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mpv/video/out/d3d11/context.c
Kacper Michajłow d3b251bb99 Revert "d3d11: calc vsync interval on real stats, not just last interval"
The values provided since last disjoint event may include significant
error in case there are periods of slower presentation. We should look
at more localized/current values of presentation.

For more accurate approximation of vsync rate I plan to add better
algorithm to calculate it.

Revert this commit alone as it is not neccessary and gives as separation
from other changes for better regression testing.

This reverts commit f27767f59e.
2024-06-03 19:16:01 +02:00

552 lines
17 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/msg.h"
#include "options/m_config.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "video/out/gpu/context.h"
#include "video/out/gpu/d3d11_helpers.h"
#include "video/out/gpu/spirv.h"
#include "video/out/w32_common.h"
#include "context.h"
#include "ra_d3d11.h"
struct d3d11_opts {
int feature_level;
int warp;
bool flip;
int sync_interval;
char *adapter_name;
int output_format;
int color_space;
bool exclusive_fs;
};
#define OPT_BASE_STRUCT struct d3d11_opts
const struct m_sub_options d3d11_conf = {
.opts = (const struct m_option[]) {
{"d3d11-warp", OPT_CHOICE(warp,
{"auto", -1},
{"no", 0},
{"yes", 1})},
{"d3d11-feature-level", OPT_CHOICE(feature_level,
{"12_1", D3D_FEATURE_LEVEL_12_1},
{"12_0", D3D_FEATURE_LEVEL_12_0},
{"11_1", D3D_FEATURE_LEVEL_11_1},
{"11_0", D3D_FEATURE_LEVEL_11_0},
{"10_1", D3D_FEATURE_LEVEL_10_1},
{"10_0", D3D_FEATURE_LEVEL_10_0},
{"9_3", D3D_FEATURE_LEVEL_9_3},
{"9_2", D3D_FEATURE_LEVEL_9_2},
{"9_1", D3D_FEATURE_LEVEL_9_1})},
{"d3d11-flip", OPT_BOOL(flip)},
{"d3d11-sync-interval", OPT_INT(sync_interval), M_RANGE(0, 4)},
{"d3d11-adapter", OPT_STRING_VALIDATE(adapter_name,
mp_dxgi_validate_adapter)},
{"d3d11-output-format", OPT_CHOICE(output_format,
{"auto", DXGI_FORMAT_UNKNOWN},
{"rgba8", DXGI_FORMAT_R8G8B8A8_UNORM},
{"bgra8", DXGI_FORMAT_B8G8R8A8_UNORM},
{"rgb10_a2", DXGI_FORMAT_R10G10B10A2_UNORM},
{"rgba16f", DXGI_FORMAT_R16G16B16A16_FLOAT})},
{"d3d11-output-csp", OPT_CHOICE(color_space,
{"auto", -1},
{"srgb", DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709},
{"linear", DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709},
{"pq", DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020},
{"bt.2020", DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020})},
{"d3d11-exclusive-fs", OPT_BOOL(exclusive_fs)},
{0}
},
.defaults = &(const struct d3d11_opts) {
.feature_level = D3D_FEATURE_LEVEL_12_1,
.warp = -1,
.flip = true,
.sync_interval = 1,
.adapter_name = NULL,
.output_format = DXGI_FORMAT_UNKNOWN,
.color_space = -1,
},
.size = sizeof(struct d3d11_opts)
};
struct priv {
struct d3d11_opts *opts;
struct m_config_cache *opts_cache;
struct mp_vo_opts *vo_opts;
struct m_config_cache *vo_opts_cache;
struct ra_tex *backbuffer;
ID3D11Device *device;
IDXGISwapChain *swapchain;
struct pl_color_space swapchain_csp;
int64_t perf_freq;
unsigned last_sync_refresh_count;
int64_t last_sync_qpc_time;
int64_t vsync_duration_qpc;
int64_t last_submit_qpc;
};
static struct ra_tex *get_backbuffer(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
ID3D11Texture2D *backbuffer = NULL;
struct ra_tex *tex = NULL;
HRESULT hr;
hr = IDXGISwapChain_GetBuffer(p->swapchain, 0, &IID_ID3D11Texture2D,
(void**)&backbuffer);
if (FAILED(hr)) {
MP_ERR(ctx, "Couldn't get swapchain image\n");
goto done;
}
tex = ra_d3d11_wrap_tex(ctx->ra, (ID3D11Resource *)backbuffer);
done:
SAFE_RELEASE(backbuffer);
return tex;
}
static bool resize(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HRESULT hr;
if (p->backbuffer) {
MP_ERR(ctx, "Attempt at resizing while a frame was in progress!\n");
return false;
}
