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https://github.com/mpv-player/mpv
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This replaces `vo-performance` by `vo-passes`, bringing with it a number of changes and improvements: 1. mpv users can now introspect the vo_opengl passes, which is something that has been requested multiple times. 2. performance data is now measured per-pass, which helps both development and debugging. 3. since adding more passes is cheap, we can now report information for more passes (e.g. the blit pass, and the osd pass). Note: we also switch to nanosecond scale, to be able to measure these passes better. 4. `--user-shaders` authors can now describe their own passes, helping users both identify which user shaders are active at any given time as well as helping shader authors identify performance issues. 5. the timing data per pass is now exported as a full list of samples, so projects like Argon-/mpv-stats can immediately read out all of the samples and render a graph without having to manually poll this option constantly. Due to gl_timer's design being complicated (directly reading performance data would block, so we delay the actual read-back until the next _start command), it's vital not to conflate different passes that might be doing different things from one frame to another. To accomplish this, the actual timers are stored as part of the gl_shader_cache's sc_entry, which makes them unique for that exact shader. Starting and stopping the time measurement is easy to unify with the gl_sc architecture, because the existing API already relies on a "generate, render, reset" flow, so we can just put timer_start and timer_stop in sc_generate and sc_reset, respectively. The ugliest thing about this code is that due to the need to keep pass information relatively stable in between frames, we need to distinguish between "new" and "redrawn" frames, which bloats the code somewhat and also feels hacky and vo_opengl-specific. (But then again, this entire thing is vo_opengl-specific)
430 lines
14 KiB
C
430 lines
14 KiB
C
/*
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* Copyright (C) Aaron Holtzman - Aug 1999
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*
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* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
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* (C) MPlayer developers
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_VIDEO_OUT_H
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#define MPLAYER_VIDEO_OUT_H
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#include <inttypes.h>
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#include <stdbool.h>
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#include "video/img_format.h"
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#include "common/common.h"
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#include "options/options.h"
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enum {
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// VO needs to redraw
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VO_EVENT_EXPOSE = 1 << 0,
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// VO needs to update state to a new window size
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VO_EVENT_RESIZE = 1 << 1,
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// The ICC profile needs to be reloaded
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VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
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// Some other window state changed (position, window state, fps)
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VO_EVENT_WIN_STATE = 1 << 3,
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// The ambient light conditions changed and need to be reloaded
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VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
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// Special mechanism for making resizing with Cocoa react faster
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VO_EVENT_LIVE_RESIZING = 1 << 5,
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// Window fullscreen state changed via external influence.
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VO_EVENT_FULLSCREEN_STATE = 1 << 6,
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// Set of events the player core may be interested in.
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VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE |
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VO_EVENT_FULLSCREEN_STATE,
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};
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enum mp_voctrl {
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/* signal a device reset seek */
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VOCTRL_RESET = 1,
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/* Handle input and redraw events, called by vo_check_events() */
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VOCTRL_CHECK_EVENTS,
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/* signal a device pause */
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VOCTRL_PAUSE,
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/* start/resume playback */
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VOCTRL_RESUME,
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VOCTRL_SET_PANSCAN,
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VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
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VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
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/* private to vo_opengl */
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VOCTRL_LOAD_HWDEC_API,
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// Redraw the image previously passed to draw_image() (basically, repeat
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// the previous draw_image call). If this is handled, the OSD should also
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// be updated and redrawn. Optional; emulated if not available.
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VOCTRL_REDRAW_FRAME,
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VOCTRL_FULLSCREEN,
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VOCTRL_ONTOP,
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VOCTRL_BORDER,
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VOCTRL_ALL_WORKSPACES,
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VOCTRL_GET_FULLSCREEN,
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VOCTRL_UPDATE_WINDOW_TITLE, // char*
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VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
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VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
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VOCTRL_SET_CURSOR_VISIBILITY, // bool*
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VOCTRL_KILL_SCREENSAVER,
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VOCTRL_RESTORE_SCREENSAVER,
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// Return or set window size (not-fullscreen mode only - if fullscreened,
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// these must access the not-fullscreened window size only).
