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mpv/video/out/wayland_common.h
Alexander Preisinger 96e75d234a wayland/egl: use redraw callback
This solves the issue where we would not receive any frame events. The
difference to my earlier tests is that now it looks like eglSwapBuffers uses
it's own event queue or something similiar along the lines. Becaues the
performance is the same as without any redraw callback.
2014-01-04 17:23:35 +01:00

141 lines
3.6 KiB
C

/*
* This file is part of mpv video player.
* Copyright © 2013 Alexander Preisinger <alexander.preisinger@gmail.com>
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_WAYLAND_COMMON_H
#define MPLAYER_WAYLAND_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <wayland-client.h>
#include <wayland-cursor.h>
#include <xkbcommon/xkbcommon.h>
#include "config.h"
#if HAVE_GL_WAYLAND
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
struct vo;
struct vo_wayland_output {
uint32_t id; /* unique name */
struct wl_output *output;
uint32_t flags;
int32_t width;
int32_t height;
struct wl_list link;
};
struct vo_wayland_state {
struct vo *vo;
struct mp_log* log;
#if HAVE_GL_WAYLAND
struct {
EGLSurface egl_surface;
struct wl_egl_window *egl_window;
struct {
EGLDisplay dpy;
EGLContext ctx;
EGLConfig conf;
} egl;
struct wl_callback * redraw_callback;
} egl_context;
#endif
struct {
int fd;
struct wl_display *display;
struct wl_registry *registry;
struct wl_compositor *compositor;
struct wl_shell *shell;
struct wl_list output_list;
struct wl_output *fs_output; /* fullscreen output */
int output_mode_received;
int display_fd;
struct wl_shm *shm;
} display;
struct {
int32_t width;
int32_t height;
int32_t p_width; // previous sizes for leaving fullscreen
int32_t p_height;
int32_t sh_width; // sheduled width for resizing
int32_t sh_height;
int32_t sh_x; // x, y calculated with the drag edges for moving
int32_t sh_y;
float aspect;
bool is_fullscreen; // don't keep aspect ratio in fullscreen mode
struct wl_surface *surface;
int32_t mouse_x; // mouse position inside the surface
int32_t mouse_y;
struct wl_shell_surface *shell_surface;
int events; /* mplayer events (VO_EVENT_RESIZE) */
} window;
struct {
struct wl_cursor *default_cursor;
struct wl_cursor_theme *theme;
struct wl_surface *surface;
/* pointer for fading out */
bool visible;
struct wl_pointer *pointer;
uint32_t serial;
} cursor;
struct {
struct wl_seat *seat;
struct wl_keyboard *keyboard;
struct wl_pointer *pointer;
struct {
struct xkb_context *context;
struct xkb_keymap *keymap;
struct xkb_state *state;
} xkb;
struct wl_data_device_manager *devman;
struct wl_data_device *datadev;
struct wl_data_offer *offer;
int dnd_fd;
} input;
};
int vo_wayland_init(struct vo *vo);
void vo_wayland_uninit(struct vo *vo);
bool vo_wayland_config(struct vo *vo, uint32_t d_width, uint32_t d_height, uint32_t flags);
int vo_wayland_control(struct vo *vo, int *events, int request, void *arg);
#endif /* MPLAYER_WAYLAND_COMMON_H */