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mpv/misc/rendezvous.c
wm4 559fe1daac Add Plan 9-style barriers
Plan 9 has a very interesting synchronization mechanism, the
rendezvous() call. A good property of this is that you don't need to
explicitly initialize and destroy a barrier object, unlike as with e.g.
POSIX barriers (which are mandatory to begin with). Upon "meeting", they
can exchange a value.

This mechanism will be nice to synchronize certain stages of
initialization between threads in the following commit.

Unlike Plan 9 rendezvous(), this is not implemented with a hashtable,
because that would require additional effort (especially if you want to
make it actually scele). Unlike the Plan 9 variant, we use intptr_t
instead of void* as type for the value, because I expect that we will be
mostly passing a status code as value and not a pointer. Converting an
integer to void* requires two cast (because the integer needs to be
intptr_t), the other way around it's only one cast.

We don't particularly care about performance in this case either. It's
simply not important for our use-case. So a simple linked list is used
for waiters, and on wakeup, all waiters are temporarily woken up.
2014-07-26 20:29:48 +02:00

55 lines
1.8 KiB
C

#include <pthread.h>
#include "rendezvous.h"
static pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t wakeup = PTHREAD_COND_INITIALIZER;
static struct waiter *waiters;
struct waiter {
void *tag;
struct waiter *next;
intptr_t *value;
};
/* A barrier for 2 threads, which can exchange a value when they meet.
* The first thread to call this function will block. As soon as two threads
* are calling this function with the same tag value, they will unblock, and
* on each thread the call return the value parameter of the _other_ thread.
*
* tag is an arbitrary value, but it must be an unique pointer. If there are
* more than 2 threads using the same tag, things won't work. Typically, it
* will have to point to a memory allocation or to the stack, while pointing
* it to static data is always a bug.
*
* This shouldn't be used for performance critical code (uses a linked list
* of _all_ waiters in the process, and temporarily wakes up _all_ waiters on
* each second call).
*
* This is inspired by: http://9atom.org/magic/man2html/2/rendezvous */
intptr_t mp_rendezvous(void *tag, intptr_t value)
{
struct waiter wait = { .tag = tag, .value = &value };
pthread_mutex_lock(&lock);
struct waiter **prev = &waiters;
while (*prev) {
if ((*prev)->tag == tag) {
intptr_t tmp = *(*prev)->value;
*(*prev)->value = value;
value = tmp;
(*prev)->value = NULL; // signals completion
*prev = (*prev)->next; // unlink
pthread_cond_broadcast(&wakeup);
goto done;
}
prev = &(*prev)->next;
}
*prev = &wait;
while (wait.value)
pthread_cond_wait(&wakeup, &lock);
done:
pthread_mutex_unlock(&lock);
return value;
}