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mpv/libvo/x11_common.h
arpi e5947d8b27 here is a somewhat generic equalizer implementation for the X11 vo drivers
using the window's colormap (DirectColor).
this method is using the video card's hardware gamma ramp so it involves
no performance penalties at all.
patch by lucho <lucho@haemimont.bg>


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@7965 b3059339-0415-0410-9bf9-f77b7e298cf2
2002-10-29 20:27:47 +00:00

69 lines
1.8 KiB
C

#ifndef X11_COMMON_H
#define X11_COMMON_H
#ifdef X11_FULLSCREEN
#include <X11/Xlib.h>
#include <X11/Xutil.h>
extern int vo_depthonscreen;
extern int vo_screenwidth;
extern int vo_screenheight;
extern int vo_dwidth;
extern int vo_dheight;
extern int vo_fs;
extern int vo_wm_type;
extern char *mDisplayName;
extern Display *mDisplay;
extern Window mRootWin;
extern int mScreen;
extern int mLocalDisplay;
extern int WinID;
extern int vo_mouse_timer_const;
extern int vo_mouse_autohide;
extern int vo_init( void );
extern void vo_uninit( void );
extern void vo_hidecursor ( Display* , Window );
extern void vo_showcursor( Display *disp, Window win );
extern void vo_x11_decoration( Display * vo_Display,Window w,int d );
extern void vo_x11_classhint( Display * display,Window window,char *name );
extern void vo_x11_sizehint( int x, int y, int width, int height, int max );
extern int vo_x11_check_events(Display *mydisplay);
extern void vo_x11_selectinput_witherr(Display *display, Window w, long event_mask);
extern void vo_x11_fullscreen( void );
extern void vo_x11_uninit();
extern Colormap vo_x11_create_colormap(XVisualInfo *vinfo);
extern uint32_t vo_x11_set_equalizer(char *name, int value);
extern uint32_t vo_x11_get_equalizer(char *name, int *value);
#endif
extern Window vo_window;
extern GC vo_gc;
extern XSizeHints vo_hint;
#ifdef HAVE_NEW_GUI
extern void vo_setwindow( Window w,GC g );
extern void vo_x11_putkey(int key);
#endif
void saver_off( Display * );
void saver_on( Display * );
#ifdef HAVE_XINERAMA
void vo_x11_xinerama_move(Display *dsp, Window w);
#endif
#ifdef HAVE_XF86VM
void vo_vm_switch(uint32_t, uint32_t, int*, int*);
void vo_vm_close(Display*);
#endif
#endif
int vo_find_depth_from_visuals(Display *dpy, int screen, Visual **visual_return);