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mirror of https://github.com/mpv-player/mpv synced 2024-12-25 16:33:02 +00:00
mpv/libmpv/render.h
wm4 31c04f162b client API: be explicit about usage rules and deadlocks some more
I think a popular libmpv application did exactly this: enabling advanced
control, and then receiving deadlocks. I didn't confirm it, though. In
any case, the API docs should avoid tricking users into making this easy
mistake.
2019-09-26 14:17:00 +02:00

627 lines
27 KiB
C

/* Copyright (C) 2018 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef MPV_CLIENT_API_RENDER_H_
#define MPV_CLIENT_API_RENDER_H_
#include "client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Overview
* --------
*
* This API can be used to make mpv render using supported graphic APIs (such
* as OpenGL). It can be used to handle video display.
*
* The renderer needs to be created with mpv_render_context_create() before
* you start playback (or otherwise cause a VO to be created). Then (with most
* backends) mpv_render_context_render() can be used to explicitly render the
* current video frame. Use mpv_render_context_set_update_callback() to get
* notified when there is a new frame to draw.
*
* Preferably rendering should be done in a separate thread. If you call
* normal libmpv API functions on the renderer thread, deadlocks can result
* (these are made non-fatal with timeouts, but user experience will obviously
* suffer). See "Threading" section below.
*
* You can output and embed video without this API by setting the mpv "wid"
* option to a native window handle (see "Embedding the video window" section
* in the client.h header). In general, using the render API is recommended,
* because window embedding can cause various issues, especially with GUI
* toolkits and certain platforms.
*
* Supported backends
* ------------------
*
* OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
*
* Threading
* ---------
*
* You are recommended to do rendering on a separate thread than normal libmpv
* use.
*
* The mpv_render_* functions can be called from any thread, under the
* following conditions:
* - only one of the mpv_render_* functions can be called at the same time
* (unless they belong to different mpv cores created by mpv_create())
* - never can be called from within the callbacks set with
* mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
* - if the OpenGL backend is used, for all functions the OpenGL context
* must be "current" in the calling thread, and it must be the same OpenGL
* context as the mpv_render_context was created with. Otherwise, undefined
* behavior will occur.
* - the thread does not call libmpv API functions other than the mpv_render_*
* functions, except APIs which are declared as safe (see below). Likewise,
* there must be no lock or wait dependency from the render thread to a
* thread using other libmpv functions. Basically, the situation that your
* render thread waits for a "not safe" libmpv API function to return must
* not happen. If you ignore this requirement, deadlocks can happen, which
* are made non-fatal with timeouts; then playback quality will be degraded,
* and the message
* mpv_render_context_render() not being called or stuck.
* is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that
* this won't happen, and must absolutely guarantee it, or a real deadlock
* will freeze the mpv core thread forever.
*
* libmpv functions which are safe to call from a render thread are:
* - functions marked with "Safe to be called from mpv render API threads."
* - client.h functions which don't have an explicit or implicit mpv_handle
* parameter
* - mpv_render_* functions; but only for the same mpv_render_context pointer.
* If the pointer is different, mpv_render_context_free() is not safe. (The
* reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it may have
* to process still queued requests from the core, which it can do only for
* the current context, while requests for other contexts would deadlock.
* Also, it may have to wait and block for the core to terminate the video
* chain to make sure no resources are used after context destruction.)
* - if the mpv_handle parameter refers to a different mpv core than the one
* you're rendering for (very obscure, but allowed)
*
* Note about old libmpv version:
*
* Before API version 1.105 (basically in mpv 0.29.x), simply enabling
* MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This can
* be worked around by setting the "vd-lavc-dr" option to "no".
* In addition, you were required to call all mpv_render*() API functions
* from the same thread on which mpv_render_context_create() was originally
* run (for the same the mpv_render_context). Not honoring it led to UB
* (deadlocks, use of invalid pthread_t handles), even if you moved your GL
* context to a different thread correctly.
* These problems were addressed in API version 1.105 (mpv 0.30.0).
*
* Context and handle lifecycle
* ----------------------------
*
* Video initialization will fail if the render context was not initialized yet
* (with mpv_render_context_create()), or it will revert to a VO that creates
* its own window.
*
* Currently, there can be only 1 mpv_render_context at a time per mpv core.
