
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plugins) or include these files from all drivers which need it. later method
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is a bit cleaner (from viewpoint of core-plugin independency) but results
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bigger binaries...
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<EOP, Arpi>
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Btw. when we finish we will have libin, but it will be spread around mplayer.
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I agree that libin could be build in in libvo2 driver, but there have to be
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standart way to send commands to the mplayer itself.
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1.3. query()
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Here come and some attributes for the queried modes, each supported mode
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should have such description. It is even possible to have more than one mode
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that could display given imgfmt. I think that we have to separate window from fullscreen
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modes and to have yv12 mode for window and yv12 fullscreen mode. We need and naming
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scheme, in order to have *.conf control over modes - to disable buggy modes, to limit
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surfaces (buggy ones), to manually disable slices etc. The naming should not change from
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one computer to another and have to be flexible.
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{
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IMGFMT - image format (RGB,YV12, etc...)
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Height - the height of fullscreen mode or the maximum height of window mode
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Width - the width of fullscreen mode or the maximum withd of window mode
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}
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{
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Scale y/n - hardware scale, do you think that we must have one for x and
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one for y (win does)?
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Fullscreen y/n - if the supported mode is fullscreen, if we have yv12 for
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fullscreen and window we must threat them as separate modes.
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Window y/n - The mode will show the image in a window. Could be removed as
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it is mutually exclusive with Fullscreen
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GetSurface y/n - if driver could give us video surface we'll use get_surface()
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UpdateSurfece y/n - if driver will update video surface through sys function (X,SDL)
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HWdecode y/n - if driver could take advantage of hw_decode()
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MaxSurfaces 1..n - Theoretical maximum of surfaces
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SubPicture y/n - Could we put subpicture (OSD) of any kind by hw
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WriteCombine y/n - if GetSurface==yes, most (or all) pci&agp cards are
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extremely slow on byte access, this is hint to vo2 core those surfaces
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that got affected by WC. Some surfaces are in memory (X shm, OpenGL textures)
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This is only a hint.
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us_clip y/n - if UpdateSurface=yes, this shows could update_surface()
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remove strides (when stride> width ), this is used and for cropping. If
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not, we must do it.
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us_slice y/n - if UpdateSurface=yes, this shows that update_surface()
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could draw slices and that after updating surface,it won't wait for
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vertical retrace, so we could update surface slice by slice.
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If us_slice==n we will have to accumulate all slices in some buffer.
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us_upsidedown - if UpdateSufrace=yes, this shows that update_suface()
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could flip the image vertically. In some case this could be combined with
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us_clip /stride tricks/
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switch_resoliton y/n - if window=y, this shows could we switch resolution
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of desktop, if fullscreen==y, shows that we could change resolution, after
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we have set the fullscreen mode.
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deinterlace y/n - indicates that the device could deinterlace on it's own
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(radeon, TV out).
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}
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1.4 conclusion
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As you see, I have removed all additional buffering from the driver. There
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is a lot of functionality that should be checked and handled by libvo2 core.
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If some of the functionality is not supported the libvo2 core should add filters
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that will support it by software.
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Some of the parameters should be able to
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be overridden by user config, mainly
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to disable buggy modes or parameters. I
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believe that this should not be done
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by command line as there are enough
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commands now.
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I wait comments and ideas.
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//--------------------------------------------------------------------------
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2. libvo2 core
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2.1 functions
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now these function are implemented:
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init
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new
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start
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query_format
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close
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and as draw.c:
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choose_buffering
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draw_slice_start
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draw_slice
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draw_frame
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flip
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init() is called at mplayer start. internal initialisation.
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new() -> rename to open_drv() or something like this.
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query_format -> not usable in this form, this function mean that all
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negotiation will be performed outside libvo2. Replace or find better name.
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close -> open/close :)
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choose_buffering - all buffering must stay hidden. The only exception is for
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hw_decode. In the new implementation this functions is not usable.
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It will be replaced with some kind of negotiation.
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draw_slice_start, draw_slice -> if you like it this way, then it's OK. But i think that
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draw_slice_done could help.
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draw_frame -> classic draw function.
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2.2 Minimal buffering
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I should say that I stand after the idea all buffering, postprocessing,
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format conversion , sw draw of subtitles, etc to be done in libvo2 core.
