mirror of
https://github.com/mpv-player/mpv
synced 2024-12-18 04:45:33 +00:00
d16d2c3e32
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16587 b3059339-0415-0410-9bf9-f77b7e298cf2
208 lines
6.4 KiB
C
208 lines
6.4 KiB
C
#ifndef __GL_COMMON_H__
|
|
#define __GL_COMMON_H__
|
|
|
|
#include "mp_msg.h"
|
|
#include "config.h"
|
|
|
|
#include <GL/gl.h>
|
|
#include "video_out.h"
|
|
|
|
#ifdef GL_WIN32
|
|
#include <windows.h>
|
|
#include <GL/glext.h>
|
|
#include "w32_common.h"
|
|
#else
|
|
#include <X11/Xlib.h>
|
|
#include <GL/glx.h>
|
|
#include "x11_common.h"
|
|
#endif
|
|
|
|
// conditionally define all extension defines used
|
|
// vendor specific extensions should be marked as such
|
|
// (e.g. _NV), _ARB is not used to ease readability.
|
|
#ifndef GL_MAX_GENERAL_COMBINERS_NV
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#endif
|
|
#ifndef GL_NUM_GENERAL_COMBINERS_NV
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#endif
|
|
#ifndef GL_CONSTANT_COLOR0_NV
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#endif
|
|
#ifndef GL_CONSTANT_COLOR1_NV
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#endif
|
|
#ifndef GL_COMBINER0_NV
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#endif
|
|
#ifndef GL_COMBINER1_NV
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#endif
|
|
#ifndef GL_VARIABLE_A_NV
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#endif
|
|
#ifndef GL_VARIABLE_B_NV
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#endif
|
|
#ifndef GL_VARIABLE_C_NV
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#endif
|
|
#ifndef GL_VARIABLE_D_NV
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#endif
|
|
#ifndef GL_UNSIGNED_INVERT_NV
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#endif
|
|
#ifndef GL_HALF_BIAS_NORMAL_NV
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#endif
|
|
#ifndef GL_SIGNED_IDENTITY_NV
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#endif
|
|
#ifndef GL_SCALE_BY_FOUR_NV
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#endif
|
|
#ifndef GL_DISCARD_NV
|
|
#define GL_DISCARD_NV 0x8530
|
|
#endif
|
|
#ifndef GL_SPARE0_NV
|
|
#define GL_SPARE0_NV 0x852E
|
|
#endif
|
|
#ifndef GL_MAX_TEXTURE_UNITS
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#endif
|
|
#ifndef GL_TEXTURE0
|
|
#define GL_TEXTURE0 0x84C0
|
|
#endif
|
|
#ifndef GL_TEXTURE1
|
|
#define GL_TEXTURE1 0x84C1
|
|
#endif
|
|
#ifndef GL_TEXTURE2
|
|
#define GL_TEXTURE2 0x84C2
|
|
#endif
|
|
#ifndef GL_TEXTURE3
|
|
#define GL_TEXTURE3 0x84C3
|
|
#endif
|
|
#ifndef GL_TEXTURE_RECTANGLE
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#endif
|
|
#ifndef GL_PIXEL_UNPACK_BUFFER
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#endif
|
|
#ifndef GL_STREAM_DRAW
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#endif
|
|
#ifndef GL_DYNAMIC_DRAW
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#endif
|
|
#ifndef GL_WRITE_ONLY
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#endif
|
|
#ifndef GL_BGR
|
|
#define GL_BGR 0x80E0
|
|
#endif
|
|
#ifndef GL_BGRA
|
|
#define GL_BGRA 0x80E1
|
|
#endif
|
|
#ifndef GL_UNSIGNED_BYTE_3_3_2
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#endif
|
|
#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_5_6_5
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_5_5_5_1
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#endif
|
|
#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#endif
|
|
#ifndef GL_FRAGMENT_PROGRAM
|
|
#define GL_FRAGMENT_PROGRAM 0x8804
|
|
#endif
|
|
#ifndef GL_PROGRAM_FORMAT_ASCII
|
|
#define GL_PROGRAM_FORMAT_ASCII 0x8875
|
|
#endif
|
|
#ifndef GL_PROGRAM_ERROR_POSITION
|
|
#define GL_PROGRAM_ERROR_POSITION 0x864B
|
|
#endif
|
|
|
|
void glAdjustAlignment(int stride);
|
|
|
|
const char *glValName(GLint value);
|
|
|
|
int glFindFormat(uint32_t format, uint32_t *bpp, GLint *gl_texfmt,
|
|
GLenum *gl_format, GLenum *gl_type);
|
|
int glFmt2bpp(GLenum format, GLenum type);
|
|
void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
|
|
int w, int h, unsigned char val);
|
|
void glUploadTex(GLenum target, GLenum format, GLenum type,
|
|
const char *data, int stride,
|
|
int x, int y, int w, int h, int slice);
|
|
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
|
|
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
|
|
int sx, int sy, int rect_tex, int is_yv12);
|
|
|
|
//! do not use YUV conversion, this should always stay 0
|
|
#define YUV_CONVERSION_NONE 0
|
|
//! use nVidia specific register combiners for YUV conversion
|
|
#define YUV_CONVERSION_COMBINERS 1
|
|
//! use a fragment program for YUV conversion
|
|
#define YUV_CONVERSION_FRAGMENT 2
|
|
//! use a fragment program for YUV conversion with gamma using POW
|
|
#define YUV_CONVERSION_FRAGMENT_POW 3
|
|
//! use a fragment program with additional table lookup for YUV conversion
|
|
#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
|
|
void glSetupYUVConversion(GLenum target, int type,
|
|
float brightness, float contrast,
|
|
float hue, float saturation,
|
|
float rgamma, float ggamma, float bgamma);
|
|
void inline glEnableYUVConversion(GLenum target, int type);
|
|
void inline glDisableYUVConversion(GLenum target, int type);
|
|
|
|
//! could not set new window, will continue drawing into the old one.
|
|
#define SET_WINDOW_FAILED -1
|
|
//! new window is set, could even transfer the OpenGL context.
|
|
#define SET_WINDOW_OK 0
|
|
//! new window is set, but the OpenGL context needs to be reinitialized.
|
|
#define SET_WINDOW_REINIT 1
|
|
|
|
#ifdef GL_WIN32
|
|
int setGlWindow(int *vinfo, HGLRC *context, HWND win);
|
|
void releaseGlContext(int *vinfo, HGLRC *context);
|
|
#else
|
|
int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
|
|
void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
|
|
#endif
|
|
|
|
extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
|
|
extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
|
|
extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
|
|
extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
|
|
extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
|
|
extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
|
|
extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
|
|
extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
|
|
extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
|
|
GLenum);
|
|
extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
|
|
GLenum, GLenum, GLboolean, GLboolean,
|
|
GLboolean);
|
|
extern void (APIENTRY *ActiveTexture)(GLenum);
|
|
extern void (APIENTRY *BindTexture)(GLenum, GLuint);
|
|
extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
|
|
extern void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
|
|
extern void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
|
|
extern void (APIENTRY *BindProgram)(GLenum, GLuint);
|
|
extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
|
|
GLfloat, GLfloat);
|
|
extern int (APIENTRY *SwapInterval)(int);
|
|
|
|
#endif
|