*
* Calling mpv_render_context_free() while a VO is using the render context is
* active will disable video.
*
* You must free the context with mpv_render_context_free() before the mpv core
* is destroyed. If this doesn't happen, undefined behavior will result.
*/
/**
* Opaque context, returned by mpv_render_context_create().
*/
typedef struct mpv_render_context mpv_render_context;
/**
* Parameters for mpv_render_param (which is used in a few places such as
* mpv_render_context_create().
*
* Also see mpv_render_param for conventions and how to use it.
*/
typedef enum mpv_render_param_type {
/**
* Not a valid value, but also used to terminate a params array. Its value
* is always guaranteed to be 0 (even if the ABI changes in the future).
*/
MPV_RENDER_PARAM_INVALID = 0,
/**
* The render API to use. Valid for mpv_render_context_create().
*
* Type: char*
*
* Defined APIs:
*
* MPV_RENDER_API_TYPE_OPENGL:
* OpenGL desktop 2.1 or later (preferably core profile compatible to
* OpenGL 3.2), or OpenGLES 2.0 or later.
* Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
* It is expected that an OpenGL context is valid and "current" when
* calling mpv_render_* functions (unless specified otherwise). It
* must be the same context for the same mpv_render_context.
*/
MPV_RENDER_PARAM_API_TYPE = 1,
/**
* Required parameters for initializing the OpenGL renderer. Valid for
* mpv_render_context_create().
* Type: mpv_opengl_init_params*
*/
MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
/**
* Describes a GL render target. Valid for mpv_render_context_render().
* Type: mpv_opengl_fbo*
*/
MPV_RENDER_PARAM_OPENGL_FBO = 3,
/**
* Control flipped rendering. Valid for mpv_render_context_render().
* Type: int*
* If the value is set to 0, render normally. Otherwise, render it flipped,
* which is needed e.g. when rendering to an OpenGL default framebuffer
* (which has a flipped coordinate system).
*/
MPV_RENDER_PARAM_FLIP_Y = 4,
/**
* Control surface depth. Valid for mpv_render_context_render().
* Type: int*
* This implies the depth of the surface passed to the render function in
* bits per channel. If omitted or set to 0, the renderer will assume 8.
* Typically used to control dithering.
*/
MPV_RENDER_PARAM_DEPTH = 5,
/**
* ICC profile blob. Valid for mpv_render_context_set_parameter().
* Type: mpv_byte_array*
* Set an ICC profile for use with the "icc-profile-auto" option. (If the
* option is not enabled, the ICC data will not be used.)
*/
MPV_RENDER_PARAM_ICC_PROFILE = 6,
/**
* Ambient light in lux. Valid for mpv_render_context_set_parameter().
* Type: int*
* This can be used for automatic gamma correction.
*/
MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
/**
* X11 Display, sometimes used for hwdec. Valid for
* mpv_render_context_create(). The Display must stay valid for the lifetime
* of the mpv_render_context.
* Type: Display*
*/
MPV_RENDER_PARAM_X11_DISPLAY = 8,
/**
* Wayland display, sometimes used for hwdec. Valid for
* mpv_render_context_create(). The wl_display must stay valid for the
* lifetime of the mpv_render_context.
* Type: struct wl_display*
*/
MPV_RENDER_PARAM_WL_DISPLAY = 9,
/**
* Better control about rendering and enabling some advanced features. Valid
* for mpv_render_context_create().
*
* This conflates multiple requirements the API user promises to abide if
* this option is enabled:
*
* - The API user's render thread, which is calling the mpv_render_*()
* functions, never waits for the core. Otherwise deadlocks can happen.
* See "Threading" section.
* - The callback set with mpv_render_context_set_update_callback() can now
* be called even if there is no new frame. The API user should call the
* mpv_render_context_update() function, and interpret the return value
* for whether a new frame should be rendered.
* - Correct functionality is impossible if the update callback is not set,
* or not set soon enough after mpv_render_context_create() (the core can
* block while waiting for you to call mpv_render_context_update(), and
* if the update callback is not correctly set, it will deadlock, or
* block for too long).
*
* In general, setting this option will enable the following features (and
* possibly more):
*
* - "Direct rendering", which means the player decodes directly to a
* texture, which saves a copy per video frame ("vd-lavc-dr" option
* needs to be enabled, and the rendering backend as well as the
* underlying GPU API/driver needs to have support for it).