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Why? First this is the only way we could fully control buffering and
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decrease it to minimum. Less buffers means less coping. In some cases this
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could have the opposite effect (look at direct rendering).
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The first step of the analyse is to find out what we need:
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DECODER - num_out_buffers={1/2/3/...}
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{
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buffer_type:{fixed/static/movable}
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read_only:{yes/no}
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} * (num_out_buffers)
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slice:{not/supported}
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FILTER 1..x - processing:{ c-copy(buff1,buff2), p-process(buff1) },
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slice:{not/supported}
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write_combine:{not/safe},
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runtime_remove:{static/dynamic}
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VIDEO_OUT - method:{get_surface,update_surface},
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slice:{not/supported},
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write_combine:{not/safe},
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clip:{can/not},
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upsidedown:(can/not),
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surfaces:{1/2/3,..,n}
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I use one letter code for the type of filters. You could find them in filters section.
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Details:
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DECODER - We always get buffer from the decoder, some decoders could give
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pointer to it's internal buffers, other takes pointers to buffers where
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they should store the final image. Some decoders could call draw_slice
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after they have finished with some portion of the image.
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num_out_buffers - number of output buffers. Each one could have it's own
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parameters. In the usual case there will be only one buffer. Some
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decoders may have 2 internal buffers like odivx, or like mpeg12 - 3 buffers
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of different types(2 static and 1 temp).
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buffer_type -
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- fixed - we don't have control where the buffer will be. We could
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just take pointer to this buffer. No direct rendering is possible.
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- static - we could set this buffer but then we can't change it's position.
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- movable - we could set this buffer to any location at any time.
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read_only - the data in this buffer will be used in future so we must not
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try to write in there or we'll corrupt the video. If we have any 'p' kind
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of filter we'll make copy.
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slice - this flag shows that decoder knows and want to work with slices.
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FILTER - postprocessing, sw drawing subtitles, format conversion, crop,
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external filters.
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slice - could this filter work with slice order. We could use slice even
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when decoder does not support slice, we just need 2 or more filters that
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does. This could give us remarkable speed boost.
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processing - some filters can copy the image from one buffer to the other,
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I call them 'c', convert and crop(stride copy) are good examples but don't
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forget simple 1:1 copy. Other filters does process only part if the image,
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and could reuse the given buffer, e.g. putting subtitles. I call them 'p'
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Other filters could work in one buffer, but could work and with 2, I call
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them 't' class, after analyse they will fade to 'c' or 'p'.
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runtime_remove - postprocess with autoq. Subtitles appear and disappear,
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should we copy image from one buffer to another if there is no processing
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at all?
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//clip, crop, upsidedown - all 'c' filters must support strides, and should
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be able to remove them and to make some tricks like crop and upside_down.
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VIDEO_OUT - take a look of libvo2 driver I propose.
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method - If we get surface -'S'. If we use draw* (update_surface) - 'd'
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As you may see hw_decode don't have complicated buffering:)
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I make the analyse this way. First I put decoder buffer, then I put all
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filters, that may be needed, and finally I put video out method. Then I add
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temp buffers where needed. This is simple enough to be made on runtime.
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2.5 Various
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2.5.1 clip&crop - we have x1,y1 that shows how much of the beginning and
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x2,y2 how much of the end we should remove.
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plane+=(x1*sizeof(pixel))+(y1*stride);//let plane point to 1'st visible pixel
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height-=y1+y2;
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width-=x1+x2;
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isn't is simple? no copy just change few variables. In order to make normal
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plane we just need to copy it to frame where stide=width;
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2.5.2 flip,upsidedown - in windows this is indicated by negative height, here
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in mplayer we may use negative stride, so we must make sure that filters and
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drivers could use negative stride
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plane+=(width-1)*stride;//point to the last line
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stride=-stride;//make stride point to previus line
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and this one is very simple, and I hope that could work with all know image formats
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BE careful, some modes may pack 2 pixels in 1 byte!
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Other modes (YUYV) require y1 to be multiply of 2.
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stride is always in bytes, while width & height are in pixels
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2.5.3 PostProcessing
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Arpi was afraid that postprocessing needs more internal data to work. I think
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that the quantization table should be passed as additional plane.