hr = IDXGISwapChain_ResizeBuffers(p->swapchain, 0, ctx->vo->dwidth,
ctx->vo->dheight, DXGI_FORMAT_UNKNOWN, 0);
if (FAILED(hr)) {
MP_FATAL(ctx, "Couldn't resize swapchain: %s\n", mp_HRESULT_to_str(hr));
return false;
}
return true;
}
static bool d3d11_reconfig(struct ra_ctx *ctx)
{
vo_w32_config(ctx->vo);
return resize(ctx);
}
static int d3d11_color_depth(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
DXGI_OUTPUT_DESC1 desc1;
if (mp_get_dxgi_output_desc(p->swapchain, &desc1))
return desc1.BitsPerColor;
DXGI_SWAP_CHAIN_DESC desc;
HRESULT hr = IDXGISwapChain_GetDesc(p->swapchain, &desc);
if (FAILED(hr)) {
MP_ERR(sw->ctx, "Failed to query swap chain description: %s!\n",
mp_HRESULT_to_str(hr));
return 0;
}
const struct ra_format *ra_fmt =
ra_d3d11_get_ra_format(sw->ctx->ra, desc.BufferDesc.Format);
if (!ra_fmt)
return 0;
return ra_fmt->component_depth[0];
}
static bool d3d11_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
{
struct priv *p = sw->priv;
if (!out_fbo)
return true;
assert(!p->backbuffer);
p->backbuffer = get_backbuffer(sw->ctx);
if (!p->backbuffer)
return false;
*out_fbo = (struct ra_fbo) {
.tex = p->backbuffer,
.flip = false,
.color_space = p->swapchain_csp
};
return true;
}
static bool d3d11_submit_frame(struct ra_swapchain *sw,
const struct vo_frame *frame)
{
struct priv *p = sw->priv;
ra_d3d11_flush(sw->ctx->ra);
ra_tex_free(sw->ctx->ra, &p->backbuffer);
return true;
}
static int64_t qpc_to_ns(struct ra_swapchain *sw, int64_t qpc)
{
struct priv *p = sw->priv;
// Convert QPC units (1/perf_freq seconds) to nanoseconds. This will work
// without overflow because the QPC value is guaranteed not to roll-over
// within 100 years, so perf_freq must be less than 2.9*10^9.
return qpc / p->perf_freq * INT64_C(1000000000) +
qpc % p->perf_freq * INT64_C(1000000000) / p->perf_freq;
}
static int64_t qpc_ns_now(struct ra_swapchain *sw)
{
LARGE_INTEGER perf_count;
QueryPerformanceCounter(&perf_count);
return qpc_to_ns(sw, perf_count.QuadPart);
}
static void d3d11_swap_buffers(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
m_config_cache_update(p->opts_cache);
LARGE_INTEGER perf_count;
QueryPerformanceCounter(&perf_count);
p->last_submit_qpc = perf_count.QuadPart;
IDXGISwapChain_Present(p->swapchain, p->opts->sync_interval, 0);
}
static void d3d11_get_vsync(struct ra_swapchain *sw, struct vo_vsync_info *info)
{
struct priv *p = sw->priv;
HRESULT hr;
m_config_cache_update(p->opts_cache);
// The calculations below are only valid if mpv presents on every vsync
if (p->opts->sync_interval != 1)
return;
// They're also only valid for flip model swapchains
DXGI_SWAP_CHAIN_DESC desc;
hr = IDXGISwapChain_GetDesc(p->swapchain, &desc);
if (FAILED(hr) || (desc.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL &&
desc.SwapEffect != DXGI_SWAP_EFFECT_FLIP_DISCARD))
{
return;
}
// GetLastPresentCount returns a sequential ID for the frame submitted by
// the last call to IDXGISwapChain::Present()
UINT submit_count;
hr = IDXGISwapChain_GetLastPresentCount(p->swapchain, &submit_count);
if (FAILED(hr))
return;
// GetFrameStatistics returns two pairs. The first is (PresentCount,
// PresentRefreshCount) which relates a present ID (on the same timeline as
// GetLastPresentCount) to the physical vsync it was displayed on. The
// second is (SyncRefreshCount, SyncQPCTime), which relates a physical vsync
// to a timestamp on the same clock as QueryPerformanceCounter.
DXGI_FRAME_STATISTICS stats;
hr = IDXGISwapChain_GetFrameStatistics(p->swapchain, &stats);
if (hr == DXGI_ERROR_FRAME_STATISTICS_DISJOINT) {
p->last_sync_refresh_count = 0;
p->last_sync_qpc_time = 0;
}
if (FAILED(hr))
return;
// Detecting skipped vsyncs is possible but not supported yet
info->skipped_vsyncs = -1;
// Get the number of physical vsyncs that have passed since the last call.
