mpv/video/out/gpu/context.h

104 lines
3.6 KiB
C

#pragma once
#include "video/out/vo.h"
#include "video/csputils.h"
#include "config.h"
#include "ra.h"
struct ra_ctx_opts {
int allow_sw; // allow software renderers
int want_alpha; // create an alpha framebuffer if possible
int debug; // enable debugging layers/callbacks etc.
bool probing; // the backend was auto-probed
char *context_name; // filter by `ra_ctx_fns.name`
char *context_type; // filter by `ra_ctx_fns.type`
};
extern const struct m_sub_options ra_ctx_conf;
struct ra_ctx {
struct vo *vo;
struct ra *ra;
struct mpv_global *global;
struct mp_log *log;
struct ra_ctx_opts opts;
const struct ra_ctx_fns *fns;
struct ra_swapchain *swapchain;
struct spirv_compiler *spirv;
void *priv;
};
// The functions that make up a ra_ctx.
struct ra_ctx_fns {
const char *type; // API type (for --gpu-api)
const char *name; // name (for --gpu-context)
// Resize the window, or create a new window if there isn't one yet.
// Currently, there is an unfortunate interaction with ctx->vo, and
// display size etc. are determined by it.
bool (*reconfig)(struct ra_ctx *ctx);
// This behaves exactly like vo_driver.control().
int (*control)(struct ra_ctx *ctx, int *events, int request, void *arg);
// These behave exactly like vo_driver.wakeup/wait_events. They are
// optional.
void (*wakeup)(struct ra_ctx *ctx);
void (*wait_events)(struct ra_ctx *ctx, int64_t until_time_us);
void (*update_render_opts)(struct ra_ctx *ctx);
// Initialize/destroy the 'struct ra' and possibly the underlying VO backend.
// Not normally called by the user of the ra_ctx.
bool (*init)(struct ra_ctx *ctx);
void (*uninit)(struct ra_ctx *ctx);
};
// Extra struct for the swapchain-related functions so they can be easily
// inherited from helpers.
struct ra_swapchain {
struct ra_ctx *ctx;
struct priv *priv;
const struct ra_swapchain_fns *fns;
};
// Represents a framebuffer / render target
struct ra_fbo {
struct ra_tex *tex;
bool flip; // rendering needs to be inverted
// Host system's colorspace that it will be interpreting
// the frame buffer as.
struct mp_colorspace color_space;
};
struct ra_swapchain_fns {
// Gets the current framebuffer depth in bits (0 if unknown). Optional.
int (*color_depth)(struct ra_swapchain *sw);
// Called when rendering starts. Returns NULL on failure. This must be
// followed by submit_frame, to submit the rendered frame. This function
// can also fail sporadically, and such errors should be ignored unless
// they persist.
bool (*start_frame)(struct ra_swapchain *sw, struct ra_fbo *out_fbo);
// Present the frame. Issued in lockstep with start_frame, with rendering
// commands in between. The `frame` is just there for timing data, for
// swapchains smart enough to do something with it.
bool (*submit_frame)(struct ra_swapchain *sw, const struct vo_frame *frame);
// Performs a buffer swap. This blocks for as long as necessary to meet
// params.swapchain_depth, or until the next vblank (for vsynced contexts)
void (*swap_buffers)(struct ra_swapchain *sw);
// See vo. Usually called after swap_buffers().
void (*get_vsync)(struct ra_swapchain *sw, struct vo_vsync_info *info);
};
// Create and destroy a ra_ctx. This also takes care of creating and destroying
// the underlying `struct ra`, and perhaps the underlying VO backend.
struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts);
void ra_ctx_destroy(struct ra_ctx **ctx);