mirror of
https://github.com/mpv-player/mpv
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Command line video player
962a97a2db
Keep the currently displayed subtitles even when the user cycles through subtitle tracks, and the subtitle is decoded by libavcodec (such as vobsubs). Do this by not clearing the subtitles on reset(). reset() is also called on seek, so check the start PTS whether the subtitle should really be displayed (there's already an end PTS). Note that sd_ass does essentially something similar. The existing code has checks for whether the PTS reported by the demuxer is invalid (MP_NOPTS_VALUE). I don't know under what circumstances this can happens, so fall back to the old behavior if the PTS is invalid. |
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audio | ||
compat | ||
core | ||
demux | ||
DOCS | ||
etc | ||
osdep | ||
stream | ||
sub | ||
TOOLS | ||
video | ||
.gitignore | ||
AUTHORS | ||
configure | ||
Copyright | ||
LICENSE | ||
Makefile | ||
README | ||
talloc.c | ||
talloc.h | ||
version.sh |
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype (for libass) - libfontconfig (for libass) - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.