// Check for 0 here, since sometimes GetFrameStatistics returns S_OK but
// with 0s in some (all?) members of DXGI_FRAME_STATISTICS.
unsigned src_passed = 0;
if (stats.SyncRefreshCount && p->last_sync_refresh_count)
src_passed = stats.SyncRefreshCount - p->last_sync_refresh_count;
p->last_sync_refresh_count = stats.SyncRefreshCount;
// Get the elapsed time passed between the above vsyncs
unsigned sqt_passed = 0;
if (stats.SyncQPCTime.QuadPart && p->last_sync_qpc_time)
sqt_passed = stats.SyncQPCTime.QuadPart - p->last_sync_qpc_time;
p->last_sync_qpc_time = stats.SyncQPCTime.QuadPart;
// If any vsyncs have passed, estimate the physical frame rate
if (src_passed && sqt_passed)
p->vsync_duration_qpc = sqt_passed / src_passed;
if (p->vsync_duration_qpc)
info->vsync_duration = qpc_to_ns(sw, p->vsync_duration_qpc);
// If the physical frame rate is known and the other members of
// DXGI_FRAME_STATISTICS are non-0, estimate the timing of the next frame
if (p->vsync_duration_qpc && stats.PresentCount &&
stats.PresentRefreshCount && stats.SyncRefreshCount &&
stats.SyncQPCTime.QuadPart)
{
// It's not clear if PresentRefreshCount and SyncRefreshCount can refer
// to different frames, but in case they can, assuming mpv presents on
// every frame, guess the present count that relates to SyncRefreshCount.
unsigned expected_sync_pc = stats.PresentCount +
(stats.SyncRefreshCount - stats.PresentRefreshCount);
// Now guess the timestamp of the last submitted frame based on the
// timestamp of the frame at SyncRefreshCount and the frame rate
int queued_frames = submit_count - expected_sync_pc;
int64_t last_queue_display_time_qpc = stats.SyncQPCTime.QuadPart +
queued_frames * p->vsync_duration_qpc;
// Only set the estimated display time if it's after the last submission
// time. It could be before if mpv skips a lot of frames.
if (last_queue_display_time_qpc >= p->last_submit_qpc) {
info->last_queue_display_time = mp_time_ns() +
(qpc_to_ns(sw, last_queue_display_time_qpc) - qpc_ns_now(sw));
}
}
}
static bool d3d11_set_fullscreen(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HRESULT hr;
m_config_cache_update(p->opts_cache);
if (!p->swapchain) {
MP_ERR(ctx, "Full screen configuration was requested before D3D11 "
"swap chain was ready!");
return false;
}
// we only want exclusive FS if we are entering FS and
// exclusive FS is enabled. Otherwise disable exclusive FS.
bool enable_exclusive_fs = p->vo_opts->fullscreen &&
p->opts->exclusive_fs;
MP_VERBOSE(ctx, "%s full-screen exclusive mode while %s fullscreen\n",
enable_exclusive_fs ? "Enabling" : "Disabling",
ctx->vo->opts->fullscreen ? "entering" : "leaving");
hr = IDXGISwapChain_SetFullscreenState(p->swapchain,
enable_exclusive_fs, NULL);
if (FAILED(hr))
return false;
if (!resize(ctx))
return false;
return true;
}
static int d3d11_control(struct ra_ctx *ctx, int *events, int request, void *arg)
{
struct priv *p = ctx->priv;
int ret = -1;
bool fullscreen_switch_needed = false;
switch (request) {
case VOCTRL_VO_OPTS_CHANGED: {
void *changed_option;
while (m_config_cache_get_next_changed(p->vo_opts_cache,
&changed_option))
{
struct mp_vo_opts *vo_opts = p->vo_opts_cache->opts;
if (changed_option == &vo_opts->fullscreen) {
fullscreen_switch_needed = true;
}
}
break;
}
default:
break;
}
// if leaving full screen, handle d3d11 stuff first, then general
// windowing
if (fullscreen_switch_needed && !p->vo_opts->fullscreen) {
if (!d3d11_set_fullscreen(ctx))
return VO_FALSE;
fullscreen_switch_needed = false;
}
ret = vo_w32_control(ctx->vo, events, request, arg);
// if entering full screen, handle d3d11 after general windowing stuff
