mirror of https://github.com/mpv-player/mpv
150 lines
3.9 KiB
C
150 lines
3.9 KiB
C
/* This audio filter doesn't really do anything useful but serves an
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example of how audio filters work. It delays the output signal by
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the number of seconds set by delay=n where n is the number of
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seconds.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../config.h"
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#include "../mp_msg.h"
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#include "af.h"
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// Data for specific instances of this filter
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typedef struct af_delay_s
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{
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void* buf; // data block used for delaying audio signal
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int len; // local buffer length
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float tlen; // Delay in seconds
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}af_delay_t;
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// Initialization and runtime control
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static int control(struct af_instance_s* af, int cmd, void* arg)
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{
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switch(cmd){
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case AF_CONTROL_REINIT:{
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af->data->rate = ((af_data_t*)arg)->rate;
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af->data->nch = ((af_data_t*)arg)->nch;
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af->data->format = ((af_data_t*)arg)->format;
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af->data->bps = ((af_data_t*)arg)->bps;
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return af->control(af,AF_CONTROL_SET_DELAY_LEN,&((af_delay_t*)af->setup)->tlen);
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}
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case AF_CONTROL_SET_DELAY_LEN:{
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af_delay_t* s = (af_delay_t*)af->setup;
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void* bt = s->buf; // Old buffer
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int lt = s->len; // Old len
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if(*((float*)arg) > 30 || *((float*)arg) < 0){
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mp_msg(MSGT_AFILTER,MSGL_ERR,"Error setting delay length in af_delay. Delay must be between 0s and 30s\n");
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s->len=0;
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s->tlen=0.0;
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af->delay=0.0;
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return AF_ERROR;
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}
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// Set new len and allocate new buffer
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s->tlen = *((float*)arg);
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af->delay = s->tlen * 1000.0;
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s->len = af->data->rate*af->data->bps*af->data->nch*(int)s->tlen;
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s->buf = malloc(s->len);
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mp_msg(MSGT_AFILTER,MSGL_DBG2,"[delay] Delaying audio output by %0.2fs\n",s->tlen);
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mp_msg(MSGT_AFILTER,MSGL_DBG3,"[delay] Delaying audio output by %i bytes\n",s->len);
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// Out of memory error
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if(!s->buf){
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s->len = 0;
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free(bt);
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return AF_ERROR;
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}
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// Clear the new buffer
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memset(s->buf, 0, s->len);
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/* Copy old buffer to avoid click in output
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sound (at least most of it) and release it */
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if(bt){
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memcpy(s->buf,bt,min(lt,s->len));
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free(bt);
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}
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return AF_OK;
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}
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}
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return AF_UNKNOWN;
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}
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// Deallocate memory
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static void uninit(struct af_instance_s* af)
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{
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if(af->data->audio)
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free(af->data->audio);
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if(af->data)
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free(af->data);
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if(((af_delay_t*)(af->setup))->buf)
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free(((af_delay_t*)(af->setup))->buf);
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if(af->setup)
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free(af->setup);
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}
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// Filter data through filter
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static af_data_t* play(struct af_instance_s* af, af_data_t* data)
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{
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af_data_t* c = data; // Current working data
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af_data_t* l = af->data; // Local data
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af_delay_t* s = (af_delay_t*)af->setup; // Setup for this instance
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if(AF_OK != RESIZE_LOCAL_BUFFER(af , data))
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return NULL;
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if(s->len > c->len){ // Delay bigger than buffer
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// Copy beginning of buffer to beginning of output buffer
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memcpy(l->audio,s->buf,c->len);
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// Move buffer left
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memcpy(s->buf,s->buf+c->len,s->len-c->len);
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// Save away current audio to end of buffer
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memcpy(s->buf+s->len-c->len,c->audio,c->len);
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}
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else{
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// Copy end of previous block to beginning of output buffer
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memcpy(l->audio,s->buf,s->len);
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// Copy current block except end
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memcpy(l->audio+s->len,c->audio,c->len-s->len);
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// Save away end of current block for next call
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memcpy(s->buf,c->audio+c->len-s->len,s->len);
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}
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// Set output data
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c->audio=l->audio;
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return c;
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}
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// Allocate memory and set function pointers
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static int open(af_instance_t* af){
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af->control=control;
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af->uninit=uninit;
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af->play=play;
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af->mul.n=1;
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af->mul.d=1;
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af->data=calloc(1,sizeof(af_data_t));
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af->setup=calloc(1,sizeof(af_delay_t));
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if(af->data == NULL || af->setup == NULL)
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return AF_ERROR;
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return AF_OK;
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}
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// Description of this filter
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af_info_t af_info_delay = {
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"Delay audio filter",
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"delay",
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"Anders",
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"",
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AF_FLAGS_REENTRANT,
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open
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};
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