* - Rendering screenshots with the GPU API if supported by the backend
* (instead of using a suboptimal software fallback via libswscale).
*
* Warning: do not just add this without reading the "Threading" section
* above, and then wondering that deadlocks happen. The
* requirements are tricky. But also note that even if advanced
* control is disabled, not adhering to the rules will lead to
* playback problems. Enabling advanced controls simply makes
* violating these rules fatal.
*
* Type: int*: 0 for disable (default), 1 for enable
*/
MPV_RENDER_PARAM_ADVANCED_CONTROL = 10,
/**
* Return information about the next frame to render. Valid for
* mpv_render_context_get_info().
*
* Type: mpv_render_frame_info*
*
* It strictly returns information about the _next_ frame. The implication
* is that e.g. mpv_render_context_update()'s return value will have
* MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call
* mpv_render_context_render(). If there is no next frame, then the
* return value will have is_valid set to 0.
*/
MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11,
/**
* Enable or disable video timing. Valid for mpv_render_context_render().
*
* Type: int*: 0 for disable, 1 for enable (default)
*
* When video is timed to audio, the player attempts to render video a bit
* ahead, and then do a blocking wait until the target display time is
* reached. This blocks mpv_render_context_render() for up to the amount
* specified with the "video-timing-offset" global option. You can set
* this parameter to 0 to disable this kind of waiting. If you do, it's
* recommended to use the target time value in mpv_render_frame_info to
* wait yourself, or to set the "video-timing-offset" to 0 instead.
*
* Disabling this without doing anything in addition will result in A/V sync
* being slightly off.
*/
MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12,
/**
* Use to skip rendering in mpv_render_context_render().
*
* Type: int*: 0 for rendering (default), 1 for skipping
*
* If this is set, you don't need to pass a target surface to the render
* function (and if you do, it's completely ignored). This can still call
* into the lower level APIs (i.e. if you use OpenGL, the OpenGL context
* must be set).
*
* Be aware that the render API will consider this frame as having been
* rendered. All other normal rules also apply, for example about whether
* you have to call mpv_render_context_report_swap(). It also does timing
* in the same way.
*/
MPV_RENDER_PARAM_SKIP_RENDERING = 13,
/**
* Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead.
* Type : struct mpv_opengl_drm_params*
*/
MPV_RENDER_PARAM_DRM_DISPLAY = 14,
/**
* DRM draw surface size, contains draw surface dimensions.
* Valid for mpv_render_context_create().
* Type : struct mpv_opengl_drm_draw_surface_size*
*/
MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15,
/**
* DRM display, contains drm display handles.
* Valid for mpv_render_context_create().
* Type : struct mpv_opengl_drm_params_v2*
*/
MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
} mpv_render_param_type;
/**
* For backwards compatibility with the old naming of
* MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
*/
#define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
/**
* Used to pass arbitrary parameters to some mpv_render_* functions. The
* meaning of the data parameter is determined by the type, and each
* MPV_RENDER_PARAM_* documents what type the value must point to.
*
* Each value documents the required data type as the pointer you cast to
* void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO
* documents the type as Something* , then the code should look like this:
*
* Something foo = {...};
* mpv_render_param param;
* param.type = MPV_RENDER_PARAM_FOO;
* param.data = & foo;
*
* Normally, the data field points to exactly 1 object. If the type is char*,
* it points to a 0-terminated string.
*
* In all cases (unless documented otherwise) the pointers need to remain
* valid during the call only. Unless otherwise documented, the API functions
* will not write to the params array or any data pointed to it.
*
* As a convention, parameter arrays are always terminated by type==0. There
* is no specific order of the parameters required. The order of the 2 fields in
* this struct is guaranteed (even after ABI changes).
*/
typedef struct mpv_render_param {
enum mpv_render_param_type type;
void *data;
} mpv_render_param;
/**
* Predefined values for MPV_RENDER_PARAM_API_TYPE.
*/
#define MPV_RENDER_API_TYPE_OPENGL "opengl"
/**
* Flags used in mpv_render_frame_info.flags. Each value represents a bit in it.
*/
typedef enum mpv_render_frame_info_flag {
/**
* Set if there is actually a next frame. If unset, there is no next frame
* yet, and other flags and fields that require a frame to be queued will
* be unset.