if (fullscreen_switch_needed && p->vo_opts->fullscreen) {
if (!d3d11_set_fullscreen(ctx))
return VO_FALSE;
fullscreen_switch_needed = false;
}
if (*events & VO_EVENT_RESIZE) {
if (!resize(ctx))
return VO_ERROR;
}
return ret;
}
static void d3d11_uninit(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
if (p->swapchain)
IDXGISwapChain_SetFullscreenState(p->swapchain, FALSE, NULL);
if (ctx->ra)
ra_tex_free(ctx->ra, &p->backbuffer);
SAFE_RELEASE(p->swapchain);
vo_w32_uninit(ctx->vo);
SAFE_RELEASE(p->device);
// Destroy the RA last to prevent objects we hold from showing up in D3D's
// leak checker
if (ctx->ra)
ctx->ra->fns->destroy(ctx->ra);
}
static const struct ra_swapchain_fns d3d11_swapchain = {
.color_depth = d3d11_color_depth,
.start_frame = d3d11_start_frame,
.submit_frame = d3d11_submit_frame,
.swap_buffers = d3d11_swap_buffers,
.get_vsync = d3d11_get_vsync,
};
static bool d3d11_init(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
p->opts_cache = m_config_cache_alloc(ctx, ctx->global, &d3d11_conf);
p->opts = p->opts_cache->opts;
p->vo_opts_cache = m_config_cache_alloc(ctx, ctx->vo->global, &vo_sub_opts);
p->vo_opts = p->vo_opts_cache->opts;
LARGE_INTEGER perf_freq;
QueryPerformanceFrequency(&perf_freq);
p->perf_freq = perf_freq.QuadPart;
struct ra_swapchain *sw = ctx->swapchain = talloc_zero(ctx, struct ra_swapchain);
sw->priv = p;
sw->ctx = ctx;
sw->fns = &d3d11_swapchain;
struct d3d11_device_opts dopts = {
.debug = ctx->opts.debug,
.allow_warp = p->opts->warp != 0,
.force_warp = p->opts->warp == 1,
.max_feature_level = p->opts->feature_level,
.max_frame_latency = ctx->vo->opts->swapchain_depth,
.adapter_name = p->opts->adapter_name,
};
if (!mp_d3d11_create_present_device(ctx->log, &dopts, &p->device))
goto error;
if (!spirv_compiler_init(ctx))
goto error;
ctx->ra = ra_d3d11_create(p->device, ctx->log, ctx->spirv);
if (!ctx->ra)
goto error;
if (!vo_w32_init(ctx->vo))
goto error;
if (ctx->opts.want_alpha)
vo_w32_set_transparency(ctx->vo, ctx->opts.want_alpha);
UINT usage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
if (ID3D11Device_GetFeatureLevel(p->device) >= D3D_FEATURE_LEVEL_11_0 &&
p->opts->output_format != DXGI_FORMAT_B8G8R8A8_UNORM)
{
usage |= DXGI_USAGE_UNORDERED_ACCESS;
}
struct d3d11_swapchain_opts scopts = {
.window = vo_w32_hwnd(ctx->vo),
.width = ctx->vo->dwidth,
.height = ctx->vo->dheight,
.format = p->opts->output_format,
.color_space = p->opts->color_space,
.configured_csp = &p->swapchain_csp,
.flip = p->opts->flip,
// Add one frame for the backbuffer and one frame of "slack" to reduce
// contention with the window manager when acquiring the backbuffer
.length = ctx->vo->opts->swapchain_depth + 2,
.usage = usage,
};
if (!mp_d3d11_create_swapchain(p->device, ctx->log, &scopts, &p->swapchain))
goto error;
return true;
error:
d3d11_uninit(ctx);
return false;
}
static void d3d11_update_render_opts(struct ra_ctx *ctx)
{
vo_w32_set_transparency(ctx->vo, ctx->opts.want_alpha);
}
IDXGISwapChain *ra_d3d11_ctx_get_swapchain(struct ra_ctx *ra)
{
if (ra->swapchain->fns != &d3d11_swapchain)
return NULL;
struct priv *p = ra->priv;
IDXGISwapChain_AddRef(p->swapchain);
return p->swapchain;
}
bool ra_d3d11_ctx_prefer_8bit_output_format(struct ra_ctx *ra)
{
if (ra->swapchain->fns != &d3d11_swapchain)
return false;
struct priv *p = ra->priv;
return p->opts->output_format == DXGI_FORMAT_R8G8B8A8_UNORM;
}
const struct ra_ctx_fns ra_ctx_d3d11 = {
.type = "d3d11",
.name = "d3d11",
.description = "Direct3D 11",
.reconfig = d3d11_reconfig,
.control = d3d11_control,
.update_render_opts = d3d11_update_render_opts,
.init = d3d11_init,
.uninit = d3d11_uninit,
};