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How to be done this? When using Frame structure there is qbase that should point
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to quantization table. The only problem is that usually the table is with fixed
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size. I expect recommendations how to be properly implemented. should we crop it? Or add qstride, qheight, qwidth? Or mark the size of marcoblocks and
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calc table size form image size? Currently pp work with fixed 8x8 blocks.
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There may have and problem with interlaced images.
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/ for frame look at 2.3.4 /
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I recommend splitting postprocessing to it's original filters and ability to
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use them separately.
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2.3. Rules for minimal buffering
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2.3.1 Direct rendering.
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Direct rendering means that the decoder will use video surface as output buffer.
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Most of the decoders have internal buffers and on request they copy
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the ready image from one of them to a given location. As we can't get pointer
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to the internal buffer the fastest way is to give video surface as
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output buffer and the decoder will draw it for us. This is safe as most of
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copy routines are optimised for double words aligned access.
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If we get internal buffer, we could copy the image on our own. This is not
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direct rendering but it gets the same speed. If fact that's why -vc odivx
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is faster that -vc divx4 while they use the same divx4linux library.
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Sometimes it's possible to set video surface as internal buffer, but in most
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cases the decoding process is byte oriented and many unaligned access is
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performed. Moreover, reading from video memory on some cards is extremely
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slow, about 4 times and more (and this is without setting MTRR), but some
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decoders could take advantage of this. In the best case (reading performed
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from the cache and using combined write ) we'll watch DivX movie with the same
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speed as DivX4 is skipping frames.
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What does we need for Direct Rendering?
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1. We should be able to get video surfaces.
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2. The decoder should have at least one buffer with buffer_type != fixed.
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3. If we have 'c' filter we can not use direct rendering. If we have
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'p' filter we may allow it.
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4. If decoder have one static buffer, then we are limited to 1 video surface.
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In this case we may see how the frame is rendered (ugly refresh in best case)
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5. Each static buffer and each read_only buffer needs to have it own
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|
video surface. If we don't have enough ... well we may make some tricks
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|
but it is too complicated //using direct rendering for the first in
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|
the list and the rest will use memory buffering. And we must have (1 or 2 ) free
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|
video surfaces for the rest of decoder buffers//
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|
6. Normal (buffer_type=movable, read_only=no) buffer could be redirected to
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any available video surface.
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|
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2.3.2 Normal process
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|
The usual case libvo2 core takes responsibility to move the data. It must
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|
follow these rules:
|
|
1. The 'p' filters process in the buffer of the left, if we have read_only
|
|
buffer then vo2 core must insert 'c' copy filter and temp buffer.
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|
2. With 'c' filter we must make sure that we have buffer on the right(->) side. I think
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|
that
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3. In the usual case 't' are replaced with 'p' except when 't' is before video surface.
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We must have at least one 'c' if core have to make crop, clip, or flip image
|
|
upside down.
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|
4. Take care for the additional buffering when we have 1 surface (the libvo1 way).
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|
5. Be aware that some filters must be before other. E.g. Postporcessing should
|
|
be before subtitles:)
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|
6. If we want scale (-zoom), and vo2 driver can't make it then add and scale
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|
filter 'c'. For better understanding I have only one convert filter that can
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|
copy, convert, scale, convert and scale. In mplayer it really will be only
|
|
one filter.
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|
7. If we have video surface then the final 'c' filters will update it for us. If the filter
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|
and video surface are not WriteCombine safe we may add buffering. In case we use both
|
|
get_surface and update_surface, after writing in video surface we must call and
|
|
update_sufrace() function.
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|
|
|
If we must update_surface() then we will call it with the last buffer. This buffer could
|
|
be and the internal decoder buffer if there are no 'c' filters. This buffer could be
|
|
returned and by get_surface().