*
* This is set for _any_ kind of frame, even for redraw requests.
*
* Note that when this is unset, it simply means no new frame was
* decoded/queued yet, not necessarily that the end of the video was
* reached. A new frame can be queued after some time.
*
* If the return value of mpv_render_context_render() had the
* MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well,
* unless the frame is rendered, or discarded by other asynchronous events.
*/
MPV_RENDER_FRAME_INFO_PRESENT = 1 << 0,
/**
* If set, the frame is not an actual new video frame, but a redraw request.
* For example if the video is paused, and an option that affects video
* rendering was changed (or any other reason), an update request can be
* issued and this flag will be set.
*
* Typically, redraw frames will not be subject to video timing.
*
* Implies MPV_RENDER_FRAME_INFO_PRESENT.
*/
MPV_RENDER_FRAME_INFO_REDRAW = 1 << 1,
/**
* If set, this is supposed to reproduce the previous frame perfectly. This
* is usually used for certain "video-sync" options ("display-..." modes).
* Typically the renderer will blit the video from a FBO. Unset otherwise.
*
* Implies MPV_RENDER_FRAME_INFO_PRESENT.
*/
MPV_RENDER_FRAME_INFO_REPEAT = 1 << 2,
/**
* If set, the player timing code expects that the user thread blocks on
* vsync (by either delaying the render call, or by making a call to
* mpv_render_context_report_swap() at vsync time).
*
* Implies MPV_RENDER_FRAME_INFO_PRESENT.
*/
MPV_RENDER_FRAME_INFO_BLOCK_VSYNC = 1 << 3,
} mpv_render_frame_info_flag;
/**
* Information about the next video frame that will be rendered. Can be
* retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO.
*/
typedef struct mpv_render_frame_info {
/**
* A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are
* combined with bitwise or).
*/
uint64_t flags;
/**
* Absolute time at which the frame is supposed to be displayed. This is in
* the same unit and base as the time returned by mpv_get_time_us(). For
* frames that are redrawn, or if vsync locked video timing is used (see
* "video-sync" option), then this can be 0. The "video-timing-offset"
* option determines how much "headroom" the render thread gets (but a high
* enough frame rate can reduce it anyway). mpv_render_context_render() will
* normally block until the time is elapsed, unless you pass it
* MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0.
*/
int64_t target_time;
} mpv_render_frame_info;
/**
* Initialize the renderer state. Depending on the backend used, this will
* access the underlying GPU API and initialize its own objects.
*
* You must free the context with mpv_render_context_free(). Not doing so before
* the mpv core is destroyed may result in memory leaks or crashes.
*
* Currently, only at most 1 context can exists per mpv core (it represents the
* main video output).
*
* You should pass the following parameters:
* - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API.
* - Backend-specific init parameter, like MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
* - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is
* strongly recommended.
* - If you want to use hwdec, possibly hwdec interop resources.
*
* @param res set to the context (on success) or NULL (on failure). The value
* is never read and always overwritten.
* @param mpv handle used to get the core (the mpv_render_context won't depend
* on this specific handle, only the core referenced by it)
* @param params an array of parameters, terminated by type==0. It's left
* unspecified what happens with unknown parameters. At least
* MPV_RENDER_PARAM_API_TYPE is required, and most backends will
* require another backend-specific parameter.
* @return error code, including but not limited to:
* MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
* (or required extensions are missing)
* MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
* support for the requested API was not
* built in the used libmpv binary.
* MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was
* not valid.
*/
int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
mpv_render_param *params);
/**
* Attempt to change a single parameter. Not all backends and parameter types
* support all kinds of changes.
*
* @param ctx a valid render context
* @param param the parameter type and data that should be set
* @return error code. If a parameter could actually be changed, this returns
* success, otherwise an error code depending on the parameter type
* and situation.
*/
int mpv_render_context_set_parameter(mpv_render_context *ctx,
mpv_render_param param);
/**
* Retrieve information from the render context. This is NOT a counterpart to
* mpv_render_context_set_parameter(), because you generally can't read
* parameters set with it, and this function is not meant for this purpose.
* Instead, this is for communicating information from the renderer back to the
* user. See mpv_render_param_type; entries which support this function
* explicitly mention it, and for other entries you can assume it will fail.