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VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
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// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
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// names for displays the window is on
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VOCTRL_GET_DISPLAY_NAMES,
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// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
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VOCTRL_SCREENSHOT_WIN, // struct mp_image**
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VOCTRL_UPDATE_RENDER_OPTS,
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VOCTRL_GET_ICC_PROFILE, // bstr*
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VOCTRL_GET_AMBIENT_LUX, // int*
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VOCTRL_GET_DISPLAY_FPS, // double*
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VOCTRL_GET_PREF_DEINT, // int*
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};
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// VOCTRL_SET_EQUALIZER
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struct voctrl_set_equalizer_args {
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const char *name;
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int value;
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};
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// VOCTRL_GET_EQUALIZER
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struct voctrl_get_equalizer_args {
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const char *name;
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int *valueptr;
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};
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// VOCTRL_GET_WIN_STATE
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#define VO_WIN_STATE_MINIMIZED 1
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#define VO_TRUE true
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#define VO_FALSE false
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#define VO_ERROR -1
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#define VO_NOTAVAIL -2
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#define VO_NOTIMPL -3
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// VOCTRL_UPDATE_PLAYBACK_STATE
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struct voctrl_playback_state {
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bool taskbar_progress;
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bool playing;
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bool paused;
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int percent_pos;
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};
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// VOCTRL_PERFORMANCE_DATA
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#define PERF_SAMPLE_COUNT 256u
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struct mp_pass_perf {
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// times are all in nanoseconds
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uint64_t last, avg, peak;
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// this is a ring buffer, indices are relative to index and modulo
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// PERF_SAMPLE_COUNT
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uint64_t *samples;
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int count;
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int index;
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};
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#define VO_PASS_PERF_MAX 128
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struct mp_frame_perf {
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int count;
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struct mp_pass_perf perf[VO_PASS_PERF_MAX];
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// The owner of this struct does not have ownership over the names, and
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// they may change at any time - so this struct should not be stored
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// anywhere or the results reused
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char *desc[VO_PASS_PERF_MAX];
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};
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struct voctrl_performance_data {
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struct mp_frame_perf fresh, redraw;
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};
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enum {
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// VO does handle mp_image_params.rotate in 90 degree steps
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VO_CAP_ROTATE90 = 1 << 0,
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// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
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VO_CAP_FRAMEDROP = 1 << 1,
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};
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#define VO_MAX_REQ_FRAMES 10
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struct vo;
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struct osd_state;
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struct mp_image;
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struct mp_image_params;
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struct vo_extra {
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct mpv_opengl_cb_context *opengl_cb_context;
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void (*wakeup_cb)(void *ctx);
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void *wakeup_ctx;
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};
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struct vo_frame {
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// If > 0, realtime when frame should be shown, in mp_time_us() units.
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// If 0, present immediately.
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int64_t pts;
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// Approximate frame duration, in us.
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int duration;
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// Realtime of estimated distance between 2 vsync events.
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double vsync_interval;
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// "ideal" display time within the vsync
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double vsync_offset;
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// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
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// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
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double ideal_frame_duration;
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// how often the frame will be repeated (does not include OSD redraws)
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int num_vsyncs;
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// Set if the current frame is repeated from the previous. It's guaranteed
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// that the current is the same as the previous one, even if the image
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// pointer is different.
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// The repeat flag is set if exactly the same frame should be rendered
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// again (and the OSD does not need to be redrawn).
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// A repeat frame can be redrawn, in which case repeat==redraw==true, and
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// OSD should be updated.
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bool redraw, repeat;
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// The frame is not in movement - e.g. redrawing while paused.
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bool still;
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// Frames are output as fast as possible, with implied vsync blocking.
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bool display_synced;
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// The current frame to be drawn.
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// Warning: When OSD should be redrawn in --force-window --idle mode, this
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// can be NULL. The VO should draw a black background, OSD on top.
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struct mp_image *current;
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// List of future images, starting with the current one. This does not
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// care about repeated frames - it simply contains the next real frames.
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// vo_set_queue_params() sets how many future frames this should include.
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// The actual number of frames delivered to the VO can be lower.
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// frames[0] is current, frames[1] is the next frame.
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// Note that some future frames may never be sent as current frame to the
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// VO if frames are dropped.
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int num_frames;
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struct mp_image *frames[VO_MAX_REQ_FRAMES];
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// ID for frames[0] (== current). If current==NULL, the number is
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// meaningless. Otherwise, it's an unique ID for the frame. The ID for
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// a frame is guaranteed not to change (instant redraws will use the same
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// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
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// drops or reconfigs will keep the guarantee.
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// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
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uint64_t frame_id;
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};
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struct vo_driver {
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// Encoding functionality, which can be invoked via --o only.
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bool encode;
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// VO_CAP_* bits
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int caps;
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// Disable video timing, push frames as quickly as possible, never redraw.
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bool untimed;
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const char *name;
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const char *description;
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/*
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* returns: zero on successful initialization, non-zero on error.
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*/
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int (*preinit)(struct vo *vo);
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/*
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* Whether the given image format is supported and config() will succeed.
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* format: one of IMGFMT_*
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* returns: 0 on not supported, otherwise 1
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*/
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int (*query_format)(struct vo *vo, int format);
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/*
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* Initialize or reconfigure the display driver.
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* params: video parameters, like pixel format and frame size
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* returns: < 0 on error, >= 0 on success
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*/
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int (*reconfig)(struct vo *vo, struct mp_image_params *params);
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/*
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* Control interface
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*/
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int (*control)(struct vo *vo, uint32_t request, void *data);
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/*
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* Render the given frame to the VO's backbuffer. This operation will be
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* followed by a draw_osd and a flip_page[_timed] call.