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|
|
|
2.3.3 Slices.
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|
Slice is a small rectangle of the image. In decoders world it represents
|
|
independently rendered portion of the image. In mplayer slice width is equal
|
|
to the image width, the height is usually 8 but there is no problem to vary.
|
|
The slices advantage is that working with smaller part of the image the most
|
|
of data stays in the cache, so post processing would read the data for free.
|
|
This makes slice processing of video data preferred even when decoder and/or
|
|
video driver couldn't work with slices.
|
|
Smaller slices increase possibility of data to be in the cache, but also
|
|
increase the overhead of function calls( brunch prediction too), so it may be
|
|
good to tune the size, when it is possible (mainly at 2 filter slices)
|
|
|
|
Here are some rules:
|
|
1. Slices are always with width of the image
|
|
2. Slices always are one after another, so you could not skip few lines because
|
|
they are not changed. This is made for postprocessing filter as there may
|
|
have different output image based on different neighbourhood lines(slices).
|
|
3. Slice always finish with last line, this is extended of 2. rule.
|
|
4. Slice buffers are normal buffers that could contain a whole frame. This is
|
|
need in case we have to accumulate slices for frame process (draw). This is
|
|
needed and for pp filters.
|
|
5. Slice processing could be used if:
|
|
5.1. decoder know for slices and call function when one is completed. The next
|
|
filter (or video driver) should be able to work with slices.
|
|
5.2. Two or more filters could work with slices. Call them one after another.
|
|
The result will be accumulated in the buffer of the last filter (look down
|
|
for 'p' type)
|
|
5.3. If the final filter can slice and vo2_driver can slice
|
|
6. All filers should have independent counters for processed lines. These counters
|
|
must be controlled by vo2 core.
|
|
|
|
2.3.3.1 Slice counters.
|
|
For the incoming image we need:
|
|
1. value that show the last valid line.
|
|
2. value that show the line from where filter will start working. It is updated by the
|
|
filter to remember what portion of the image is processed. Vo2 core will zero it
|
|
on new frame.
|
|
|
|
For the result image we need:
|
|
1. value that show which line is ready. This will be last valid line for next filter.
|
|
|
|
The filter may need more internal variables. And as it may be used 2 or more times
|
|
in one chain it must be reentrant. So that internal variables should be passed to
|
|
filter as parameter.
|
|
|
|
2.3.3.2 Auto slice.
|
|
In case we have complete frame that will be processed by few filters that support slices, we must start processing this frame slice by slice. We have same situation
|
|
when one filter accumulates too many lines and forces the next filters to work with bigger slice.
|
|
To avoid that case and to automatically start slicing we need to limit the slice size
|
|
and when slice is bigger to break it apart. If some filter needs more image lines then
|
|
it will wait until it accumulates them.
|
|
|
|
2.3.4. Frame structure
|
|
So far we have buffer, that contain image, we have filters that work with
|
|
buffers. For croping and for normal work with the image data we need to know
|
|
dimensions of the image. We also need some structure to pass to the filters as
|
|
they have to know from where to read, and where they should write.
|
|
So I introduce Frame struct:
|
|
{
|
|
imgfmt - the image format, the most important parameter
|
|
height, width - dimensions in pixel
|
|
stride - size of image line in bytes, it could be larger then width*sizeof(pixel),
|
|
it could be and negative (for vertical flip)
|
|
base0,base1,base2,base3 - pointers to planes, thay depend on imgfmt
|
|
baseq - quant storage plane. we may need to add qstride, or some qhight/qwidth
|
|
palette - pointer to table with palette colors.
|
|
flags read-only - this frame is read only.
|
|
//screen position ??
|
|
}
|
|
|
|
|
|
2.4 Negotiation
|
|
Few words about negotiation. It is hard thing to find the best mode. Here is
|
|
algorithm that could find the best mode. But first I must say that we need
|
|
some kind of weight for the filters and drawing. I think that we could use
|
|
something like megabytes/second, something that we may measure or benchmark.
|
|
|
|
1. We choose codec
|
|
2. We choose video driver.
|
|
3. For each combination find the total weight and if there are any
|
|
optional filters find min and max weight. Be careful max weight is not
|
|
always at maximum filters!! (e.g. cropping)
|
|
4. Compare the results.
|
|
|
|
I may say that we don't need automatic codec selection as now we could put
|
|
best codecs at beginning of codecs.conf as it is now. We may need to make
|
|
the same thing with videodrv.conf. Or better make config files with preferred
|
|
order of decoders and video modes:)
|
|
|
|
I wait comments and ideas.
|