*
* You pass param with param.type set and param.data pointing to a variable
* of the required data type. The function will then overwrite that variable
* with the returned value (at least on success).
*
* @param ctx a valid render context
* @param param the parameter type and data that should be retrieved
* @return error code. If a parameter could actually be retrieved, this returns
* success, otherwise an error code depending on the parameter type
* and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown
* param.type, or if retrieving it is not supported.
*/
int mpv_render_context_get_info(mpv_render_context *ctx,
mpv_render_param param);
typedef void (*mpv_render_update_fn)(void *cb_ctx);
/**
* Set the callback that notifies you when a new video frame is available, or
* if the video display configuration somehow changed and requires a redraw.
* Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
* the callback, and all the other listed restrictions apply (such as not
* exiting the callback by throwing exceptions).
*
* This can be called from any thread, except from an update callback. In case
* of the OpenGL backend, no OpenGL state or API is accessed.
*
* Calling this will raise an update callback immediately.
*
* @param callback callback(callback_ctx) is called if the frame should be
* redrawn
* @param callback_ctx opaque argument to the callback
*/
void mpv_render_context_set_update_callback(mpv_render_context *ctx,
mpv_render_update_fn callback,
void *callback_ctx);
/**
* The API user is supposed to call this when the update callback was invoked
* (like all mpv_render_* functions, this has to happen on the render thread,
* and _not_ from the update callback itself).
*
* This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set (default).
* Otherwise, it's a hard requirement that this is called after each update
* callback. If multiple update callback happened, and the function could not
* be called sooner, it's OK to call it once after the last callback.
*
* If an update callback happens during or after this function, the function
* must be called again at the soonest possible time.
*
* If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work
* such as allocating textures for the video decoder.
*
* @return a bitset of mpv_render_update_flag values (i.e. multiple flags are
* combined with bitwise or). Typically, this will tell the API user
* what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag is
* set, mpv_render_context_render() should be called. If flags unknown
* to the API user are set, or if the return value is 0, nothing needs
* to be done.
*/
uint64_t mpv_render_context_update(mpv_render_context *ctx);
/**
* Flags returned by mpv_render_context_update(). Each value represents a bit
* in the function's return value.
*/
typedef enum mpv_render_update_flag {
/**
* A new video frame must be rendered. mpv_render_context_render() must be
* called.
*/
MPV_RENDER_UPDATE_FRAME = 1 << 0,
} mpv_render_context_flag;
/**
* Render video.
*
* Typically renders the video to a target surface provided via mpv_render_param
* (the details depend on the backend in use). Options like "panscan" are
* applied to determine which part of the video should be visible and how the
* video should be scaled. You can change these options at runtime by using the
* mpv property API.
*
* The renderer will reconfigure itself every time the target surface
* configuration (such as size) is changed.
*
* This function implicitly pulls a video frame from the internal queue and
* renders it. If no new frame is available, the previous frame is redrawn.
* The update callback set with mpv_render_context_set_update_callback()
* notifies you when a new frame was added. The details potentially depend on
* the backends and the provided parameters.
*
* Generally, libmpv will invoke your update callback some time before the video
* frame should be shown, and then lets this function block until the supposed
* display time. This will limit your rendering to video FPS. You can prevent
* this by setting the "video-timing-offset" global option to 0. (This applies
* only to "audio" video sync mode.)
*
* You should pass the following parameters:
* - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO.
* - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y.
*
* @param ctx a valid render context
* @param params an array of parameters, terminated by type==0. Which parameters
* are required depends on the backend. It's left unspecified what
* happens with unknown parameters.
* @return error code
*/
int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params);
/**
* Tell the renderer that a frame was flipped at the given time. This is
* optional, but can help the player to achieve better timing.
*
* Note that calling this at least once informs libmpv that you will use this
* function. If you use it inconsistently, expect bad video playback.
*
* If this is called while no video is initialized, it is ignored.
*
* @param ctx a valid render context
*/
void mpv_render_context_report_swap(mpv_render_context *ctx);
/**
* Destroy the mpv renderer state.
*
* If video is still active (e.g. a file playing), video will be disabled
* forcefully.
*
* @param ctx a valid render context. After this function returns, this is not
* a valid pointer anymore. NULL is also allowed and does nothing.
*/
void mpv_render_context_free(mpv_render_context *ctx);
#ifdef __cplusplus
}
#endif
#endif