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* mpi belongs to the VO; the VO must free it eventually.
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*
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* This also should draw the OSD.
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*
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* Deprecated for draw_frame. A VO should have only either callback set.
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*/
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void (*draw_image)(struct vo *vo, struct mp_image *mpi);
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/* Render the given frame. Note that this is also called when repeating
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* or redrawing frames.
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*/
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void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
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/*
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* Blit/Flip buffer to the screen. Must be called after each frame!
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*/
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void (*flip_page)(struct vo *vo);
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/* These optional callbacks can be provided if the GUI framework used by
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* the VO requires entering a message loop for receiving events and does
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* not call vo_wakeup() from a separate thread when there are new events.
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*
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* wait_events() will wait for new events, until the timeout expires, or the
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* function is interrupted. wakeup() is used to possibly interrupt the
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* event loop (wakeup() itself must be thread-safe, and not call any other
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* VO functions; it's the only vo_driver function with this requirement).
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* wakeup() should behave like a binary semaphore; if wait_events() is not
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* being called while wakeup() is, the next wait_events() call should exit
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* immediately.
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*/
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void (*wakeup)(struct vo *vo);
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void (*wait_events)(struct vo *vo, int64_t until_time_us);
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/*
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* Closes driver. Should restore the original state of the system.
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*/
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void (*uninit)(struct vo *vo);
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// Size of private struct for automatic allocation (0 doesn't allocate)
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int priv_size;
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// If not NULL, it's copied into the newly allocated private struct.
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const void *priv_defaults;
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// List of options to parse into priv struct (requires priv_size to be set)
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// This will register them as global options (with options_prefix), and
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// copy the current value at VO creation time to the priv struct.
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const struct m_option *options;
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// All options in the above array are prefixed with this string. (It's just
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// for convenience and makes no difference in semantics.)
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const char *options_prefix;
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// Registers global options that go to a separate options struct.
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const struct m_sub_options *global_opts;
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};
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struct vo {
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const struct vo_driver *driver;
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struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
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void *priv;
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struct mpv_global *global;
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struct vo_x11_state *x11;
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struct vo_w32_state *w32;
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struct vo_cocoa_state *cocoa;
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struct vo_wayland_state *wayland;
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struct mp_hwdec_devices *hwdec_devs;
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct vo_internal *in;
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struct vo_extra extra;
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// --- The following fields are generally only changed during initialization.
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bool probing;
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// --- The following fields are only changed with vo_reconfig(), and can
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// be accessed unsynchronized (read-only).
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int config_ok; // Last config call was successful?
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struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
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// --- The following fields can be accessed only by the VO thread, or from
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// anywhere _if_ the VO thread is suspended (use vo->dispatch).
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struct m_config_cache *opts_cache; // cache for ->opts
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struct mp_vo_opts *opts;
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bool want_redraw; // redraw as soon as possible
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// current window state
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int dwidth;
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int dheight;
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float monitor_par;
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};
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struct mpv_global;
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struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
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int vo_reconfig(struct vo *vo, struct mp_image_params *p);
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int vo_control(struct vo *vo, int request, void *data);
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void vo_control_async(struct vo *vo, int request, void *data);
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bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
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void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
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void vo_wait_frame(struct vo *vo);
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bool vo_still_displaying(struct vo *vo);
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bool vo_has_frame(struct vo *vo);
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void vo_redraw(struct vo *vo);
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bool vo_want_redraw(struct vo *vo);
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void vo_seek_reset(struct vo *vo);
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void vo_destroy(struct vo *vo);
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void vo_set_paused(struct vo *vo, bool paused);
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int64_t vo_get_drop_count(struct vo *vo);
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void vo_increment_drop_count(struct vo *vo, int64_t n);
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int64_t vo_get_delayed_count(struct vo *vo);
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void vo_query_formats(struct vo *vo, uint8_t *list);
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void vo_event(struct vo *vo, int event);
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int vo_query_and_reset_events(struct vo *vo, int events);
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struct mp_image *vo_get_current_frame(struct vo *vo);
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void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
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int vo_get_num_req_frames(struct vo *vo);
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int64_t vo_get_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_jitter(struct vo *vo);
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double vo_get_display_fps(struct vo *vo);
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double vo_get_delay(struct vo *vo);
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void vo_discard_timing_info(struct vo *vo);
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void vo_wakeup(struct vo *vo);
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void vo_wait_default(struct vo *vo, int64_t until_time);
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struct mp_keymap {
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int from;
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int to;
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};
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int lookup_keymap_table(const struct mp_keymap *map, int key);
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struct mp_osd_res;
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void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
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struct mp_rect *out_dst, struct mp_osd_res *out_osd);
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struct vo_frame *vo_frame_ref(struct vo_frame *frame);
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#endif /* MPLAYER_VIDEO_OUT_H */
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